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Realmlords

Realmlords Steam news

UltraPwned Gaming | Jun 4, 2026 | game

Released

0players observed · 24 September 2026 - 23:46:24 UTC

ActionAdventureEarly AccessSteam Store

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  • Review score100% positive

Realmlords news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews2
  • Release dateJun 4, 2026
  • DeveloperUltraPwned Gaming
  • PublisherUltraPwned Gaming

Genres: Action, Adventure, Early Access

Company pages: Developer: UltraPwned GamingPublisher: UltraPwned Gaming

Top Steam chartsTop 100 gamesGame directorySteam Store page

Realmlords Steam news

Realmlords news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Realmlords — V4.6.4 Major Patch - 23 August 2026

    Realmlords — V4.6.4 Major Patch --- ### Performance - Significantly reduced lag during gameplay, especially in rooms with many entities on screen - Fixed gradual performance degradation that occurred level-by-level over long sessions - Fixed critical memory leak where enemy death animation elements were accumulating in the DOM - Fixed stale pathfinding cache causing AI slowdowns across level transitions - Cleared projectile, particle, and runtime effect arrays between level transitions to prevent accumulation - Optimized enemy AI pathfinding with room adjacency caching - Optimized fog of war rendering, enemy separation forces, and entity distance calculations --- ### Gameplay — Skill Trees - Skill trees now allow free investment across all three trees — no more forced single-tree commitment - Unlocking the next tier of skills now requires **3 points** spent in the previous tier (per tre…

  • Realmlords — Version 4.6.3 Major Patch - 22 August 2026

    Realmlords — Version 4.6.3 Major Patch --- ## Skill Trees **Free Tree Investment** - Removed the 30-point single-tree commitment lock. You can now invest freely across all three trees for your class. - Tier progression still applies: 3 points must be spent in a tier before the next tier unlocks. **Attack Ability Rebalancing (All Classes)** - Audited every class to ensure no single tree holds a disproportionate number of attack abilities. - Archer: Ice Arrow moved to Marksmanship, Lightning Arrow moved to Trapper. Fire Arrow and Poison Arrow remain in Hunter. - Wizard: Added Inferno Mine (Pyromancy), Arcane Bolt and Arcane Surge (Arcane tree). - Warrior: Added Iron Slam and Bulwark Strike (Fortitude), Thunder Cleave (Arms). - Paladin: Added Celestial Orbs and Divine Bolt (Aegis), Crusader's Wrath (Crusader). - Druid: Added Primal Roar and Wild Claws (Shapeshift), Lightning Root and Earth…

  • Realmlords V4.6.2 Hotfix - 22 June 2026

    Realmlords V4.6.2 Hotfix SEASON 1 CONTINUES (NO ROSTER WIPE) - V4.6.2 is a hotfix on top of V4.6 / V4.6.1. Competitive ladder season ID remains 1. Existing Season 1 characters are retained when updating. - Title screen now shows V4.6.2 while leaderboards remain Season 1. - A future Season 2 will only begin when the season ID is officially changed in version.json. NECROMANCER - Innate Skeletal Summoning is no longer stripped when skill-tree passive flags are applied on load. - Necromantic Void now triggers from projectile kills as well as melee ability kills (consistent with the skill description). VISUAL FIXES - Player debuff vignettes (poison, freeze, burn, etc.) render in screen space again and are no longer pinned to the world map when the camera moves. - Mana Surge rainbow projectile trails draw on the mid-fx overlay instead of leaking world-camera transforms (fixes random "spell co…

  • Realmlords V4.6.1 Hotfix Patch - 21 June 2026

    Realmlords V4.6.1 Hotfix Patch Notes Rendering — Native Pixi WebGL - Removed the legacy Three.js gameplay stack entirely. All world terrain, actors, projectiles, fog, doors, hazards, and ores now render through native Pixi WebGL only. - Replaced the old multi-pass GPU pipeline (PixiInstancedPass, separate HUD pass, world-buffer composites) with a single PixiGameplayView using one stage and one present() per frame. - Fixed a black-screen regression where gameplay UI appeared but the world stayed black due to a gpuPixiPass / gpuPixiInstancedPass mismatch. The active renderer is now window.pixiView. - Removed CPU-to-GPU world-buffer conversion paths that painted the offscreen p5 buffer and uploaded it as a fullscreen texture every frame. - Removed the tail-fallback canvas composite when GPU hazard or mineral counts were low. World content is now fed directly as Pixi sprites through PixiWor…

