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One More Night

One More Night Steam news

Big Red Planet | Nov 18, 2016 | game

Released

0players observed · 6 October 2026 - 17:00:05 UTC

ActionIndieStrategyEarly AccessTower DefenseSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score78% positive

One More Night news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score78% positive
  • Total reviews32
  • Release dateNov 18, 2016
  • DeveloperBig Red Planet
  • PublisherBig Red Planet

Genres: Action, Indie, Strategy, Early Access

Company pages: Developer: Big Red PlanetPublisher: Big Red Planet

Top Steam chartsTop 100 gamesGame directorySteam Store page

One More Night Steam news

One More Night news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • 2.2.6 and 2.2.8 Patch Notes - 31 July 2020

    2.2.6.0644 Patch Notes Additions Updated effects for ground and character selection highlight. Shotguns now show how many bullets are fired in shop. Balancing Changes New Area prices now change based on difficulty. Tons of price changes to almost all items. Decreased gold drop chance. Increased amount of guys that spawn in. Changed when most enemies start to be a little later. Bullet prices have been decreased. Increased sizes of all enemies hitboxes to help with aiming. Increased most bullet speeds by about 150%. Increased fog damage a lot, watch your step. Increased to tower ranges besides Rocket and Crossbow towers. Decreased Rocket and Crossbow tower ranges. Increased Rocket and Crossbow tower attack rate. Fog countdown timer changes based on difficulty. Can't see shop items until you purchase shop tab now. Exploder skeletons now deal damage to player and other close by enemies. Dec…

  • patch 2.2.40381 - 1 June 2020

    Fixes Animations no longer stutter. Networking performance fixes. Increased quality of certain textures at low graphic settings. Fixed issue with James being unable to stand up in main menu.

  • Version 2.1.60384 - 27 April 2020

    Version 2.1.60384 Additions Small refresh of multiplayer lobby. Big performance upgrades and decrease in game size. New post processing effects. New terrain textures and shaders. New loading tips and screens. New day / night cycle. Major upgrade to main menu visuals. Balancing Changes Made shooting a little more accurate. Fixed and partially balanced Bullet Physics. Changed match countdown timers from 10 seconds to 3 seconds to singleplayer and 5 seconds for multiplayer. Fixes Game now exits properly without crashing. Fixed mouse lag for certain users. Fixed remappings tab scrolling being way too slow. Updates to backend assets.

  • Version 2.1.40239 - 14 April 2020

    Version 2.1.40239 Additions Characters now have a death animation. Upgraded the Post Processing effects. Fixes Performance and stability upgrades. Fixed an issue causing healthbar to not disable when 0 health is reached. Fixed an issue when switching from multiplayer to singleplayer. Fixed an issue causing shop to play incorrect sounds at certain times. Fixed an issue with not being able to join multiplayer Lobbies at certain times. Fixed an issue causing players to load directly into the game after joining multiplayer lobby. Fixed an issue letting players start a multiplayer game with just one person. Multiplayer lobby auto-refresh rate was accidentally at 60 seconds changed now to 2 seconds. Game now exits cleanly and properly.

  • Version 2.1.20133 - 5 April 2020

    Version 2.1.20133 Balancing Changes Adjusted some sound settings. Only shop menu stops movement now. Fixes Fixed issue with not being able to pick up ammo box. Fixed issue with health bars not facing correct way. Fixed issues with achievements. Fixed issue with texture being too reflective.

  • Version 2.1 - 25 March 2020

    Version 2.1 Quick fixes and some tweaks. Balancing Changes Improve turret turning Made turrets more ai friendly and attack alot smoother. Fixes Fixed typo error in options text. Fixed issue with character icons off screen in character selection. Fixed issue with guns not able to refill at all. Removed profile button off main menu until further notice. Fixed text in graphics settings to say presets instead of profiles. Change text in our tip loading screen to just say Tip now. Fixed it so that ready buttons are now disabled before any character is selected.

  • Version 2.0.80516 - 25 March 2020

    Version 2.0.80516 Additions New character portraits. Balancing Changes Increased range of skeletons and ghouls for melee attack. Made rockets go four times faster. Max enemies that can be damaged by grenade increased from 8 to 12. Made rocket and grenade explosions faster. Fixes Removed difficulty slider from options menu to single-player menu. Fixed issue causing enemies to not increase as they should. Fixed issue causing grenades and rockets not showing explosion graphic every time. Updated certain assets for AI and engine. Improvements to enemy attacks. Fixed issue causing ammo to be more expensive than it should've been. Numerous fixes with Skeleton King boss. Fix for Necromancers dying and not disappearing.

