SPSTEAMPULSELIVE ANALYTICS
VeeR Pong

VeeR Pong Steam metadata

Ian Slattery | May 29, 2017 | game

Released

0players observed · 5 October 2026 - 08:57:57 UTC

CasualSimulationSportsVRSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)178
  • Revenue (VGI)$1,152
  • Review score50% positive

VeeR Pong metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)178
  • Revenue (VGI)$1,152
  • Review score50% positive
  • Total reviews4
  • Release dateMay 29, 2017
  • DeveloperIan Slattery
  • PublisherIan Slattery

Genres: Casual, Simulation, Sports

Company pages: Developer: Ian SlatteryPublisher: Ian Slattery

Top Steam chartsTop 100 gamesGame directorySteam Store page

VeeR Pong Steam metadata

VeeR Pong metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/494850/metadata
Steam Storehttps://store.steampowered.com/app/494850/
Steam Communityhttps://steamcommunity.com/app/494850
PCGamingWiki search
IGDB searchSearch IGDB for VeeR Pong

Reviews, pricing, and metadata

Review summary

4 user reviews

50% positive, 2 positive, 2 negative

Price and discount

$4.99

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Online PvP, Cross-Platform Multiplayer, Steam Achievements

Achievements

8

Platform releases
  • Steam 29 May 2017

Latest Steam announcements

  • Oculus Touch Supported and Demo Updated - 25 March 2017

    Released an updated version of the Demo today that enables multiplayer. Hopefully this means more chances to find an online opponent, leading to more problems discovered, leading to a better overall game. Additionally, this update adds support for Oculus Touch controllers. Time to see whether Vive or Rift has the better pong players. Also fixed an issue where the game would become unplayable if your internet connection had issues in any of the multiplayer modes. As a more robust fix, I am looking into the possibilities of an offline mode and/or a networking logic overhaul.

  • Oculus Touch Supported and Demo Updated - 25 March 2017

    Released an updated version of the Demo today that enables multiplayer. Hopefully this means more chances to find an online opponent, leading to more problems discovered, leading to a better overall game. Additionally, this update adds support for Oculus Touch controllers. Time to see whether Vive or Rift has the better pong players. Also fixed an issue where the game would become unplayable if your internet connection had issues in any of the multiplayer modes. As a more robust fix, I am looking into the possibilities of an offline mode and/or a networking logic overhaul.

  • February Updates - 2 February 2017

    Lots of updates this time around to make up for the lack of an update in January Customizable Avatars- that's right you can now wear the same cap, hair, etc the bots do! If you are playing against bots on the Table Tennis table, you will be up against a team of 2 bots In FreeForAll mode, there's some new objects to throw around and break Fixed an issue with holding a ball when the turn ends causing the next player to miss a ball Adjust the hand angle so that it is more in line with your real world hand Random enemy skill would always give you the same enemy, not anymore!

  • February Updates - 2 February 2017

    Lots of updates this time around to make up for the lack of an update in January Customizable Avatars- that's right you can now wear the same cap, hair, etc the bots do! If you are playing against bots on the Table Tennis table, you will be up against a team of 2 bots In FreeForAll mode, there's some new objects to throw around and break Fixed an issue with holding a ball when the turn ends causing the next player to miss a ball Adjust the hand angle so that it is more in line with your real world hand Random enemy skill would always give you the same enemy, not anymore!

  • Added Bot Difficulty Levels - 2 December 2016

    This update includes the ability to select a difficulty level for the bot you are playing: Easy - If you lose to this bot, you may want to re-evaluate some things in your life Medium - A decent bot, nothing too fancy here Hard - Now things start to get ineresting, may have some problems going for a bounce shot against this bot Insane - For those who think they have what it takes Also fixed the issue where turning on your controllers after the game starts causes extreme weirdness picking things up (if it happened to you, you know what I'm talking about).

  • Added Bot Difficulty Levels - 2 December 2016

    This update includes the ability to select a difficulty level for the bot you are playing: Easy - If you lose to this bot, you may want to re-evaluate some things in your life Medium - A decent bot, nothing too fancy here Hard - Now things start to get ineresting, may have some problems going for a bounce shot against this bot Insane - For those who think they have what it takes Also fixed the issue where turning on your controllers after the game starts causes extreme weirdness picking things up (if it happened to you, you know what I'm talking about).

  • October Updates - 25 October 2016

    Added table type - Ping Pong Table Customizable game options - You can use BIG Cups in any game mode, toggle bounce shots removing an extra cup, and which table to play on Rebuilt networking logic for thrown objects More multiplayer bug fixes than I can remember With the multiplayer stack in (relatively) good shape, my plan is to now work on bot behavior; both varying skill levels as well as differing behavior.

  • October Updates - 25 October 2016

    Added table type - Ping Pong Table Customizable game options - You can use BIG Cups in any game mode, toggle bounce shots removing an extra cup, and which table to play on Rebuilt networking logic for thrown objects More multiplayer bug fixes than I can remember With the multiplayer stack in (relatively) good shape, my plan is to now work on bot behavior; both varying skill levels as well as differing behavior.

