- Akuto: Showdown is out NOW on Xbox One and Xbox Series X|S - 26 February 2021
We are proud to announce that Akuto: Showdown is out now on Xbox One and Xbox Series X|S To celebrate the launch, we have decreased the price of Akuto: Showdown to $7.99!! US: https://www.microsoft.com/en-us/p/akuto-showdown/9n40cvw15507 EU: https://www.microsoft.com/en-gb/p/akuto-showdown/9n40cvw15507
- Akuto: Showdown is out NOW on Nintendo Switch - 27 December 2019
We are proud to announce that Akuto: Showdown is out now on Nintendo Switch! You can now enjoy the fast-paced action on the go, with your friends or by yourself. NA: https://www.nintendo.com/games/detail/akuto-showdown-switch/ EU: https://www.nintendo.co.uk/Games/Nintendo-Switch-download-software/Akuto-Showdown-1691577.html
- Bad Business Is Available Now! - 24 July 2019
https://store.steampowered.com/app/1079440/Bad_Business/ Did you ever want to be a rabbit that is also a hitman? Well have we got great news for you then, because Bad Business is out now!! Bad Business is an extremely challenging top-down tactical shooter game where Mr. Bunny Rabbit, a hitman for the Mob, has been tasked to neutralize the rival Gang. A hard task for any organization, an impossible task for a hitman. Be sure to join us on Discord or follow us on Twitter for all the latest news about Bad Business and all our other games. If you like the game, consider leaving us a review or recommending the game to your friends.
- Bad Business arrives on July 24th - 20 July 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F11662064%2Fc2e06ffcc71f6eea893cd15137c29e4aa0b7d782.png Hi everyone, Welcome to Bad Business! Bad Business is an extremely challenging top-down tactical shooter game where Mr. Bunny Rabbit, a hitman for the Mob, has been tasked to neutralize the rival Gang. A hard task for any organization, an impossible task for a hitman. Check out our latest trailer here: https://www.youtube.com/watch?v=WsTrEljOqPM We will be releasing the game on July 24th. You can add the game to your wishlist to be notified when it is released: https://store.steampowered.com/app/1079440/Bad_Business/ Let us know what you think of Bad Business so far in the comments below, and if you have any questions about the game, fire away here, on the Community Hub, or on Discord Be sure to follow us on Twitter for all the latest news about Bad Business and all o…
- Akuto: Showdown Is Out Now! - 28 March 2019
https://www.youtube.com/watch?v=5Bwb3XAaOfU After just over 2 years in Early Access, Akuto: Showdown is out now! We have also decided to do a week-long 10% discount on the game. Happy gaming everyone! If you like the game, consider leaving us a review or recommending the game to your friends.
- Release Date Announcement - 22 February 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26297369%2Fe42e413e2e1554153cc79c39e83187f1c57bf64c.gif Release Date The game will be leaving Early Access on March 28!! That is just over five weeks away. This update of the game is feature-complete, and we will release a smaller update on the release day to fix any issues that might have popped up and tweak the gameplay. Fixes and Updates: Fixed issue where match stats would not reset when starting a new match Updated menu and level music Removed online modes Implemented new leaderboards Implemented achievements (in-game and Steam) Steam trading cards Updated game name New Name We have been planning to update the name of the game for a long time, as we found the 'Mad World' part of the name did not make much sense or explains what the game is. So after months of research and thinking of new names, we have decided to go w…
- January Update - 11 January 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26297369%2Fe0b76f133815a6c5693db447f03823bf4bee73c4.gif So let's get the bad news out of the way: there will be no online mode in Akuto: Mad World. Yes, we said we would try to implement it and we did try. Our first attempt didn't meet our standards, and our second attempt for online mode is currently in mid-development but most likely won't be finished. So what happened? Well at the end of 2018, we started going through how much we have already spent on the game and how much we are expecting to make in sales. By our calculations, it will be very unlikely that we will ever make a profit from this game. This is because the development budget for the game had to be doubled halfway in development. We initially planned to release the game in Q4 2017 or Q1 2018, but due to circumstances out of our control, we had to push back t…
- December Update - 7 December 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26297369%2F566234c20321f497d36a27f9562ac3179b411f05.gif Gameplay Trailer https://www.youtube.com/watch?v=AyEfFAYZGDw Fixes and Updates: Mystery boxes removed from the game Weapons removed from the game Game camera updated Lives remaining / number of kills are shown with icons instead of a number in-game Players can taunt in the game Player progression system implemented with unlockable hats and weapons Characters can no longer attack without a melee weapon All old levels removed from the game, apart from Acme City and Finale levels 8 new levels added Updated GUI Running dust color will now show character color Score and Score Hardcore mode re-added to the game Melee weapons get destroyed after X amount of kills (where X differs for every melee weapon) Ranged weapons get destroyed after X amount of shots (where X differs fo…
