- Steam App
- Realmlords (4761510)
- Event type
- patch note
- Published
- 21 June 2026 - 13:34:21 UTC
- Source
- steam_community_announcements
Realmlords V4.6.1 Hotfix Patch Notes Rendering — Native Pixi WebGL - Removed the legacy Three.js gameplay stack entirely. All world terrain, actors, projectiles, fog, doors, hazards, and ores now render through native Pixi WebGL only. - Replaced the old multi-pass GPU pipeline (PixiInstancedPass, separate HUD pass, world-buffer composites) with a single PixiGameplayView using one stage and one present() per frame. - Fixed a black-screen regression where gameplay UI appeared but the world stayed black due to a gpuPixiPass / gpuPixiInstancedPass mismatch. The active renderer is now window.pixiView. - Removed CPU-to-GPU world-buffer conversion paths that painted the offscreen p5 buffer and uploaded it as a fullscreen texture every frame. - Removed the tail-fallback canvas composite when GPU hazard or mineral counts were low. World content is now fed directly as Pixi sprites through PixiWorl...