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Praey for the Gods

Praey for the Gods Steam news

No Matter Studios | Dec 14, 2021 | game

Released

3players observed · 25 September 2026 - 18:44:41 UTC

ActionAdventureIndieRPG3D PlatformerSteam Store

  • Latest observed players3 · 25 September 2026 - 18:44:41 UTC
  • SteamPulse tracked peak298
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score81% positive

Praey for the Gods news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players3 · 25 September 2026 - 18:44:41 UTC
  • SteamPulse tracked peak298
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score81% positive
  • Total reviews3,123
  • Release dateDec 14, 2021
  • DeveloperNo Matter Studios
  • PublisherNo Matter Studios

Genres: Action, Adventure, Indie, RPG

Company pages: Developer: No Matter StudiosPublisher: No Matter Studios

Top Steam chartsTop 100 gamesGame directorySteam Store page

Praey for the Gods Steam news

Praey for the Gods news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • New 3D Prints, Fan Art Spotlight, Mac Build, and more! - 28 February 2024

    Praey for the Gods Updates! As we settle into 2024, we have a few new things to share including new merch, amazing Fan Art, Mac Build, and more!! New Merch! We're thrilled to announce the addition of some fun new 3D prints to our official store - the Sigil Magnets and Soul Totems. Crafted with care, both items are in a stunning bronze color finish that will add a touch of Praey for the Gods magic to any space, including perhaps the coldest place…your refrigerator. We also have a couple of other items we’ve snuck onto our merch shop like a new shirt design, mugs, etc. Soul Totems https://www.praeyforthegods.com/cdn/shop/files/DSC_0361.jpg?v=1705939818&width=300 Collectible from your Praey for the Gods journey, now available for you to own and keep close for your next encounter with a world-ending winter wasteland. Sigil Magnets https://www.praeyforthegods.com/cdn/shop/files/DSC_0368.jpg?…

  • Praey for the Gods: Physical Merch Now Available! - 10 February 2023

    Hi everyone! We are thrilled to announce that we now have official Praey for the Gods merchandise on our new website! Since our launch on Steam v1.0 release we've received several requests from fans for physical merchandise, particularly those who missed our Kickstarter or wanted to support us further, so we decided to set up a small shop. Most of the store's items are limited, like the collector's loot box, artbook, and pins. We also have new items like the 3D printed Satyr Boss and the Praey for the Gods poster. The 3D printed boss was a ton of fun to create, and we plan to release more 3D printed characters and other merch to our shop throughout the year. Here's a pic for scale and overall look/feel. The frame around the poster is not included but we hope this gives an idea of how everything looks. A quick gif of me spinning this big boy. We want to thank you for your support and for…

  • Steam community items are available now! - 24 August 2022

    Hi everyone! We're thrilled to announce that Praey for the Gods Steam Community Items are now available to players: New profile badges, including foil for collectors 15 trading cards featuring boss art, character art, and environment art 10 profile backgrounds 8 unique emoticons to use around Steam We also heard your requests for Animated Backgrounds, Mini-Backgrounds and Avatars. We may have gone a bit overboard with these but they were a ton of fun to make! These animated items as well as profile backgrounds and emoticons are available in the Points Shop 11 Animated Backgrounds 5 Mini-Animated Backgrounds 5 Avatars Animated Profile Frame This is preview gif of one of the animated backgrounds. We hope you enjoy them as much as we did making them. Thanks again for playing our game! No Matter Studios

  • Auto-Climb, Improved Dodge, and more! - 17 June 2022

    Hi everyone, We're back with another update to game. Most notable is that we've added the new climb style options into the game for all to try out. Players will now have an option to choose their climb style from the menu. With this build also comes additional fixes to music and further tweaks and improvements based on player feedback. Updates/Improvements: - Added Auto Climb - Added I-Frame Dodge - Added Classic Climb - Added a buffer to Classic Climb after cutscenes to prevent the player from falling off. - Fixed the player getting stuck in walls when grappling to the top edge of surfaces. - Fixed the player swinging in a full circle when climbing on flat ground. - Fixed tumbling to the side making it harder to grab on and save yourself from a fall. - Fixed Yeti music not playing in Echo Mode. - Fixed Thrall second music not playing. - Fixed errors in translation on the Stats Menu. -…

  • New Experimental Build: Auto-Climb, Improved Dodge, and more! - 9 March 2022

    Hi everyone! Experimental Features Build is Live! We've been working on some new solutions to player controls based on feedback we've been receiving. Our biggest improvements that we're very excited about are a new auto-climb and a new i-frame style dodge. As these are pretty new we're looking for feedback from players to make sure they are solid before we release them into the retail game. Where is the Experimental Feature Build? The Experimental Features Build is available now as a beta build to playtest. It can be found under the properties for Praey for the Gods in your Steam Library. This build can be played with your current save files and can be played much like the current retail build. However, like anything that is experimental some bugs may be present that are not in the retail build. What features are being tested? Auto Climb - this is a brand new climb style that effectivel…

