SPSTEAMPULSELIVE ANALYTICS
Fractured State

Fractured State Steam metadata

Mechanical Monocle | Apr 10, 2020 | game

Released

0players observed · 22 September 2026 - 13:46:51 UTC

IndieStrategyRTSSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)270
  • Revenue (VGI)$1,004
  • Review score67% positive

Fractured State metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)270
  • Revenue (VGI)$1,004
  • Review score67% positive
  • Total reviews9
  • Release dateApr 10, 2020
  • DeveloperMechanical Monocle
  • PublisherMechanical Monocle

Genres: Indie, Strategy

Company pages: Developer: Mechanical MonoclePublisher: Mechanical Monocle

Top Steam chartsTop 100 gamesGame directorySteam Store page

Fractured State Steam metadata

Fractured State metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/527960/metadata
Steam Storehttps://store.steampowered.com/app/527960/
Steam Communityhttps://steamcommunity.com/app/527960
PCGamingWiki search
IGDB searchSearch IGDB for Fractured State

Reviews, pricing, and metadata

Review summary

9 user reviews

67% positive, 6 positive, 3 negative

Price and discount

$0.99

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Online PvP, Includes level editor, Family Sharing

Achievements

Not available

Platform releases
  • Steam 10 April 2020

Latest Steam announcements

  • Final Update - 10 April 2020

    Today we announce that we're transitioning Fractured State out of Early Access status and are suspending development indefinitely. Due to an overall lack of player interest and what has become an incredibly long development time we feel like it's time to move on to other projects. To that end, we've already begun pre-production on our next game. If you'd like to support us in that endeavor please follow us on social media: - Facebook - Twitter We're sorry we couldn't see Fractured State through to completion but we know we aren't finished with the world of Laperia or its characters. We shall return one day! Our deepest thanks for supporting us. We've reduced the price of the game down to $0.99 for anyone who had wishlisted previously and wants to give the unfinished version a try. Onward to new things!

  • Version 0.4.3 Out Now - 4 February 2019

    We've just published version 0.4.3! Here are the changes: The lobby chat now informs everyone when a player updates one of their settings The helper text on buildings now displays information about passive bonuses that building applies Conscripts and Knights now have a new ability called Suppression. This ability allows those units to attack building firepoints while outside. They will randomly switch between visible firepoints and have a chance to deal damage to units occupying those points Props in the Map Editor are now broken out into categories to make them easier to navigate When a player is defeated in multiplayer that player now flips to "spectator mode" and can see all remaining units Added a button to the building helper menu that allows players to release ownership of a structure, making it neutral and able to be captured by another player Fixed a desync issue caused by units…

  • Version 0.4.2 Out Now - 14 November 2018

    We've just published version 0.4.2! Here are the changes:Updated many sound effects and added a bunch of missing onesAdded the ability to combine depleted squads: When the currently selected units have 10 or less total unit population cost a button will appear that allows the player to combine them into a single squad and reduce their used squad populationRagdolls now have varied screams instead of just using a single one over and overThe Fanatic now has a passive ability that grants all of his squad mates a 25% rate of fire bonusFixed a bug in the post game screen where faction ambient music would play instead of the appropriate win/loss musicFixed a bug where the effect that plays when capturing a territory would cause the current music track to reset instead of continuing from its current timeFixed a bug where clicking on an edge notification button would sometimes not dismiss that n…

  • Version 0.4.1 Out Now - 27 September 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F28340656%2F54eae201bd024d630b4dc99f4cf3e1144bf64e06.png We've just published version 0.4.1! Here are the changes:Added a post match stats screen and some basic stat trackingThe Checkpoint Deploy ability now lets the player set the facing of the checkpointThe Checkpoint now takes 50% damage when attacked from the frontThe Shrine and Checkpoint now require a Barracks and a Factory before they can be recruitedCapturing a Conservatory now applies a +5% accuracy bonus to all weapons. This stacks with each Conservatory you captureCapturing a Bank now applies a +5% movement speed bonus to all units. This stacks with each Bank you captureCapturing a Sanctuary now applies a 10% reduction to all unit ability cooldowns. This stacks with each Sanctuary you captureThe Fanatic's Astral Explosion ability now uses the correct ground indic…

  • Version 0.4.0 Out Now - 20 August 2018

    We've just published version 0.4.0! Here are the changes:Added a new Laperian unit - the CheckpointAdded a new CotA unit - the ShrineImproved the visual effects for just about every weapon in the gameAdded ragdolls for units that were missing themChanged the 'Back' button in the lobby screen to say 'Leave' instead so it's clear what it actually doesChanged default volume settings when creating a new player profileIncreased the range from which Surgeons can heal other units to prevent an issue with them not being able to get to their targets in some casesScreen notifications for squads engaged in combat should now appear again when those squads are not in viewImproved unit movement so units step on each other less often and generally space themselves out more reasonablyFixed a UI bug where event panels didn't come into the screen in the right positionFixed a UI bug where world space unit…

  • Multiplayer hotfix deployed - 26 June 2018

    Hey folks - we just deployed a hotfix to address an issue where multiplayer games were going out of sync very quickly. Make sure you've updated to 0.3.20180625 to get the fix. Sorry for your multiplayer being broken!

