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VeeR Pong

VeeR Pong Steam news

Ian Slattery | May 29, 2017 | game

Released

0players observed ยท 5 October 2026 - 19:29:07 UTC

CasualSimulationSportsVRSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score50% positive

VeeR Pong news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score50% positive
  • Total reviews4
  • Release dateMay 29, 2017
  • DeveloperIan Slattery
  • PublisherIan Slattery

Genres: Casual, Simulation, Sports

Company pages: Developer: Ian SlatteryPublisher: Ian Slattery

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VeeR Pong Steam news

VeeR Pong news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Oculus Touch Supported and Demo Updated - 25 March 2017

    Released an updated version of the Demo today that enables multiplayer. Hopefully this means more chances to find an online opponent, leading to more problems discovered, leading to a better overall game. Additionally, this update adds support for Oculus Touch controllers. Time to see whether Vive or Rift has the better pong players. Also fixed an issue where the game would become unplayable if your internet connection had issues in any of the multiplayer modes. As a more robust fix, I am looking into the possibilities of an offline mode and/or a networking logic overhaul.

  • Oculus Touch Supported and Demo Updated - 25 March 2017

    Released an updated version of the Demo today that enables multiplayer. Hopefully this means more chances to find an online opponent, leading to more problems discovered, leading to a better overall game. Additionally, this update adds support for Oculus Touch controllers. Time to see whether Vive or Rift has the better pong players. Also fixed an issue where the game would become unplayable if your internet connection had issues in any of the multiplayer modes. As a more robust fix, I am looking into the possibilities of an offline mode and/or a networking logic overhaul.

  • February Updates - 2 February 2017

    Lots of updates this time around to make up for the lack of an update in January Customizable Avatars- that's right you can now wear the same cap, hair, etc the bots do! If you are playing against bots on the Table Tennis table, you will be up against a team of 2 bots In FreeForAll mode, there's some new objects to throw around and break Fixed an issue with holding a ball when the turn ends causing the next player to miss a ball Adjust the hand angle so that it is more in line with your real world hand Random enemy skill would always give you the same enemy, not anymore!

  • February Updates - 2 February 2017

    Lots of updates this time around to make up for the lack of an update in January Customizable Avatars- that's right you can now wear the same cap, hair, etc the bots do! If you are playing against bots on the Table Tennis table, you will be up against a team of 2 bots In FreeForAll mode, there's some new objects to throw around and break Fixed an issue with holding a ball when the turn ends causing the next player to miss a ball Adjust the hand angle so that it is more in line with your real world hand Random enemy skill would always give you the same enemy, not anymore!

  • Added Bot Difficulty Levels - 2 December 2016

    This update includes the ability to select a difficulty level for the bot you are playing: Easy - If you lose to this bot, you may want to re-evaluate some things in your life Medium - A decent bot, nothing too fancy here Hard - Now things start to get ineresting, may have some problems going for a bounce shot against this bot Insane - For those who think they have what it takes Also fixed the issue where turning on your controllers after the game starts causes extreme weirdness picking things up (if it happened to you, you know what I'm talking about).

  • Added Bot Difficulty Levels - 2 December 2016

    This update includes the ability to select a difficulty level for the bot you are playing: Easy - If you lose to this bot, you may want to re-evaluate some things in your life Medium - A decent bot, nothing too fancy here Hard - Now things start to get ineresting, may have some problems going for a bounce shot against this bot Insane - For those who think they have what it takes Also fixed the issue where turning on your controllers after the game starts causes extreme weirdness picking things up (if it happened to you, you know what I'm talking about).

  • October Updates - 25 October 2016

    Added table type - Ping Pong Table Customizable game options - You can use BIG Cups in any game mode, toggle bounce shots removing an extra cup, and which table to play on Rebuilt networking logic for thrown objects More multiplayer bug fixes than I can remember With the multiplayer stack in (relatively) good shape, my plan is to now work on bot behavior; both varying skill levels as well as differing behavior.

