- Super Toaster X version 0.60 on latest branch - 1 June 2017
This update reworks how the Japanese characters are displayed ingame. This change allows us a lot more flexibility in how we display the characters, opens up the door for adding in new fonts quickly and easily, and will reduce the size of future updates which introduce a lot of new cards. 0.60 also adds in an options menu; with the option to select whether to include the Furigana with the Kanji when displaying them on a card. We had intended to also rework how we display text, at least on the cards, to allow the readings to be displayed as Hiragana and Katakana instead of Romanji, but we lost about a week's worth of work due to hardware issues, so that will have to wait until 0.61.
- Super Toaster X version 0.60 on latest branch - 1 June 2017
This update reworks how the Japanese characters are displayed ingame. This change allows us a lot more flexibility in how we display the characters, opens up the door for adding in new fonts quickly and easily, and will reduce the size of future updates which introduce a lot of new cards. 0.60 also adds in an options menu; with the option to select whether to include the Furigana with the Kanji when displaying them on a card. We had intended to also rework how we display text, at least on the cards, to allow the readings to be displayed as Hiragana and Katakana instead of Romanji, but we lost about a week's worth of work due to hardware issues, so that will have to wait until 0.61.
- Super Toaster 0.059 on testing branch - 6 May 2017
We've just uploaded a new build to our testing branch. This build adds in the new skill tree, which allows Pan to use the points obtained from mastering cards to become stronger. New players (or players using the revert saves option) will start with at least 2 mastery points so they can obtain the Kung Punch move. Training with Sensei will allow you to obtain mastery points using the Hiragana character set. Upcoming features include: Display settings for vocabulary during combat. Swtich between Romanji (english) and Hiragana/Katakana readings, and enable or disable furigana (the characters above the Kanji which tell you how it is read). Katakana, Kanji and unmastered card training modes with Sensei. Story mode
- Super Toaster 0.059 on testing branch - 6 May 2017
We've just uploaded a new build to our testing branch. This build adds in the new skill tree, which allows Pan to use the points obtained from mastering cards to become stronger. New players (or players using the revert saves option) will start with at least 2 mastery points so they can obtain the Kung Punch move. Training with Sensei will allow you to obtain mastery points using the Hiragana character set. Upcoming features include: Display settings for vocabulary during combat. Swtich between Romanji (english) and Hiragana/Katakana readings, and enable or disable furigana (the characters above the Kanji which tell you how it is read). Katakana, Kanji and unmastered card training modes with Sensei. Story mode
- 0.058 live - 31 March 2017
After a couple days of testing on the latest branch, we're moving 0.058 onto the default branch. The testing yielded one interesting bug: Pan could not die unless he was in combat. This has been fixed, so Pan is no longer immortal if he isn't fighting. Here's the full changelog: New features: 11 new items- Enemies and chests now have their own unique loot Enemy attack damage is now randomized from a range of values Currency will now be displayed in the top left side of the screen while in exploration mode Inventory can now be accessed while out of combat in exploration mode by using the attack/defense key (default q/e) Pan's health bar will stay up while in exploration mode Bug Fixes: Fixed Pan's animator controller, he can now die outside of combat Fixed the PO Katakana card, it was displaying the イ character instead of ポ Fixed a bug where Kung Punch could get stuck in an infinite loop…
- 0.058 live - 31 March 2017
After a couple days of testing on the latest branch, we're moving 0.058 onto the default branch. The testing yielded one interesting bug: Pan could not die unless he was in combat. This has been fixed, so Pan is no longer immortal if he isn't fighting. Here's the full changelog: New features: 11 new items- Enemies and chests now have their own unique loot Enemy attack damage is now randomized from a range of values Currency will now be displayed in the top left side of the screen while in exploration mode Inventory can now be accessed while out of combat in exploration mode by using the attack/defense key (default q/e) Pan's health bar will stay up while in exploration mode Bug Fixes: Fixed Pan's animator controller, he can now die outside of combat Fixed the PO Katakana card, it was displaying the イ character instead of ポ Fixed a bug where Kung Punch could get stuck in an infinite loop…
- Super Toaster X version 0.058 on latest branch - 30 March 2017
Another couple of weeks has gone by, and we have a new build uploaded for the last round of testing. Here's the changelog: New features: 11 new items- Enemies and chests now have their own unique loot Enemy attack damage is now randomized from a range of values Currency will now be displayed in the top left side of the screen while in exploration mode Inventory can now be accessed while out of combat in exploration mode by using the attack/defense key (default q/e) Pan's health bar will stay up while in exploration mode Bug Fixes: Fixed the PO Katakana card, it was displaying the イ character instead of ポ Fixed a bug where Kung Punch could get stuck in an infinite loop if the enemy dies before the move finished Fixed a bug where the background for the energy/health bars would stay open after combat Fixed enemy animation not being paused when pausing a room out of combat