  • New Version Available and a General Update - 20 June 2018

    You may have noticed that this release is about a month late. Hopefully you did. Maybe you secretly pined away for new content the entire month of May only to be met with silence. I humbly apologize for that silence and give you.....the changelist!Improved general performance and memory consumption by eliminating some resource loadingDid a huge pass on the UI to provide event-driven flyouts and better information in the unit tooltipsAdded the ability for a player to surrender at match end instead of waiting for their 60 second elimination timer to run outImproved unit pathfinding performanceA squad's cumulative speed is now displayed in the recruit panel before the squad is queuedAdded the Conservatory and Sanctuary buildings (finally!)Updated the map Diametric (still WIP)Added a bunch of RowhomesAdded real decalsFixed a bug where AI controlled units wouldn't attack player units when th…

  • Update Ver. 0.3.20180412 - 17 April 2018

    New Features and Enhancements New Decal module in Map Editor New indicators when micro'ing units into cover and firepoints Win and Loss music tracks now play when a match ends Maps now have preview images in the Lobby Game settings can now be changed while a match is in progress (press Escape and select Options from the menu) Ruhks now grunt when they perform a leap attack Players can now select a Team in the Lobby to form alliances (allied players share line of sight and victory conditions) The capture meter on buildings has an updated look and feel Fixes Fixed some issues with map saving in the Map Editor Tactical View is now back and can be toggled with Tab (default key bind) Fixed a bug where units would attack-move when told to enter a building even though the player didn't issue an attack-move order

  • Happy Early Access Anniversary! - 5 April 2018

    It's been one year today since we launched Fractured State onto Steam Early Access! Here's a pre-update update as we get close to packaging up the next update to go live: MAP PREVIEW has been implemented. They get generated automatically when you publish a map in our editor. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F28340656%2Fc12fbb5f16c958b6378242c4e0b208c7943b8253.png Finished up the DECAL feature where custom decals placed and can now be limited to interior or exterior only on buildings. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F28340656%2F54915fd208d9f8cdb2ce3ba7fabfe89ad40c2695.jpg Coming soon - actual game ready decals from Todd that aren't just the Mechanical Monocle logo slapped on stuff! Somehow the terrible cover indicators that Matt made in like 2 seconds hung around for years. They finally get sufficiently snazzed up in the next…

  • Happy Early Access Anniversary! - 5 April 2018

    It's been one year today since we launched Fractured State onto Steam Early Access! Here's a pre-update update as we get close to packaging up the next update to go live: MAP PREVIEW has been implemented. They get generated automatically when you publish a map in our editor. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F28340656%2Fc12fbb5f16c958b6378242c4e0b208c7943b8253.png Finished up the DECAL feature where custom decals placed and can now be limited to interior or exterior only on buildings. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F28340656%2F54915fd208d9f8cdb2ce3ba7fabfe89ad40c2695.jpg Coming soon - actual game ready decals from Todd that aren't just the Mechanical Monocle logo slapped on stuff! Somehow the terrible cover indicators that Matt made in like 2 seconds hung around for years. They finally get sufficiently snazzed up in the next…

  • UPDATE Ver 0.3.20180306 - 15 March 2018

    GENERAL UPDATES & IMPROVEMENTS Consolidated some serialization properties so things like props and structures no longer have health and armor Removed the Tech Building flag from all structures and added capture points to smaller structures so everything is consistent now (things like Stores won't cap instantly anymore) Stores now have 50 capture points Barracks now has 100 capture points down from 300 Factory now has 150 capture points down from 200 Workshop now has 100 capture points down from 200 The Surgeon's weapon now applies a 3 second bleed instead of debuffing incoming healing Fixed a bug where the cursor would not properly swap to a pointer when in menus or other UI elements Fixed a bug where player actions could be issued out of order in multiplayer UNIT/SQUAD UPDATES & IMPROVEMENTS Removed logic for managing weapon clip size and reloading because we decided not to use that as…

