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Fractured State

Fractured State Steam news

Mechanical Monocle | Apr 10, 2020 | game

Released

0players observed · 22 September 2026 - 14:17:36 UTC

IndieStrategyRTSSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score67% positive

Fractured State news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score67% positive
  • Total reviews9
  • Release dateApr 10, 2020
  • DeveloperMechanical Monocle
  • PublisherMechanical Monocle

Genres: Indie, Strategy

Company pages: Developer: Mechanical MonoclePublisher: Mechanical Monocle

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Fractured State Steam news

Fractured State news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Final Update - 10 April 2020

    Today we announce that we're transitioning Fractured State out of Early Access status and are suspending development indefinitely. Due to an overall lack of player interest and what has become an incredibly long development time we feel like it's time to move on to other projects. To that end, we've already begun pre-production on our next game. If you'd like to support us in that endeavor please follow us on social media: - Facebook - Twitter We're sorry we couldn't see Fractured State through to completion but we know we aren't finished with the world of Laperia or its characters. We shall return one day! Our deepest thanks for supporting us. We've reduced the price of the game down to $0.99 for anyone who had wishlisted previously and wants to give the unfinished version a try. Onward to new things!

  • Version 0.4.3 Out Now - 4 February 2019

    We've just published version 0.4.3! Here are the changes: The lobby chat now informs everyone when a player updates one of their settings The helper text on buildings now displays information about passive bonuses that building applies Conscripts and Knights now have a new ability called Suppression. This ability allows those units to attack building firepoints while outside. They will randomly switch between visible firepoints and have a chance to deal damage to units occupying those points Props in the Map Editor are now broken out into categories to make them easier to navigate When a player is defeated in multiplayer that player now flips to "spectator mode" and can see all remaining units Added a button to the building helper menu that allows players to release ownership of a structure, making it neutral and able to be captured by another player Fixed a desync issue caused by units…

  • Version 0.4.2 Out Now - 14 November 2018

    We've just published version 0.4.2! Here are the changes:Updated many sound effects and added a bunch of missing onesAdded the ability to combine depleted squads: When the currently selected units have 10 or less total unit population cost a button will appear that allows the player to combine them into a single squad and reduce their used squad populationRagdolls now have varied screams instead of just using a single one over and overThe Fanatic now has a passive ability that grants all of his squad mates a 25% rate of fire bonusFixed a bug in the post game screen where faction ambient music would play instead of the appropriate win/loss musicFixed a bug where the effect that plays when capturing a territory would cause the current music track to reset instead of continuing from its current timeFixed a bug where clicking on an edge notification button would sometimes not dismiss that n…

  • Version 0.4.1 Out Now - 27 September 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F28340656%2F54eae201bd024d630b4dc99f4cf3e1144bf64e06.png We've just published version 0.4.1! Here are the changes:Added a post match stats screen and some basic stat trackingThe Checkpoint Deploy ability now lets the player set the facing of the checkpointThe Checkpoint now takes 50% damage when attacked from the frontThe Shrine and Checkpoint now require a Barracks and a Factory before they can be recruitedCapturing a Conservatory now applies a +5% accuracy bonus to all weapons. This stacks with each Conservatory you captureCapturing a Bank now applies a +5% movement speed bonus to all units. This stacks with each Bank you captureCapturing a Sanctuary now applies a 10% reduction to all unit ability cooldowns. This stacks with each Sanctuary you captureThe Fanatic's Astral Explosion ability now uses the correct ground indic…

  • Version 0.4.0 Out Now - 20 August 2018

    We've just published version 0.4.0! Here are the changes:Added a new Laperian unit - the CheckpointAdded a new CotA unit - the ShrineImproved the visual effects for just about every weapon in the gameAdded ragdolls for units that were missing themChanged the 'Back' button in the lobby screen to say 'Leave' instead so it's clear what it actually doesChanged default volume settings when creating a new player profileIncreased the range from which Surgeons can heal other units to prevent an issue with them not being able to get to their targets in some casesScreen notifications for squads engaged in combat should now appear again when those squads are not in viewImproved unit movement so units step on each other less often and generally space themselves out more reasonablyFixed a UI bug where event panels didn't come into the screen in the right positionFixed a UI bug where world space unit…

  • Multiplayer hotfix deployed - 26 June 2018

    Hey folks - we just deployed a hotfix to address an issue where multiplayer games were going out of sync very quickly. Make sure you've updated to 0.3.20180625 to get the fix. Sorry for your multiplayer being broken!

