Early Access Build 0.5.048 Optimization Phase 2 — Praey for the Gods Steam update #372267

https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F25880264%2Fb8401e59bc91bcc38d8ab8114e7ac2ea9dc27f85.jpg Hi everyone. We are pleased to...

Steam App
Praey for the Gods (494430)
Event type
patch note
Published
23 July 2019 - 19:54:33 UTC
Source
steam_community_announcements
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F25880264%2Fb8401e59bc91bcc38d8ab8114e7ac2ea9dc27f85.jpg Hi everyone. We are pleased to present you with another update. This update features another big bump to performance and optimization. We focused on our vegetation system, physics, and texture memory. These improvements will benefit both low-end and high-end players as they will see an overall reduction in hitching while also being able to adjust the draw distance of the grass for added performance. Tim and Brian are making great progress on the new bosses/content and we hope to have something to show soon. Early Access Build 0.5.048 - Updated vegetation system to a newer more performant version - Added grass draw distance slider to Graphics options - Cleaned up physics meshes on cliffs and ruins - Optimized texture sizes to keep memory use down - Optimized particle fo...

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