  • UPDATE Ver 0.3.20180306 - 15 March 2018

    GENERAL UPDATES & IMPROVEMENTS Consolidated some serialization properties so things like props and structures no longer have health and armor Removed the Tech Building flag from all structures and added capture points to smaller structures so everything is consistent now (things like Stores won't cap instantly anymore) Stores now have 50 capture points Barracks now has 100 capture points down from 300 Factory now has 150 capture points down from 200 Workshop now has 100 capture points down from 200 The Surgeon's weapon now applies a 3 second bleed instead of debuffing incoming healing Fixed a bug where the cursor would not properly swap to a pointer when in menus or other UI elements Fixed a bug where player actions could be issued out of order in multiplayer UNIT/SQUAD UPDATES & IMPROVEMENTS Removed logic for managing weapon clip size and reloading because we decided not to use that as…

  • Update Version 0.3.0 is LIVE! - 17 February 2018

    New Units Have Entered the Fray! Fractured State marches forward in development showcasing a host of new improvements and introduces the Laperian Sharpshooter along with the Children of the Ancients new Fanatic unit in its latest update. Joining the ranks of the Flamethrower, Conscript, Surgeon and Grenadier for the Laperian Army is the Sharpshooter. This long-range weapons specialist can deploy his rifle giving the player the ability to align shots at opposing players from a distance. The Children of the Ancients welcome the most zealous followers, the Fanatic, into their fold. These units posses mythical abilities that enable them to launch an astral projection into a group of enemy combatants or confuse opposing forces to turn on themselves. GENERAL UPDATES & IMPROVEMENTS Added a particle attractor library Removed Tab key toggling tactical map temporarily since we don't tell players…

  • Update Version 0.3.0 is LIVE! - 17 February 2018

    New Units Have Entered the Fray! Fractured State marches forward in development showcasing a host of new improvements and introduces the Laperian Sharpshooter along with the Children of the Ancients new Fanatic unit in its latest update. Joining the ranks of the Flamethrower, Conscript, Surgeon and Grenadier for the Laperian Army is the Sharpshooter. This long-range weapons specialist can deploy his rifle giving the player the ability to align shots at opposing players from a distance. The Children of the Ancients welcome the most zealous followers, the Fanatic, into their fold. These units posses mythical abilities that enable them to launch an astral projection into a group of enemy combatants or confuse opposing forces to turn on themselves. GENERAL UPDATES & IMPROVEMENTS Added a particle attractor library Removed Tab key toggling tactical map temporarily since we don't tell players…

  • We Salute You! - 29 December 2017

    Thank you to everyone who has been playing and enjoying Fractured State throughout it's development in 2017! We hope you had a great holiday, regardless if you are a Laperian lap-dog or hippie Child of the Ancients, and wish you nothing but the best in 2018! ːsteamhappyː We can't wait to show what all we have in store for the new year!!! May the gears turn in your favor. If you are enjoying the game be sure to write up a review and let us know what you think. If you want to get in touch with the devs and report any issues you are having, give them your wishlist for future updates or just pat them on the back and wish them well, be sure to sound off in the Discussion Forums here on Steam or over at the game's official forums at: http://forum.mechanicalmonocle.com/ Also be sure to follow us on Social Media: Twitter @GPACgames and @FracturedState Facebook @GPACgames and @FracturedState

  • We Salute You! - 29 December 2017

    Thank you to everyone who has been playing and enjoying Fractured State throughout it's development in 2017! We hope you had a great holiday, regardless if you are a Laperian lap-dog or hippie Child of the Ancients, and wish you nothing but the best in 2018! ːsteamhappyː We can't wait to show what all we have in store for the new year!!! May the gears turn in your favor. If you are enjoying the game be sure to write up a review and let us know what you think. If you want to get in touch with the devs and report any issues you are having, give them your wishlist for future updates or just pat them on the back and wish them well, be sure to sound off in the Discussion Forums here on Steam or over at the game's official forums at: http://forum.mechanicalmonocle.com/ Also be sure to follow us on Social Media: Twitter @GPACgames and @FracturedState Facebook @GPACgames and @FracturedState

  • Update 20170912 is up! - 24 October 2017

    GENERAL UPDATES & IMPROVEMENTS Updated engine to 2017.1 Changed networking architecture from Unity to Photon Thunder Territories with rally points now get an indicator at the edge of the map. This indicator changes to the color of the team that owns the territory. Clicking on it opens your recruitment panel and defaults new squads to that territory Made the world reflection probe taller and the center higher to have better reflections and prevent weird lighting artifacts that happened on taller buildings when reflections were turned off Improved world lighting Added a static background to the world UNIT/SQUAD UPDATES & IMPROVEMENTS Reworked the skill bar so it works with any number of squads selected and displays the number of units/squads who can currently cast each ability Added keyboard hotkeys to abilities Removed Take Cover squad ability for both Laperia and CotA Surgeon: Changed a…

