SPSTEAMPULSELIVE ANALYTICS
Clash of Adventurers Playtest

Clash of Adventurers Playtest Steam metadata

Devsland Soft | Jul 22, 2026 | game

Released

0players observed · 22 September 2026 - 07:40:22 UTC

ActionAdventureIndieMassively MultiplayerRPG

  • Latest observed playersNot available
  • SteamPulse tracked peak11
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

Clash of Adventurers Playtest metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak11
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateJul 22, 2026
  • DeveloperDevsland Soft
  • PublisherDevsland Soft

Genres: Action, Adventure, Indie, Massively Multiplayer, RPG

Company pages: Developer: Devsland SoftPublisher: Devsland Soft

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Clash of Adventurers Playtest Steam metadata

Clash of Adventurers Playtest metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4936440/metadata
Steam Communityhttps://steamcommunity.com/app/4936440
PCGamingWiki search
IGDB searchSearch IGDB for Clash of Adventurers Playtest

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Multi-player, MMO, PvP, Online PvP, Co-op, Online Co-op

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Update 0.7.0.26 - A Living Sky: Smooth Day, Night and Sunsets - 20 September 2026

    A Living Sky The day and night cycle has been rebuilt from the ground up. It used to switch between a fixed "day" look and a fixed "night" look, so the world went dark all at once at 21:00 and lit up all at once at 05:00. That is gone. The sun and moon now travel across the sky. They follow a continuous path instead of snapping between states, and the light, fog, clouds and sky colours blend gradually through dusk and dawn. The sun is finally visible. A real sun disc is now drawn in the sky during the day. Previously only the moon was ever shown. The moon lights the night itself. It rises as the sun sets and casts the night shadows, while the sun handles the day. Sunlight rises and falls with the hour. It builds gently after sunrise, is strongest at midday, and fades out towards sunset. Clouds follow the cycle. Volumetric clouds fade out at night and return at dawn. Interiors breathe wi…

  • Update 0.7.0.4 - Daily Quests, Zone Bosses & Custom Keybindings - 14 September 2026

    Daily Quests and Zone Bosses Twenty-five repeatable daily quests. Seventeen culling contracts - Wild Pigglet, Cave Spider, Sea Crab, Tunneler Kobold, Corrupted Frog, Young Feral Werewolf and more - and eight gathering runs for Creature Meat, Crab Meat, Creature Blood, Creature Bone, Creature Skin, Tough Hide, Chipped Sea Pearl and Faoi Crystal. Korall, Adoria and Kendra handle the turn-ins, and a new quest board shows what is on offer. Five zone-boss hunts. Track down the Sounder Boar, the King of the Shallows, the Broodmother, the Bog Matriarch and the Alpha Werewolf. Gathering quests tell you when you are done. Collecting is now a real step of its own. While you gather, the tracker shows a live count such as Creature Meat 0 / 1; the moment you have everything, the count disappears and the tracker tells you where to deliver it - the same way kill objectives have always behaved. Meat fo…

  • Update 0.6.9.151 - Combat Rebalance, Fast Travel Overhaul & Loading Screens - 4 September 2026

    Combat Rebalance Armour keeps working, all the way up. Defense used to hit an invisible ceiling - past roughly 1.5x an attacker's Attack Power every extra point of armour did nothing, because at least 25% of every attack always got through. Defense is now subtracted from incoming damage in full, so tank builds, shields and heavy armour keep scaling. Attacks always land for at least 1 damage so the hit still registers for aggro, threat and combat credit; genuine immunity - safe zones, party members, true damage-immunity effects - is untouched. Monsters of your own level are a consistent fight. Enemy damage used to assume you were wearing the heaviest armour in the game, which meant a level 1 mage with 12 health was taking around 9.7 from a Young Corrupted Frog and died outright to a critical. Enemy attack power is now calculated against the gear you are actually expected to own at your l…

  • Update 0.6.9.132 - Teleport Crystals, Cave Spiders & Bouncy Mushrooms - 2 September 2026

    Teleport Crystals Fares are now shown as real items. Talking to a teleport crystal used to spell the price out in words. Each destination now shows the item's icon, its name, and an owned/required count that turns green or red depending on whether you can afford it. Hover a fare row for the full item tooltip. Situational pricing. Each waypoint can charge a surcharge for travelling while you are in combat, and a separate one for travelling while PvP-flagged. The two never stack - whichever applies decides the fare, and being flagged takes precedence. A crystal can also be closed to flagged players entirely, though by default they are still served. The price can no longer change under you. If your situation shifts while you are reading the destination list, the crystal refuses the trip and asks you to speak to it again rather than charging you an amount you never saw. Nothing is taken whe…

