SPSTEAMPULSELIVE ANALYTICS
One More Night

One More Night Steam metadata

Big Red Planet | Nov 18, 2016 | game

Released

0players observed · 6 October 2026 - 17:01:51 UTC

ActionIndieStrategyEarly AccessTower DefenseSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)1,264
  • Revenue (VGI)$5,965
  • Review score78% positive

One More Night metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)1,264
  • Revenue (VGI)$5,965
  • Review score78% positive
  • Total reviews32
  • Release dateNov 18, 2016
  • DeveloperBig Red Planet
  • PublisherBig Red Planet

Genres: Action, Indie, Strategy, Early Access

Company pages: Developer: Big Red PlanetPublisher: Big Red Planet

Top Steam chartsTop 100 gamesGame directorySteam Store page

One More Night Steam metadata

One More Night metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/535630/metadata
Steam Storehttps://store.steampowered.com/app/535630/
Steam Communityhttps://steamcommunity.com/app/535630
PCGamingWiki search
IGDB searchSearch IGDB for One More Night

Reviews, pricing, and metadata

Review summary

Mostly Positive

78% positive, 25 positive, 7 negative

Price and discount

$4.99

Platforms

Windows, Mac, Linux

Categories

Single-player, Multi-player, Co-op, Online Co-op, Steam Achievements, Steam Trading Cards

Achievements

70

Platform releases
  • Steam 18 November 2016

Latest Steam announcements

  • 2.2.6 and 2.2.8 Patch Notes - 31 July 2020

    2.2.6.0644 Patch Notes Additions Updated effects for ground and character selection highlight. Shotguns now show how many bullets are fired in shop. Balancing Changes New Area prices now change based on difficulty. Tons of price changes to almost all items. Decreased gold drop chance. Increased amount of guys that spawn in. Changed when most enemies start to be a little later. Bullet prices have been decreased. Increased sizes of all enemies hitboxes to help with aiming. Increased most bullet speeds by about 150%. Increased fog damage a lot, watch your step. Increased to tower ranges besides Rocket and Crossbow towers. Decreased Rocket and Crossbow tower ranges. Increased Rocket and Crossbow tower attack rate. Fog countdown timer changes based on difficulty. Can't see shop items until you purchase shop tab now. Exploder skeletons now deal damage to player and other close by enemies. Dec…

  • patch 2.2.40381 - 1 June 2020

    Fixes Animations no longer stutter. Networking performance fixes. Increased quality of certain textures at low graphic settings. Fixed issue with James being unable to stand up in main menu.

  • Version 2.1.60384 - 27 April 2020

    Version 2.1.60384 Additions Small refresh of multiplayer lobby. Big performance upgrades and decrease in game size. New post processing effects. New terrain textures and shaders. New loading tips and screens. New day / night cycle. Major upgrade to main menu visuals. Balancing Changes Made shooting a little more accurate. Fixed and partially balanced Bullet Physics. Changed match countdown timers from 10 seconds to 3 seconds to singleplayer and 5 seconds for multiplayer. Fixes Game now exits properly without crashing. Fixed mouse lag for certain users. Fixed remappings tab scrolling being way too slow. Updates to backend assets.

  • Version 2.1.40239 - 14 April 2020

    Version 2.1.40239 Additions Characters now have a death animation. Upgraded the Post Processing effects. Fixes Performance and stability upgrades. Fixed an issue causing healthbar to not disable when 0 health is reached. Fixed an issue when switching from multiplayer to singleplayer. Fixed an issue causing shop to play incorrect sounds at certain times. Fixed an issue with not being able to join multiplayer Lobbies at certain times. Fixed an issue causing players to load directly into the game after joining multiplayer lobby. Fixed an issue letting players start a multiplayer game with just one person. Multiplayer lobby auto-refresh rate was accidentally at 60 seconds changed now to 2 seconds. Game now exits cleanly and properly.

  • Version 2.1.20133 - 5 April 2020

    Version 2.1.20133 Balancing Changes Adjusted some sound settings. Only shop menu stops movement now. Fixes Fixed issue with not being able to pick up ammo box. Fixed issue with health bars not facing correct way. Fixed issues with achievements. Fixed issue with texture being too reflective.

