Compulse Playtest v0.1.0 — Compulse Playtest Steam update #1074797

FEATURE Added the WeGo Combat System with an arena-based 3v3 simultaneous turn-based execution system: - Planning Phase freezes time and allows secretly...

Steam App
Compulse Playtest (4819230)
Event type
patch note
Published
19 June 2026 - 18:04:24 UTC
Source
steam_community_announcements
FEATURE Added the WeGo Combat System with an arena-based 3v3 simultaneous turn-based execution system: - Planning Phase freezes time and allows secretly queuing up to 3 actions (Movement, Active, or Super skills). - Execution Phase unfreezes time and resolves all actions at the same time. Added Speed to Time Scaling where unit agility dictates action velocity: - Time required to cast a skill shrinks dynamically based on the unit Speed multiplier. - High-speed units execute commands and move across the timeline blocks significantly faster. Added Blind Fire Spatial Targeting and Active Friendly Fire: - Abilities lock onto exact environmental coordinates instead of moving entities. - Projectiles will strike empty space if the target moves out of the grid spot. - Allied units can hit one another, making crossfire geometry highly lethal. Enabled Active Friendly Fire: - Allied units can hit on...

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