SPSTEAMPULSELIVE ANALYTICS
Super Toaster X: Learn Japanese RPG

Super Toaster X: Learn Japanese RPG Steam metadata

Team Toaster | Jan 22, 2017 | game

Released

0players observed · 5 October 2026 - 09:05:49 UTC

IndieRPGEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)278
  • Revenue (VGI)$2,224
  • Review score17% positive

Super Toaster X: Learn Japanese RPG metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)278
  • Revenue (VGI)$2,224
  • Review score17% positive
  • Total reviews6
  • Release dateJan 22, 2017
  • DeveloperTeam Toaster
  • PublisherTeam Toaster

Genres: Indie, RPG, Early Access

Company pages: Developer: Team ToasterPublisher: Team Toaster

Top Steam chartsTop 100 gamesGame directorySteam Store page

Super Toaster X: Learn Japanese RPG Steam metadata

Super Toaster X: Learn Japanese RPG metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/530080/metadata
Steam Storehttps://store.steampowered.com/app/530080/
Steam Communityhttps://steamcommunity.com/app/530080
PCGamingWiki search
IGDB searchSearch IGDB for Super Toaster X: Learn Japanese RPG

Reviews, pricing, and metadata

Review summary

6 user reviews

17% positive, 1 positive, 5 negative

Price and discount

$9.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Steam Trading Cards, Partial Controller Support, Family Sharing

Achievements

5

Platform releases
  • Steam 22 January 2017

Latest Steam announcements

  • Super Toaster X version 0.60 on latest branch - 1 June 2017

    This update reworks how the Japanese characters are displayed ingame. This change allows us a lot more flexibility in how we display the characters, opens up the door for adding in new fonts quickly and easily, and will reduce the size of future updates which introduce a lot of new cards. 0.60 also adds in an options menu; with the option to select whether to include the Furigana with the Kanji when displaying them on a card. We had intended to also rework how we display text, at least on the cards, to allow the readings to be displayed as Hiragana and Katakana instead of Romanji, but we lost about a week's worth of work due to hardware issues, so that will have to wait until 0.61.

  • Super Toaster X version 0.60 on latest branch - 1 June 2017

    This update reworks how the Japanese characters are displayed ingame. This change allows us a lot more flexibility in how we display the characters, opens up the door for adding in new fonts quickly and easily, and will reduce the size of future updates which introduce a lot of new cards. 0.60 also adds in an options menu; with the option to select whether to include the Furigana with the Kanji when displaying them on a card. We had intended to also rework how we display text, at least on the cards, to allow the readings to be displayed as Hiragana and Katakana instead of Romanji, but we lost about a week's worth of work due to hardware issues, so that will have to wait until 0.61.

  • Super Toaster 0.059 on testing branch - 6 May 2017

    We've just uploaded a new build to our testing branch. This build adds in the new skill tree, which allows Pan to use the points obtained from mastering cards to become stronger. New players (or players using the revert saves option) will start with at least 2 mastery points so they can obtain the Kung Punch move. Training with Sensei will allow you to obtain mastery points using the Hiragana character set. Upcoming features include: Display settings for vocabulary during combat. Swtich between Romanji (english) and Hiragana/Katakana readings, and enable or disable furigana (the characters above the Kanji which tell you how it is read). Katakana, Kanji and unmastered card training modes with Sensei. Story mode

  • Super Toaster 0.059 on testing branch - 6 May 2017

    We've just uploaded a new build to our testing branch. This build adds in the new skill tree, which allows Pan to use the points obtained from mastering cards to become stronger. New players (or players using the revert saves option) will start with at least 2 mastery points so they can obtain the Kung Punch move. Training with Sensei will allow you to obtain mastery points using the Hiragana character set. Upcoming features include: Display settings for vocabulary during combat. Swtich between Romanji (english) and Hiragana/Katakana readings, and enable or disable furigana (the characters above the Kanji which tell you how it is read). Katakana, Kanji and unmastered card training modes with Sensei. Story mode