- Super Toaster X version 0.058 on latest branch - 30 March 2017
Another couple of weeks has gone by, and we have a new build uploaded for the last round of testing. Here's the changelog: New features: 11 new items- Enemies and chests now have their own unique loot Enemy attack damage is now randomized from a range of values Currency will now be displayed in the top left side of the screen while in exploration mode Inventory can now be accessed while out of combat in exploration mode by using the attack/defense key (default q/e) Pan's health bar will stay up while in exploration mode Bug Fixes: Fixed the PO Katakana card, it was displaying the イ character instead of ポ Fixed a bug where Kung Punch could get stuck in an infinite loop if the enemy dies before the move finished Fixed a bug where the background for the energy/health bars would stay open after combat Fixed enemy animation not being paused when pausing a room out of combat
- Super Toaster X 0.057 on Default Branch - 13 March 2017
It's been a couple of days and we haven't found anything significant issues with version 0.057, so we've set it active on the default branch. The full details are in the previous announcement .
- Super Toaster X 0.057 on Default Branch - 13 March 2017
It's been a couple of days and we haven't found anything significant issues with version 0.057, so we've set it active on the default branch. The full details are in the previous announcement .
- Super Toaster X Build 0.057 on Latest Branch - 11 March 2017
We've got build 0.057 uploaded to the Latest branch for testing. It'll be making its way to the default branch in a couple of days. Here's the changelog so far: Major fixes and new features: Added a new foe. He can be found randomly throughout exploration mode. Added Katakana cards, as well as the 7 Hiragana we were missing. They can be found in the move menu, the Katakana should be at the bottom of the list, while the Hiragana are at the top. Added a chance to find an unowned card in each chest you loot. Redid the character sprites of the currently existing Hiragana cards. Reworked the power of Kanji cards. Reworked the guessing GUI. The options are simplified and now appear in a cross. Minor Fixes: Replaced the "Sensei Hint" on the main menu with a padlock icon. Replaced the Sensei Mode and Exploration Mode button text with icons. Reworked loot system. Loot in partially looted chests…
- Super Toaster X Build 0.057 on Latest Branch - 11 March 2017
We've got build 0.057 uploaded to the Latest branch for testing. It'll be making its way to the default branch in a couple of days. Here's the changelog so far: Major fixes and new features: Added a new foe. He can be found randomly throughout exploration mode. Added Katakana cards, as well as the 7 Hiragana we were missing. They can be found in the move menu, the Katakana should be at the bottom of the list, while the Hiragana are at the top. Added a chance to find an unowned card in each chest you loot. Redid the character sprites of the currently existing Hiragana cards. Reworked the power of Kanji cards. Reworked the guessing GUI. The options are simplified and now appear in a cross. Minor Fixes: Replaced the "Sensei Hint" on the main menu with a padlock icon. Replaced the Sensei Mode and Exploration Mode button text with icons. Reworked loot system. Loot in partially looted chests…
- Devlog 98: Skill Tree and Upgrades - 27 February 2017
Hello guys, I revamped the older skill tree which was awkward and not to my liking: https://rpgmaker.net/media/content/games/7757/screenshots/Progress_Tree_Redone_5.gif For one thing, it was too complicated with stars and locks and everything. Needlessly complicated that is. It's like I was trying to integrate too many ideas at the same time and the whole process became bogged down in the details. One level up system which I really enjoyed was how Final Fantasy X and Final Fantasy XII. In my opinion, it is the epitome of character progression. I also love board games so I decided to work on those inspirations to come up with something: https://rpgmaker.net/media/content/games/7757/screenshots/Skill_Tree_3.png Here's my explanation of how it all works: 1. Level Up Stars: Level up stars are acquired when a vocabulary card has been guessed correctly enough. The progress bar goes up every t…
- Devlog 98: Skill Tree and Upgrades - 27 February 2017
Hello guys, I revamped the older skill tree which was awkward and not to my liking: https://rpgmaker.net/media/content/games/7757/screenshots/Progress_Tree_Redone_5.gif For one thing, it was too complicated with stars and locks and everything. Needlessly complicated that is. It's like I was trying to integrate too many ideas at the same time and the whole process became bogged down in the details. One level up system which I really enjoyed was how Final Fantasy X and Final Fantasy XII. In my opinion, it is the epitome of character progression. I also love board games so I decided to work on those inspirations to come up with something: https://rpgmaker.net/media/content/games/7757/screenshots/Skill_Tree_3.png Here's my explanation of how it all works: 1. Level Up Stars: Level up stars are acquired when a vocabulary card has been guessed correctly enough. The progress bar goes up every t…
- Devlog 97: Integrating Tutorials. - 23 February 2017
Hello guys, Some users have voiced (valid) concerns about the lack of clarity about the game. I think we've been working on the game for so long that the mechanics have become second nature to us. We've discussed this issues together and decided on an accessible and pragmatic way to make the game easier to understand. Basically, we'll use a room-by-room basis. Every room will teach a different concept about the game until has been covered. That should make things a lot clearer. Just wanted to announce it's being worked on.