  • Version 2.1 - 25 March 2020

    Version 2.1 Quick fixes and some tweaks. Balancing Changes Improve turret turning Made turrets more ai friendly and attack alot smoother. Fixes Fixed typo error in options text. Fixed issue with character icons off screen in character selection. Fixed issue with guns not able to refill at all. Removed profile button off main menu until further notice. Fixed text in graphics settings to say presets instead of profiles. Change text in our tip loading screen to just say Tip now. Fixed it so that ready buttons are now disabled before any character is selected.

  • Version 2.0.80516 - 25 March 2020

    Version 2.0.80516 Additions New character portraits. Balancing Changes Increased range of skeletons and ghouls for melee attack. Made rockets go four times faster. Max enemies that can be damaged by grenade increased from 8 to 12. Made rocket and grenade explosions faster. Fixes Removed difficulty slider from options menu to single-player menu. Fixed issue causing enemies to not increase as they should. Fixed issue causing grenades and rockets not showing explosion graphic every time. Updated certain assets for AI and engine. Improvements to enemy attacks. Fixed issue causing ammo to be more expensive than it should've been. Numerous fixes with Skeleton King boss. Fix for Necromancers dying and not disappearing.

  • Version 2.0.60404 and Version 2.0.40260 - 7 March 2020

    Version 2.0.60404 The newest set of balances and fixes are here in the 2.0.60404 update. We're now focusing on difficulty and balancing the game to make it feel more natural and exciting. Additions New Intro. Day counter above player's name. Balancing Changes Health Regeneration buffed from .25% per 5 seconds to .5% every 5 seconds. Rocket launcher bullet damage increased from 10-20 to 20-30 and price increased from 10 to 30. Grenade cost increased from 10 to 20 and damage increased from 5-15 to 15-20. Grenade launcher from 2000 to 4000. 9mm bullet cost change from 10 to 2. Butane fuel price changed from 10 to 1. Rifle damage increased from 5-10 to 9-13 and price from 10 to 15. Sniper price increased from 10 to 30 damage from 10-15 to 25-30. Machine gun bullet cost from 10 to 1 damage from 5-10 to 6-9. Xp rate increased by 25%. M16 speed decreased from .16 to .2. M4 price increased from…

  • V2.0.20123 update - 21 February 2020

    Additions Redesigned tower and defense upgrade UIs. New Character Yakuza replaced Jeff. Total amount of skill points are now show at the top of the skills tab. Skill point costs are now shown before purchasing a new skill. Rocket and Crossbow towers now have better visuals. Fixes Fixed issue causing enemies to not spawn in newly opened areas. Sound Effects performance upgrades. Fixed issue causing control remapping scrolling to not work with keyboard and controllers. Fixed issue causing boss to spawn more than once in a round. Fixed issues causing Crossbow and Rocket towers to not upgrade properly. Other misc performance fixes. Fixed an issue that let players refill turret after it had already been refilled. Replaced a couple different sounds. Fixed issues related to tower counts. Fixed issue causing health regeneration to be way too OP resulting in a god mode like state. Updated multip…

  • Bug Fixes for 2-2-20 - 3 February 2020

    Another week another update! Player animations look much smoother now, but they still are a little quirky, we’re keeping busy though and working as fast as we can to fix all the issues we possibly can. We’re starting to get to the end of the bugs and transitioning over to polishing and balancing so that One More Night feels that much smoother and better of an experience. We have a decent number of fixes and a couple additions this week, we hope you enjoy them! • Fixed issue after player died and restarted game, night time music played instead of daytime music. • Multiplayer lobby night time slider and difficulty slider now update in-game settings properly. • Added change log to main menu. • Fixed issue causing towers and defenses to sometimes not get destroyed when hp was at 0. • Fixed some performance issues with defenses and towers. • Barricade and Tower Upgrade UIs now are disabled w…

