Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 5027250 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | $7.19 (10% off from $7.99) |
| Free to play | No |
| Discount | 10% |
| Original price USD | $7.99 |
| Current price USD | $7.19 |
| Release date | Sep 2, 2026 |
| Developer | UAB Dimetris |
| Publisher | UAB Dimetris |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/5027250/ |
Short description
Burn cards to fuel a Furnace that empowers both sides. Shape a deck around your Keeper, complete Litanies, and reclaim four Seals across a dark-fantasy roguelike pilgrimage. Every sacrifice makes the next choice harder.
About this game
Feed the Furnace. Face what follows. Ember Covenant is a single-player dark-fantasy roguelike deckbuilder built around a dangerous bargain: the cards you sacrifice can strengthen both sides of the battle. Burn a card to remove it from the current fight, gain Ember, and raise the Heat. Spend that power on your next play, build Ward, or press an advantage before the enemy turns the Furnace against you. Choose your Keeper Begin with Mora, the Kindling Witch, or Brother Kaminas of the Iron Penitents. Unlock three more Keepers through play, each with a different gift, burden, and approach to the deck. Shape your strategy through card upgrades, relics, and the choices you carry along the road. Make the sequence count Combine Sigils to complete Litanies. See the reward, plan your sequence, and decide which cards to play and which to burn. At shrines, inspect a card's Kindle improvement before committing to it. Reclaim the four Seals Choose a branching path through four acts of battles, elite encounters, events, shrines, rest sites, and bosses. Debts complicate the pilgrimage, while the Cinder Tree carries progression between runs. The Debt introduces the journey in a cinematic opening. Animated Keeper portraits, boss cinematics, and music for each kind of scene accompany your decisions. Features A four-act single-player campaign with branching routes. Five Keepers: two available at the start and three unlocked through play. A shared Furnace that turns card sacrifice into power and risk. Sigil sequences, Litany rewards, relics, and permanent card improvements within a run. Persistent Cinder Tree progression between runs. Scene music, combat effects, cinematics, and separate audio controls. Save backups with export and import.
Supported languages
English
