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Victoria 3

Victoria 3 Steam news

Paradox Development Studio | Oct 25, 2022 | game

Released

4,024players observed · 21 September 2026 - 23:07:30 UTC

SimulationStrategyGrand StrategyEconomyHistoricalSteam Store

  • Latest observed players4K · 21 September 2026 - 23:07:30 UTC
  • SteamPulse tracked peak69,663
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score71% positive

Victoria 3 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players4K · 21 September 2026 - 23:07:30 UTC
  • SteamPulse tracked peak69,663
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score71% positive
  • Total reviews58,558
  • Release dateOct 25, 2022
  • DeveloperParadox Development Studio
  • PublisherParadox Interactive

Genres: Simulation, Strategy

Company pages: Developer: Paradox Development StudioPublisher: Paradox Interactive

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Victoria 3 Steam news

Victoria 3 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Victoria 3 – Dev Diary #189 - Free Update 1.15 Features and Improvements - 17 September 2026

    Hello again folks! We're here to talk about some of the new changes and additions that will be coming into the base game when the Update 1.15 releases alongside State & Revolution on October 22nd.Looking at the list, it turns out that we have a whole bunch of things to talk about, from the history of Poland to mystery goods and everything in-between!So let’s get into it! Map changes & Culture changesThe cultural setup in southern Russia and the Caucasus in The Great Wave (left) and in upcoming State & Revolution (right)You can't make a big picture without small details, and we have plenty of details to work out! One of the fascinating aspects of the Russian Empire during this period is the plethora of peoples who pervaded every province in the place. Working on the pack gave us an opportunity to implement some revisions and refinements in places like the Caucasus, where we were able to…

  • AI and War Support Rework Open Beta Update 2 is now LIVE! - 16 September 2026

    Happy Wednesday Victorians! Update 2 of the 1.14 Open Beta is here! This update focuses on various improvements to Wargoal infamy rebalancing, diplomatic AI improvements, improved AI state values and radicals de-radicalising upon a state being flipped back to the original owner. To those of you who are just finding out about the beta or need a refresher on how to join, you can opt into the Beta by following these instructions: Navigate to your Steam Library.Right-click Victoria 3 and select “Properties”.In the newly created window, select “Game Versions & Betas”.Now find the “1.14-openbeta” option and select it.If you wish to opt out and return to the live version of the game, you can scroll back up to the top of the same list and select “Default Public Version” The Open Beta is only available in English, other languages will be supported when changes make it to the public version of th…

  • Victoria 3 – Dev Diary #188 - The ABC of Communism - 10 September 2026

    Привет, and happy Thursday. This is Victoria, Narrative Design Lead of Victoria 3, and today I will be talking about Communism.Please note, as ever, that any screenshots attached are from a work-in-progress build, and certain elements may not be final. Additionally, there is a great amount to cover, and my permitted word count is quite small. This diary will not be exhaustive, and will likely leave open questions. I will leave it to the audience to extrapolate, speculate, endorse or condemn one another’s interpretations, and so on and so forth.PrefaceIn Update 1.15, we have taken a thorough look at every facet of our representation of socialism. This process included adding several new laws particular to Council Republics, refining the various socialist ideologies, reworking all existing Journal Entries related to socialism and the systematic path through which one may acquire a Council…

  • Open Beta Hotfix 1 is now LIVE! - Not for Problem Reports - 9 September 2026

    Happy Wednesday Victorians! We originally did not intend to have a hotfix for the Open Beta, but our fix for hiring that went out in yesterday's update did not totally resolve the issue. As such, we don’t want to leave you another week without this issue being resolved so we decided to go ahead with a hotfix! BugfixesFixed an issue that occurred where buildings would lower their hiring rate despite the fact they can hire employees.

