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Sword Master VR

Sword Master VR Steam news

Master Indie | Sep 23, 2016 | game

Released

0players observed · 5 October 2026 - 18:54:25 UTC

ActionIndieSimulationSportsVRSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score71% positive

Sword Master VR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score71% positive
  • Total reviews205
  • Release dateSep 23, 2016
  • DeveloperMaster Indie
  • PublisherMaster Indie

Genres: Action, Indie, Simulation, Sports

Company pages: Developer: Master IndiePublisher: Master Indie

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Sword Master VR Steam news

Sword Master VR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Version 1.2: Oculus OpenVR Support & 10 New Shields! - 22 December 2016

    The biggest news: 10 new shields! Now every level you beat on expert, you will unlock a new shield. For those of you who have already beaten some levels on expert, you will have some new shields waiting for you in your inventory! Also, I've made some small adjustments to make the game more playable. The movement of the enemies is now more fast paced, and it should be slightly less frustrating to land a good hit on the enemy. Will multiple fast moving enemies, it can be hecktic to watch your back. Luck for you, shields are a powerful defensive tool. Use your shield to guard your blind spots, knock away their shields, push them back when they are getting too close, and explore a whole new area of strategy in Sword Master VR! Changes & fixes v1.2: -Novice and expert enemies move faster. Many people have said they move way too slow and that ruins the challenge of the game. -Knife attacks ar…

  • Version 1.2: Oculus OpenVR Support & 10 New Shields! - 22 December 2016

    The biggest news: 10 new shields! Now every level you beat on expert, you will unlock a new shield. For those of you who have already beaten some levels on expert, you will have some new shields waiting for you in your inventory! Also, I've made some small adjustments to make the game more playable. The movement of the enemies is now more fast paced, and it should be slightly less frustrating to land a good hit on the enemy. Will multiple fast moving enemies, it can be hecktic to watch your back. Luck for you, shields are a powerful defensive tool. Use your shield to guard your blind spots, knock away their shields, push them back when they are getting too close, and explore a whole new area of strategy in Sword Master VR! Changes & fixes v1.2: -Novice and expert enemies move faster. Many people have said they move way too slow and that ruins the challenge of the game. -Knife attacks ar…

  • Version 1.1 fixes - 18 October 2016

    Changes & fixes v1.1: - Collision detection on the enemies arms and legs have been improved. Now you will always hit, but now when you hit the legs/arms twice in a row, every hit after that will do very low damage. -"light" poke to the torso has been added to improve collision detection. -Credits added to main menu -Increased the minimum distance enemies can get within your person space. This should make the enemies less "in your face". -Sword stat and difficulty balances

  • Version 1.1 fixes - 18 October 2016

    Changes & fixes v1.1: - Collision detection on the enemies arms and legs have been improved. Now you will always hit, but now when you hit the legs/arms twice in a row, every hit after that will do very low damage. -"light" poke to the torso has been added to improve collision detection. -Credits added to main menu -Increased the minimum distance enemies can get within your person space. This should make the enemies less "in your face". -Sword stat and difficulty balances

  • Mini-Roadmap for the Next Update - 25 September 2016

    Thank you so much for an awesome launch everyone :D It's so amazing to hear so many people saying they have had the time of their life playing this game! Some have gone as far as to say it's the best sword game for the Vive! I I think that's saying a lot haha, but thank you! On the other hand, people have pointed out some points on the game that need some improvements. You're right, there are some bugs I need to fix that I didn't see before. Playtesting is really hard with Vive games. I did as much playtesting and beta testing as I could before launch, but the best test of all is really putting the game in players' hands. I learned so much from everyone's feedback after launch! There are a good handfull of small changes that could really help to fix the problems that are holding this game back. What I plan to work on for the next update: Improve the armor hit boxes - This is the most im…

  • Mini-Roadmap for the Next Update - 25 September 2016

    Thank you so much for an awesome launch everyone :D It's so amazing to hear so many people saying they have had the time of their life playing this game! Some have gone as far as to say it's the best sword game for the Vive! I I think that's saying a lot haha, but thank you! On the other hand, people have pointed out some points on the game that need some improvements. You're right, there are some bugs I need to fix that I didn't see before. Playtesting is really hard with Vive games. I did as much playtesting and beta testing as I could before launch, but the best test of all is really putting the game in players' hands. I learned so much from everyone's feedback after launch! There are a good handfull of small changes that could really help to fix the problems that are holding this game back. What I plan to work on for the next update: Improve the armor hit boxes - This is the most im…

  • Sword Master VR is Out Now! - 23 September 2016

    Sword Master VR is now officially available on Steam! It's been an awesome opportunity to be able to make a real virtual reality video game! It really is like we are living in the future! The best part is the VR community that has supported me and has given me feedback all along the way in making this game! Thank you so much everyone! I hope you enjoy fighting in the arena of Sword Master VR!

