Mind Prison: The Last War news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peakNot available
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews3
- Release dateMay 21, 2026
- DeveloperRotten Sewer Productions
- PublisherRotten Sewer Productions
Company pages: Developer: Rotten Sewer Productions Publisher: Rotten Sewer Productions
Mind Prison: The Last War Steam news
Mind Prison: The Last War news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- MIND PRISON: THE LAST WAR — Update 1.5.4: The Reactive Galaxy, Reinforced - 4 September 2026
Thank you to everyone who has been playing, and especially to those who sent in reports. You found real things, and this update fixes them. It also ships the biggest rival AI upgrade the game has had. The two big ones - The lockout is gone. Some of you hit a wall where a rival alert appeared and then nothing would respond. That is fixed at the root, and END CYCLE will never be left dead behind a screen again. - Saves keep your whole galaxy. Continuing a save now restores the full map exactly as you left it, not just your compute, forces and research. The rival AI grew up - The rival keeps its capital in the rear and fights from a front line, pushes more than once a cycle as it grows, claims empty ground when it cannot attack, and scales its armies with its territory and your difficulty. - HARD is tuned to a real fight: around a two in three win rate on the full galaxy for a solid comman…
- v1.5.1. - 6 August 2026
v1.5.1 — Fixes Nuclear Devastator - Researching NUCLEAR DEVASTATOR now actually unlocks the building. It was also gated behind a lifetime casualty threshold, so completing the 6-cycle research could leave you with nothing to build. - No longer unique — build one per available building slot. Cost raised to 5000 COMPUTE. - Losing the sector holding a Devastator no longer permanently blocks rebuilding it. Research and buildings - Locked buildings now appear in the build menu greyed out with their unlock condition, instead of being hidden entirely. - Corrected skill descriptions that understated their real effects: TOTAL WAR is +20% combat and −20% unit cost (listed as 15%), SPECIAL FORCES are 10× infantry power (listed as 5×), ORBITAL SUPREMACY takes strikes from 50% to 65% (listed as 30% to 50%). The effects themselves are unchanged — only the text was wrong. - Added the missing RAPID DEC…
- Update 1.5 — The Reactive Galaxy - 4 August 2026
The war finally fights back. This update overhauls the rival AI from the ground up—it arrives earlier, reads the board, counterattacks when you push into its territory, digs in when you leave it alone, and takes real losses when you break its assaults. The galaxy around you is alive too: neutral worlds mobilize and take in refugees as you conquer, and a new FULL map opens all 24 sectors for the first time. Beyond the war itself, this is the biggest fix patch the game has had. Achievements and endings now unlock the way they always should have. New Game+ is now a true escalating mode, with bigger maps and a stronger rival each loop. Saves are rock solid, including saving when you quit. Audio has been rebalanced and remastered. Message pacing now respects your time with a new MESSAGE HOLD option and a re-readable COMMS LOG. Moving your forces between sectors no longer requires routing eve…
- Launch Success!! Thank You Everyone! Looking For All Player Feedback - 23 May 2026
MIND PRISON: THE LAST WAR is officially out on Steam.I want to say thank you to everyone who has bought the game, wishlisted it, checked out the page, or helped spread the word. This is my first Steam release, and seeing people actually discover and play the game has been surreal.For anyone new here:You are an automated strategic war system reactivated after 800 years offline. Your standing orders are still active. The war continues.Or does it?Across each cycle, you’ll scan sectors, deploy forces, manage resources, conquer worlds, and uncover corrupted memory fragments that raise bigger questions about the war you’re still fighting.I’m actively watching feedback, playtime, impressions, and player response as the game finds its audience. If you run into issues, have thoughts on the opening experience, or want to share what worked or didn’t work for you, I’d genuinely like to hear it.This…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 4 September 2026 | MIND PRISON: THE LAST WAR — Update 1.5.4: The Reactive Galaxy, Reinforced | 1842846814445300 |
| 2 | 6 August 2026 | v1.5.1. | 1840310314340641 |
| 3 | 4 August 2026 | Update 1.5 — The Reactive Galaxy | 1839676055898237 |
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