SPSTEAMPULSELIVE ANALYTICS
Sword Master VR

Sword Master VR Steam metadata

Master Indie | Sep 23, 2016 | game

Released

0players observed · 5 October 2026 - 17:53:56 UTC

ActionIndieSimulationSportsVRSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)12,015
  • Revenue (VGI)$90,075
  • Review score71% positive

Sword Master VR metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)12,015
  • Revenue (VGI)$90,075
  • Review score71% positive
  • Total reviews205
  • Release dateSep 23, 2016
  • DeveloperMaster Indie
  • PublisherMaster Indie

Genres: Action, Indie, Simulation, Sports

Company pages: Developer: Master IndiePublisher: Master Indie

Top Steam chartsTop 100 gamesGame directorySteam Store page

Sword Master VR Steam metadata

Sword Master VR metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/523710/metadata
Steam Storehttps://store.steampowered.com/app/523710/
Steam Communityhttps://steamcommunity.com/app/523710
PCGamingWiki search
IGDB searchSearch IGDB for Sword Master VR

Reviews, pricing, and metadata

Review summary

Mostly Positive

71% positive, 146 positive, 59 negative

Price and discount

$9.99

Platforms

Windows

Categories

Single-player, Tracked Controller Support, VR Only, Family Sharing

Achievements

Not available

Platform releases
  • Steam 23 September 2016

Latest Steam announcements

  • Version 1.2: Oculus OpenVR Support & 10 New Shields! - 22 December 2016

    The biggest news: 10 new shields! Now every level you beat on expert, you will unlock a new shield. For those of you who have already beaten some levels on expert, you will have some new shields waiting for you in your inventory! Also, I've made some small adjustments to make the game more playable. The movement of the enemies is now more fast paced, and it should be slightly less frustrating to land a good hit on the enemy. Will multiple fast moving enemies, it can be hecktic to watch your back. Luck for you, shields are a powerful defensive tool. Use your shield to guard your blind spots, knock away their shields, push them back when they are getting too close, and explore a whole new area of strategy in Sword Master VR! Changes & fixes v1.2: -Novice and expert enemies move faster. Many people have said they move way too slow and that ruins the challenge of the game. -Knife attacks ar…

  • Version 1.2: Oculus OpenVR Support & 10 New Shields! - 22 December 2016

    The biggest news: 10 new shields! Now every level you beat on expert, you will unlock a new shield. For those of you who have already beaten some levels on expert, you will have some new shields waiting for you in your inventory! Also, I've made some small adjustments to make the game more playable. The movement of the enemies is now more fast paced, and it should be slightly less frustrating to land a good hit on the enemy. Will multiple fast moving enemies, it can be hecktic to watch your back. Luck for you, shields are a powerful defensive tool. Use your shield to guard your blind spots, knock away their shields, push them back when they are getting too close, and explore a whole new area of strategy in Sword Master VR! Changes & fixes v1.2: -Novice and expert enemies move faster. Many people have said they move way too slow and that ruins the challenge of the game. -Knife attacks ar…

  • Version 1.1 fixes - 18 October 2016

    Changes & fixes v1.1: - Collision detection on the enemies arms and legs have been improved. Now you will always hit, but now when you hit the legs/arms twice in a row, every hit after that will do very low damage. -"light" poke to the torso has been added to improve collision detection. -Credits added to main menu -Increased the minimum distance enemies can get within your person space. This should make the enemies less "in your face". -Sword stat and difficulty balances

  • Version 1.1 fixes - 18 October 2016

    Changes & fixes v1.1: - Collision detection on the enemies arms and legs have been improved. Now you will always hit, but now when you hit the legs/arms twice in a row, every hit after that will do very low damage. -"light" poke to the torso has been added to improve collision detection. -Credits added to main menu -Increased the minimum distance enemies can get within your person space. This should make the enemies less "in your face". -Sword stat and difficulty balances