  • Critical Audio Issue Fix - 30 January 2020

    We became aware of a major audio issue affecting the built version of the game. We now have fixed that issue which was caused by certain audio objects deactivating before they played the sound. We also fixed another issue causing footstep sounds to not play. Thank you for your continued patience, and join our discord to stay up to date with all the latest news! Discord.gg/BigRedPlanet

  • One More Night Development Update - 26 January 2020

    We’ve all been hard at work the last few months since the last post on here trying to shape up One More Night to be ready for the full release. We’re going to start doing posts every one or two weeks in order to keep you guys in the community updated. We post in our community discord very frequently and it is the best way to report bugs or talk to the developers. In the next update we will also be adding a changelog to the main menu to add even easier access to see what new changes we’ve implemented. A few months ago, we brought on a new developer and have been getting him up to speed so that we can push out new updates and fixes faster so we can bring this project to life and make it amazing like all of us have envisioned! Our last update was December 15th and fixed some networking issues, annoying UI bugs and animation issues. This time we’ve fixed many multiplayer issues including an…

  • One More Night development - 19 October 2019

    Just posting this to clear the air since there has not been an official update on the Steam page for quite some time. This announcement is for anyone who is not in our Discord server and may be out of the loop on the progress of One More Night in the past year. The current live version of the game had some limitations to the gameplay features as well as some networking bugs that we couldn’t quite figure out. We decided to take all of the feedback and suggestions we’ve received with the original version of the game and start over. We have been working hard on this rebuild of the game and we’re getting close to being able to officially swap the current “Version 1” with the reworked “Version 2” of One More Night. The V2 build is currently on steam and fully playable under the private beta branch and should be avaliable as the main branch any day now. We post a new build at minimum every Fr…

  • One More Night V2 update - 26 October 2017

    I just wanted to take this time to let you know that we are still working on a total rework of OMN and to thank you all for the amazing support, patience, and feedback we have gotten thus far. We truly value all community feedback and listen to every voice and will always continue to do so to the best of our ability. As many of you who hang out on discord know, version two of the game is taking a little longer than expected. This is mainly due to all of the programming being done by one person. To solve this problem we brought two more programmers onto the team recently so you might see them around on discord. Malcolm and Jake. This should allow us to finish up the rework much quicker. Right now we have a somewhat playable version and if you are interested in helping us test it join Discord and let one of us know and we can get you access to the private beta build. Not all systems are u…

  • One More Night V2 update - 26 October 2017

    I just wanted to take this time to let you know that we are still working on a total rework of OMN and to thank you all for the amazing support, patience, and feedback we have gotten thus far. We truly value all community feedback and listen to every voice and will always continue to do so to the best of our ability. As many of you who hang out on discord know, version two of the game is taking a little longer than expected. This is mainly due to all of the programming being done by one person. To solve this problem we brought two more programmers onto the team recently so you might see them around on discord. Malcolm and Jake. This should allow us to finish up the rework much quicker. Right now we have a somewhat playable version and if you are interested in helping us test it join Discord and let one of us know and we can get you access to the private beta build. Not all systems are u…

  • Reworking the game to allow for tons of new features - 3 July 2017

    ːOMNcigarːOne More Version 2 ːOMNcigarː Greetings survivors, After releasing One More Night we have had tons of amazing suggestions that we never thought about adding to the game out of the gates. Our current Steam version does not support a lot of these such as boss fights, flying enemies, local offline co-op, traps, random weather, ext. The current version is developed in a way that will prevent us from adding in these new features that you guys really wanted. So, we have made the decision to completly rebuild the game! We started the rebuild a month ago. After encountering a series of roadblocks it came to our attention to reprioritize all development to V2. By planning ahead this will allow for tons of new features and will make it easier to add in any additional features that are suggested! Planned features -Visit our Dev Roadmap to see, vote, and add items for what you want to see…