  • New Version Available and a General Update - 20 June 2018

    You may have noticed that this release is about a month late. Hopefully you did. Maybe you secretly pined away for new content the entire month of May only to be met with silence. I humbly apologize for that silence and give you.....the changelist!Improved general performance and memory consumption by eliminating some resource loadingDid a huge pass on the UI to provide event-driven flyouts and better information in the unit tooltipsAdded the ability for a player to surrender at match end instead of waiting for their 60 second elimination timer to run outImproved unit pathfinding performanceA squad's cumulative speed is now displayed in the recruit panel before the squad is queuedAdded the Conservatory and Sanctuary buildings (finally!)Updated the map Diametric (still WIP)Added a bunch of RowhomesAdded real decalsFixed a bug where AI controlled units wouldn't attack player units when th…

  • Update Ver. 0.3.20180412 - 17 April 2018

    New Features and Enhancements New Decal module in Map Editor New indicators when micro'ing units into cover and firepoints Win and Loss music tracks now play when a match ends Maps now have preview images in the Lobby Game settings can now be changed while a match is in progress (press Escape and select Options from the menu) Ruhks now grunt when they perform a leap attack Players can now select a Team in the Lobby to form alliances (allied players share line of sight and victory conditions) The capture meter on buildings has an updated look and feel Fixes Fixed some issues with map saving in the Map Editor Tactical View is now back and can be toggled with Tab (default key bind) Fixed a bug where units would attack-move when told to enter a building even though the player didn't issue an attack-move order

  • Happy Early Access Anniversary! - 5 April 2018

    It's been one year today since we launched Fractured State onto Steam Early Access! Here's a pre-update update as we get close to packaging up the next update to go live: MAP PREVIEW has been implemented. They get generated automatically when you publish a map in our editor. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F28340656%2Fc12fbb5f16c958b6378242c4e0b208c7943b8253.png Finished up the DECAL feature where custom decals placed and can now be limited to interior or exterior only on buildings. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F28340656%2F54915fd208d9f8cdb2ce3ba7fabfe89ad40c2695.jpg Coming soon - actual game ready decals from Todd that aren't just the Mechanical Monocle logo slapped on stuff! Somehow the terrible cover indicators that Matt made in like 2 seconds hung around for years. They finally get sufficiently snazzed up in the next…

  • Happy Early Access Anniversary! - 5 April 2018

    It's been one year today since we launched Fractured State onto Steam Early Access! Here's a pre-update update as we get close to packaging up the next update to go live: MAP PREVIEW has been implemented. They get generated automatically when you publish a map in our editor. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F28340656%2Fc12fbb5f16c958b6378242c4e0b208c7943b8253.png Finished up the DECAL feature where custom decals placed and can now be limited to interior or exterior only on buildings. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F28340656%2F54915fd208d9f8cdb2ce3ba7fabfe89ad40c2695.jpg Coming soon - actual game ready decals from Todd that aren't just the Mechanical Monocle logo slapped on stuff! Somehow the terrible cover indicators that Matt made in like 2 seconds hung around for years. They finally get sufficiently snazzed up in the next…