  • 1.14 Open Beta Update 1 - 8 September 2026

    Happy Tuesday Victorians! The first update for the 1.14 Open Beta is here! This update brings various bug fixes and improvements for issues reported over the last week, including the building hiring issue and some focused around the War Support Rework and War Goal Flipping, as well as the first iterations of Naval Transportation Improvements, Improved AI State Values and AI being more likely to use Naval Hostilities. To those of you who are just finding out about the beta or need a refresher on how to join, you can opt into the Beta by following these instructions:Navigate to your Steam Library.Right-click Victoria 3 and select “Properties”.In the newly created window, select “Game Versions & Betas”.Now find the “1.14-openbeta” option and select it.If you wish to opt out and return to the live version of the game, you can scroll back up to the top of the same list and select “Default Pu…

  • Victoria 3 – Dev Diary #187 - State and Revolution - 3 September 2026

    There is a question in the air - I've heard it asked time and time again. It is the burning question of our time: What is to be played?Привет! Welcome all to the first dev diary for State and Revolution, the upcoming Immersion Pack all about Russia, states, and revolutions! Releasing October 22nd, alongside free Update 1.15, you can pick it up as part of Volume 3 - and you can already check the full list of included content on our Steam page. In the meantime, please join me, Mike, a designer who likes trains too much, as we go over what a state is, what a revolution is, and what a Russia is.Ah! That's Russia. Cool, dev diary over, let's- wait, there's more??Let's go over the historical background briefly. Russia in 1836 is a conservative empire, still shaken by the Napoleonic Wars. Moscow burned in defiance of Napoleon's occupation of the city just twenty-four years earlier- as far back…

  • Victoria 3 – Dev Diary #186 - AI Update Open Beta Start Happy Wednesday everyon - 2 September 2026

    Happy Wednesday everyone! This dev diary was originally intended to come out last week, but sickness got in the way, so now you’re getting it as a bonus dev diary this week instead. Where the last dev diary was a deep dive of some of the bigger changes that will be coming in the 1.14 AI Update, this one will be a bit more big-picture and should elaborate more on the actual AI changes coming in the AI Update. The goal of today’s dev diary is first to tell you which changes are coming in today’s Open Beta release for you to test, and also what changes we are currently looking at rolling out in upcoming Open Beta updates from next week onward. In the interests of not turning this dev diary into a 50-page essay, we’ll keep each change brief and to the point, listing what’s changed and what we would like you to focus your feedback and testing on. When the Open Beta goes live, you can opt int…

  • How to join for AI and War Support Rework Open Beta! - 31 August 2026

    Happy Thursday Victorians!This post will explain how to get involved with the 1.14 AI Update Open Beta!When the Open Beta goes live, you can opt in to the Beta by following these instructions:Navigate to your Steam Library.Right-click Victoria 3 and select “Properties”.In the newly created window, select “Game Versions & Betas”.Now find the “1.14-openbeta” option and select it.If you wish to opt out and return to the live version of the game, you can scroll back up to the top of the same list and select “Default Public Version”Now on to where to post feedback and bug reports! ForumsWe of course will be checking our regular feedback and bug report sections on the forums. We ask however that any feedback or bug reports be labeled “1.14 Open Beta” in the title of posts. This will help a lot, as we’ll be able to see beta specific posts at a glance. An example below: DiscordWe also have the…

  • Victoria 3 – Dev Diary #185 - AI Update & War Support Rework - 20 August 2026

    Happy Thursday everyone! We’re now properly back from the time of vacations and ready to share more about what’s coming next for Victoria 3, starting of course with the much anticipated 1.14 “AI Update”. This update was first mentioned in Dev Diary #183 and then expanded on a little in Dev Diary #184, and now it’s time to finally properly lay it out for you in terms of what changes you can expect and when you can expect them.So, what’s going to be in the AI update then? For the broad goals, I’m going to simply refresh you on what I wrote in DD#184, since this vision hasn’t changed:Deepen AI strategic region stances and use them to give the AI a much better understanding of how it should view and act against other countries in a particular regionGive the AI a proper understanding of where it should and should not be interested in territory - improve border gore and prevent nonsensical ag…