  • Reworking the game to allow for tons of new features - 3 July 2017

    :OMNcigar:One More Version 2 :OMNcigar: Greetings survivors, After releasing One More Night we have had tons of amazing suggestions that we never thought about adding to the game out of the gates. Our current Steam version does not support a lot of these such as boss fights, flying enemies, local offline co-op, traps, random weather, ext. The current version is developed in a way that will prevent us from adding in these new features that you guys really wanted. So, we have made the decision to completly rebuild the game! We started the rebuild a month ago. After encountering a series of roadblocks it came to our attention to reprioritize all development to V2. By planning ahead this will allow for tons of new features and will make it easier to add in any additional features that are suggested! Planned features -Visit our Dev Roadmap to see, vote, and add items for what you want to see…

  • Burn, Baby! Burn! - 30 May 2017

    Flame weapons -Added the flamethrower weapon! It burns everything in a cone dealing massive AOE damage! -Added 3 levels of the flame tower! What's better then a flamethrower? An automated rotating flamethrower with a 360 degree arc of fire destruction! Changes to skills -Instakill is now .5% chance down from 1% per level. -Speed is now 2% per level down from 5%. Buildings -Light pole no longer had quadruple the health of a barricade. -Increased the cost of barricade from 100g to 150g. Bug Fixes -When reaching the tower limit you can now navigate around it on the action bar. -Rocket towers being attacked no longer causes crashing. -Increased network stability that should stop non host players from getting kicked out of games Community Discord -Our Community Discord is the best place to keep up to date on all the news and to find people to play multiplayer games with! Known bugs -If you p…

  • Burn, Baby! Burn! - 30 May 2017

    Flame weapons -Added the flamethrower weapon! It burns everything in a cone dealing massive AOE damage! -Added 3 levels of the flame tower! What's better then a flamethrower? An automated rotating flamethrower with a 360 degree arc of fire destruction! Changes to skills -Instakill is now .5% chance down from 1% per level. -Speed is now 2% per level down from 5%. Buildings -Light pole no longer had quadruple the health of a barricade. -Increased the cost of barricade from 100g to 150g. Bug Fixes -When reaching the tower limit you can now navigate around it on the action bar. -Rocket towers being attacked no longer causes crashing. -Increased network stability that should stop non host players from getting kicked out of games Community Discord -Our Community Discord is the best place to keep up to date on all the news and to find people to play multiplayer games with! Known bugs -If you p…

  • New game play trailer! - 11 May 2017

    Check out our new trailer featuring gameplay from the recent visual update. Special thank you to all the Discord members who helped to record footage! ːIzzyWinkː Check out the trailer here If you want to join in the Discord fun for live updates to the game, invited to special events both online and offline, or just want to shoot the shit, Click here to join our Community DiscordːOMNcigarː

Patch notes and updates

S.noRelease datePatch nameGID number
131 July 20202.2.6 and 2.2.8 Patch Notes3664193578964305284
225 March 2020Version 2.12984138620240094499
330 January 2020Critical Audio Issue Fix2609208878381780330
43 March 2017Bug fixes and multiplayer stability updates!4249665521686855261
516 February 2017Complete rework of game mechanics!4249665521686855324
62 December 2016Map rework and map progression!4249665521686855866
724 November 2016Bloodthirsty enemies!4249665521686855923
818 November 2016Hot fixes and enemy buffs!4249665521686855986

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID535630
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$4.99
Free to playNo
Discount0%
Original price USD$4.99
Current price USD$4.99
Release dateNov 18, 2016
DeveloperBig Red Planet
PublisherBig Red Planet
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMostly Positive
Positive review percent78%
Positive reviews25
Negative reviews7
Total reviews32
Steam recommendationsNot available
Achievements70
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/535630/

Short description

Grab up to 3 friends to fortify a graveyard camp and hold off hordes of undead using tons of weapons and buildings!

