Sunken Realms Playtest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
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- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review scoreNot available
- Total reviewsNot available
- Release dateJun 16, 2026
- DeveloperMagic Puncher Games
- PublisherMagic Puncher Games
Genres: Adventure
Company pages: Developer: Magic Puncher GamesPublisher: Magic Puncher Games
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Sunken Realms Playtest Steam news
Sunken Realms Playtest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- v1.10 - Amulet Beta - 4 October 2026
Added amulets to the game
- 1.09.0 Dev Build for Logging - 3 October 2026
Just enabled dev mode for additional logging and console commands in the build
- v1.08.5 - 2 October 2026
Fixed total inventory item count bug
- v1.08.5 - 2 October 2026
Fixed missing essence icons and controller not working on stash buttons
- v1.08 - UI Bug Fixes - 1 October 2026
Fixed some bugs related to the new UI updates
- v1.08 Correct Upload - 1 October 2026
Uploaded from the wrong folder
- v1.08 Three Quickslots - 1 October 2026
Added two additional quickslots
- v1.06 Map Updates - 27 September 2026
Upgrades to the map
- Finally (fingers crossed) fixed treasure rooms for good - 23 September 2026
Treasure room bugs have all been stomped into dust
- v1.04 With Logging - 22 September 2026
I've added extensive logging to try and track down the root cause of the Treasure Room bug.
- v1.02 - 20 September 2026
• Hopefully reduced dungeon loading time / crashing • Hopefully fixed some instances of treasure rooms remaining locked • Fixed weird foot snapping on sword and shield dodge animations • New Unstuck button from pause menu • Fixed some performance and AI issues with the Golem boss
- Player movement update - 19 September 2026
• Just about bullet-proofed climbing. I can't get it fail. • Player accelerates and decelerates 2x faster, making for a much tighter feel. • Increased step height and max slope angle resulting in player getting stuck on less things. Same for enemies • Lot of people complained about Gliss. Said she gave them a headache. So now the light isn't as bright but has a much longer falloff, so it's not 'hot' right by the player and dark everywhere else, it's more even. She also doesn't bob around as much, stays by your shoulder much more closely. Reduced her size slightly as well. • Orc Heavy is easier to dodge now. He only turns during part of his attack animations instead of all the time so he's not constantly locked onto the player. Also fixed his short jab attack so it doesn't magnet to the player • All dodges have be increased in speed but decreased in distance.
- Release Candidate 1 - 16 September 2026
• Added Lore Fragment journal to read and listen to collected audio logs • Fixed bug where jumping while underwater would make the player fall • Fixed bug where player could dash as fast as they want • Fixed bug where ropes on rope bridges were invisible (hopefully, needs testing) • Glis now makes a faint, unannoying chime sound when she pulses • Increasded linear damping on coins so they do don't jangle so much • Murlocks should no longer get stuck in T pose after jumping • Destructible break more easily and spectacularly
- Charge Attacks - 13 September 2026
Heavy Sword and Spear Charge Attacks, increased hit boxes of heavy swords and spears, Fixed bug where during certain animaitons the player's weapon would appear to move out of their hand, improved aiming animation for third person bow
- Heavy Sword Charge Attack - 12 September 2026
New charge-up attack for heavy sword. 3x damage
- Big Polish Pass - 12 September 2026
• All new animation set for undead skeletons (previously using Orc Grun anim set) • Restored missing Ironhide Elixer to cooking pot recipes • Fixed bug where UI inputs didn't work on controller on first launch of game • Fixed bug where crafting stations were not resetting on new game • Fixed bug where boss music never stopped after Shaman and Fallen Tufa • Fallen Tufa now plays death animation and dissolves correctly • Game no longer Saves when quitting while in the dungeon (was allowed during testing) • HUD now displays equipped spell • Show hot keys for both spell and potion in the HUD • Added UI sounds for opening and closing inventory • Added UI sound when Sleeping • Can cancel bow draw with Dodge button • Added quit to desktop from main menu • Fixed bug where returning to main menu was a blank level • Fixed bug where pressing back/escape in a settings submenu unpaused but left menu…
- Dead End chest infinite loot fix - 9 September 2026
Fix for the chests at doorways (on pedestals) infinitly refilling every time you leave and come back
- Settings Menu - 8 September 2026
Added three settings to settings menu Subtitles Screen Shake Damage Numbers Also added subtitles to all cutscenes
- Finished all story content - 8 September 2026
• Audio Logs for sections 4 - 6 • Final Cutscene + End Credits • Added music to cutscene after necromancer fight • All remaining room map textures
- Charge Attack prototype - 5 September 2026
Please test out the new heavy attack, which is a hold to charge and release. Only implemented for sword and shield so far
Patch notes and updates
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