  • Mini-Roadmap for the Next Update - 25 September 2016

    Thank you so much for an awesome launch everyone :D It's so amazing to hear so many people saying they have had the time of their life playing this game! Some have gone as far as to say it's the best sword game for the Vive! I I think that's saying a lot haha, but thank you! On the other hand, people have pointed out some points on the game that need some improvements. You're right, there are some bugs I need to fix that I didn't see before. Playtesting is really hard with Vive games. I did as much playtesting and beta testing as I could before launch, but the best test of all is really putting the game in players' hands. I learned so much from everyone's feedback after launch! There are a good handfull of small changes that could really help to fix the problems that are holding this game back. What I plan to work on for the next update: Improve the armor hit boxes - This is the most im…

  • Mini-Roadmap for the Next Update - 25 September 2016

    Thank you so much for an awesome launch everyone :D It's so amazing to hear so many people saying they have had the time of their life playing this game! Some have gone as far as to say it's the best sword game for the Vive! I I think that's saying a lot haha, but thank you! On the other hand, people have pointed out some points on the game that need some improvements. You're right, there are some bugs I need to fix that I didn't see before. Playtesting is really hard with Vive games. I did as much playtesting and beta testing as I could before launch, but the best test of all is really putting the game in players' hands. I learned so much from everyone's feedback after launch! There are a good handfull of small changes that could really help to fix the problems that are holding this game back. What I plan to work on for the next update: Improve the armor hit boxes - This is the most im…

  • Sword Master VR is Out Now! - 23 September 2016

    Sword Master VR is now officially available on Steam! It's been an awesome opportunity to be able to make a real virtual reality video game! It really is like we are living in the future! The best part is the VR community that has supported me and has given me feedback all along the way in making this game! Thank you so much everyone! I hope you enjoy fighting in the arena of Sword Master VR!

  • Sword Master VR is Out Now! - 23 September 2016

    Sword Master VR is now officially available on Steam! It's been an awesome opportunity to be able to make a real virtual reality video game! It really is like we are living in the future! The best part is the VR community that has supported me and has given me feedback all along the way in making this game! Thank you so much everyone! I hope you enjoy fighting in the arena of Sword Master VR!

  • 3 Days to Launch! Check out this preview Gameplay! - 20 September 2016

    Launch Date: Friday, September 23rd 2016 With the launch of the game so soon, it's awesome to see the excitement in everyone looking forward to fighting in the virtual arena of Sword Master VR! Version 1.0 is now live for the beta players who have gotten keys, and will be live for everyone on Steam in 3 days! Check out the new gameplay videos! by the awesome youtubers who got to play the game early! Brometheus_Tv Tribal Instincts RowdyGuy ownedbytamater In side news, it's looking like Sword Master VR is such a workout that it makes every player eventually collapse on the floor in exhaustion, but somehow are still having the time of their life! Put your blade skills to the ultimate test this Friday in Sword Master VR!

  • 3 Days to Launch! Check out this preview Gameplay! - 20 September 2016

    Launch Date: Friday, September 23rd 2016 With the launch of the game so soon, it's awesome to see the excitement in everyone looking forward to fighting in the virtual arena of Sword Master VR! Version 1.0 is now live for the beta players who have gotten keys, and will be live for everyone on Steam in 3 days! Check out the new gameplay videos! by the awesome youtubers who got to play the game early! Brometheus_Tv Tribal Instincts RowdyGuy ownedbytamater In side news, it's looking like Sword Master VR is such a workout that it makes every player eventually collapse on the floor in exhaustion, but somehow are still having the time of their life! Put your blade skills to the ultimate test this Friday in Sword Master VR!