  • Fixes and Tweaks - 24 September 2016

    Leaderboard display in Practice modes has been fixed Bots now have a dash of personality that will definitely be expanded upon Jitter buffer in multiplayer - should result in a much smoother (less laggy looking) experience Cups would sometimes regiester a "bounce" shot when no bounce happened, FIXED (I think...) Looking forward to what I will be working on next: fixing the remaining bugs (as well as any new ones that crop up), implementing more bot personality (animations, wearables, AI), more table options (without ridges that cause ocassional odd bounces), and a more robust single player experience. There's a lot more I hope to add before leaving Early Access, so stay tuned and as always you can follow VeeR Pong's development progress at VeeR Pong - Trello

  • Fixes and Tweaks - 24 September 2016

    Leaderboard display in Practice modes has been fixed Bots now have a dash of personality that will definitely be expanded upon Jitter buffer in multiplayer - should result in a much smoother (less laggy looking) experience Cups would sometimes regiester a "bounce" shot when no bounce happened, FIXED (I think...) Looking forward to what I will be working on next: fixing the remaining bugs (as well as any new ones that crop up), implementing more bot personality (animations, wearables, AI), more table options (without ridges that cause ocassional odd bounces), and a more robust single player experience. There's a lot more I hope to add before leaving Early Access, so stay tuned and as always you can follow VeeR Pong's development progress at VeeR Pong - Trello

  • Bounce shots now worth 2 cups - 7 September 2016

    As the progress towards a full release continues, more improvements are now available! Bounce shots are now worth 2 cups by default (customization of this setting to be included in a future release) Bots now actually "throw" the ball instead of "firing" Muting player in multiplayer is now fixed - some people were just made for a mute button Various Competitive multiplayer fixes including: randomly not getting 2 balls per turn and opponent being able to grab ball out of air before bounce Still to come: more bug fixes, achievements, more AI personalities, tournament mode, and additional tables. Follow the development progress on Trello

  • Bounce shots now worth 2 cups - 7 September 2016

    As the progress towards a full release continues, more improvements are now available! Bounce shots are now worth 2 cups by default (customization of this setting to be included in a future release) Bots now actually "throw" the ball instead of "firing" Muting player in multiplayer is now fixed - some people were just made for a mute button Various Competitive multiplayer fixes including: randomly not getting 2 balls per turn and opponent being able to grab ball out of air before bounce Still to come: more bug fixes, achievements, more AI personalities, tournament mode, and additional tables. Follow the development progress on Trello

  • Configurable Graphics Settings Update - 25 August 2016

    Got my graphics card back, so back to enhancing VeeR Pong! Follow the progress on Trello at https://trello.com/b/Yl2wHh82/veer-pong This release includes the following bug fixes and enhancements: Configurable graphics settings: Adjust the level of graphics detail rendered to match the capabilities of your machine Prominent Leaderboard: Move the Leaderboards out of the phone and onto the sign board for better viewing Adjusted cup bounce levels: Cups were providing a little too much bounce to the balls when colliding, so lowered this a bit Added delays: Knocking a cup over wouldn't always be registered as a made cup due to timing issues, added minor delays to fix Removed side wall cheat: In Competitive mode you could prevent your opponent from throwing their second ball, by grabbing the first ball and throwing it into the street. Removed this bug

  • Configurable Graphics Settings Update - 25 August 2016

    Got my graphics card back, so back to enhancing VeeR Pong! Follow the progress on Trello at https://trello.com/b/Yl2wHh82/veer-pong This release includes the following bug fixes and enhancements: Configurable graphics settings: Adjust the level of graphics detail rendered to match the capabilities of your machine Prominent Leaderboard: Move the Leaderboards out of the phone and onto the sign board for better viewing Adjusted cup bounce levels: Cups were providing a little too much bounce to the balls when colliding, so lowered this a bit Added delays: Knocking a cup over wouldn't always be registered as a made cup due to timing issues, added minor delays to fix Removed side wall cheat: In Competitive mode you could prevent your opponent from throwing their second ball, by grabbing the first ball and throwing it into the street. Removed this bug

  • Leaderboards! - 14 August 2016

    Just updated VeeR Pong with Global Leaderboards to both of the Practice modes! Additional improvements include: Annoying light leakage through buildings and fences 90% fixed Water cups are now transparent Removed bug where if you turned on controller while in Competitive mode, teleportation was allowed Fixed Competitive mode where cups would randomly explode when playing against another person I am replacing my graphics card this week, but hope to still have enough compute power to continue development while I await the replacement. Features I am currently working on: improving networking logic, more animations for the bot, differing bot play styles and, improving smartphone navigation. As always, let me know if you have any suggestions or if you encounter any bugs.