  • 0.058 live - 31 March 2017

    After a couple days of testing on the latest branch, we're moving 0.058 onto the default branch. The testing yielded one interesting bug: Pan could not die unless he was in combat. This has been fixed, so Pan is no longer immortal if he isn't fighting. Here's the full changelog: New features: 11 new items- Enemies and chests now have their own unique loot Enemy attack damage is now randomized from a range of values Currency will now be displayed in the top left side of the screen while in exploration mode Inventory can now be accessed while out of combat in exploration mode by using the attack/defense key (default q/e) Pan's health bar will stay up while in exploration mode Bug Fixes: Fixed Pan's animator controller, he can now die outside of combat Fixed the PO Katakana card, it was displaying the イ character instead of ポ Fixed a bug where Kung Punch could get stuck in an infinite loop…

  • 0.058 live - 31 March 2017

    After a couple days of testing on the latest branch, we're moving 0.058 onto the default branch. The testing yielded one interesting bug: Pan could not die unless he was in combat. This has been fixed, so Pan is no longer immortal if he isn't fighting. Here's the full changelog: New features: 11 new items- Enemies and chests now have their own unique loot Enemy attack damage is now randomized from a range of values Currency will now be displayed in the top left side of the screen while in exploration mode Inventory can now be accessed while out of combat in exploration mode by using the attack/defense key (default q/e) Pan's health bar will stay up while in exploration mode Bug Fixes: Fixed Pan's animator controller, he can now die outside of combat Fixed the PO Katakana card, it was displaying the イ character instead of ポ Fixed a bug where Kung Punch could get stuck in an infinite loop…

  • Super Toaster X version 0.058 on latest branch - 30 March 2017

    Another couple of weeks has gone by, and we have a new build uploaded for the last round of testing. Here's the changelog: New features: 11 new items- Enemies and chests now have their own unique loot Enemy attack damage is now randomized from a range of values Currency will now be displayed in the top left side of the screen while in exploration mode Inventory can now be accessed while out of combat in exploration mode by using the attack/defense key (default q/e) Pan's health bar will stay up while in exploration mode Bug Fixes: Fixed the PO Katakana card, it was displaying the イ character instead of ポ Fixed a bug where Kung Punch could get stuck in an infinite loop if the enemy dies before the move finished Fixed a bug where the background for the energy/health bars would stay open after combat Fixed enemy animation not being paused when pausing a room out of combat

  • Super Toaster X version 0.058 on latest branch - 30 March 2017

    Another couple of weeks has gone by, and we have a new build uploaded for the last round of testing. Here's the changelog: New features: 11 new items- Enemies and chests now have their own unique loot Enemy attack damage is now randomized from a range of values Currency will now be displayed in the top left side of the screen while in exploration mode Inventory can now be accessed while out of combat in exploration mode by using the attack/defense key (default q/e) Pan's health bar will stay up while in exploration mode Bug Fixes: Fixed the PO Katakana card, it was displaying the イ character instead of ポ Fixed a bug where Kung Punch could get stuck in an infinite loop if the enemy dies before the move finished Fixed a bug where the background for the energy/health bars would stay open after combat Fixed enemy animation not being paused when pausing a room out of combat

  • Super Toaster X 0.057 on Default Branch - 13 March 2017

    It's been a couple of days and we haven't found anything significant issues with version 0.057, so we've set it active on the default branch. The full details are in the previous announcement .

  • Super Toaster X 0.057 on Default Branch - 13 March 2017

    It's been a couple of days and we haven't found anything significant issues with version 0.057, so we've set it active on the default branch. The full details are in the previous announcement .