  • Sword Master VR is Out Now! - 23 September 2016

    Sword Master VR is now officially available on Steam! It's been an awesome opportunity to be able to make a real virtual reality video game! It really is like we are living in the future! The best part is the VR community that has supported me and has given me feedback all along the way in making this game! Thank you so much everyone! I hope you enjoy fighting in the arena of Sword Master VR!

  • 3 Days to Launch! Check out this preview Gameplay! - 20 September 2016

    Launch Date: Friday, September 23rd 2016 With the launch of the game so soon, it's awesome to see the excitement in everyone looking forward to fighting in the virtual arena of Sword Master VR! Version 1.0 is now live for the beta players who have gotten keys, and will be live for everyone on Steam in 3 days! Check out the new gameplay videos! by the awesome youtubers who got to play the game early! Brometheus_Tv Tribal Instincts RowdyGuy ownedbytamater In side news, it's looking like Sword Master VR is such a workout that it makes every player eventually collapse on the floor in exhaustion, but somehow are still having the time of their life! Put your blade skills to the ultimate test this Friday in Sword Master VR!

  • 3 Days to Launch! Check out this preview Gameplay! - 20 September 2016

    Launch Date: Friday, September 23rd 2016 With the launch of the game so soon, it's awesome to see the excitement in everyone looking forward to fighting in the virtual arena of Sword Master VR! Version 1.0 is now live for the beta players who have gotten keys, and will be live for everyone on Steam in 3 days! Check out the new gameplay videos! by the awesome youtubers who got to play the game early! Brometheus_Tv Tribal Instincts RowdyGuy ownedbytamater In side news, it's looking like Sword Master VR is such a workout that it makes every player eventually collapse on the floor in exhaustion, but somehow are still having the time of their life! Put your blade skills to the ultimate test this Friday in Sword Master VR!

  • Beta version 0.3! - 17 September 2016

    This is a HUGE update and the game hasn't even been released yet! I'd like to give a huge thank you to all the beta testers! You all helped me find all the little bugs and improvements that needed to be made. Here are the changes for Sword Master VR beta version 0.3: Major Updates: -The hilt of the sword now accurately blocks. -Sword stats have been expanded on and are more balanced now. -A description of what all the stats do is now in the sword select menu. -Stab bonus and Slash bonus have been added to sword stats to help with stabs being OP. -Rotation is now taken slightly into account when applying damage, also helping with stabs being OP. -Sword collisions to the player's chest will now use the same tracking as the chest you see in the 3rd person camera. -Dead enemy's swords now cannot hurt you as they are falling. -"How to Play" has been added next to the select difficulty menu.…

  • Beta version 0.3! - 17 September 2016

    This is a HUGE update and the game hasn't even been released yet! I'd like to give a huge thank you to all the beta testers! You all helped me find all the little bugs and improvements that needed to be made. Here are the changes for Sword Master VR beta version 0.3: Major Updates: -The hilt of the sword now accurately blocks. -Sword stats have been expanded on and are more balanced now. -A description of what all the stats do is now in the sword select menu. -Stab bonus and Slash bonus have been added to sword stats to help with stabs being OP. -Rotation is now taken slightly into account when applying damage, also helping with stabs being OP. -Sword collisions to the player's chest will now use the same tracking as the chest you see in the 3rd person camera. -Dead enemy's swords now cannot hurt you as they are falling. -"How to Play" has been added next to the select difficulty menu.…

Patch notes and updates

S.noRelease datePatch nameGID number
122 December 2016Version 1.2: Oculus OpenVR Support & 10 New Shields!4249665521686730768
218 October 2016Version 1.1 fixes4249665521686730926
317 September 2016Beta version 0.3!4249665521686731525

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