- Temporary Connectivity Issues – EOS Maintenance - 22 September 2026
Hello everyone,Due to ongoing Epic Online Services (EOS) maintenance, launching and connecting to the game may be temporarily unavailable.■ Maintenance WindowTuesday, September 22, 2026, 06:00 – 07:30 UTC (up to 90 minutes)■ Why This Affects the GameOur game uses Epic Online Services to power its online and multiplayer features. Because of this integration, the game itself may fail to launch while Epic's maintenance is in progress.■ What You May Experience- Failure to launch or sign in- Unable to create sessions or lobbies- Friend invites and matchmaking not working- Disconnects during playThis maintenance is being carried out by Epic and is outside of our control, and the end time is subject to change.Once it is complete, the game will work normally again with no action needed on your end. If you are unable to connect, please try again after a short while.We're very sorry for the sudde…
- Playtest Extended + HotFix #3 - 21 September 2026
Playtest Extended Until September 30You asked for more time — so we're giving you more time.The Guns & Dragons playtest is now extended until September 30, 12:00 AM PT / 9:00 AM CESTThank you for the response so far. The feedback we've received has been detailed and genuinely useful, and a lot of it is already shaping the build.HotFix #3Added an option to disable bow auto-aim — one of your most requested changesAdjusted graphics settings on the Low presetFixed incorrect number formatting in perk and item descriptionsFixed several crashesKeep it coming — we're reading all of it.Found Something Broken?Bug reports, UI breakage, and translation errors are all welcome. Post them in our \here on Steam, or head to our \ — that's the fastest way to reach us, and our team can follow up with you directly if we need more info.Please include a screenshot, and for translation issues let us know whic…
- PLAYTEST HOTFIX #2 - 18 September 2026
Features & Improvements1. Added a visual indicator for boss enrage.Boss enrage states are now easier to recognize during combat.2. Adjusted Overheat Mag balance.Performance differences between rarity tiers have been slightly rebalanced.Bug Fixes- Fixed several issues that could cause the game to crash.- Fixed an issue where housing object scaling was applied incorrectly.- Fixed various minor issues.We're carefully reviewing all the feedback you send us throughout the playtest, and working to reflect it in the game as quickly as we can.If you run into any bugs, or have suggestions for improvements or balance changes, let us know through Steam bug Report our Discord channel. The development team is reading everything.
- The 2nd Playtest is LIVE — jump in now! - 17 September 2026
The 2nd Playtest is LIVE — jump in now!Hello Guns & Dragons community!The 2nd Guns & Dragons playtest is open. Servers are up, squads are forming — grab your friends, gear up, and get in there.Now with 4-player co-op. So bring the whole crew!⏳ Limited time — the playtest ends Sep 23, 12:00 AM PT (midnight) / 4:00 PM KST.🏆 While you play: the Playtest ContestTo celebrate the 2nd playtest, we're running a contest on our official Discord. Until the playtest ends, share your best screenshots and videos in one of the three categories below — the ABUTTON team will judge every submission and pick the winners!How to enterPost your screenshot or video in the #contest-submissions channel on our Discord, and include the category you're entering in the post body.Categories🐛 Funniest BugRealistically, you're playing an early build of Guns & Dragons — you're bound to run into some bugs. Help us fin…
- Playtest Wrap - 15 August 2026
Guns & Dragons Playtest — By the Numbers100,000 players. 46,000 hours. One very persistent Goblin Shaman.The Guns & Dragons playtest has officially wrapped, and we want to start with the only thing that really matters: thank youOver 100,000 of you signed up, jumped in, died to things you probably didn't expect to die to, and came back to do it again. The bug reports, the balance complaints, the build screenshots, the "why is this weapon like this" threads — we read all of it. Every single piece of feedback has gone straight into our notes for what comes next.So we pulled the numbersAnd some of these results completely blew us away.You collectively poured 46,000 hours into hunting the Ogre Boss. The highest difficulty anyone cleared was 50. Most of you took him down in about 2.89 attempts — but one of you needed 31 retries, and we genuinely respect the commitment.Then there's the cause o…
- Playtest Concluded - 11 August 2026
The Guns & Dragons Playtest Has EndedThat's it for this round - the playtest is officially closed.Thank you to everyone who jumped in. It was open to anyone who wanted to try it, and a lot of you showed up, played, broke things, and told us exactly what you thought. That kind of honest feedback is exactly what we needed at this stage, and we're already going through all of it.We don't have a firm date for the next one yet, but there will be more chances to get in early. Wishlist Guns & Dragons and hop into our Discord so you don't miss it when the doors open again!Thanks again for playing with us. 👉 Join the Discord: \Discord invite]
- Playtest Hotfix #9 - 8 August 2026
⚡PerformanceFurther improvements to address client-side frame drops in multiplayer.🐛 Bug FixesAdded a safeguard to prevent players from occasionally falling through the floor.We're actively reviewing your feedback throughout the playtest and working to improve the game as quickly as possible. If you encounter any bugs or have suggestions for improvements or balance changes, feel free to join our Discord. The development team is reading everything you share.Keep the feedback coming — every comment helps us make Guns & Dragons even better!💬 Join our Discord:https://discord.gg/3FmkeVEYNe
- Playtest Hotfix #8 - 7 August 2026
PLAYTEST HOTFIX #8⚡PerformanceRemoved Easy Anti-CheatEasy Anti-Cheat has been removed from the game.🐛 Bug FixesFixed an issue where weapons could not be fired under certain conditions.We're actively reviewing your feedback throughout the playtest and working to improve the game as quickly as possible. If you encounter any bugs or have suggestions for improvements or balance changes, feel free to join our Discord. The development team is reading everything you share. Keep the feedback coming — every comment helps us make Guns & Dragons even better!💬 Join our Discord: https://discord.gg/3FmkeVEYNe