  • Praey for the Gods Update v1.0.009 - 25 February 2022

    Development Update! Hi everyone, This is our first update since launch that focuses around Steam Deck, Quality of Life, and player feedback. We have more planned and will release them when they are ready. Updates/Adjustments - Added full Steam Deck compatibility - Added the ability to change Difficulty at any time - Added Field of View Settings to Options - Added a prompt to inform the player they can change controls at any time - Added a prompt to inform the player they can difficulty at any time - Improved Tap/Hold prompts - Improved grappling hook attach angle - Tweaked stamina burn in lower difficulties - Fixed issue with player getting stuck in Boar pillar Added full Steam Deck compatibility The Steam Deck is very cool. At first, we were a bit skeptical that it could run PFTG at a solid framerate. However, upon getting the devkit and popping into our Steam library the game just ran…

  • 1.0.006 Patch - 10 January 2022

    - Fixed items going through the ground. - Fixed upgraded wolf outfit (Kickstarter reward) visual. - Fixed fallen note 24. - Improved climb animation. - Adjusted crude bow aim. - Added support for PS5 dual sense controller (haptic feedback and adaptive triggers not available). - Improved Bluetooth connectivity for Xbox controllers.

  • 1.0.005 Patch - 23 December 2021

    Hi PFTG players! Based on feedback from players, we have made adjustments to durability, normal difficulty balance and surfacing of the difficulties. This patch contains: - Improved durability - Adjusted balance in Normal - Clarified some text in the main menu Thanks, Tim

  • 1.0.004 Hotfix - 22 December 2021

    Fixed some Minions not adding to the stat count Fixed fire arrows not starting fires at times Fixed lore not working in a cave near thrall Fixed skin returning to normal after echo mode Fixed echo mode being accessed while already in echo mode Fixed explosive arrows not starting fires Fixed stamina wheel overlap when in Help menu Adjusted respawn length Thanks, Tim

  • 1.0.003 Hotfix - 20 December 2021

    - Fixed lore notes not showing in some areas of the world - Fixed some text not fitting in menus - Added prompt to remind the player to Manual Save Thanks Tim

  • 1.0.002 Hotfix - 18 December 2021

    This hotfix is for some soft lock areas that were found, plus some other bugs. - Fixed soft lock that was possible in Thrall cave - Fixed soft lock that was possible in Satyr cave - Fixed soft lock that was possible in cave near champion - Fixed grappling hook causing the player to stick in the ground - Fixed unequip button in prompts for controllers - Fixed holes in ground around temple - Fixed hole in cave near champion where you swim OOB - Fixed lore notes in Thrall cave Thanks again for your support Tim

  • Champion hotfix - 15 December 2021

    Fix the issue where in some cases the Champion will die but not disappear and drop loot after finishing the final sigil.

  • Praey For The Gods leaves early access, adds two final bosses aka colossi - 14 December 2021

    Praey Of The Gods initially looks too similar to Shadow Of The Colossus for comfort. And then you think: why wouldn't someone make another game where you climb and bring low gigantic beasts? After almost three years in early access, Praey has reached v1.0, adding two new boss battles in the process. Read more

  • Praey for the Gods V1.0 Released! - 14 December 2021

    Hi everybody! We are incredibly excited to announce that Praey for the Gods V1.0 is now available on Steam! This update contains the final 2 boss battles, the complete story from beginning to end and all Achievements! There is also a substantial amount of optimizations, bug fixes, quality of life updates, thanks in large part to all the great feedback we have received through out Early Access. In addition the world is complete now, no more off limits areas, you are free to roam. We would like to thank everyone for the time taken to give feedback, with your support we were able to make Praey for the Gods the game it is today. Please continue to send us your feedback, every bit of it helps us make Praey for the Gods even better.

  • V1.0 Game Update - 28 October 2021

    We want to thank everyone that sent us kind words and well wishes, as the last number of months have been incredibly challenging for us. Grief is tough Jumping back into a global multiplatform launch mentality has been pretty daunting to say the least. For quite some time, making any kind of announcement simply felt too soon. Thankfully, with time, it is getting easier so we've taken the day to write this up. While this isn't everything we've been working on, it hopefully gives an idea of what to expect when we release v1.0. Optimizations We've been quietly working on the list of polish and optimizations we have left to do. During that time, we did discover some other additional optimizations that'll benefit pretty much everyone regardless of system specs or platform choice. We'd like to share a few of those optimizations that'll be in the v1.0 release. + Improved proxies Proxies are ba…

  • V1.0 Release Update - 30 April 2021

    Hi everyone, As we've always been as transparent as we can be with you about our development, we want to give an update on our progress with the v1.0 release. Sometimes we take time to make adjustments in order to deliver a better game. Other times we take time because there are external factors that push our hand. This is one of those times where external factors have come into play. As mentioned in a previous update, one of us has been dealing with an unexpected family emergency. This has unfortunately progressed to where they'll need some time away from work. In the meantime, we will continue to polish and finalize the game, but this means that we will not make our April release target as hoped. We're sorry that you'll have to wait a little longer, but we need to do what's right by our team and the people closest to them. We're a small studio and we want to keep it that way. The down…