  • Hotfix 1.13.11 is now LIVE! - Not for Problem Reports! - 19 August 2026

    Happy Wednesday Victorians!We have a small hotfix today addressing a few issues, including a crash that would occur when sway offers were pending on a month tick as well as rebalancing the Banana Plantation PMs and “A Doctrine of Iron and Steel” event.As always, please report any bugs on our bug reporting forums! We have also updated the Known Issues post for 1.13 with any fixed issues.1.13.11’s checksum is `a47f` and you can check out the full patch notes below.The following changes have been made to the game compared to 1.13.10: BalanceAdjusted the Banana Plantation output values. Removed 5 Fruit from the base and added 5 to the automated PM, as it was intended.Tweaked the outcome options for the "A Doctrine of Iron and Steel" event so that both, first and second, are more equally feasibleBugfixesFixed a crash that happened at the turn of the month when sway offers were pending in a d…

  • Introducing the Frostpunk 2 & Victoria 3 Bundle! - 18 August 2026

    11 bit studios and Paradox Interactive have teamed up to bring you the Frostpunk 2 & Victoria 3 Bundle! This bundle will see you balance industrial needs, pass laws and engage in politics in an effort to see your society prosper, whether it's in the frozen wastes or Victorian century itself!The Frostpunk 2 & Victoria 3 Bundle includes the base game versions of:Frostpunk 2: Develop, expand, and advance your city in a society survival game set 30 years after an apocalyptic blizzard ravaged Earth. In Frostpunk 2, you face not only the perils of never-ending winter, but also the powerful factions that watch your every step inside the Council Hall.Victoria 3: This grand strategy game from Paradox Interactive drops you into historically accurate and richly drawn simulation of the world at the dawn of the Victorian age. Lead any of dozens of nations through a century of technological, politica…

  • Hotfix 1.13.10 is now LIVE! - Not for Problem Reports! - 12 August 2026

    Happy Wednesday Victorians!Hotfix 1.13.10 is now live! With a wide array of fixes and other improvements, including; Improvements to naval mission UI and tooltips, fleet visibility now working as intended, a fix for naval invasions being stuck at 99% and much more!Also, before we get into the hotfix, a small word on the AI Update (1.14). Our first post-break Dev Diary will be coming next week, and we should be ready to share more information then. Until that time, here is a look at our improved hiring & wage tooltips for buildings! While not directly related to AI, part of the focus of the AI update is also to make underlying game logic decisions like this more transparent and thus able to be better improved for player and AI alike. As always, please report any bugs on our bug reporting forums! We have also updated the Known Issues post for 1.13 with any fixed issues.1.13.10’s checksum…

  • ModCon V (24th - 26th July) - 24 July 2026

    Hello Victorians! We're posting something on behalf of our community today. The following is not organized or overseen by Paradox Interactive!---- Great tidings to all from PDX ModCon! We are a fan-organised three-day showcase and celebration event for Paradox mods; specifically those of Crusader Kings III, Victoria 3, and this year, Europa Universalis V. We will be presenting no less than 60 mods over the coming weekend. Check out our website - you will find the complete schedule for all five shows there, and your favourite mods may be among them! Throughout the event we will be raising money for the Video Game History Foundation, a group that preserves our digital heritage by collecting and archiving video game materials, everything from source code to magazines, open to access for all. For more information, join the Discord server: https://discord.gg/VXPQfDnxMY

  • Hotfix 1.13.9 is now LIVE! - Not for Problem Reports! - 25 June 2026

    Happy Thursday Victorians!This is a larger hotfix for 1.13, containing a wide range of fixes with close to 200 separate issues fixed, improved or balanced. Including; Reducing output of Fruit Plantations by a bit, especially using slaves (though we will keep an eye on the balance for this), Updated supply information on the army panel to better showcase when there is a supply or goods shortage and stopped the AI from overflowing transport capacity during naval invasions. There are many more fixes below, so please make sure to check out the full patchnotes! This was our last planned hotfix for 1.13, but there were some localizations that were unable to make it into the patch in time - due to the large amount of text changed. So, for some areas there is currently only English available. We plan to add in the complete localization into a new hotfix, 1.13.10, after our summer break, when it…