  • Update 0.6.9.116 - Quest Markers, Records Tab, Timed Quests & Walking - 30 August 2026

    Quests Now Point the Way Quest givers advertise themselves. An exclamation mark floats above any NPC offering a quest you are eligible to take, and a second marker appears above the character who can close out the objective you are working on right now. The markers are personal to your own quest log - your level, your prerequisites, what you have already taken and what you have already finished. Markers on the map and minimap. Every quest giver you have business with is now drawn on both the minimap and the full map, each with its own show/hide toggle, and your choice is remembered between sessions. A Quests panel in the map window. A new section beneath Points of Interest splits your Active Quests from the Available ones. Expand any quest to see its objectives, and click to focus the map on the character you need. "Ready to turn in" now means ready. The turn-in marker used to appear th…

  • Update 0.6.9.94 - Karma & Outlaws, Quest Overhaul, Combat Fixes - 26 August 2026

    This is the largest update the playtest has had so far. Murder now carries a real price, quests have been rebuilt from the ground up with a proper journal and an on-screen tracker, and a set of long-standing combat bugs have been put down. Karma and the Outlaw System Killing other players is now a decision with consequences that follow you around. Murder earns you Karma. Kill another player unprovoked and your Karma rises and you are marked a Player Killer. Attacking someone flags you for PvP, and both states now travel to every player near you. Everyone can see what you are. A Player Killer's name is tinted red above their head, and the red fades as they work their Karma back down, so you can tell a fresh murderer from someone making amends. A player who recently attacked someone but is not a PK shows purple. Danger always shows, even for someone in your own party. The Outlaw Lockout.…

  • Update 0.6.9.58 - Membership Store Overhaul - 22 August 2026

    Membership Store Products finally say what they are. "VIP Silver - 7 days" and "VIP Silver - 30 days" are now distinguishable at a glance, instead of both simply reading "Silver". Your tier and expiry are on screen. The store now shows the membership you currently hold and the exact date it runs out, right at the top. A "+" marks purchases that extend your time. Buying more of the tier you already hold shows a "+" in front of the product name, so it is obvious which purchases add days to your existing membership rather than restarting it. Upgrading to a higher tier still restarts your membership and credits the unused time against the price, as before. Tier names are translated. Bronze, Silver, Gold and Platinum now read correctly in every supported language. Refusals explain themselves. When something cannot be purchased, the store says why in plain language on a single message line in…

  • Update 0.6.9.55 - Crafting Professions, Server Queue & VIP Tiers - 21 August 2026

    This is a big one. Crafting has been rebuilt around a full Professions system, full servers now hand you a queue instead of a closed door, and a long list of fixes lands alongside them. Details below. Crafting Professions Crafting is no longer a flat menu you click through. It is now driven by five professions - Blacksmith, Alchemist, Chef, Jeweller and Tailor - that you level independently, and every part of the crafting experience has been rewritten around them. Recipes are gated by profession level, not character level. Each recipe now asks for a minimum level in its own profession. Tier 1 recipes want profession level 1, Tier 2 recipes want level 2, and starter recipes stay open to everyone. Your character level no longer decides what you may craft - the profession you have actually practised does. Recipes can be learned permanently. Craft the same recipe enough times and you learn…

  • Update 0.6.9.35 - Restart-Proof Progress & Tier 0 Armor Fixes - 17 August 2026

    Your Progress Survives Server Restarts Nothing is lost when a server goes down. Until now, a restart could roll your character back by up to five minutes. Your progress was only written to the database on a timer or when you logged out cleanly, so a restart in between threw away whatever you had done since - items picked up or crafted, experience earned, quest steps completed, gear equipped, and even where you were standing. Every online character is now saved as part of shutting down. The server waits for the database to confirm each save instead of firing it off and closing anyway, and it retries once if a save does not land. Verified live. On the production server, a character that had been playing for nearly four minutes was restarted mid-session and came back exactly where it left off, rather than reverting. Saves finish in a fraction of a second, so restarts are no slower than bef…