  • Global Top Sellers!? What's in v1.0 release? - 13 April 2021

    Holy crap Global Top Sellers this morning?! Whaaaa!?!? That's insane! Thank you! This will no doubt help us to make the game even more awesome with a bunch of new feedback as well as sales of the game which directly supports future development. This is great news!! We've seen some people requesting some Quality of Life features that will be in our v1.0 release. Honestly, there are A LOT of things we've been sitting on since our last update in Sept. As I mentioned in the last update here we held back on a smaller release because we thought we'd have v1.0 sooner and then we got hit with a bunch of un-fun life stuff so we're pushing to get it all into v1.0 so thank you for your patience. Here are some of the features/updates coming in v1.0 :New Options/Difficulty Modes: Story Mode We're still adjusting this but this is basically how it works: In Story Mode stats like hunger/sleep/cold will…

  • Praey for the Gods development update! - 19 March 2021

    Hi. Where have you been? So 2020 was a steaming pile of s--t, I think we can all agree on that. 2021 still has some stink to it but we're definitely seeing the light. The first part of 2020, I think we did ok with updates. However, the last 6 months have been insanely busy and challenging for us. With an extra level of ridiculousness in Jan/Feb when we had a bunch of unexpected things drop in our laps like massive power outages in Texas (where Tim currently resides) and horribly dire family news (f--k cancer). I wouldn't say any one thing was thee thing but it was more a build up especially when you add all the other "unique" parts of this last year. Speaking on my own here, I've been doing game dev professionally for like 16-17 years, I've seen my fair share of crazy game development and this by far has been the wildest. Thankfully, I have my family right beside me. Literally. My son s…

  • A picture is worth a thousand...hours of work? - 28 September 2020

    I guess this is a bit of a blog post? When working on a game or really anything that takes a great deal of time and effort you can get caught up in all the things you still have left to do and forget all the things you have fixed, polished, and improved. So this weekend we took a little bit of time to retake some screenshots for the Steam page. We figured it'd be fun if we retook the screenshots virtually 1 to 1 to see the progress. We knew the game has improved since our first release, but when we actually saw it side by side it blew us away. Also, these are just screenshots they don't even show the countless optimizations, gameplay improvements, lore and content we've added. Not to mention there's all the other stuff we're still working on and plan to release soon.:) Also, HUGE thanks to all the players posting amazing screenshots with the new Photo Mode we released. We're addicted to…

  • Photo Mode / Stats Page / Updated Visuals, Map Art and more! - 9 September 2020

    Hi everybody! We're incredibly proud to release our latest update. This update improves the quality of visuals and optimizations for players from both high and low end machines. Photo Mode Photo Mode offers many options to help you take your photos to the next level. With settings for camera controls, post effects, color grading, and depth of field the direction you can take your photos in is vast. Photo mode ties in seamlessly with Steam's Screenshot system so simply jump into photo mode, setup your shot and press F12! We really enjoy the screenshots players take when playing the game and can not wait to see what you come up with in our new Photo Mode. Share them on Steam but also feel free to share with us your best shots on Twitter, and Facebook too! Stats Page Another highly requested feature is a stats page. For our first pass we wanted to get the essentials in. Things like Boss de…

Patch notes and updates

S.noRelease datePatch nameGID number
110 January 20221.0.006 Patch4224939386889532984
223 December 20211.0.005 Patch4224938027300859193
322 December 20211.0.004 Hotfix4224938027294046295
420 December 20211.0.003 Hotfix5320438099051301124
518 December 20211.0.002 Hotfix5320438099041604142
615 December 2021Champion hotfix4224937392747465554
77 May 2020Early Access Build 0.5.114 Hot Fix3110243214556701413
812 March 2020Early Access Build 0.5.106 Hot Fix2579939377828837447
921 December 2019Early Access Build 0.5.095 Hot Fix2592316573855998878
1027 November 2019Early Access Build 0.5.087 Hot Fix2551782186254425045
1128 October 2019Early Access Build 0.5.073 Hot Fix2504491307419517565
123 October 2019Early Access Build 0.5.066 Hot Fix2426802221720459352
1323 July 2019Early Access Build 0.5.048 Optimization Phase 22413284533111712708
1425 June 2019Praey for the Gods Soundtrack now in lossless audio2436926440560198210
1522 June 2019Early Access Build 0.5.045 Accessibility2415533798137214234
167 June 2019Early Access Build 0.5.042 Achievements2411028931144764425
1722 May 2019Early Access Build 0.5.040 Hot Fix2408775863516890929
1817 May 2019Early Access Build 0.5.038 Hot Fix2905297189249665024
1915 May 2019Early Access Build 0.5.037 Performance Update2405397525625511246
2019 April 2019Early Access Build 0.5.032 Echo Mode (Boss Replay)2434668385549009228

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