The Joust Playtest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
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- Release dateMay 21, 2026
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The Joust Playtest Steam news
The Joust Playtest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Wrists and Parries and Daggers , Oh My! - 28 June 2026
Huge Overhaul to parry mechanics with respect to weapon centers of gravity Wrist mechanics added to improve class identity and simulation depth. - This is an ongoing effort to promote more immersive gameplay. Wrists will be improved further in future updates. Spear, Dagger, and Rapier hitboxes overhauled to be less tip-focused. - This has been on the to-do list for a long time. Finally, daggers and rapiers will be better-suited to parrying!
- VR Interface improved - 25 June 2026
The Menu should now work a bit better. The minimal HUD too. Use LT + LGRIP + RT + RGRIP to spawn the VR menu.
- Experimental VR Support Added + Physics Overhaul - 25 June 2026
Dear The Joust Community, It has been a lifelong dream of ours to create a VR video game... while we haven't quite added first-class VR support to The Joust yet... the support for VR we've been working on is finally in a state that's good enough to share. Please pardon the rough edges for now. To try this out... Options -> Performance -> Enable VR Please report any bugs on Discord. https://the-joust.com/discord Also, game physics have been improved where weapon collisions are concerned! Most gratefully, The Joust Development Team
- Roll fixed and stamina cost tuned up a bit - 24 June 2026
Roll has been fixed and stamina cost adjusted to prevent infinite dodges! Weapon collision mechanics improvements continue.
- Plethora of updates - NPC Behavior Upgrades, Swing Chambering, and more! - 23 June 2026
Sorry that these notes aren't the most flushed out nor explanatory notes. We're focusing in on improving the game and building the instructional literature that will teach people how all of the mechanics work and interact with one another! Better NPC Behavior - less robotic NPCs with more flavorful approaches Swing Chambering - when your weapon glows red... you will swing with increased velocity! The brighter the glow, the greater the gain! Backstep configurability - Backstep can now be configured more granularly in Simulation Tuning Combat Text Configurability - decide with more granularity what text you'd like to see Tutorial Redesign Started (improvements to ship tonight) Stance Viewer fixed to stop rendering a blank screen.
- Archers! - 21 June 2026
Check Experimental for Fire Archer and Oddballs for Archer and Poison Archer! More tuning required to make bow control more satisfying, but this should be fun enough to try out! Most gratefully, The Joust Development Team
- Gemstone Stages Patched - 19 June 2026
Dear all, Emerald, Ruby, and Sapphire should no longer rendered the error texture! Most gratefully, The Joust
- Default Stage Repaired - 19 June 2026
Weapon sounds did not work on the default stage. We've fixed that. The default stage itself has changed a bit too in an effort to resolve technical debt... it will improve rapidly over the next few days. For now, we hope that the sound treats you all well. Also, enjoy our goofy shortform content found below! https://youtube.com/shorts/H_YiUFW3maU Most gratefully, The Joust
- SplitScreen and Default Skybox Reverted - 18 June 2026
The Disco Skybox as a default was abrasive on HD settings. We've reverted. Also, players can now enjoy local splitscreen multiplayer! Most gratefully, The Joust
- Linear Colorspace & Studio Maps for Free Camera and CinemaMode - 16 June 2026
This will allow us to continue pursuing first-class HD features and lighting effects. https://the-joust.com/galleryassets/full/TheJoust_20260615_002817_241.jpg If you encounter any bugs with the new lighting, please let us know! https://the-joust.com https://discord.gg/tXcC4rn3Np Most gratefully, The Joust
- HD Rendering Overhaul - Colors and Lighting - 14 June 2026
Check out the latest HD Rendering features today! Color should be improved now across the entire game, especially on HD settings! Many of these features apply to the F11 "Free Camera" mode and its screenshot export feature. We're unsure of how many of these features we'll keep around... but for now, these should be non-disruptive while they're disabled. Please consider joining our Discord server: https://the-joust.com Most gratefully, The Joust Development Team
- Skin Tones, Cosmetics, and much more! - 13 June 2026