  • Update 20170912 is up! - 24 October 2017

    GENERAL UPDATES & IMPROVEMENTS Updated engine to 2017.1 Changed networking architecture from Unity to Photon Thunder Territories with rally points now get an indicator at the edge of the map. This indicator changes to the color of the team that owns the territory. Clicking on it opens your recruitment panel and defaults new squads to that territory Made the world reflection probe taller and the center higher to have better reflections and prevent weird lighting artifacts that happened on taller buildings when reflections were turned off Improved world lighting Added a static background to the world UNIT/SQUAD UPDATES & IMPROVEMENTS Reworked the skill bar so it works with any number of squads selected and displays the number of units/squads who can currently cast each ability Added keyboard hotkeys to abilities Removed Take Cover squad ability for both Laperia and CotA Surgeon: Changed a…

  • Update 20170622 is LIVE! - 23 June 2017

    We’ve just published update 20170622 for version 0.2! Here’s the changelist: Update 20170622: Updated engine to 5.6 Removed XML based processing of menus (this basically meant re-doing all the menus) Added RSS feed to landing page Added options to change screen resolution Added option to run game in windowed mode Added lore to menus http://gpacgames.com/wp-content/uploads/FS_NEW-Title.jpg

  • Update 20170622 is LIVE! - 23 June 2017

    We’ve just published update 20170622 for version 0.2! Here’s the changelist: Update 20170622: Updated engine to 5.6 Removed XML based processing of menus (this basically meant re-doing all the menus) Added RSS feed to landing page Added options to change screen resolution Added option to run game in windowed mode Added lore to menus http://gpacgames.com/wp-content/uploads/FS_NEW-Title.jpg

Patch notes and updates

S.noRelease datePatch nameGID number
14 February 2019Version 0.4.3 Out Now2461683368374436825
214 November 2018Version 0.4.2 Out Now2413262343931827508
326 June 2018Multiplayer hotfix deployed2499943313646397085
45 April 2018Happy Early Access Anniversary!4249665521686799562
517 February 2018Update Version 0.3.0 is LIVE!4249665521686799700
624 October 2017Update 20170912 is up!4249665521686799828
723 June 2017Update 20170622 is LIVE!4249665521686799890
819 June 2017Dev Blog 6/15/17 | Conservatory + Title Screen Update4249665521686799953
930 May 2017Dev Blog 5/24/17 | Sanctuary4249665521686800022
102 May 2017Dev Blog 5/1/17 | A Look Ahead and Back4249665521686800082

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID527960
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$0.99
Free to playNo
Discount0%
Original price USD$0.99
Current price USD$0.99
Release dateApr 10, 2020
DeveloperMechanical Monocle
PublisherMechanical Monocle
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review type9 user reviews
Positive review percent67%
Positive reviews6
Negative reviews3
Total reviews9
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/527960/

Short description

Fractured State refines the RTS genre into fast-paced strategic urban combat. Take part as the machine driven imperialistic faction of the Laperian Imperial Army battle to remain in control against the Children of the Ancients, worshipers and masters of an ancient power. Includes Map Editor.

About this game

"As the Children of the Ancients sweep through the mining operations of the Northern Provinces, destroying all in their path, the Executor flexes the industrial might of the State to quell local rebellions. Laperia burns and Kimmel, the charismatic leader of the Children, will stop at nothing until the empire is reduced to flinders." Fractured State refines the RTS genre into fast-paced strategic urban combat where the machine driven imperialistic faction of the Laperian Imperial Army battle to remain in control against the Children of the Ancients, worshipers and masters of an ancient power. Choose a side then vie for control of each territory where taking over new buildings gives tactical advantage, provides the ability to recruit more specialized units and army wide bonuses, as well as impart overall dominance of the area. Doing away with overly complex micromanagement and mass resource gathering, Fractured State focuses on battle strategies in an urban environment. The only real resources you must manage are your troops, building occupation and time. Each specialized unit requires a specific amount of time to prepare to enter the fray and each building you take control of determines map population, recruitment options and territorial control. In a land engulfed in a brutal civil war split between technical advancement and ancient ways, magic and machines, oppression and rebellion – which side will you choose in this fractured state? TERRITORY CONTROL Battle maps are split up into territories. Occupy the most structures in a territory in order to keep control of it. Territories provide army-wide bonuses and increase the number of troops you can control. Reinforcements you request arrive via your controlled territories. Controlling territories and denying your enemy a foothold are the keys to victory. BUILDING OCCUPATION Buildings represent important strategic points; this is primarily an urban war after all. Some buildings unlock abilities, new units, passive bonuses, or squad refreshes. Storm buildings to uproot and destroy entrenched enemy forces. You have full control of your units whether they are inside or outside. WEAPON ACCURACY No soldier hits his…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
17Includes level editor
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.99
  • Highest observed: $0.99