  • Version 2.0.60404 and Version 2.0.40260 - 7 March 2020

    Version 2.0.60404 The newest set of balances and fixes are here in the 2.0.60404 update. We're now focusing on difficulty and balancing the game to make it feel more natural and exciting. Additions New Intro. Day counter above player's name. Balancing Changes Health Regeneration buffed from .25% per 5 seconds to .5% every 5 seconds. Rocket launcher bullet damage increased from 10-20 to 20-30 and price increased from 10 to 30. Grenade cost increased from 10 to 20 and damage increased from 5-15 to 15-20. Grenade launcher from 2000 to 4000. 9mm bullet cost change from 10 to 2. Butane fuel price changed from 10 to 1. Rifle damage increased from 5-10 to 9-13 and price from 10 to 15. Sniper price increased from 10 to 30 damage from 10-15 to 25-30. Machine gun bullet cost from 10 to 1 damage from 5-10 to 6-9. Xp rate increased by 25%. M16 speed decreased from .16 to .2. M4 price increased from…

  • V2.0.20123 update - 21 February 2020

    Additions Redesigned tower and defense upgrade UIs. New Character Yakuza replaced Jeff. Total amount of skill points are now show at the top of the skills tab. Skill point costs are now shown before purchasing a new skill. Rocket and Crossbow towers now have better visuals. Fixes Fixed issue causing enemies to not spawn in newly opened areas. Sound Effects performance upgrades. Fixed issue causing control remapping scrolling to not work with keyboard and controllers. Fixed issue causing boss to spawn more than once in a round. Fixed issues causing Crossbow and Rocket towers to not upgrade properly. Other misc performance fixes. Fixed an issue that let players refill turret after it had already been refilled. Replaced a couple different sounds. Fixed issues related to tower counts. Fixed issue causing health regeneration to be way too OP resulting in a god mode like state. Updated multip…

  • Bug Fixes for 2-2-20 - 3 February 2020

    Another week another update! Player animations look much smoother now, but they still are a little quirky, we’re keeping busy though and working as fast as we can to fix all the issues we possibly can. We’re starting to get to the end of the bugs and transitioning over to polishing and balancing so that One More Night feels that much smoother and better of an experience. We have a decent number of fixes and a couple additions this week, we hope you enjoy them! • Fixed issue after player died and restarted game, night time music played instead of daytime music. • Multiplayer lobby night time slider and difficulty slider now update in-game settings properly. • Added change log to main menu. • Fixed issue causing towers and defenses to sometimes not get destroyed when hp was at 0. • Fixed some performance issues with defenses and towers. • Barricade and Tower Upgrade UIs now are disabled w…

  • Critical Audio Issue Fix - 30 January 2020

    We became aware of a major audio issue affecting the built version of the game. We now have fixed that issue which was caused by certain audio objects deactivating before they played the sound. We also fixed another issue causing footstep sounds to not play. Thank you for your continued patience, and join our discord to stay up to date with all the latest news! Discord.gg/BigRedPlanet

  • One More Night Development Update - 26 January 2020

    We’ve all been hard at work the last few months since the last post on here trying to shape up One More Night to be ready for the full release. We’re going to start doing posts every one or two weeks in order to keep you guys in the community updated. We post in our community discord very frequently and it is the best way to report bugs or talk to the developers. In the next update we will also be adding a changelog to the main menu to add even easier access to see what new changes we’ve implemented. A few months ago, we brought on a new developer and have been getting him up to speed so that we can push out new updates and fixes faster so we can bring this project to life and make it amazing like all of us have envisioned! Our last update was December 15th and fixed some networking issues, annoying UI bugs and animation issues. This time we’ve fixed many multiplayer issues including an…

  • One More Night development - 19 October 2019

    Just posting this to clear the air since there has not been an official update on the Steam page for quite some time. This announcement is for anyone who is not in our Discord server and may be out of the loop on the progress of One More Night in the past year. The current live version of the game had some limitations to the gameplay features as well as some networking bugs that we couldn’t quite figure out. We decided to take all of the feedback and suggestions we’ve received with the original version of the game and start over. We have been working hard on this rebuild of the game and we’re getting close to being able to officially swap the current “Version 1” with the reworked “Version 2” of One More Night. The V2 build is currently on steam and fully playable under the private beta branch and should be avaliable as the main branch any day now. We post a new build at minimum every Fr…

  • One More Night V2 update - 26 October 2017

    I just wanted to take this time to let you know that we are still working on a total rework of OMN and to thank you all for the amazing support, patience, and feedback we have gotten thus far. We truly value all community feedback and listen to every voice and will always continue to do so to the best of our ability. As many of you who hang out on discord know, version two of the game is taking a little longer than expected. This is mainly due to all of the programming being done by one person. To solve this problem we brought two more programmers onto the team recently so you might see them around on discord. Malcolm and Jake. This should allow us to finish up the rework much quicker. Right now we have a somewhat playable version and if you are interested in helping us test it join Discord and let one of us know and we can get you access to the private beta build. Not all systems are u…