  • October Updates - 25 October 2016

    Added table type - Ping Pong Table Customizable game options - You can use BIG Cups in any game mode, toggle bounce shots removing an extra cup, and which table to play on Rebuilt networking logic for thrown objects More multiplayer bug fixes than I can remember With the multiplayer stack in (relatively) good shape, my plan is to now work on bot behavior; both varying skill levels as well as differing behavior.

  • Fixes and Tweaks - 24 September 2016

    Leaderboard display in Practice modes has been fixed Bots now have a dash of personality that will definitely be expanded upon Jitter buffer in multiplayer - should result in a much smoother (less laggy looking) experience Cups would sometimes regiester a "bounce" shot when no bounce happened, FIXED (I think...) Looking forward to what I will be working on next: fixing the remaining bugs (as well as any new ones that crop up), implementing more bot personality (animations, wearables, AI), more table options (without ridges that cause ocassional odd bounces), and a more robust single player experience. There's a lot more I hope to add before leaving Early Access, so stay tuned and as always you can follow VeeR Pong's development progress at VeeR Pong - Trello

  • Fixes and Tweaks - 24 September 2016

    Leaderboard display in Practice modes has been fixed Bots now have a dash of personality that will definitely be expanded upon Jitter buffer in multiplayer - should result in a much smoother (less laggy looking) experience Cups would sometimes regiester a "bounce" shot when no bounce happened, FIXED (I think...) Looking forward to what I will be working on next: fixing the remaining bugs (as well as any new ones that crop up), implementing more bot personality (animations, wearables, AI), more table options (without ridges that cause ocassional odd bounces), and a more robust single player experience. There's a lot more I hope to add before leaving Early Access, so stay tuned and as always you can follow VeeR Pong's development progress at VeeR Pong - Trello

  • Bounce shots now worth 2 cups - 7 September 2016

    As the progress towards a full release continues, more improvements are now available! Bounce shots are now worth 2 cups by default (customization of this setting to be included in a future release) Bots now actually "throw" the ball instead of "firing" Muting player in multiplayer is now fixed - some people were just made for a mute button Various Competitive multiplayer fixes including: randomly not getting 2 balls per turn and opponent being able to grab ball out of air before bounce Still to come: more bug fixes, achievements, more AI personalities, tournament mode, and additional tables. Follow the development progress on Trello

  • Bounce shots now worth 2 cups - 7 September 2016

    As the progress towards a full release continues, more improvements are now available! Bounce shots are now worth 2 cups by default (customization of this setting to be included in a future release) Bots now actually "throw" the ball instead of "firing" Muting player in multiplayer is now fixed - some people were just made for a mute button Various Competitive multiplayer fixes including: randomly not getting 2 balls per turn and opponent being able to grab ball out of air before bounce Still to come: more bug fixes, achievements, more AI personalities, tournament mode, and additional tables. Follow the development progress on Trello

  • Configurable Graphics Settings Update - 25 August 2016

    Got my graphics card back, so back to enhancing VeeR Pong! Follow the progress on Trello at https://trello.com/b/Yl2wHh82/veer-pong This release includes the following bug fixes and enhancements: Configurable graphics settings: Adjust the level of graphics detail rendered to match the capabilities of your machine Prominent Leaderboard: Move the Leaderboards out of the phone and onto the sign board for better viewing Adjusted cup bounce levels: Cups were providing a little too much bounce to the balls when colliding, so lowered this a bit Added delays: Knocking a cup over wouldn't always be registered as a made cup due to timing issues, added minor delays to fix Removed side wall cheat: In Competitive mode you could prevent your opponent from throwing their second ball, by grabbing the first ball and throwing it into the street. Removed this bug

  • Configurable Graphics Settings Update - 25 August 2016

    Got my graphics card back, so back to enhancing VeeR Pong! Follow the progress on Trello at https://trello.com/b/Yl2wHh82/veer-pong This release includes the following bug fixes and enhancements: Configurable graphics settings: Adjust the level of graphics detail rendered to match the capabilities of your machine Prominent Leaderboard: Move the Leaderboards out of the phone and onto the sign board for better viewing Adjusted cup bounce levels: Cups were providing a little too much bounce to the balls when colliding, so lowered this a bit Added delays: Knocking a cup over wouldn't always be registered as a made cup due to timing issues, added minor delays to fix Removed side wall cheat: In Competitive mode you could prevent your opponent from throwing their second ball, by grabbing the first ball and throwing it into the street. Removed this bug