  • Super Toaster X Build 0.057 on Latest Branch - 11 March 2017

    We've got build 0.057 uploaded to the Latest branch for testing. It'll be making its way to the default branch in a couple of days. Here's the changelog so far: Major fixes and new features: Added a new foe. He can be found randomly throughout exploration mode. Added Katakana cards, as well as the 7 Hiragana we were missing. They can be found in the move menu, the Katakana should be at the bottom of the list, while the Hiragana are at the top. Added a chance to find an unowned card in each chest you loot. Redid the character sprites of the currently existing Hiragana cards. Reworked the power of Kanji cards. Reworked the guessing GUI. The options are simplified and now appear in a cross. Minor Fixes: Replaced the "Sensei Hint" on the main menu with a padlock icon. Replaced the Sensei Mode and Exploration Mode button text with icons. Reworked loot system. Loot in partially looted chests…

  • Super Toaster X Build 0.057 on Latest Branch - 11 March 2017

    We've got build 0.057 uploaded to the Latest branch for testing. It'll be making its way to the default branch in a couple of days. Here's the changelog so far: Major fixes and new features: Added a new foe. He can be found randomly throughout exploration mode. Added Katakana cards, as well as the 7 Hiragana we were missing. They can be found in the move menu, the Katakana should be at the bottom of the list, while the Hiragana are at the top. Added a chance to find an unowned card in each chest you loot. Redid the character sprites of the currently existing Hiragana cards. Reworked the power of Kanji cards. Reworked the guessing GUI. The options are simplified and now appear in a cross. Minor Fixes: Replaced the "Sensei Hint" on the main menu with a padlock icon. Replaced the Sensei Mode and Exploration Mode button text with icons. Reworked loot system. Loot in partially looted chests…

  • Devlog 98: Skill Tree and Upgrades - 27 February 2017

    Hello guys, I revamped the older skill tree which was awkward and not to my liking: https://rpgmaker.net/media/content/games/7757/screenshots/Progress_Tree_Redone_5.gif For one thing, it was too complicated with stars and locks and everything. Needlessly complicated that is. It's like I was trying to integrate too many ideas at the same time and the whole process became bogged down in the details. One level up system which I really enjoyed was how Final Fantasy X and Final Fantasy XII. In my opinion, it is the epitome of character progression. I also love board games so I decided to work on those inspirations to come up with something: https://rpgmaker.net/media/content/games/7757/screenshots/Skill_Tree_3.png Here's my explanation of how it all works: 1. Level Up Stars: Level up stars are acquired when a vocabulary card has been guessed correctly enough. The progress bar goes up every t…

  • Devlog 98: Skill Tree and Upgrades - 27 February 2017

    Hello guys, I revamped the older skill tree which was awkward and not to my liking: https://rpgmaker.net/media/content/games/7757/screenshots/Progress_Tree_Redone_5.gif For one thing, it was too complicated with stars and locks and everything. Needlessly complicated that is. It's like I was trying to integrate too many ideas at the same time and the whole process became bogged down in the details. One level up system which I really enjoyed was how Final Fantasy X and Final Fantasy XII. In my opinion, it is the epitome of character progression. I also love board games so I decided to work on those inspirations to come up with something: https://rpgmaker.net/media/content/games/7757/screenshots/Skill_Tree_3.png Here's my explanation of how it all works: 1. Level Up Stars: Level up stars are acquired when a vocabulary card has been guessed correctly enough. The progress bar goes up every t…

  • Devlog 97: Integrating Tutorials. - 23 February 2017

    Hello guys, Some users have voiced (valid) concerns about the lack of clarity about the game. I think we've been working on the game for so long that the mechanics have become second nature to us. We've discussed this issues together and decided on an accessible and pragmatic way to make the game easier to understand. Basically, we'll use a room-by-room basis. Every room will teach a different concept about the game until has been covered. That should make things a lot clearer. Just wanted to announce it's being worked on.