  • UPDATE Ver 0.3.20180306 - 15 March 2018

    GENERAL UPDATES & IMPROVEMENTS Consolidated some serialization properties so things like props and structures no longer have health and armor Removed the Tech Building flag from all structures and added capture points to smaller structures so everything is consistent now (things like Stores won't cap instantly anymore) Stores now have 50 capture points Barracks now has 100 capture points down from 300 Factory now has 150 capture points down from 200 Workshop now has 100 capture points down from 200 The Surgeon's weapon now applies a 3 second bleed instead of debuffing incoming healing Fixed a bug where the cursor would not properly swap to a pointer when in menus or other UI elements Fixed a bug where player actions could be issued out of order in multiplayer UNIT/SQUAD UPDATES & IMPROVEMENTS Removed logic for managing weapon clip size and reloading because we decided not to use that as…

  • UPDATE Ver 0.3.20180306 - 15 March 2018

    GENERAL UPDATES & IMPROVEMENTS Consolidated some serialization properties so things like props and structures no longer have health and armor Removed the Tech Building flag from all structures and added capture points to smaller structures so everything is consistent now (things like Stores won't cap instantly anymore) Stores now have 50 capture points Barracks now has 100 capture points down from 300 Factory now has 150 capture points down from 200 Workshop now has 100 capture points down from 200 The Surgeon's weapon now applies a 3 second bleed instead of debuffing incoming healing Fixed a bug where the cursor would not properly swap to a pointer when in menus or other UI elements Fixed a bug where player actions could be issued out of order in multiplayer UNIT/SQUAD UPDATES & IMPROVEMENTS Removed logic for managing weapon clip size and reloading because we decided not to use that as…

  • Update Version 0.3.0 is LIVE! - 17 February 2018

    New Units Have Entered the Fray! Fractured State marches forward in development showcasing a host of new improvements and introduces the Laperian Sharpshooter along with the Children of the Ancients new Fanatic unit in its latest update. Joining the ranks of the Flamethrower, Conscript, Surgeon and Grenadier for the Laperian Army is the Sharpshooter. This long-range weapons specialist can deploy his rifle giving the player the ability to align shots at opposing players from a distance. The Children of the Ancients welcome the most zealous followers, the Fanatic, into their fold. These units posses mythical abilities that enable them to launch an astral projection into a group of enemy combatants or confuse opposing forces to turn on themselves. GENERAL UPDATES & IMPROVEMENTS Added a particle attractor library Removed Tab key toggling tactical map temporarily since we don't tell players…

  • Update Version 0.3.0 is LIVE! - 17 February 2018

    New Units Have Entered the Fray! Fractured State marches forward in development showcasing a host of new improvements and introduces the Laperian Sharpshooter along with the Children of the Ancients new Fanatic unit in its latest update. Joining the ranks of the Flamethrower, Conscript, Surgeon and Grenadier for the Laperian Army is the Sharpshooter. This long-range weapons specialist can deploy his rifle giving the player the ability to align shots at opposing players from a distance. The Children of the Ancients welcome the most zealous followers, the Fanatic, into their fold. These units posses mythical abilities that enable them to launch an astral projection into a group of enemy combatants or confuse opposing forces to turn on themselves. GENERAL UPDATES & IMPROVEMENTS Added a particle attractor library Removed Tab key toggling tactical map temporarily since we don't tell players…

  • We Salute You! - 29 December 2017

    Thank you to everyone who has been playing and enjoying Fractured State throughout it's development in 2017! We hope you had a great holiday, regardless if you are a Laperian lap-dog or hippie Child of the Ancients, and wish you nothing but the best in 2018! ːsteamhappyː We can't wait to show what all we have in store for the new year!!! May the gears turn in your favor. If you are enjoying the game be sure to write up a review and let us know what you think. If you want to get in touch with the devs and report any issues you are having, give them your wishlist for future updates or just pat them on the back and wish them well, be sure to sound off in the Discussion Forums here on Steam or over at the game's official forums at: http://forum.mechanicalmonocle.com/ Also be sure to follow us on Social Media: Twitter @GPACgames and @FracturedState Facebook @GPACgames and @FracturedState