  • Beta version 0.3! - 17 September 2016

    This is a HUGE update and the game hasn't even been released yet! I'd like to give a huge thank you to all the beta testers! You all helped me find all the little bugs and improvements that needed to be made. Here are the changes for Sword Master VR beta version 0.3: Major Updates: -The hilt of the sword now accurately blocks. -Sword stats have been expanded on and are more balanced now. -A description of what all the stats do is now in the sword select menu. -Stab bonus and Slash bonus have been added to sword stats to help with stabs being OP. -Rotation is now taken slightly into account when applying damage, also helping with stabs being OP. -Sword collisions to the player's chest will now use the same tracking as the chest you see in the 3rd person camera. -Dead enemy's swords now cannot hurt you as they are falling. -"How to Play" has been added next to the select difficulty menu.…

  • Beta version 0.3! - 17 September 2016

    This is a HUGE update and the game hasn't even been released yet! I'd like to give a huge thank you to all the beta testers! You all helped me find all the little bugs and improvements that needed to be made. Here are the changes for Sword Master VR beta version 0.3: Major Updates: -The hilt of the sword now accurately blocks. -Sword stats have been expanded on and are more balanced now. -A description of what all the stats do is now in the sword select menu. -Stab bonus and Slash bonus have been added to sword stats to help with stabs being OP. -Rotation is now taken slightly into account when applying damage, also helping with stabs being OP. -Sword collisions to the player's chest will now use the same tracking as the chest you see in the 3rd person camera. -Dead enemy's swords now cannot hurt you as they are falling. -"How to Play" has been added next to the select difficulty menu.…

Patch notes and updates

S.noRelease datePatch nameGID number
122 December 2016Version 1.2: Oculus OpenVR Support & 10 New Shields!4249665521686730768
218 October 2016Version 1.1 fixes4249665521686730926
317 September 2016Beta version 0.3!4249665521686731525

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID523710
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateSep 23, 2016
DeveloperMaster Indie
PublisherMaster Indie
Owners estimatedNot available
SteamSpy owner estimate minimum20,000
SteamSpy owner estimate maximum50,000
Review typeMostly Positive
Positive review percent71%
Positive reviews146
Negative reviews59
Total reviews205
Steam recommendations190
AchievementsNot available
Average playtime forever277 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/523710/

Short description

Enter the virtual reality sword fighting arena of Sword Master VR! Test your skills with the blade against smart and interactive AI enemies! Unlock new swords and game modes! Prove that you are the sword master!

About this game

Sword Master VR, now with support for Oculus Touch & HTC Vive, brings you intense sword fighting gameplay that has never been possible in traditional video games. Taking full advantage of room-scale virtual reality, you must learn to fight with realistic swords in full 360 combat! React quickly, duck and dodge, deflect incoming attacks! Sword Master VR is not a game of standing still and lightly wiggling your sword in the enemies face. Sword Master VR is a game of endurance, skill, speed, and most importantly, to become a master of the blade. NEW! 10 Unlockable Shields! Each level that you beat in Expert mode unlocks a new shield! Features: Intense & Challenging Sword Fighting! 8 Unlockable Swords! 7 Enemy Variations! 10 Challenge Levels (Including a Boss Level!) 4 Difficulty Modes (1 Unlockable mode!) Safety Notice: Sword Master VR requires players to swing their controllers in virtual reality. Play at your own risk. Eric Tereshinski, the game's developer, is not responsible for any destruction of property or the injury of yourself or anyone else while playing Sword Master VR. Please play far away from your TV, have plenty of space, use high quality wrist straps, remove all children from the room, DO NOT play near any stairs, and enjoy the game :) Room-Scale Info: Sword Master VR will play correctly with as little as 2m x 1.5m playspace. However, it is recommended for best playing experience to have 2.5m x 2.5m of playspace or more. Oculus Setup Info: This game requires the use of motion controllers and roomscale. If you have the basic Oculus Touch kit with two sensors, two controllers, and your Oculus HMD, you can set up your playspace for roomscale and play Sword Master VR. To set up roomscale, you must set up your two sensors in opposite corners if the room. Adding a third sensor may improve your experience, but two sensors still works quite well.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
52Tracked Controller Support
54VR Only
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Medo
steam germany12Gewalt
igrs18Horor Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 5, 2026 to Oct 5, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

Sword Master VR's USD price history spans from Oct 5, 2026 to Oct 5, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Sword Master VR's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Oct 5, 2026 through Oct 5, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Sword Master VR at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-05$9.99$9.99No discountSteam Store

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