Profile Menu Added and Enhanced: Okay... fine, we shipped some of this last night... but only to test the waters! Choose your own skin tone! Wear a hat! Wear boots! Wear gloves! Wear a cape, a backpack, or a woven basket... the choice is yours!The Chef is available for combat too... equipped with a frying pan (double click or press T to throw a sausage) A slew of performance updates have been made to improve the game experience for players, especially in Multiplayer Scenarios! Please consider visiting our website at: https://the-joust.com ...and for content creators looking to forge an official partnership with The Joust, please use: https://the-joust.com/partners Thank to our ever-growing community for the ongoing support! This is a wildly fun ride! Most gratefully, The Joust
- HUD and Menu Improved - 11 June 2026
We've taken the first steps toward modernizing our HUD. Please let us know what you like better about this, what you think might be worse, and anything else you might think of in the realm of improving the HUD Most gratefully, The Joust
- Polishing of Core Features - Part 1 - 11 June 2026
We've been reviewing feedback from our testing pool that is rapidly growing in size and trying our best to accommodate the feedback rapidly, without sacrificing quality. That said, we do expect some amount of instability during this playtest phase and that is why we are here. So, as you should play, please report anything strange that you observe! Very Low Detail Mode - We hope the game can run for everyone... even on Adventure Mode. We're committed to trying to accomplish this and our latest effort is Very Low Detail Mode. Access this from the Options Menu. "Blocking" removed. Instead, we support TWO HANDED WEAPON GRIP with the "E" key. This will be useful for defending without creating a balancing nightmare for us as the game continues maintaining all of the block-related attributes. Some abilities will still cause the block effect,. Shield Physics improved. If we are to remove blocki…
- Core Game Improvements - Performance, Textures, Rendering + more - 9 June 2026
We've been addressing playtester feedback and improving performance along the way Through various tactics like caching and memoization, we hope to have improved the game's performance! New stages have been added too... they're not in final form... but should be fun and flavorful! Ramparts, Courtyard, Barnyard, Cellar, Studio, and a futuristic stage, Plasma Arena. We're experimenting with a few strategies to create better textures and this will be found all throughout the update: Skin, Clothing, Armor, Weapons, Terrain... experimental new textures all over the place! Thank you to all of our playtesters and Discord community members! Most gratefully, The Joust!
- NPC Brains Adjusted + Many Class Ability Kit Updates + New Materia - Marble - 9 June 2026
NPCs Let's face it... those NPCs were a bit out of hand. This is not the end of fixing them, but we hope they should feel a bit more organic Class Ability Kits Many of our class and at times, featured abilities that were just about proper clones of one another. Many of those have been resolved, especially Greatknight! Marble Material Texture We've also improved the materials on the Parthenon stage to look just a bit better. Please enjoy and continue providing your feedback! https://discord.gg/JWEVdDd2 Join Discord and feel welcome to message us! Most gratefully, The Joust p.s. Official Store Page is coming soon!
- Tutorial Stage 6 - Repaired - 9 June 2026
We've fixed the bug preventing the tutorial from advancing and the subsequent bug that would often spawn the Class Select menu after clearing Tutorial Stage 6. Thanks, Reddit Community! Most gratefully, The Joust
- Fix new player advisory text on Main Menu - 7 June 2026
The text was clipped, this update fixes it. We've also separated the array of elemental animals off into their own tab. We'll redesign the Class Select panel soon, but for now, this should make it a little bit easier. Most gratefully, The Joust
- Informational Text Added to Home Screen to Help New Players - 7 June 2026
Note: Holding down the Mouse Buttons (or RT, if on GamePad) and moving the mouse while holding them (or Right Stick, if controller)... will swing one's weapon. We'll prioritize improving the tutorial and making it more prominent for newer players too! Most gratefully, The Joust
- Weapon Collision Audio Fixed and Unicorn Mane Attached Properly to Model Neck - 7 June 2026
A small regression was introduced when improving the special-material (non-metal) weapon effects. This had widespread impacts on the weapon impact noises. This should be wholly repaired now! Most gratefully, The Joust p.s. The unicorn might look even more cursed this way...
Patch notes and updates
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