  • Update 0.6.9.26 - Containers Count, Safer Item Drops - 17 August 2026

    Containers Now Pull Their Weight Loot files itself away. If you are carrying a container that accepts an item, anything the world hands you goes straight into it. Right now that means recipes and your Recipe Book, so picking one up no longer means opening your bag and dragging it across. It covers every source of loot. Items off the ground, chests and knowledge lootables, gathering nodes, drops that go directly to your inventory from a kill, and loot shared to you by your party. A pickup is never split. Auto-filing only happens when the container can take the whole stack. If it does not all fit, the lot goes to your bag exactly as before. Stored materials now count. Anything inside a container you are carrying is counted when the game asks whether you can afford a cost: crafting ingredients, quest hand-ins, class-change and skill purchase costs, and ability costs. Spending order is pred…

  • Update 0.6.9.19 - Party Colours, Trade Tooltips & Spell Impacts - 16 August 2026

    Parties Spot your party at a glance. Every player in your party now shows their overhead name in the same green used by party chat, while everyone else stays white. It is personal to you: another party's members are green to each other, never to you. Names change colour the moment someone joins, leaves or the party disbands, with no reloading. Monster and NPC nameplates are unchanged. No more duplicate parties. If you and a friend both sent each other an invite before either accepted, accepting both used to create two separate parties with the same two people, each listed in World Parties. Now the leftover invitations are cancelled the moment a party forms, the invite window closes on its own, and a stale invite simply reports that it is no longer available. Trading Tooltips work on both sides of the trade window. Hovering an item now shows its full tooltip, including the items your par…

  • Update 0.6.9.1 - Basic Attack Rework, Fire Bolt & The Class Master - 14 August 2026

    A big one. The basic attack has been rebuilt from the ground up with all-new effects, a new Fire Bolt spell joins the game, the Class Master is finally open for business, and every monster in the world has been rebalanced onto a single difficulty curve. The Basic Attack, Rebuilt Your bread-and-butter attack was rebuilt from scratch — new ability, new effects, new audio. The old attack has been retired entirely. All-new impact effects. Landing a hit now plays a purpose-built effect stack: a distortion pulse, a flash with sparks, and an expanding impact ring, all driven by new shared effect materials written for the game rather than borrowed from anywhere. New slash trails. Melee swings carry a rebuilt slash-trail effect on its own material and colour curve, so a swing reads clearly at speed instead of smearing. Unarmed characters actually punch. Fighting bare-handed no longer mimics a sw…

  • Update 0.6.8.127 - Radius Pickup, Gathering Polish & Smoother Looting - 5 August 2026

    Radius Pickup Grab everything at once. Press the interact key while you are not aiming at anything interactable and your character sweeps up every eligible drop around you, closest first. Aiming directly at a single drop still works exactly as before, and aiming always takes priority - if you are looking at a gathering node, an NPC, a craft station or a specific item, you interact with that instead. Loot rules still apply. Items reserved for another player or their party are quietly skipped instead of cluttering your chat with refusals, and party loot distribution still governs everything you pick up. There is a per-press cap, so a truly enormous pile takes a couple of presses - and since the sweep always takes the closest items first, the leftovers are simply the furthest ones. A dedicated sweep animation. Radius pickup can play its own gather animation, separate from the single-item p…

  • Update 0.6.8.111 - Eleven Languages, Scaling Skills & Combat Fixes - 3 August 2026

    Eleven Languages Eight new languages are live. Deutsch, Francais, Italiano, Polski, Portugues (Brasil), Korean, Japanese and Simplified Chinese join English, Espanol and Russian. Open Settings, then System, and pick your language from the dropdown - the game switches immediately and remembers your choice next time you play. The whole game is translated now, not just the menus. Item names, crafting recipes, ingredient names, skill descriptions, tooltips, and party, trade, chat and map messages used to appear in English no matter which language you had picked. All of that text is translated in every supported language. Stat names read correctly at last. Several attributes could only display in English, and some of the translated ones came out in entirely the wrong sense - Constitution as the legal document, Intelligence as espionage, Wit as a joke. All eleven languages now use proper RPG…

  • Update 0.6.8.93 - Level Cap 100, XP Rework & Monsters Fight Back - 1 August 2026