  • Realmlords V4.6 Patch Notes - 21 June 2026

    Realmlords V4.6 Patch Notes - V4.6 is still Season 1. Competitive ladder season ID remains 1. Existing Season 1 characters are retained when updating. - Title screen now shows V4.6 while leaderboards remain Season 1. - A future Season 2 will only begin when the season ID is officially changed in version.json. VISUAL FIXES & DRAW RELIABILITY - Realm Hoard anger warning no longer displays a giant red rectangle on the dungeon floor. Warning effects are now limited to a screen-edge vignette. - Spinning blade traps and other floor hazards now render reliably in GPU mode with Canvas2D fallbacks while textures load. - Hazard and mineral GPU rendering has been hardened with texture validation, retry paths, and procedural fallback rendering. - World-tail rendering now includes broader fallback handling to prevent hazards and minerals from disappearing. - Harmful ground effects such as lava pools…

  • Realmlords V4.5 Major Patch Notes - 19 June 2026

    Realmlords V4.5 Patch Notes (Season 1) A NOTE FROM THE DEVELOPER - Thank you — sincerely — to everyone who has been playtesting Realmlords, reporting bugs, sharing ideas, and pushing through builds that were not always in great shape. - You've stuck with the game through lag spikes, broken portals, balance swings, leaderboard wipes, skill-tree overhauls, and a lot of systems changing underneath you while we figure out what this game wants to be. - I know that is frustrating. I hear you, and I'm grateful you did not walk away. - Realmlords is not a solo project in spirit — it is something we are building together as a community: the best fantasy bullet hell we can make, one patch at a time. - Every dungeon run, every Discord message, every "this feels wrong" note helps me ship something better. - V4.5 is a big step, and the fixes in this document are me trying to honor the feedback you'v…

  • Realmlords V4.4 Patch (Hotfix) - 14 June 2026

    Realmlords V4.4 Patch Notes (Season 1 Hotfix) A NOTE FROM THE DEVELOPER Thank you for the balance and bug reports after V4.3. V4.4 is a gameplay hotfix focused on performance under load, difficulty and loot scaling, XP pacing, hoard frequency, portal boss spawning, Weapon Master tuning, and auto-sell reliability. Sorry for the leaderboard wipes lol — balance and scoring changes this patch reset or invalidated a lot of old runs. Fresh climb, new bragging rights. PERFORMANCE (LAG FIXES) - Lowered simultaneous caps for projectiles and enemies to reduce frame spikes during busy fights. - Collision broadphase now activates earlier when many enemies or projectiles are on screen. - Chain Lightning and Orbitals now use spatial queries instead of scanning every enemy every frame. - Enemy projectile wall checks are now camera-bounded. - Proximity grid threshold lowered for faster neighbor lookups…

  • Realmlords V4.2 Patch Notes - 13 June 2026

    Realmlords V4.2 Patch Notes (Season 1) --------A Note from the Developer-------- I am grateful for all the support for my game. Thank you to everyone who has sent bug reports and feedback. Realmlords is a huge task for one person, and I appreciate everyone supporting the game and sticking with it. I apologize if anything in this build is game-breaking. I do not have much time to test. Most of my time is spent building, patching, and shipping updates. Your reports help me find and fix issues much faster than I could on my own. Thank you for playing. ------------------------------------------------ V4.2 includes bracket-only boss scaling, full run saves on exit, smarter auto-sell and auto-equip for paired loadouts, Realm Boss loot fixes, improved chest distribution, minimap improvements, and permanent options and auto-setting saves. BOSS COMBAT TUNING Boss HP and damage are now determined…