  • Leaderboards! - 14 August 2016

    Just updated VeeR Pong with Global Leaderboards to both of the Practice modes! Additional improvements include: Annoying light leakage through buildings and fences 90% fixed Water cups are now transparent Removed bug where if you turned on controller while in Competitive mode, teleportation was allowed Fixed Competitive mode where cups would randomly explode when playing against another person I am replacing my graphics card this week, but hope to still have enough compute power to continue development while I await the replacement. Features I am currently working on: improving networking logic, more animations for the bot, differing bot play styles and, improving smartphone navigation. As always, let me know if you have any suggestions or if you encounter any bugs.

  • Leaderboards! - 14 August 2016

    Just updated VeeR Pong with Global Leaderboards to both of the Practice modes! Additional improvements include: Annoying light leakage through buildings and fences 90% fixed Water cups are now transparent Removed bug where if you turned on controller while in Competitive mode, teleportation was allowed Fixed Competitive mode where cups would randomly explode when playing against another person I am replacing my graphics card this week, but hope to still have enough compute power to continue development while I await the replacement. Features I am currently working on: improving networking logic, more animations for the bot, differing bot play styles and, improving smartphone navigation. As always, let me know if you have any suggestions or if you encounter any bugs.

  • Release Notes - 5 August 2016

    Minor release today includes directional navigation in the smartphone menu system and fixes for competitive multiplayer.

  • Release Notes - 5 August 2016

    Minor release today includes directional navigation in the smartphone menu system and fixes for competitive multiplayer.

  • More Updates! - 31 July 2016

    I know I just released an update on a few days ago, but had some time over the weekend and cleaned up quite a bit. ADDED Play AI while waiting for multiplayer opponent to show up Controller usage explanation on easel "Water cups" to hold ping pong balls between turns Cell Phone Menu Enhancements: - Added option to Reset room - Added ability to adjust music volume - Added ability to Mute/Unmute Players FIXED Picking up cups at the menu causes the audio to glitch and the game to crash. Scoring in your own cup causes the balls to not return Tossing the ball over the gate causes the balls not to return As always, your feedback is instrumental in the development process. Let me know the good, but more importantly the bad and the ugly so I can keep improving VeeR Pong.

  • More Updates! - 31 July 2016

    I know I just released an update on a few days ago, but had some time over the weekend and cleaned up quite a bit. ADDED Play AI while waiting for multiplayer opponent to show up Controller usage explanation on easel "Water cups" to hold ping pong balls between turns Cell Phone Menu Enhancements: - Added option to Reset room - Added ability to adjust music volume - Added ability to Mute/Unmute Players FIXED Picking up cups at the menu causes the audio to glitch and the game to crash. Scoring in your own cup causes the balls to not return Tossing the ball over the gate causes the balls not to return As always, your feedback is instrumental in the development process. Let me know the good, but more importantly the bad and the ugly so I can keep improving VeeR Pong.

Patch notes and updates

S.noRelease datePatch nameGID number
125 March 2017Oculus Touch Supported and Demo Updated4249665521684608793
22 February 2017February Updates4249665521684608889
32 December 2016Added Bot Difficulty Levels4249665521684608995
425 October 2016October Updates4249665521684609114
524 September 2016Fixes and Tweaks4249665521684609217
67 September 2016Bounce shots now worth 2 cups4249665521684609402
725 August 2016Configurable Graphics Settings Update4249665521684609557
814 August 2016Leaderboards!4249665521684609742
95 August 2016Release Notes4249665521684609931
105 August 2016Release Notes252584970533889133
1131 July 2016More Updates!4249665521684610063
1229 July 2016Updates!4249665521684610227

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