    Level Cap Raised to 100 The ceiling is now level 100. Levels 1 through 50 are completely unchanged - your character keeps its exact level and experience, nothing was rescaled or reset. Beyond 50 the curve continues along the progression it always followed internally, so the climb past the old wall should feel like a natural continuation. Characters sitting at the old cap simply resume earning toward 51. Experience totals are now exact. Experience is stored as a whole number rather than a decimal, which is what makes the higher levels actually work - the old storage could not hold the much larger totals at the top of the curve precisely, so level-ups near a threshold could fire slightly early or late. Party frames update levels instantly. A party member's level now refreshes the moment it changes rather than waiting for them to leave and rejoin. Experience and Rewards Rebalanced Experien…

  • Update 0.6.8.53 - Live Server Player Counts & Ability Icon Fix - 27 July 2026

    The Server List Knows How Busy It Is Live player counts on every server. Each row in the server list now shows how many people are on it right now, next to a capacity bar that fills as the server gets busier — green while there is plenty of room, shading through yellow and orange, and turning red as it fills up. Full servers are marked, and Join is disabled. A server with no room left is clearly labelled Full and the Join button greys out while it is selected. You no longer find out a server was full only after trying to enter it. Selecting a server re-checks it. Picking a server queries that server immediately, so the number you are looking at is the number right now, not whatever it was when the list loaded. You are told why you were turned away. If a server refuses you — because it is full, or because your account is already logged in somewhere — the reason now appears on the server…

  • Update 0.6.8.50 - Arrows, Aiming Fix & the Cave Spider - 27 July 2026

    Arrows and Ammunition Wooden Arrows are here. Craft them from the smithing recipe, stack them up to 999 per bag slot, and equip the whole quiver into your off-hand alongside a bow. They have their own icon and world model. Cheap Shot now spends arrows. Every shot costs one arrow, and firing on an empty quiver tells you "You have no arrows." instead of loosing a phantom shot. Arrows are a real ammunition type. They no longer eat a bag slot each, they swap cleanly with shields in both directions, and item tooltips now name the correct slot for them. Ammo requires its launcher. You can no longer equip arrows with no weapon at all, and unequipping your bow returns your arrows to your bag automatically. Aiming and Projectiles Ranged and magic attacks now hit what your crosshair is on. If you have ever put the crosshair squarely on a monster's chest, fired Energy Bolt and watched the shot sai…

  • Update 0.6.8.36 - Overhead Chat Bubbles & Speed-Hack Blocking - 25 July 2026

    Overhead Chat Bubbles Chat now happens in the world, not just the chat box. When a nearby player sends a message on a public channel - Global, Region, Zone, Proximity or Party - it appears as a speech bubble above their character, coloured to match the channel it was sent on. Bubbles fade after a few seconds and only show for players close enough to see them. You can see when someone nearby is typing. A neutral indicator appears above a player who is composing a message. It is deliberately colourless: it tells you someone is writing without revealing which channel they are writing to, and the text itself is never sent anywhere until the message is actually posted. Bubbles respect line of sight. A player hidden behind a wall will not give away their position with a floating bubble. Bubbles sit above player nameplates instead of overlapping them, and disappear the moment someone walks out…

  • Update 0.6.8.29 - Fairer Death Penalty & Speed-Hack Blocking - 24 July 2026

    Death XP Penalty Rebuilt The same cost at every level. Dying now costs 20% of your current level's bar - the same visible amount at level 5 as at level 50. The old penalty took a fifth of your total lifetime experience, which sounds fixed but was not: because each level costs far more than the last, that same fifth bought progressively more of your progress bar the higher you climbed. Around level 10 it crossed half a level, by level 19 it was a full level, and past level 40 it was well over two levels per death. That is the "I lost over 50% of my XP" reports. Dying while logged out no longer charges you twice. A bug re-applied the full death penalty every time you logged back in while still defeated, stacking on top of the original death - a character who died and reconnected a few times without resurrecting could lose a very large share of their total experience to a single death. Rec…

  • Update 0.6.8.26 - Hide UI Fix & Server Stability - 24 July 2026

    Fixes Hide UI no longer traps you. The Hide UI button (and the H hotkey) had a problem: after a recent HUD layout change, hiding your interface also hid the Hide UI button itself, leaving no way to click it again and get your HUD back. Hiding now correctly hides everything except the toggle button and on-screen messages, so you can always click it again to restore your HUD. The H key works as a second way in and out either way. Minimap restores after the fullscreen map. The minimap now comes back properly if you open and close the fullscreen map while your HUD is hidden. Game Master button visibility. The GM button now keeps its correct visibility across a hide/show cycle. Behind the Scenes Server reliability work on the shutdown path, so servers stop cleanly and safely. Includes diagnostics work that pinned down the root cause of a shutdown crash. No in-game changes.