About this game

One More Night is a 4 player action packed top down shooter that will keep you on the edge of your seat struggling to survive just one more night! Get your team together, build towers, and prepare your defenses in an attempt to fortify your position as much as possible to protect yourself against the relentless horde of enemies! Game play is split up between two phases; day and night. During the day, players will have a few moments to access the shop to buy weapons, ammo, and buildings to help them to survive the coming night. Once the night phase begins enemies will start to spawn and target the players and their buildings. Each additional player to the team causes more enemies to spawn each round. Additionally, each night will spawn more enemies and they will get progressively tougher every night. As the team survives more nights new, harder, types of enemies will start to spawn. You will need to find out which strategies work best to survive as long as you can. Will you build a base and bunker down or will you try and out run the enemies until you die of exhaustion? The choices you make will dictate how long you and your friends survive. Game Features Up to 4 players in one game via online Co-op (Local offline coming soon) In game shop with dozens of weapons, buildings, and defenses 5 bonus skills to buy so you can survive as long possible Steam trading cards, emojis, and backgrounds Large map with 7 additional unlock-able areas 7 skills to level up and give you extra power Building and tower upgrades Complete controller support Character leveling system 70 achievements Community Discord Have any questions, comments, or concerns? Our Community Discord is the best place to keep up to date on all the news and to suggest things you would like to see added to One More Night!

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
9Co-op
38Online Co-op
22Steam Achievements
29Steam Trading Cards
18Partial Controller Support
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 6, 2026 to Oct 6, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

One More Night's USD price history spans from Oct 6, 2026 to Oct 6, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

One More Night's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Oct 6, 2026 through Oct 6, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $4.99. The latest run records $4.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records One More Night at $4.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$4.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-06$4.99$4.99No discountSteam Store

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Stardew Valley53,9916 October 2026 - 17:31:18 UTC236,6141,016,067ConcernedApe
Slay the Spire 253,8206 October 2026 - 17:56:52 UTC574,638199,438Mega Crit
Deskrawl: Idle ARPG46,5096 October 2026 - 15:03:30 UTC46,509Not availableFirst Day Games

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2791,6816 October 2026 - 18:21:01 UTC1,291,3282,758,031Valve
Total War: WARHAMMER III56,8376 October 2026 - 14:24:03 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Slay the Spire 253,8206 October 2026 - 17:56:52 UTC574,638199,438Mega Crit
Baldur's Gate 347,4396 October 2026 - 17:31:02 UTC875,343836,282Larian Studios
Hearts of Iron IV43,2406 October 2026 - 18:18:57 UTC93,196377,014Paradox Development Studio
Arena Breakout: Infinite37,9486 October 2026 - 17:24:02 UTC65,94478,112Morefun Studios
Sid Meier’s Civilization® VI33,3866 October 2026 - 16:30:04 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Football Manager 2630,8276 October 2026 - 17:57:53 UTC82,75036,155Sports Interactive
7 Days to Die30,4856 October 2026 - 14:05:11 UTC124,449401,451The Fun Pimps
RimWorld28,9766 October 2026 - 16:57:17 UTC95,851239,107Ludeon Studios
Mount & Blade II: Bannerlord27,7976 October 2026 - 18:03:30 UTC248,034297,199TaleWorlds Entertainment
Crusader Kings III26,4936 October 2026 - 18:17:42 UTC98,474138,767Paradox Development Studio

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS174,7666 October 2026 - 18:14:55 UTC399,748Not availableBULKHEAD
Valheim148,6106 October 2026 - 18:16:51 UTC498,478533,888Iron Gate AB
Project Zomboid61,2406 October 2026 - 17:47:36 UTC122,811467,999The Indie Stone
Slay the Spire 253,8206 October 2026 - 17:56:52 UTC574,638199,438Mega Crit
VRChat48,2966 October 2026 - 16:54:24 UTC74,217269,026VRChat Inc.
Palworld46,4846 October 2026 - 17:52:22 UTC2,101,535451,088Pocketpair
Path of Exile 228,1196 October 2026 - 17:54:51 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended22,4326 October 2026 - 17:59:01 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
R.E.P.O.21,7126 October 2026 - 18:16:28 UTC266,908420,693semiwork
The Isle21,6866 October 2026 - 18:02:42 UTC27,916121,501Afterthought LLC
BeamNG.drive19,6676 October 2026 - 14:14:58 UTC44,232392,944BeamNG
RuneScape: Dragonwilds13,7766 October 2026 - 15:47:52 UTC39,10324,686Jagex Ltd

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