Compulse Playtest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review scoreNot available
- Total reviewsNot available
- Release dateJun 9, 2026
- DeveloperFutuRats
- PublisherFutuRats
Genres: Strategy
Company pages: Developer: FutuRatsPublisher: FutuRats
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Compulse Playtest Steam news
Compulse Playtest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Compulse Playtest v0.2.3 - 14 September 2026
GAMEPLAY & BALANCING - Added more weight and strategic impact to the choice between Ray and Projectile abilities. - Added a minimum movement threshold to streamline turn length when slow-moving enemies traverse the map. - Deepened battle logs to provide clearer, more comprehensive combat data. UI & UX IMPROVEMENTS - Enhanced visual clarity for character skills, adding glow effects and improved button behavior for smoother UI navigation. - Polished UI layout, color schemes, and visual responses across several menus. - Added a "Pressure Reached" status to the Compulsor icon for clearer tracking of player progress and achievements. - Implemented new system achievements. BUG FIXES - Resolved issue where faulty system calls and improper game object destruction led to mid-game crashes.
- Compulse Playtest v0.2.2 - 11 September 2026
- Stability Improvements - Improved User feedback - Improved VFX
- Compulse Playtest v0.2.1 - 4 September 2026
- Stability Improvements - Fix Non-Walkable area collision bug - Fix Incorrect Ability set-up enemy unit
- Compulse Playtest v0.2.0 - 3 September 2026
NEW ABILITY TYPES - Ray: Fires continuous, infinite-range beams that deal damage over time. - Spray: Deals constant damage across a wide cone in front of the compulsor. - Parabolic Area: Launches a mortar shot that flies over walls and triggers area-of-effect (AoE) damage or support buffs upon impact. NEW FEATURES & MECHANICS - Pressure System: Introduced the "Pressure" mechanic to make progression between runs more engaging. - Persistent Stat Changes: Stat modifications now remain active until the end of the battle. - Pre-Boss Recovery Node: Added a recovery node before boss encounters to allow healing/preparation. GAMEPLAY & BALANCING - Global Rebalance: Rebalanced all abilities across the board. - Minimum Speed Thresholds: Added minimum speed checks to prevent combat stagnation and keep fights moving. CONTENT & WORLD - 10 New Maps: Added 10 new map layouts to increase combat variety…
- Compulse Playtest v0.1.1 - 22 June 2026
- Updated the main game icon. - Refactored internal versioning logic.
- Compulse Playtest v0.1.0 - 19 June 2026
FEATURE Added the WeGo Combat System with an arena-based 3v3 simultaneous turn-based execution system: - Planning Phase freezes time and allows secretly queuing up to 3 actions (Movement, Active, or Super skills). - Execution Phase unfreezes time and resolves all actions at the same time. Added Speed to Time Scaling where unit agility dictates action velocity: - Time required to cast a skill shrinks dynamically based on the unit Speed multiplier. - High-speed units execute commands and move across the timeline blocks significantly faster. Added Blind Fire Spatial Targeting and Active Friendly Fire: - Abilities lock onto exact environmental coordinates instead of moving entities. - Projectiles will strike empty space if the target moves out of the grid spot. - Allied units can hit one another, making crossfire geometry highly lethal. Enabled Active Friendly Fire: - Allied units can hit o…
- Compulse Playtest v0.1.0 - 19 June 2026
Welcome to the Compulse Playtest. There are no gameplay updates or feature lists to share just yet. Detailed explanations, patch notes, and actual playtest goals will be published when we upload the first playable build soon.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 14 September 2026 | Compulse Playtest v0.2.3 | 1843481262702104 |
| 2 | 11 September 2026 | Compulse Playtest v0.2.2 | 1843481262695796 |
| 3 | 4 September 2026 | Compulse Playtest v0.2.1 | 1842846814447043 |
| 4 | 3 September 2026 | Compulse Playtest v0.2.0 | 1842846814443840 |
| 5 | 22 June 2026 | Compulse Playtest v0.1.1 | 1835871199312821 |
| 6 | 19 June 2026 | Compulse Playtest v0.1.0 | 1835871199308100 |
| 7 | 19 June 2026 | Compulse Playtest v0.1.0 | 1835871199306533 |
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