  • Realmlords V4.1 Patch Notes - 13 June 2026

    # Realmlords — Patch Notes V4.1 (Season 1) - Realm Anger & hoard tuning, mob pacing fixes, Back & Hands gear, save/snapshot persistence, merged class weapon rules, inventory unusable markers, auto-sell QoL, and default options tuned for new installs. - Realm Anger & Hoards - Realm Anger bar (left HUD) — rises from kills, mining, and looting; at 100 the meter resets and Anger Level climbs (shown under the hoard icon). - Realm Hoard waves — distant summon circles, countdown, then a burst of enemies; screen pulse + Incoming Realm Hoard! warning. - Hoard size scales with Anger Level — each level doubles the maximum roll for normals, rares, elemental rares, and hoard mini-bosses (mins stay the same). Resets when you enter a new realm. - Hoard mini-bosses — portal-boss-style threats that do not open exit portals and never block the floor exit. - Exit portal gating — only the official floor Po…

  • Realmlords — V4.0 Minor Hotfix - 11 June 2026

    Realmlords — Patch Notes V4.0 Minor Hotfix (Season 1) V4.0 — Minor Hotfix — death/resurrection fixes, leaderboard reliability, Realm Token drain fix, and balance tweak. Death & Realm Lord - Pay Realm Tokens resurrects again — paying the Realm Lord no longer sends you straight to the score screen; your run continues with the correct token cost deducted. - Death snapshot preserved — player state is no longer wiped on death before you choose Pay or Accept Death, so resurrection and token checks work reliably. - Accept Death → leaderboard — only Accept Death submits your run to the class ladder (with forceLeaderboard), not a failed Pay attempt. - Realm Lord screen always shown — you always get the Realm Lord offering on death, even with 0 tokens (Pay hidden when you can’t afford it). Realm Tokens - Fixed Auto Gamble draining tokens — with Auto Gamble on and low gold, the game was spending 1…

  • Realmlords V4.0 - Patch - 11 June 2026

    Realmlords V4.0 - Patch Leaderboards - Class ladder stats record correctly on death (level, EXP, realm, difficulty, run time). - Alive = character still living (exit to menu / quit mid-run). - Dead = character died. - Exiting without dying still submits your run as Alive. - Death flips the row to Dead and keeps your best stats. - Season 1 ladders — one best run per player per class. - Supabase global ladder when online; local cache offline. Graveyard - Dead characters leave the living roster and go to local Graveyard. - Browse buried characters and view full run snapshots. - Remove entries from the graveyard in-game. Dwarf Warrior - Dual-wield two-handed swords, axes, and tridents. - Works with Mana Surge, abilities, and masteries. Combat & co-op - More reliable kill registration (bosses, portals, sage, loot). - Co-op loot is host-authoritative; EXP orbs are competitive. - Host-only ene…

  • Realmlords v3.9 — Season 1 Early Access - 10 June 2026

    Realmlords v3.9 — Season 1 Early Access Global Class Leaderboards - Added 12 class ladders (one best run per player per class) - Available from the Main Menu and Post-Run Score Screen - Added Season Selector - Added Date Column - Added Live / Offline Status Indicator - Added Local Cache Fallback when offline Steam - Removed Steam Leaderboard API integration - Removed Steam Achievement API integration - Kept Steam Overlay support - Kept Steam Cloud achievement synchronization - Kept Steam ID support for leaderboard identity - Cleaner developer startup process (no more UserStats FFI errors) Fixes - Fixed score screen class leaderboard crash - Fixed season dropdown refetch issue - Improved Supabase and local cache merge behavior Other - Added bug report button to Title Screen - Added bug report button to Pause Menu - Added bug report button to Options Menu - Reduced menu background downloa…