- November Update - 2 November 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26297369%2F7ff9ac954f4e7d769291752c6dd6a58c0a980387.gif Welcome to our first update in a month. We are going to start this update by talking about the behind-the-scenes work we have been doing. Most of you were not aware, but we were talking with a publisher for the past 8 months. The talks with them were going great and they had big plans for Akuto: Mad World. We liked the vision they had for the game and we started developing the game towards that. That was one of the reasons we started changing the gameplay over the past few months. However, last month the deal fell apart and now we are where we were 8 months ago, but with the game split into 2. So what does that mean for the future of the game? Well, it is still going to be developed by us, and most likely also published by us. Our new plan is to combine the 2 versions…
- No Updates in October - 5 October 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26297369%2F81a30c138e23f84beb0b4e8aca857a01eff413f8.gif We decided to release no updates this month. This month we will be focusing on important behind-the-scenes business for Akuto: Mad World. This will include what features the final game will have (online is a near-certainty), art, and release date. We will still release updates to fix any bugs that might come up this month, but we are certain that the game is currently stable. Again, online will be in the final game. We just need some to figure out how we want to implement it, including the rest of the features in the game. We will release our next update in November, and hopefully it will include good news.
- Update 86 - 28 September 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26297369%2F65eafd603239c7c595be611e21e876770c0ca226.gif Fixes and Updates for Experimental Branch: Practice mode re-enabled Mystery boxes updated Practice Mode Practice mode is re-enabled in the game, but limited to only 1 level (Acme City) for now. The ammo for all ranged weapons in this game mode is set to 100, so that players can have plenty of time to try out each weapon. You can also manually change the weapons for all players in the game by pressing the number 1 or 2 keys on a keyboard. Mystery Box This is still a work-in-progress, but mystery boxes are something that players can drop when they run out of lives in local multiplayer. The player can choose to drop a melee weapon, ranged weapon, a trap, or a kill trophy. Kill trophies will make sense in the future, as we are still developing that feature of the game. Ga…
- Update 85 - 22 September 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26297369%2F292da4c7010a015c04db190775ea6c2e42a6e003.gif Fixes and Updates for Experimental Branch: Gamepad controls fixed for in-game Bot AI updated Bot AI The bots are now much more aggressive compared to before. They will now find weapon pick-ups that are the closest, and either pick up a melee or ranged weapon and immediately start fighting opponents. This is much better than compared to before where they would just collect weapons and fight if an opponent was somewhat nearby. Experimental Branch You can download the ‘experimental’ branch on Steam at any time by right-clicking on the ‘Akuto: Mad World’ game name on the Steam library page and selecting 'Properties' from the window that opens. From this window select the 'BETAS' tab and then the 'experimental' option from the dropdown menu (the menu labelled 'Select the b…
- Update 84 - 14 September 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26297369%2F0d1527328bad639f8605b1a741c6e991caa64297.gif We found a bug in this week’s build so we are going to hold of releasing a new build until next week. In the next update, we will have fixes for some players who have been having issues using their gamepads in-game in the experimental branch. We are also updating the bots AI so that they are more aggressive by attacking more and going less for weapons. Sorry about the delay. Enjoy your weekend! Experimental Branch You can download the ‘experimental’ branch on Steam at any time by right-clicking on the ‘Akuto: Mad World’ game name on the Steam library page and selecting 'Properties' from the window that opens. From this window select the 'BETAS' tab and then the 'experimental' option from the dropdown menu (the menu labelled 'Select the beta you would like to opt into:…
- Update 83 - 7 September 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26297369%2F1d56a48b0259fc3d24a065ef069829484b049bca.gif Fixes and Updates for Experimental Branch: Updated engine Fixed attack speed for player New character art Character outline can be seen at all times when they are behind objects Character color selection limited to 6 colors Updated bullet VFX and SFX Created new level Acme City Game Engine Because we have updated the engine, we expect there to be some issues with gameplay which we haven’t encountered. We will be fixing any issues that do occur in next week's update. Bullets VFX and SFX The new bullets VFX and SFX we have been showing off for the past few weeks are all in this version of the game. Acme City Acme City is the level that has replaced Acme Corporation. The level is quite similar but with a larger size, new art, and optimized for the new gameplay. With this…