  • Devlog 97: Integrating Tutorials. - 23 February 2017

    Hello guys, Some users have voiced (valid) concerns about the lack of clarity about the game. I think we've been working on the game for so long that the mechanics have become second nature to us. We've discussed this issues together and decided on an accessible and pragmatic way to make the game easier to understand. Basically, we'll use a room-by-room basis. Every room will teach a different concept about the game until has been covered. That should make things a lot clearer. Just wanted to announce it's being worked on.

  • 0.056 on Default Branch - 22 February 2017

    We found a lot more bugs than hoped while testing version 0.056 these past couple of days. Those bugs have been fixed and we've made the new version 0.056 the default build. Additional Fixes: Fixed some bugs with item and mastery serialization. Added save point for Pan when exiting a dungeon. Added save point for Pan when closing the Card menu. --- We'll probably add in logic to only save if something changed Fixed inventory sprites not disappearing when exiting a dungeon through the elevator Added a revert saves option in the main menu. --- We should be adding in a confirmation dialogue soon, so players don't accidentally lose their saves Fixed the Hell Dryer's rocket sprite. It now points the right way when fired to the right. EDIT: Just got a bug report that Sensei mode was broken. That bug has been fixed and the fix uploaded.

  • 0.056 on Default Branch - 22 February 2017

    We found a lot more bugs than hoped while testing version 0.056 these past couple of days. Those bugs have been fixed and we've made the new version 0.056 the default build. Additional Fixes: Fixed some bugs with item and mastery serialization. Added save point for Pan when exiting a dungeon. Added save point for Pan when closing the Card menu. --- We'll probably add in logic to only save if something changed Fixed inventory sprites not disappearing when exiting a dungeon through the elevator Added a revert saves option in the main menu. --- We should be adding in a confirmation dialogue soon, so players don't accidentally lose their saves Fixed the Hell Dryer's rocket sprite. It now points the right way when fired to the right. EDIT: Just got a bug report that Sensei mode was broken. That bug has been fixed and the fix uploaded.

  • 0.056 uploaded to Latest Version Branch - 20 February 2017

    As the title says, we've just uploaded a new version to the Latest Version Branch. We will set it to the default branch once we've gone over it again in a final round of testing. If you don't want to wait those couple of days, you can opt into the latest branch through the Betas tab in the Super Toaster X properties menu. Here's the changelog for 0.056. New Features: 10 New Kanji cards. These cards should appear at the top of the card pool within the move menu. Card mastery system, which is the beginning of the character progression system. Items are now lootable from chests, and can be used in game. So far it's only cheese, but we'll be adding more. First pass of word pronounciation system. Faster Exploration run speed (200% of previous). Added lights to draw attention to side doors. Fixes: The card timer is no longer hidden by the card name background. Moved the 4 previous Kanji cards…

  • 0.056 uploaded to Latest Version Branch - 20 February 2017

    As the title says, we've just uploaded a new version to the Latest Version Branch. We will set it to the default branch once we've gone over it again in a final round of testing. If you don't want to wait those couple of days, you can opt into the latest branch through the Betas tab in the Super Toaster X properties menu. Here's the changelog for 0.056. New Features: 10 New Kanji cards. These cards should appear at the top of the card pool within the move menu. Card mastery system, which is the beginning of the character progression system. Items are now lootable from chests, and can be used in game. So far it's only cheese, but we'll be adding more. First pass of word pronounciation system. Faster Exploration run speed (200% of previous). Added lights to draw attention to side doors. Fixes: The card timer is no longer hidden by the card name background. Moved the 4 previous Kanji cards…

Patch notes and updates

S.noRelease datePatch nameGID number
11 June 2017Super Toaster X version 0.60 on latest branch4249665521686822000
26 May 2017Super Toaster 0.059 on testing branch4249665521686822075
331 March 20170.058 live4249665521686822139
430 March 2017Super Toaster X version 0.058 on latest branch4249665521686822198
511 March 2017Super Toaster X Build 0.057 on Latest Branch4249665521686822335
622 February 20170.056 on Default Branch4249665521686822521
720 February 20170.056 uploaded to Latest Version Branch4249665521686822592

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID530080
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateJan 22, 2017
DeveloperTeam Toaster
PublisherTeam Toaster
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review type6 user reviews
Positive review percent17%
Positive reviews1
Negative reviews5
Total reviews6
Steam recommendationsNot available
Achievements5
Average playtime forever35 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/530080/

Short description

A dungeon crawling RPG to learn Japanese vocabulary.