  • We Salute You! - 29 December 2017

    Thank you to everyone who has been playing and enjoying Fractured State throughout it's development in 2017! We hope you had a great holiday, regardless if you are a Laperian lap-dog or hippie Child of the Ancients, and wish you nothing but the best in 2018! ːsteamhappyː We can't wait to show what all we have in store for the new year!!! May the gears turn in your favor. If you are enjoying the game be sure to write up a review and let us know what you think. If you want to get in touch with the devs and report any issues you are having, give them your wishlist for future updates or just pat them on the back and wish them well, be sure to sound off in the Discussion Forums here on Steam or over at the game's official forums at: http://forum.mechanicalmonocle.com/ Also be sure to follow us on Social Media: Twitter @GPACgames and @FracturedState Facebook @GPACgames and @FracturedState

  • Update 20170912 is up! - 24 October 2017

    GENERAL UPDATES & IMPROVEMENTS Updated engine to 2017.1 Changed networking architecture from Unity to Photon Thunder Territories with rally points now get an indicator at the edge of the map. This indicator changes to the color of the team that owns the territory. Clicking on it opens your recruitment panel and defaults new squads to that territory Made the world reflection probe taller and the center higher to have better reflections and prevent weird lighting artifacts that happened on taller buildings when reflections were turned off Improved world lighting Added a static background to the world UNIT/SQUAD UPDATES & IMPROVEMENTS Reworked the skill bar so it works with any number of squads selected and displays the number of units/squads who can currently cast each ability Added keyboard hotkeys to abilities Removed Take Cover squad ability for both Laperia and CotA Surgeon: Changed a…

  • Update 20170912 is up! - 24 October 2017

    GENERAL UPDATES & IMPROVEMENTS Updated engine to 2017.1 Changed networking architecture from Unity to Photon Thunder Territories with rally points now get an indicator at the edge of the map. This indicator changes to the color of the team that owns the territory. Clicking on it opens your recruitment panel and defaults new squads to that territory Made the world reflection probe taller and the center higher to have better reflections and prevent weird lighting artifacts that happened on taller buildings when reflections were turned off Improved world lighting Added a static background to the world UNIT/SQUAD UPDATES & IMPROVEMENTS Reworked the skill bar so it works with any number of squads selected and displays the number of units/squads who can currently cast each ability Added keyboard hotkeys to abilities Removed Take Cover squad ability for both Laperia and CotA Surgeon: Changed a…

  • Update 20170622 is LIVE! - 23 June 2017

    We’ve just published update 20170622 for version 0.2! Here’s the changelist: Update 20170622: Updated engine to 5.6 Removed XML based processing of menus (this basically meant re-doing all the menus) Added RSS feed to landing page Added options to change screen resolution Added option to run game in windowed mode Added lore to menus http://gpacgames.com/wp-content/uploads/FS_NEW-Title.jpg

  • Update 20170622 is LIVE! - 23 June 2017

    We’ve just published update 20170622 for version 0.2! Here’s the changelist: Update 20170622: Updated engine to 5.6 Removed XML based processing of menus (this basically meant re-doing all the menus) Added RSS feed to landing page Added options to change screen resolution Added option to run game in windowed mode Added lore to menus http://gpacgames.com/wp-content/uploads/FS_NEW-Title.jpg

Patch notes and updates

S.noRelease datePatch nameGID number
14 February 2019Version 0.4.3 Out Now2461683368374436825
214 November 2018Version 0.4.2 Out Now2413262343931827508
326 June 2018Multiplayer hotfix deployed2499943313646397085
45 April 2018Happy Early Access Anniversary!4249665521686799562
517 February 2018Update Version 0.3.0 is LIVE!4249665521686799700
624 October 2017Update 20170912 is up!4249665521686799828
723 June 2017Update 20170622 is LIVE!4249665521686799890
819 June 2017Dev Blog 6/15/17 | Conservatory + Title Screen Update4249665521686799953
930 May 2017Dev Blog 5/24/17 | Sanctuary4249665521686800022
102 May 2017Dev Blog 5/1/17 | A Look Ahead and Back4249665521686800082

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