  • Victoria 3 – Dev Diary #184 - The Great Wave Hotfix & AI Update Information - 18 June 2026

    Happy Thursday everyone and welcome back, it’s been a little while. As I mentioned in the previous dev diary, we decided after the release of 1.13 and The Great Wave that we needed to put all our focus on the post-release hotfixes, and so we haven’t really been doing the usual ‘what’s next’ kind of updates. Until now, that is. But before I jump into that future, I should update you on said post-release hotfixes. As promised, we have one more big hotfix (1.13.9) currently planned to release next week. 1.13.9 is the last hotfix planned for 1.13, though we will of course adjust those plans if anything critical enough pops up. We were originally planning to release it this week, but decided to delay it to get some more fixes in and ensure we leave the game in a good place before the traditional July summer break. 1.13.9 contains a lot of fixes and improvements, but to name a few: All moveme…

  • Hotfix 1.13.8 is now LIVE! - Not for Problem Reports! - 28 May 2026

    Happy Thursday Victorians!The issue mentioned in the patch notes yesterday has now been addressed related to Naval invasions, across multiple cases.Our next scheduled Hotfix is a larger one in a few weeks for June, that should contain more fixes, balance changes and other improvements. Please report any bugs on our bug reporting forums, it is very helpful in identifying issues especially with a save! We will also update the Known Issues post for 1.13 with any fixed issues, if relevant. 1.13.8’s checksum is `ce22`, and you can check out the full patch notes below.The following changes have been made to the game compared to 1.13.7: InterfaceMade it so fleets are not always shown as "too weak to fight” during naval invasionsFixed the pink placeholder face being shown as a mapmode icon in a building details screen BugfixesFixed a bug where naval battles did not spawn during naval invasions…

  • Hotfix 1.13.7 is now LIVE! - Not for Problem Reports! - 27 May 2026

    Good day Victorians.Today we have a larger hotfix for you, with over 100 separate entries, addressing some of the key bugs, AI, balance and more. Notably AI GDP, from our internal tests, should now have returned roughly to 1.12 levels on average.With these being a select few of the key entries mentioned below; the Kiel Canal now exists and can be built, anarchist successions are less fanatic about seceding, the AI now composes fleets according to desired roles and landlocked countries can now negotiate treaties with countries they cannot ‘reach’. You can read more about the issues below in the full patch notes.As for our hotfixing plans, we are investigating an issue related to AI getting stuck in naval invasions and hope to get it with you in a smaller hotfix as soon as possible, then a larger hotfix, hopefully similar in size to this one, in a few weeks from now. As for the AI Update…

  • Hotfix 1.13.6 is now LIVE! - Not for Problem Reports! - 20 May 2026

    Salutations Victorians.A smaller Hotfix today, focused on a few key issues, such as tolls only looking at trade going to a world market hub state. We plan for a larger hotfix next time, aimed at next week.As always, please report any bugs on our bug reporting forums! We have also updated the Known Issues post for 1.13 with any fixed issues.1.13.6’s checksum is `48a5`, and you can check out the full patchnotes below. The following changes have been made to the game compared to 1.13.5: BugfixesFixed an issue where tolls were only looking at trade going to a world market hub state and not to other trade centers in the market areaPrestige goods bonuses now apply to units in combat Fixed Interest Group leaders disappearing on change of governmentPrevious Patchnotes1.13.0 | 1.13.1 | 1.13.2 | 1.13.3 | 1.13.4 | 1.13.5