  • Realmlords — V3.8 Patch Notes - 9 June 2026

    Realmlords - V3.8 Patch Notes Build focus: Combat and ability polish, Realm Anger / Hoard tuning, Realm Lord rules, UI/tooltip fixes, narration audio, and lore economy. Combat, Weapons and Projectiles - Bows shoot elemental arrows matching their element - not bow sprites - Artifact projectiles gain +12% size per difficulty tier they were earned on (hidden stat; Tier I starts at +12%) - Fixed mob spawn pressure when spawners die in certain map layouts - Mana Surge melee uses your equipped weapon sprite (sword, axe, trident, etc.) - not a generic sword - Bow and Wand Mana Surge still fire elemental arrows / spells - Mana Surge melee projectile size fixes for undersized shots (including trident) - Boomerang spin speed tuned; fixed excessive spin on installed builds vs dev - Whirlwind redesigned - equipped weapon circles the player in a 360 spin instead of slash VFX - Whirlwind stops when m…

  • Realmlords — V3.7 Patch Notes - 8 June 2026

    Realmlords — V3.7 Patch Notes Build Focus: Combat systems overhaul, Bard & caster identity, dual-wield, boss fights, Lore Archive, menu polish, loot/gear fixes, and a full UI pass. Combat, Gear & Shields - One-handed vs two-handed weapons reworked. 1H weapons attack faster while 2H weapons hit harder and prevent shield usage. - Added Shields & Block Chance system. Block Chance now appears under Armor. - Physical attacks can be blocked normally. - Elemental attacks require matching elemental resistance to block. - Hazards, lava pools, poison pools, void damage, and ground DoTs ignore block. - Blade traps can now be blocked. - Added Magic Focus as a caster off-hand alternative to shields. - Added 27 Magic Focus appearances including elemental variants. - Added dual-wield support for Warrior, Dwarf Warrior, and Rogue. - Off Hand slot now accepts a second weapon for dual-wield classes. - Re…

  • Realmlords — V3.6 Patch Notes - 7 June 2026

    Realmlords — V3.6 Patch Notes Build focus: QoL and pause fixes, Realm Boss readability, bow/shuriken identity, mana sustain, and progression tuning - Pause & Menus - Skill timers freeze while paused — Cooldowns no longer tick during pause, inventory, options, skill tree, ability screens, or other open menus - Gameplay clock — Ability, skill, and HUD cooldowns all use the same pause-aware timing so nothing burns in the background - Options Cleanup - Removed Auto Reinforce gear — Wood reinforcing is gone; tempering remains - Removed Rainbow Blood — Unused setting removed from options and old saves - Realm Boss Chamber - ~40% less pressure in Realm Boss arenas - Fewer spawners and slower spawn pacing - Lower enemy/minion caps and smaller reinforcement waves - Smaller hazard pools, fewer pools overall, fewer spinning blades (smaller hitboxes) - Minion drops — Realm Boss chamber minions have…

  • Realmlords - V3.5 Patch Notes - 7 June 2026

    Realmlords — V3.4 Patch Notes Build Focus: Smoother Realm Boss runs, fairer progression when grinding, stronger bosses, improved artifacts, abilities, gear, and UI. Realm Boss & Victory Flow - Sage now appears only after collecting the Realm Boss Artifact. - Opening the exit portal immediately removes the Sage. - Improved Sage spawn positioning to avoid hazards and player overlap. - All combat events stop after defeating a Realm Boss. - Realm Bosses now reliably drop Artifacts. - Victory rewards load gradually to reduce lag spikes. - Improved performance entering boss chambers and opening Sage portals. - Reduced hazard density in Realm Boss arenas. Progression & Realm Transitions - Fixed Portal Boss appearing before spawner objectives were completed. - Removed unintended instant boss spawns during realm transitions. - Combat state now properly resets between realms. - Difficulty scaling…