  • Leaderboards! - 14 August 2016

    Just updated VeeR Pong with Global Leaderboards to both of the Practice modes! Additional improvements include: Annoying light leakage through buildings and fences 90% fixed Water cups are now transparent Removed bug where if you turned on controller while in Competitive mode, teleportation was allowed Fixed Competitive mode where cups would randomly explode when playing against another person I am replacing my graphics card this week, but hope to still have enough compute power to continue development while I await the replacement. Features I am currently working on: improving networking logic, more animations for the bot, differing bot play styles and, improving smartphone navigation. As always, let me know if you have any suggestions or if you encounter any bugs.

  • Release Notes - 5 August 2016

    Minor release today includes directional navigation in the smartphone menu system and fixes for competitive multiplayer.

  • Release Notes - 5 August 2016

    Minor release today includes directional navigation in the smartphone menu system and fixes for competitive multiplayer.

  • More Updates! - 31 July 2016

    I know I just released an update on a few days ago, but had some time over the weekend and cleaned up quite a bit. ADDED Play AI while waiting for multiplayer opponent to show up Controller usage explanation on easel "Water cups" to hold ping pong balls between turns Cell Phone Menu Enhancements: - Added option to Reset room - Added ability to adjust music volume - Added ability to Mute/Unmute Players FIXED Picking up cups at the menu causes the audio to glitch and the game to crash. Scoring in your own cup causes the balls to not return Tossing the ball over the gate causes the balls not to return As always, your feedback is instrumental in the development process. Let me know the good, but more importantly the bad and the ugly so I can keep improving VeeR Pong.

  • More Updates! - 31 July 2016

    I know I just released an update on a few days ago, but had some time over the weekend and cleaned up quite a bit. ADDED Play AI while waiting for multiplayer opponent to show up Controller usage explanation on easel "Water cups" to hold ping pong balls between turns Cell Phone Menu Enhancements: - Added option to Reset room - Added ability to adjust music volume - Added ability to Mute/Unmute Players FIXED Picking up cups at the menu causes the audio to glitch and the game to crash. Scoring in your own cup causes the balls to not return Tossing the ball over the gate causes the balls not to return As always, your feedback is instrumental in the development process. Let me know the good, but more importantly the bad and the ugly so I can keep improving VeeR Pong.

Patch notes and updates

S.noRelease datePatch nameGID number
125 March 2017Oculus Touch Supported and Demo Updated4249665521684608793
22 February 2017February Updates4249665521684608889
32 December 2016Added Bot Difficulty Levels4249665521684608995
425 October 2016October Updates4249665521684609114
524 September 2016Fixes and Tweaks4249665521684609217
67 September 2016Bounce shots now worth 2 cups4249665521684609402
725 August 2016Configurable Graphics Settings Update4249665521684609557
814 August 2016Leaderboards!4249665521684609742
95 August 2016Release Notes4249665521684609931
105 August 2016Release Notes252584970533889133
1131 July 2016More Updates!4249665521684610063
1229 July 2016Updates!4249665521684610227

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID494850
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$4.99
Free to playNo
Discount0%
Original price USD$4.99
Current price USD$4.99
Release dateMay 29, 2017
DeveloperIan Slattery
PublisherIan Slattery
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review type4 user reviews
Positive review percent50%
Positive reviews2
Negative reviews2
Total reviews4
Steam recommendationsNot available
Achievements8
Average playtime forever23 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/494850/

Short description

So you think you are pretty good at throwing ping pong balls into plastic cups? Well we will see about that hot shot. Welcome to VeeR Pong.

About this game

So you think you are pretty good at throwing ping pong balls into plastic cups? Well we will see about that hot shot. Welcome to VeeR Pong, where you can test your skills against anyone at any time of day, or if everyone is passed out play against a bot who will keep your skills in check. Features Multiplayer: Seriously, what good is a party game that you can't play with other people in real time?! VeeR Pong supports multiple modes of multiplayer because sometimes you want to chill, and other times you want to compete. Fully Active Gameplay: Want to adjust your angle, take a step to your side. Want to add spin to your shot, twist your controller in that direction as you shoot. True to Life Scale: Objects in this game have been meticulously crafted to achieve the same scale as they would be in the real world. Casual and Competitive Modes: Play with whatever custom house rules (bounce shots, "death" cup, island cups, etc) you want in FreeForAll where rules are enforced by the people playing the game. Looking for something more competitive and less up to interpretation, then play in Competitive Mode where a slightly modified version of the rules used in the World Series of Beer Pong are automatically enforced.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
27Cross-Platform Multiplayer
22Steam Achievements
52Tracked Controller Support
54VR Only
15Stats
25Steam Leaderboards
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 5, 2026 to Oct 5, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

VeeR Pong's USD price history spans from Oct 5, 2026 to Oct 5, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

VeeR Pong's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Oct 5, 2026 through Oct 5, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $4.99. The latest run records $4.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records VeeR Pong at $4.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$4.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-05$4.99$4.99No discountSteam Store

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Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.