Fractured State's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.99, the highest is $0.99, and the first visible tracked price is $0.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Fractured State's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.99. The latest run records $0.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.99
  • Current list price: $0.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Fractured State at $0.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.99$0.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.99$0.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.99$0.99No discountSteam Store

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GameLatest observed playersTracked peakReviewsDeveloper
Dota 2795,68122 September 2026 - 14:16:40 UTC1,291,3282,758,031Valve
Slay the Spire 293,48922 September 2026 - 14:12:47 UTC574,638199,438Mega Crit
Baldur's Gate 344,96822 September 2026 - 13:46:08 UTC875,343836,282Larian Studios
Don't Starve Together41,26222 September 2026 - 13:14:19 UTC122,662531,182Klei Entertainment
Hearts of Iron IV39,48322 September 2026 - 12:42:50 UTC93,196366,107Paradox Development Studio
Sid Meier’s Civilization® VI35,18922 September 2026 - 13:05:15 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Football Manager 2632,31522 September 2026 - 13:05:09 UTC82,75035,608Sports Interactive
RimWorld31,31422 September 2026 - 13:28:42 UTC95,851239,107Ludeon Studios
Arena Breakout: Infinite30,70822 September 2026 - 13:07:02 UTC65,94478,112Morefun Studios
Total War: WARHAMMER III23,13522 September 2026 - 12:43:59 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Once Human22,24922 September 2026 - 13:32:08 UTC231,343179,110Starry Studio
Black Desert19,74622 September 2026 - 12:17:38 UTC59,91792,632Pearl Abyss

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS210,80722 September 2026 - 13:05:15 UTC399,748Not availableBULKHEAD
Bongo Cat164,49222 September 2026 - 13:05:08 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Wallpaper Engine96,02022 September 2026 - 13:05:15 UTC150,2711,008,495Wallpaper Engine Team
Slay the Spire 293,48922 September 2026 - 14:12:47 UTC574,638199,438Mega Crit
TBH: Task Bar Hero89,73622 September 2026 - 13:10:57 UTC546,13043,714Nugem Studio, Tesseract Studio
Rust82,98722 September 2026 - 13:05:09 UTC259,6461,359,516Facepunch Studios
Palworld67,38622 September 2026 - 13:05:16 UTC2,101,535451,088Pocketpair
Stardew Valley65,23822 September 2026 - 13:05:08 UTC236,6141,016,067ConcernedApe
Project Zomboid49,45022 September 2026 - 13:54:50 UTC122,811467,999The Indie Stone
Don't Starve Together41,26222 September 2026 - 13:14:19 UTC122,662531,182Klei Entertainment
Terraria39,04822 September 2026 - 13:05:08 UTC486,9181,521,492Re-Logic

RTS

GameLatest observed playersTracked peakReviewsDeveloper
VRChat44,26022 September 2026 - 13:05:16 UTC74,217261,953VRChat Inc.
EA SPORTS FC™ 2636,79822 September 2026 - 13:05:08 UTC159,35063,186EA Canada, EA Romania
Football Manager 2632,31522 September 2026 - 13:05:09 UTC82,75035,608Sports Interactive
eFootball™18,30822 September 2026 - 14:01:02 UTC33,925108,764KONAMI
NBA 2K2718,12822 September 2026 - 13:13:10 UTC31,139Not availableVisual Concepts
Football Manager 202416,39922 September 2026 - 13:28:00 UTC88,89428,373Sports Interactive
Forza Horizon 613,54022 September 2026 - 12:12:17 UTC302,64594,239Playground Games
Rocket League®12,64422 September 2026 - 13:31:04 UTC146,902579,707Psyonix LLC
NBA 2K2612,03222 September 2026 - 12:01:23 UTC52,86321,330Visual Concepts
Russian Fishing 410,68322 September 2026 - 05:22:35 UTC27,90689,773FishSoft LLC
Assetto Corsa7,63922 September 2026 - 01:13:40 UTC20,019169,192Kunos Simulazioni
Umamusume: Pretty Derby6,66822 September 2026 - 01:17:58 UTC50,16755,753Cygames, Inc.

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