About this game

A Toasterific Adventure: Finally fulfill your lifelong dream of taking the role of Pan, a sentient japanophile slice of bread and full time bounty hunter. Chase down the most dangerous cybercriminals in a destructive toaster power armor and become the richest (and only) living bread that ever existed. The Game Features: Super Toaster X is a roleplaying game which objective is to learn Japanese vocabulary while having fun. The goal is to have dynamic, interactive combat inspired by the Super Mario RPG by Nintendo mixed in with the exploration of the Darkest Dungeon by Red Hook Studios . It features : *Randomly generated dungeons *A unique character progression system based on mastering Japanese vocabulary *Strategic battles where your survival depends on correctly guessing vocabulary cards. *Dozens of offensive and defensive abilities each with their own, unique features and effects *Dozens of various foes with their own strategies and abilities *A vocabulary card collecting aspect (gotta catch them all!) A Playable Build There are currently a few prototypes floating around the web but we're currently working on polishing our newest build for Greenlight . Keep your eyes peeled!

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
29Steam Trading Cards
18Partial Controller Support
62Family Sharing

Regional ratings

BoardRatingDescriptors
esrbeNot available
pegi12Not available
bbfcPGNot available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 5, 2026 to Oct 5, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

Super Toaster X: Learn Japanese RPG's USD price history spans from Oct 5, 2026 to Oct 5, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Super Toaster X: Learn Japanese RPG's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Oct 5, 2026 through Oct 5, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Super Toaster X: Learn Japanese RPG at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-05$9.99$9.99No discountSteam Store

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Stardew Valley61,0335 October 2026 - 08:59:22 UTC236,6141,016,067ConcernedApe
Slay the Spire 253,9605 October 2026 - 08:31:28 UTC574,638199,438Mega Crit
Palworld44,7775 October 2026 - 08:59:29 UTC2,101,535451,088Pocketpair
The Outlast Trials44,4105 October 2026 - 09:13:21 UTC90,646101,323Red Barrels
Deskrawl: Idle ARPG43,8165 October 2026 - 08:09:08 UTC43,816Not availableFirst Day Games
Crosshair X40,6143 October 2026 - 16:03:34 UTC87,92844,617CenterPoint Gaming

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS94,9175 October 2026 - 09:14:37 UTC399,748Not availableBULKHEAD
Valheim64,6595 October 2026 - 09:20:09 UTC498,478533,888Iron Gate AB
Slay the Spire 253,9605 October 2026 - 08:31:28 UTC574,638199,438Mega Crit
Palworld44,7775 October 2026 - 08:59:29 UTC2,101,535451,088Pocketpair
Project Zomboid39,2705 October 2026 - 08:08:33 UTC122,811467,999The Indie Stone
VRChat37,2705 October 2026 - 07:25:52 UTC74,217269,026VRChat Inc.
Path of Exile 217,8735 October 2026 - 09:08:54 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended17,7315 October 2026 - 08:55:21 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
RuneScape: Dragonwilds15,5755 October 2026 - 05:14:38 UTC39,10324,686Jagex Ltd
The Isle13,8625 October 2026 - 08:21:59 UTC27,916121,501Afterthought LLC
BeamNG.drive11,2815 October 2026 - 04:10:35 UTC44,232392,944BeamNG
R.E.P.O.8,6755 October 2026 - 09:12:41 UTC266,908420,693semiwork

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