Patch notes and updates

S.noRelease datePatch nameGID number
12 September 2026Update 0.6.9.132 - Teleport Crystals, Cave Spiders & Bouncy Mushrooms1842846814439478
230 August 2026Update 0.6.9.116 - Quest Markers, Records Tab, Timed Quests & Walking1842212951307596
326 August 2026Update 0.6.9.94 - Karma & Outlaws, Quest Overhaul, Combat Fixes1842212951296075
422 August 2026Update 0.6.9.58 - Membership Store Overhaul1841579228670598
521 August 2026Update 0.6.9.55 - Crafting Professions, Server Queue & VIP Tiers1841579228669667
617 August 2026Update 0.6.9.35 - Restart-Proof Progress & Tier 0 Armor Fixes1840944183786506
717 August 2026Update 0.6.9.26 - Containers Count, Safer Item Drops1840944183785226
816 August 2026Update 0.6.9.19 - Party Colours, Trade Tooltips & Spell Impacts1840944183783201
914 August 2026Update 0.6.9.1 - Basic Attack Rework, Fire Bolt & The Class Master1840944183780613
105 August 2026Update 0.6.8.127 - Radius Pickup, Gathering Polish & Smoother Looting1840310314339370
113 August 2026Update 0.6.8.111 - Eleven Languages, Scaling Skills & Combat Fixes1839676055894789
121 August 2026Update 0.6.8.93 - Level Cap 100, XP Rework & Monsters Fight Back1839676055890885
1327 July 2026Update 0.6.8.53 - Live Server Player Counts & Ability Icon Fix1839041357036471
1427 July 2026Update 0.6.8.50 - Arrows, Aiming Fix & the Cave Spider1839041357035567
1525 July 2026Update 0.6.8.36 - Overhead Chat Bubbles & Speed-Hack Blocking1839041357032878
1624 July 2026Update 0.6.8.29 - Fairer Death Penalty & Speed-Hack Blocking1839041357030452
1724 July 2026Update 0.6.8.26 - Hide UI Fix & Server Stability1839041357029573
1823 July 2026Update 0.6.8.23 - GM Announcements & Fixes1839041357027620
1923 July 2026Update 0.6.8.18 - World Map, Party Loot Sharing & Combat Overhaul1839041357026893

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4936440
Live current players0
SteamPulse tracked peak11
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateJul 22, 2026
DeveloperDevsland Soft
PublisherDevsland Soft
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Open-world indie MMORPG in development. The free Steam Playtest is LIVE NOW - open to everyone, instant access, no key needed. One class fills one role: Attacker, Defender or Supporter. Party up, fight monsters, gather, craft and quest across a seamless world with no instances.

Supported languages

English, Spanish - Spain, Russian

Steam categories

Category IDCategory
1Multi-player
20MMO
49PvP
36Online PvP
9Co-op
38Online Co-op

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Clash of Adventurers Playtest's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Clash of Adventurers Playtest's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Clash of Adventurers Playtest at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2641,70522 September 2026 - 10:07:34 UTC1,818,368
2Mechabellum2,13722 September 2026 - 02:49:46 UTC5,341
3Once Human15,55322 September 2026 - 10:05:23 UTC231,343
4Wallpaper Engine66,11322 September 2026 - 08:05:09 UTC150,271
5月圆之夜 (Night of Full Moon)25122 September 2026 - 06:07:53 UTC1,501
6Dota 2502,47522 September 2026 - 10:07:34 UTC1,291,328
7下一站江湖Ⅱ9522 September 2026 - 01:22:30 UTC4,637
8Human Fall Flat1,09622 September 2026 - 03:39:41 UTC127,516
9Brotato7,36022 September 2026 - 08:31:27 UTC23,754

Related Steam games by tag and genre

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2641,70522 September 2026 - 10:07:34 UTC1,818,3689,826,471Valve
Dota 2502,47522 September 2026 - 10:07:34 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS303,81622 September 2026 - 10:07:34 UTC3,236,0272,744,193PUBG Corporation
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Apex Legends™99,09522 September 2026 - 07:36:12 UTC624,4731,047,228Respawn
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
Aniimo75,28622 September 2026 - 06:40:16 UTC111,475Not availablePawprint Studio
Rust55,92822 September 2026 - 09:26:37 UTC259,6461,359,516Facepunch Studios
Team Fortress 255,51622 September 2026 - 07:34:29 UTC253,2251,230,475Valve
Delta Force54,63922 September 2026 - 07:52:03 UTC246,418192,933Team Jade
Palworld44,78922 September 2026 - 08:52:44 UTC2,101,535451,088Pocketpair
The Binding of Isaac: Rebirth41,94222 September 2026 - 08:54:27 UTC156,156391,633Nicalis, Inc., Edmund McMillen