  • Realmlords — V3.4 Patch - 7 June 2026

    Realmlords — V3.4 Patch * Build Focus: Realm Boss stability, gear/loot integrity, UI polish, and early-run balance. --- ## REALM BOSS & END-OF-RUN FLOW * Realm Boss artifacts — Boss kills now reliably drop artifacts again. * Lag spikes reduced — Sage, loot, and post-boss rewards spawn gradually instead of all at once (boss death, boss spawn, and entering the Realm Boss chamber). * Sage behavior — Sage vanishes after opening the next portal (no more sliding around or blocking the player). * Safer Sage placement — Sage no longer spawns on the player, on harmful ground effects, or on the edge of walkable terrain. * Realm Boss combat — Themed attacks, shot patterns, and phased behavior tuned for a clearer bullet-hell feel without absurd bullet walls. * F4 DevJx — Realm Boss portal test button works for full loop testing (including artifact drops). --- ## MINIMAP * Portal Boss & Realm Lord i…

  • Realmlords - V3.3 Major Hotfix - 7 June 2026

    This update delivers major combat balancing, performance improvements, bug fixes, progression fixes, and quality-of-life enhancements across the game. ## Combat & Difficulty ### Enemy Scaling Overhaul * All enemies, rare spawns, and portal bosses now scale based on Portal Level and Difficulty Tier. * Scaling no longer uses player level or player damage values. ### Boss Balancing * Portal bosses and rare enemies now use shared health and damage scaling brackets. * Veteran and higher difficulties now provide a more consistent challenge at deeper portal levels. * Removed several cases of double-scaling that caused unintended balance issues. * Realm Boss time-to-kill calculations now use bracket-based DPS estimates instead of player damage statistics. ## World Objects ### Scaling Improvements * Breakable objects, including Spawners, Pillars, and all Chest types, now scale properly with Port…

  • V3.1 - Boss Balancing - 6 June 2026

    - Boss Balancing - Skill Changes - Item balancing - Portal fixes - Minot hotfixes - Item changes

  • Realmlords — v3.0 Patch Notes - 5 June 2026

    Build focus: cleaner progression, sharper boss fights, and your first real Steam leaderboard hookup. New & improved Steam Leaderboards Top Scores now has a Steam Leaderboards button at the top—one place for global ranks, board picker, and refresh. Run score screen stays local-only; no more per-stat Steam clutter. Leaderboard backend fixes so uploads and downloads actually talk to Steam when you launch from the library. Realm Boss progression After you claim a relic, the Realm Boss matches that realm’s element (Fire relic → Fire boss), not the next realm you’re heading to. Relic → boss → travel loop should feel consistent end-to-end. Portal & Realm Boss combat Boss shots are fewer, faster, and straighter—less bullet hell, more readable dodging. Bosses can’t outrun their own projectiles anymore; patterns stay fair at every tier. Ability select UI Elemental Wave cards use shorter descripti…

Patch notes and updates

S.noRelease datePatch nameGID number
123 August 2026Realmlords — V4.6.4 Major Patch1841579228672575
222 August 2026Realmlords — Version 4.6.3 Major Patch1841579228670875
322 June 2026Realmlords V4.6.2 Hotfix1835871199312041
421 June 2026Realmlords V4.6.1 Hotfix Patch1835871199311119
521 June 2026Realmlords V4.6 Patch Notes1835871199310400
619 June 2026Realmlords V4.5 Major Patch Notes1835871199308384
714 June 2026Realmlords V4.4 Patch (Hotfix)1835236783568643
813 June 2026Realmlords V4.2 Patch Notes1835236783566825
913 June 2026Realmlords V4.1 Patch Notes1835236783565221
1011 June 2026Realmlords — V4.0 Minor Hotfix1835236783559211
1111 June 2026Realmlords V4.0 - Patch1835236783559150
1210 June 2026Realmlords v3.9 — Season 1 Early Access1835236783556635
139 June 2026Realmlords — V3.8 Patch Notes1834602721200827
148 June 2026Realmlords — V3.7 Patch Notes1834602721197916
157 June 2026Realmlords — V3.6 Patch Notes1834602721195826
167 June 2026Realmlords - V3.5 Patch Notes1834602721195667
177 June 2026Realmlords — V3.4 Patch1834602721195447
187 June 2026Realmlords - V3.3 Major Hotfix1834602721195118
196 June 2026V3.1 - Boss Balancing1834602721194455
205 June 2026Realmlords — v3.0 Patch Notes1834602721189384

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