- Update 82 - 31 August 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26297369%2F7957fa10c41c8e10c60a703078a0521f792f7366.gif We finished most of the bullets VFX and SFX, with some remaining exceptions. We found the new bullets helped players understand better what was shot at them and whether they should deflect or dodge it, but we won’t know for sure until we release the new build, which is hopefully next week. We have also started working on updating our first level, which is ‘Acme Corporation’. So far, we aren’t quite happy with it due to the level being much bigger than originally planned. Because of this, we aren’t sure if this will be a fun level for players, but again we won’t know for sure without testing it out in the wild. Below is a quick screenshot of the prototype version of the level. We still have to more level props and traps to it, but hopefully it gives you a small taste o…
- Update 81 - 24 August 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26297369%2Ffe8fb64f8078c7ac61860e3a5d3ba3c716e33673.gif Added new VFX for weapons. Instead of talking about them, we have posted the GIFs below. What you think? https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26297369%2F998550fea7a40ba0344d58a20cbb6ff1540811fe.gif https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26297369%2F0da4f782fcf845b2ece5bda91a66f368ada87404.gif https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26297369%2F11ca4bf94d73157fcc2363e4b06545485ab87eed.gif https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26297369%2F7a239f5b9d2f0cf6228a96242bc5c5bd740581f0.gif https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26297369%2Fe67af730ebab5114b23fe7fad0b8a9f4a72723af.gif https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F2%25E2%2580%25A6
- Update 80 - 17 August 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26297369%2F058a2cfb03608f68368093281f53e6ce8622cddd.gif So we didn’t have the best of week here. First our computers stopped working correctly, and after spending a day trying to fix it, we had to give up and re-install Windows again. It took us a whole day to re-install Windows and all the software we need to continue developing the game. Now before we had this disruption, we were working on the VFX of the weapons. We were also working on making the player stand out more during gameplay, as we noticed that was quite a big issue with numerous players. We started testing out by adding an outline to all the living players in the game. We was also testing out a cel shading art style, just to see how the game would look like. We didn’t have much time to test this, since that was when our computers crashed. So what do you think…
- Update 79 - 10 August 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26297369%2F508dca859a04d1556b40ebb3dc49ecd0f1dca716.gif As planned, we have completed all the power-ups in the game, as well all the specials. We have now started working on the VFX/SFX on the new weapons, power-ups, specials and other unannounced stuff. Therefore, we decided not to release a new build this week, and we might not release a new one for the next few weeks. We don't want any half-finished content confusing players in the game. We will still be releasing a weekly update of what work we have done and what we have planned. We have also designed 15+ new levels that we want to put in the game for the final release. We are planning on prototyping them within the next few weeks. As we start completing the new levels, we will start removing some of the old ones. Small but sweet update this week. Enjoy your weekend ev…
- Update 78 - 3 August 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26297369%2F3c80781cff59083dc9402cbb96b2cf23d8e49219.gif Fixes and Updates for Experimental Branch: Power-up pickups added to all levels Power-Ups We have created over half of the power-ups and decided to release a few of them to the wild. There are now power-up pickups on all levels. The levels are optimized for power-up pickups, but that will change once we redesign all the levels. Once you walk into a power-up, a new power-up will be given to you at random. We want to get some feedback on what you think of the power-ups and if you enjoy them. Some power-ups are activated automatically, and some require you to press the power-up button. The default is the 'Y' button on an Xbox controller and the 'E' key on the keyboard. This could be different to you if you have changed your controls. We plan to have all the power-ups cod…
- Update 77 - 27 July 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26297369%2F8fc00ea56a09314e00dac7d7555efff3469a50f9.gif There is no new build released this week, as we focused on designing all the power-ups and specials for the game. Now that they are all designed, we are going to start coding them, and release a few of them in the next couple of weeks. We were going to focus on the melee weapons this past week, but since the art for them is not ready, we decided to focus on the power-ups. Power-ups and Specials Both power-ups and specials can be obtained similar to any other weapon in the game, which is by walking into them. Just like the weapon, they are randomized and players will not know what they got until they pick them up. Most power-ups and specials can only be used once, with some of them being an exception. The main difference between power-ups and specials is that power-ups…