  • Hotfix 1.13.5 is now LIVE! - Not for Problem Reports! - 12 May 2026

    Ahoy Victorians!Hotfix 1.13.5 has just released, featuring some key fixes and improvements to the experience of 1.13, including making the AI less gung-ho about supply ships and ruining their economy in the process, fixing MAPI not changing with tech, state or law changes, added ship crew experience and reduced base literacy even further. Read the full patchnotes below for more information on all the changes.As always, please report any bugs on our bug reporting forums! We have also updated the Known Issues post for 1.13 with any fixed issues.1.13.5’s checksum is `547c`, and you can check out the full patchnotes below.The following changes have been made to the game compared to 1.13.4: FeaturesAdded Ship Crew Experience. Ships will now gain experience while out on a mission, while participating in battles and when sinking ships. Experience will decay over time if a fleet is sitting idle…

  • Victoria 3 – Dev Diary #183 - Great Wave Post-Release Thoughts - 7 May 2026

    Happy Thursday, and welcome to a somewhat more somber development diary for Victoria 3 as I share my thoughts on the release of The Great Wave and Update 1.13, what went wrong, and what our next steps are.As you’ve likely already understood from the previous paragraph, I do not intend to sugarcoat how I view this release: This expansion and update released in a state of bugginess and lack of polish that is frankly not okay, and we should be better than this. While I absolutely think the core features and content of 1.13/The Great Wave is a great addition to the game, the bugs, lack of QoL and especially the state of the AI was not. As you are reading this, following the release of hotfix 1.13.4, many of the most significant issues in terms of bugs should have been ironed out and several QoL features added, but we still have problems to address in the AI and overall balance of the update…

Patch notes and updates

S.noRelease datePatch nameGID number
19 September 2026Open Beta Hotfix 1 is now LIVE! - Not for Problem Reports1843481262688886
28 September 20261.14 Open Beta Update 11842846814455734
319 August 2026Hotfix 1.13.11 is now LIVE! - Not for Problem Reports!1841579228662409
412 August 2026Hotfix 1.13.10 is now LIVE! - Not for Problem Reports!1840944183773431
525 June 2026Hotfix 1.13.9 is now LIVE! - Not for Problem Reports!1836506165548520
618 June 2026Victoria 3 – Dev Diary #184 - The Great Wave Hotfix & AI Update Information1835871199304340
728 May 2026Hotfix 1.13.8 is now LIVE! - Not for Problem Reports!1833968530888099
827 May 2026Hotfix 1.13.7 is now LIVE! - Not for Problem Reports!1833968530884960
920 May 2026Hotfix 1.13.6 is now LIVE! - Not for Problem Reports!1833334318565740
1012 May 2026Hotfix 1.13.5 is now LIVE! - Not for Problem Reports!1832065502823987
117 May 2026Hotfix 1.13.4 is now LIVE! - Not for Problem Reports!1832065502811429
1230 April 2026Hotfix 1.13.3 is now LIVE! - Not for Problem Reports!1831432155569293
1330 April 2026Hotfix 1.13.2 is now LIVE! - Not for Problem Reports!1831432155568709
1429 April 2026Hotfix 1.13.1 is now LIVE! - Not for Problem Reports!1831432155565267
1523 April 2026Victoria 3 - Dev Diary #181 - The Great Wave & Update 1.13 Changelog1830797770233209
1629 January 2026Hotfix 1.12.4 is now LIVE! - Not for Problem Reports!1823191198602298
1720 January 2026Hotfix 1.12.3 is now LIVE! - Not for Problem Reports!1821922921823352
1818 December 2025Victoria 3 – Dev Diary #172 – Seasons greetings & Hotfix 1.12.21819386365090105
1912 December 2025Hotfix 1.12.1 is now LIVE! - Not for Problem Reports!1818752592127552
204 December 2025Dev Diary #170 – Iberian Twilight & Update 1.12 “Chá de Tília” Changelog1818118366173159

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