- Playtest Hotfix #7 - 6 August 2026
## ⚡ Performance ### 1. Optimized loading times and memory usage. Improved overall loading performance and memory usage, while also reducing the game's installation size. ## 🐛 Bug Fixes - Fixed an issue where the game could fail to launch on systems with Intel AI Boost enabled. - Fixed an issue where the selected option highlight was displayed incorrectly in the Options menu. - Fixed an issue where the selected difficulty was not displayed correctly in-game. - Fixed an issue where radio dialogue could play while in the Company. - Fixed an issue where Meteor's visual effects could suddenly disappear for clients. - Fixed an issue where Quicksilver's weapon skill could be canceled by firing. We're actively reviewing your feedback throughout the playtest and working to improve the game as quickly as possible. If you encounter any bugs or have suggestions for improvements or balance changes…
- Playtest Hotfix #6 - 5 August 2026
## 🔧 Features & Improvements### 1. Added an **"Optimizing Shaders..."** loading screen at game startup.You can now monitor shader optimization progress during the initial launch.## 🐛 Bug Fixes- Fixed a memory leak.- Fixed an issue where player name tags were not displayed during boss fights.- Fixed an issue where Crystal Worm's frontal attack would fail to damage players.- Fixed an issue where monsters could become stuck on Cursed Crystals.- Fixed an issue where some Crystal Worms could spawn stuck inside walls.We're actively reviewing your feedback throughout the playtest and working to improve the game as quickly as possible.If you encounter any bugs or have suggestions for improvements or balance changes, feel free to join our Discord. The development team is reading everything you share.💬 Join our Discord: https://discord.gg/3FmkeVEYNe
- Playtest Hotfix #5 - 4 August 2026
## 🔧 Features & Improvements ### 1. Improved Trap Dungeons. Players no longer take damage after failing a Trap Dungeon, and an issue where monsters could become stuck has also been fixed. ### 2. Adjusted difficulty for solo and multiplayer play. Difficulty has been rebalanced to provide a more appropriate experience based on the number of players. ### 3. Reduced Dash cooldown by 1 second. This change allows for a faster-paced combat experience. ### 4. Added target indicators to material collection mechanics. Interactable targets are now easier to identify. ### 5. Session codes are now visible even while connected to another session. ### 6. Adjusted dialogue auto-advance timing. The auto-advance timer has been increased from 5 seconds to 12 seconds. ### 7. Players can no longer enter Building Move/Demolition Mode while using a sunbed. This prevents unintended interactions. ## ⚡ Performa…
- Playtest Hotfix #4 - 3 August 2026
## 🔧 Features & Improvements ### 1. Expanded key binding options. More actions can now be assigned to your preferred keys. ### 2. Added Discord links to the ESC menu, bulletin board, and loading tips. It's now easier to join our community and share your feedback with the team. ### 3. Improved Trap Dungeons. Traps now reduce only the time gauge instead of HP, and several progression-related issues have been fixed. ### 4. Changed the unlock requirement for the Combat Training Area. It now unlocks after completing the Building Tutorial. ### 5. Updated the appearance of explosive barrels. Their visuals have been improved to make them easier to recognize. ## ⚡ Performance ### 6. Applied GPU memory and NavMesh optimizations. Improved overall stability and performance in various gameplay situations. ### 7. Changed the default frame limit on Windows to 150 FPS. Adjusted the default setting for…
- Playtest Hotfix #3 - 2 August 2026
1. Added a Push-to-Talk option. 2. Fixed an issue where attempting to pick up an Artifact you already owned could prevent you from obtaining any more Artifacts. 3. Fixed an issue where some weapons could use their weapon skill while reloading. 4. Graphics settings are now applied only after pressing "Confirm" instead of applying immediately. 5. Fixed an issue where gamepad controls did not work correctly in the Options menu. 6. Added clearer notices for some quests and items that are unavailable in the current playtest. We're actively reviewing your feedback throughout the playtest and working to improve the game as quickly as possible. If you encounter any bugs or have suggestions for improvements or balance changes, feel free to join our Discord. The development team is reading everything you share. 💬 Join our Discord: https://discord.gg/3FmkeVEYNe
- Playtest Hotfix #2 - 1 August 2026
1. Added an FOV adjustment option.2. Elite enemies now drop Artifacts only instead of loot bags.3. Further adjusted the Ogre Boss battle balance.4. Added HP recovery when passing through a gate.5. Applied various minor fixes and improvements.We're actively reviewing your feedback throughout the playtest and working to improve the game as quickly as possible. If you encounter any bugs or have suggestions for improvements or balance changes, feel free to join our Discord. The development team is reading everything you share. 💬 Join our Discord: https://discord.gg/3FmkeVEYNe
- Playtest Hotfix #1 - 1 August 2026
Hey everyone,The turnout for this playtest has been far beyond what we expected, and we've been reading everything — Steam Discussions, reviews, Discord, all of it. Here's our first round of changes, plus an honest rundown of what we're still working on.## 1. The Ogre boss hits harder nowWe saw the Ogre going down more quickly than we'd designed for, so we've turned up the pressure on that fight. Boss encounters should feel like a real wall — while everything around them gets a little smoother. More on that below.## 2. Health potions can now drop from regular enemiesOriginally we limited healing to specific situations, hoping it would keep every run tense. What we saw in the playtest is that it mostly just became stressful — running on fumes with no way out isn't tension, it's frustration.Health potions now have a small chance to drop from regular enemies. The pressure stays; the door i…