  • One More Night V2 update - 26 October 2017

    I just wanted to take this time to let you know that we are still working on a total rework of OMN and to thank you all for the amazing support, patience, and feedback we have gotten thus far. We truly value all community feedback and listen to every voice and will always continue to do so to the best of our ability. As many of you who hang out on discord know, version two of the game is taking a little longer than expected. This is mainly due to all of the programming being done by one person. To solve this problem we brought two more programmers onto the team recently so you might see them around on discord. Malcolm and Jake. This should allow us to finish up the rework much quicker. Right now we have a somewhat playable version and if you are interested in helping us test it join Discord and let one of us know and we can get you access to the private beta build. Not all systems are u…

  • Reworking the game to allow for tons of new features - 3 July 2017

    ːOMNcigarːOne More Version 2 ːOMNcigarː Greetings survivors, After releasing One More Night we have had tons of amazing suggestions that we never thought about adding to the game out of the gates. Our current Steam version does not support a lot of these such as boss fights, flying enemies, local offline co-op, traps, random weather, ext. The current version is developed in a way that will prevent us from adding in these new features that you guys really wanted. So, we have made the decision to completly rebuild the game! We started the rebuild a month ago. After encountering a series of roadblocks it came to our attention to reprioritize all development to V2. By planning ahead this will allow for tons of new features and will make it easier to add in any additional features that are suggested! Planned features -Visit our Dev Roadmap to see, vote, and add items for what you want to see…

  • Reworking the game to allow for tons of new features - 3 July 2017

    :OMNcigar:One More Version 2 :OMNcigar: Greetings survivors, After releasing One More Night we have had tons of amazing suggestions that we never thought about adding to the game out of the gates. Our current Steam version does not support a lot of these such as boss fights, flying enemies, local offline co-op, traps, random weather, ext. The current version is developed in a way that will prevent us from adding in these new features that you guys really wanted. So, we have made the decision to completly rebuild the game! We started the rebuild a month ago. After encountering a series of roadblocks it came to our attention to reprioritize all development to V2. By planning ahead this will allow for tons of new features and will make it easier to add in any additional features that are suggested! Planned features -Visit our Dev Roadmap to see, vote, and add items for what you want to see…

  • Burn, Baby! Burn! - 30 May 2017

    Flame weapons -Added the flamethrower weapon! It burns everything in a cone dealing massive AOE damage! -Added 3 levels of the flame tower! What's better then a flamethrower? An automated rotating flamethrower with a 360 degree arc of fire destruction! Changes to skills -Instakill is now .5% chance down from 1% per level. -Speed is now 2% per level down from 5%. Buildings -Light pole no longer had quadruple the health of a barricade. -Increased the cost of barricade from 100g to 150g. Bug Fixes -When reaching the tower limit you can now navigate around it on the action bar. -Rocket towers being attacked no longer causes crashing. -Increased network stability that should stop non host players from getting kicked out of games Community Discord -Our Community Discord is the best place to keep up to date on all the news and to find people to play multiplayer games with! Known bugs -If you p…

  • Burn, Baby! Burn! - 30 May 2017

    Flame weapons -Added the flamethrower weapon! It burns everything in a cone dealing massive AOE damage! -Added 3 levels of the flame tower! What's better then a flamethrower? An automated rotating flamethrower with a 360 degree arc of fire destruction! Changes to skills -Instakill is now .5% chance down from 1% per level. -Speed is now 2% per level down from 5%. Buildings -Light pole no longer had quadruple the health of a barricade. -Increased the cost of barricade from 100g to 150g. Bug Fixes -When reaching the tower limit you can now navigate around it on the action bar. -Rocket towers being attacked no longer causes crashing. -Increased network stability that should stop non host players from getting kicked out of games Community Discord -Our Community Discord is the best place to keep up to date on all the news and to find people to play multiplayer games with! Known bugs -If you p…

  • New game play trailer! - 11 May 2017

    Check out our new trailer featuring gameplay from the recent visual update. Special thank you to all the Discord members who helped to record footage! ːIzzyWinkː Check out the trailer here If you want to join in the Discord fun for live updates to the game, invited to special events both online and offline, or just want to shoot the shit, Click here to join our Community DiscordːOMNcigarː

Patch notes and updates

S.noRelease datePatch nameGID number
131 July 20202.2.6 and 2.2.8 Patch Notes3664193578964305284
225 March 2020Version 2.12984138620240094499
330 January 2020Critical Audio Issue Fix2609208878381780330
43 March 2017Bug fixes and multiplayer stability updates!4249665521686855261
516 February 2017Complete rework of game mechanics!4249665521686855324
62 December 2016Map rework and map progression!4249665521686855866
724 November 2016Bloodthirsty enemies!4249665521686855923
818 November 2016Hot fixes and enemy buffs!4249665521686855986

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