Adventure

GameLatest observed playersTracked peakReviewsDeveloper
PUBG: BATTLEGROUNDS303,81622 September 2026 - 10:07:34 UTC3,236,0272,744,193PUBG Corporation
Apex Legends™99,09522 September 2026 - 07:36:12 UTC624,4731,047,228Respawn
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
Aniimo75,28622 September 2026 - 06:40:16 UTC111,475Not availablePawprint Studio
Rust55,92822 September 2026 - 09:26:37 UTC259,6461,359,516Facepunch Studios
Delta Force54,63922 September 2026 - 07:52:03 UTC246,418192,933Team Jade
Palworld44,78922 September 2026 - 08:52:44 UTC2,101,535451,088Pocketpair
Grand Theft Auto V Enhanced34,61522 September 2026 - 06:26:52 UTC161,805217,159Rockstar North
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
VRChat31,48422 September 2026 - 10:08:31 UTC74,217261,953VRChat Inc.
Monster Hunter Wilds29,97922 September 2026 - 06:26:53 UTC1,179,869317,835CAPCOM Co., Ltd.
Grand Theft Auto V Legacy27,52322 September 2026 - 06:26:54 UTC360,7612,058,145Rockstar North

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero75,31022 September 2026 - 06:26:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine66,11322 September 2026 - 08:05:09 UTC150,2711,008,495Wallpaper Engine Team
Rust55,92822 September 2026 - 09:26:37 UTC259,6461,359,516Facepunch Studios
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Palworld44,78922 September 2026 - 08:52:44 UTC2,101,535451,088Pocketpair
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Project Zomboid30,39422 September 2026 - 10:02:55 UTC122,811467,999The Indie Stone
Terraria24,49922 September 2026 - 09:28:55 UTC486,9181,521,492Re-Logic

Massively Multiplayer

GameLatest observed playersTracked peakReviewsDeveloper
PUBG: BATTLEGROUNDS303,81622 September 2026 - 10:07:34 UTC3,236,0272,744,193PUBG Corporation
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Rust55,92822 September 2026 - 09:26:37 UTC259,6461,359,516Facepunch Studios
Delta Force54,63922 September 2026 - 07:52:03 UTC246,418192,933Team Jade
War Thunder39,64722 September 2026 - 09:27:42 UTC125,317781,076Gaijin Entertainment
VRChat31,48422 September 2026 - 10:08:31 UTC74,217261,953VRChat Inc.
Diablo® IV26,19522 September 2026 - 06:26:53 UTC64,51869,242Blizzard Entertainment, Inc.
Path of Exile 226,11522 September 2026 - 06:26:53 UTC578,562209,717Grinding Gear Games
DayZ23,89522 September 2026 - 10:03:59 UTC78,739460,377Bohemia Interactive
Escape from Tarkov19,45722 September 2026 - 09:38:27 UTC46,24962,122Battlestate Games
Black Desert17,94622 September 2026 - 08:45:29 UTC59,91792,632Pearl Abyss

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero75,31022 September 2026 - 06:26:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Aniimo75,28622 September 2026 - 06:40:16 UTC111,475Not availablePawprint Studio
Rust55,92822 September 2026 - 09:26:37 UTC259,6461,359,516Facepunch Studios
Palworld44,78922 September 2026 - 08:52:44 UTC2,101,535451,088Pocketpair
Warframe36,70622 September 2026 - 06:26:53 UTC181,509676,031Digital Extremes
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
PAYDAY 231,57222 September 2026 - 06:26:55 UTC247,628672,146OVERKILL - a Starbreeze Studio.
Project Zomboid30,39422 September 2026 - 10:02:55 UTC122,811467,999The Indie Stone
Monster Hunter Wilds29,97922 September 2026 - 06:26:53 UTC1,179,869317,835CAPCOM Co., Ltd.
Baldur's Gate 327,36122 September 2026 - 06:26:52 UTC875,343836,282Larian Studios

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