- Devlog 97: Integrating Tutorials. - 23 February 2017
Hello guys, Some users have voiced (valid) concerns about the lack of clarity about the game. I think we've been working on the game for so long that the mechanics have become second nature to us. We've discussed this issues together and decided on an accessible and pragmatic way to make the game easier to understand. Basically, we'll use a room-by-room basis. Every room will teach a different concept about the game until has been covered. That should make things a lot clearer. Just wanted to announce it's being worked on.
- 0.056 on Default Branch - 22 February 2017
We found a lot more bugs than hoped while testing version 0.056 these past couple of days. Those bugs have been fixed and we've made the new version 0.056 the default build. Additional Fixes: Fixed some bugs with item and mastery serialization. Added save point for Pan when exiting a dungeon. Added save point for Pan when closing the Card menu. --- We'll probably add in logic to only save if something changed Fixed inventory sprites not disappearing when exiting a dungeon through the elevator Added a revert saves option in the main menu. --- We should be adding in a confirmation dialogue soon, so players don't accidentally lose their saves Fixed the Hell Dryer's rocket sprite. It now points the right way when fired to the right. EDIT: Just got a bug report that Sensei mode was broken. That bug has been fixed and the fix uploaded.
- 0.056 on Default Branch - 22 February 2017
We found a lot more bugs than hoped while testing version 0.056 these past couple of days. Those bugs have been fixed and we've made the new version 0.056 the default build. Additional Fixes: Fixed some bugs with item and mastery serialization. Added save point for Pan when exiting a dungeon. Added save point for Pan when closing the Card menu. --- We'll probably add in logic to only save if something changed Fixed inventory sprites not disappearing when exiting a dungeon through the elevator Added a revert saves option in the main menu. --- We should be adding in a confirmation dialogue soon, so players don't accidentally lose their saves Fixed the Hell Dryer's rocket sprite. It now points the right way when fired to the right. EDIT: Just got a bug report that Sensei mode was broken. That bug has been fixed and the fix uploaded.
- 0.056 uploaded to Latest Version Branch - 20 February 2017
As the title says, we've just uploaded a new version to the Latest Version Branch. We will set it to the default branch once we've gone over it again in a final round of testing. If you don't want to wait those couple of days, you can opt into the latest branch through the Betas tab in the Super Toaster X properties menu. Here's the changelog for 0.056. New Features: 10 New Kanji cards. These cards should appear at the top of the card pool within the move menu. Card mastery system, which is the beginning of the character progression system. Items are now lootable from chests, and can be used in game. So far it's only cheese, but we'll be adding more. First pass of word pronounciation system. Faster Exploration run speed (200% of previous). Added lights to draw attention to side doors. Fixes: The card timer is no longer hidden by the card name background. Moved the 4 previous Kanji cards…
- 0.056 uploaded to Latest Version Branch - 20 February 2017
As the title says, we've just uploaded a new version to the Latest Version Branch. We will set it to the default branch once we've gone over it again in a final round of testing. If you don't want to wait those couple of days, you can opt into the latest branch through the Betas tab in the Super Toaster X properties menu. Here's the changelog for 0.056. New Features: 10 New Kanji cards. These cards should appear at the top of the card pool within the move menu. Card mastery system, which is the beginning of the character progression system. Items are now lootable from chests, and can be used in game. So far it's only cheese, but we'll be adding more. First pass of word pronounciation system. Faster Exploration run speed (200% of previous). Added lights to draw attention to side doors. Fixes: The card timer is no longer hidden by the card name background. Moved the 4 previous Kanji cards…