Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 5091930 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | $9.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $9.99 |
| Current price USD | $9.99 |
| Release date | Sep 8, 2026 |
| Developer | Berrybell Games |
| Publisher | Berrybell Games |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | 47 |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/5091930/ |
Short description
The rite never ends on its own. Lay the swarming wraiths to rest, take a god into your body and hold the ground — a Korean shamanic survivors roguelite in which the run ends only when you fall.
About this game
A rite worked with bell and blade. Open the ground at a ruined shrine house and white mourning robes come up over the mossy stones; the deeper the rite runs, the further out the worse things come from. The rite that will not end There is no final world. Time alone raises the vigor of the wraiths, and the time you last until you fall is your record. Five gods, one per rite Enshrine the Grand General, the Steward, the Mountain, the Dragon King and the Seven Stars with Merit. Only one of them enters your body in a single rite, so every rite begins with deciding whom to serve tonight. Flooded paddies, dry stone The ground takes no sides. Standing water halves the step of the Mudang and of the wraiths alike, and dry dust carries them both. Dragging a horde into the mire and leaving by the dry line is a call you make across all six worlds. From mourning robes to the Gate Thirty-six wraiths come at you in five kinds — the ones that swarm, the ones that cut ahead of you, the ones that throw from a distance, and the Gate that stands in the way. Every world fields a different mix, and the faces change every few minutes. Offerings and the shrine Offerings lie scattered over the ground, but picking one up is not yet worth anything. You have to carry it to a shrine off-screen and give it over before it counts, and that is what buys a Boon of your own choosing. It is the one growth that opens only by walking the ground. One crow The three-legged Samjoko circles you from the first second. It pecks at the wraiths, knocks incoming shots out of the air, and grows on the vigor it takes from them. What is in it Six worlds — a ruined shrine house · flooded paddies · a frostbitten mountain pass · burial mounds · a black pond · dry stone flats 36 wraiths logged in the codex · a different Gate in every world Five Mudang, each with a trait of their own Five Arms — every one opens an awakened strike at level 10 Six Relics · four Trances · four crow powers · six Boons 47 achievements · 11 languages Hold out until you fall. Spend the Merit you carried out, and open the ground again.
Supported languages
English, French, Italian, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean
