SPSTEAMPULSELIVE ANALYTICS
SugarMill

SugarMill Steam metadata

Aatlantis Code | Dec 19, 2019 | game

Released

0players observed · 22 September 2026 - 00:12:52 UTC

IndieSimulationStrategyCity BuilderSingleplayerSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)2,400
  • Revenue (VGI)$27,629
  • Review score49% positive

SugarMill metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)2,400
  • Revenue (VGI)$27,629
  • Review score49% positive
  • Total reviews79
  • Release dateDec 19, 2019
  • DeveloperAatlantis Code
  • PublisherAatlantis Code

Genres: Indie, Simulation, Strategy

Company pages: Developer: Aatlantis CodePublisher: Aatlantis Code

Top Steam chartsTop 100 gamesGame directorySteam Store page

SugarMill Steam metadata

SugarMill metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/538990/metadata
Steam Storehttps://store.steampowered.com/app/538990/
Steam Communityhttps://steamcommunity.com/app/538990
PCGamingWiki search
IGDB searchSearch IGDB for SugarMill

Reviews, pricing, and metadata

Review summary

Mixed

49% positive, 39 positive, 40 negative

Price and discount

$7.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Steam Trading Cards, Family Sharing

Achievements

43

Platform releases
  • Steam 19 December 2019

Latest Steam announcements

  • German, French, and Spanish! - 10 September 2020

    v1.2.1 is here First Localization Package! German, French, and Spanish languages are added to the game! Small issues were fixed! Hope you all enjoy it! Cheers Dev

  • Version 1.2: Heavy Hauler, UI - 7 May 2020

    https://i.imgur.com/bFvzETS.jpg Hi all! Hope you are all taking care of yourself Here we are with the help of many putting this version 1.2 together, so you can enjoy it This version brings many small improvements and has included features requested by you https://i.imgur.com/uem3be8.jpg Oh, by the way, you can go to our official website and check another event we created for this launch Make sure to check out new Videos on Youtube Please keep being so awesome Sugarmillers! Cheers Dev https://i.imgur.com/At56Tqd.jpg

  • StayHome 3 - 8 April 2020

    https://i.imgur.com/qCGf0bX.png Hi all New Patch: -Many bugs fixed -Few new features added -UI adjusted and improved -Buildings get built 3x faster now -Time Achievements fixed Please stay at home! Thanks to the community! You guys rock! Raw: +Time achievement only on game +5 Test +Options Menu +Resolution has thing on top +All dropdowns should close when mouse leaves +Buildings get built really slow was often very close to fall asleep cause i couldn´t do anything... Even you push the gamespeed to highest (10x) it takes soooo long before you can build something new. +Now they are built 3x faster +Increase wood prod +Building Window +People tile, +none, on hover show hover green all img +Products tile +no tile +Quest Window +Tiles +Color +Hover +Padding +Must be a full img +Padding on right desc too much +y spacing +Show_Invent_Item_Small_Med_3_Text 2(Clone) +Padding +PersonTile +ShowPat…

  • StayHome 2 - 5 April 2020

    StayHome #2 https://i.imgur.com/qCGf0bX.png New Patch: As you guys ask: -Now roads can be removed -Import and Export orders can be placed in the same window! -Achievements can be reset Many other small fixes Please stay at home! Together we can win this! Raw dev notepad .txt file: 45 Roads: +Fix bug loading saved road +15 Select +Hide all pertinent tabs: inv, prod, stat +Should get selected if clicked when a Building is selected +Perfect selection of roads +15 Destroy +15 check Save Loads +40 Orders Window +10 Add to order 1 button +Clarify: Import orders have precedence +Test +Make ini pos real +Add xOff, yOff, update in real time so it works perfect forever x 220 y -22 +20 Reset Achievement, the Options window +20 Checkbox will show reset achievement +Docks will load Orders tab right away +Add Order Our Inventories Height +Tutorial, and Quests adjusted +Fix Arrows on tuto +Test +Show…

  • #StayHome - 21 March 2020

    https://i.imgur.com/qCGf0bX.png #StayHome 30% of infections are from asymptomatic people. The virus can last on a surface up to 3 days. Share the word. Be a container, not a spreader. #StayHome. We can do this together. You can make a big difference. We can do this together. #BeSafe. #WorkFromHome Spanish Beta is in! +New School +2 new icons and banners +I.Can.service +Init Space +NaN +: and space after +Building GUI people names start +TradesSchool all word together +esp Beta added +for all lang: "None" on PersonBuildingDetailTile, stems from ShowAPersonBuildingDetails +fix all possible string issues can find +follow Languages.cs trail +overall people need +overall service +people in this building +space in btw Please pls! Por favor! Per favore! If you are a content create please help spread the word! If you can read this, please help! and spread the word! #StayHome https://i.imgur.com…

  • Sugarmill's 1.1 ver - 12 March 2020

    https://i.imgur.com/6499Al9.jpg Hey folks Version 1.1 of Sugarmill is here this time bringing a few new goodies and fixing other bugs. https://i.imgur.com/rpFgpOl.png -Night toggle - new The most asked feature across the v1.0 was that. Players want to have control over the night cycle and that's exactly what I did! It is all working. https://i.imgur.com/qRXQK0d.png -Remember camera speed - new 2nd most asked Feedback was having the camera speed be remembered so people can be adjusted and leave it as it is! All done https://i.imgur.com/35ZETdX.png -Construction Visual Progress - new 3rd most asked. Now you will see visual progress as a building is being built. https://i.imgur.com/ywNGNI8.png https://i.imgur.com/kl2dJWd.png -New Asset This a goodie from our artist. He is getting so good! Wanna say this time around this building is a complete one, has walls, doors, and windows that can be…

  • Construction Visual Progress - 4 March 2020

    https://i.imgur.com/Y3bAGOr.png Hi Pals preparing for next update here are some fixes: -Buy region text - fixed -Type on feedback bug - fixed -Speed controls block if input locked - fixed -Remember camera speed - new -Construction Visual Progress - new Also now all buildings will show visual progress as they get built Cheers Dev

  • Bug Bounty Program - 22 February 2020

    https://i.imgur.com/B244jLP.png Hi Pals! Thanks for all the help and feedback we will like to announce we will be launching a Bug Bounty Program and once again will need all your help and cooperation! The game has come so far and still will go even further! In the upcoming updates, we will roll this program! Please keep pouring all the feedback and help through our channels! Feedback is always welcome! Thanks, many dear SugarMillers! Don't stop moving! It is harder to hit a moving target! And keep the SugarMill going, we can't stop now! Cheers Dev

  • Free DLC and Version 1.1 Coming Mar 12th 2020 - 26 January 2020

    https://i.imgur.com/3LV74yA.png J! Guys. Thanks for all the awesome support and feedback! This is just the beginning. Lots to fix, after that more to come. Sugarmill will keep moving ahead Let's keep Sugarmilling! Cheers Dev https://i.imgur.com/ITSfUWG.png

  • German Official Launch - Deutscher Offizieller Start - 28 December 2019

    German Translation is here Hi guys Thanks to Karsten Eidner the German translation is done. He got all done. I want to mention that he runs a Youtube channel: https://www.youtube.com/channel/UClVwM5bqspp8J_i4cemfumA/featured?disable_polymer=1 And a german website on video game news http://shadowxx-gaming.de/ Thanks very much, Karsten this only happen because of you! Also, we have in a new building: The Jewelry In the next updates will be integrated into the game completely Dev Keep SugarMill going :) A million Thanks to all!!

  • Sugarmill Version 1.0 Is Here - 19 December 2019

    https://i.imgur.com/yo576OW.png Word of thanks! First of all, let me give a huge shoutout to the incredible support this community has provided to the game. We had a lot of feedback! It was awesome to interact with the players and sometimes achieving feedback or bug reports in less than an hour felt like we were working Wow The Excitement is massive can't believe after so long I can finish the game. I'm now a seasoned Developer and Game Developer lol. Being doing this for a while wow! I can't believe it! GUI A lot of changes in the GUI of the game. All the reports, inventories and the Main menu is being overhauled and revised Tweaks A few things were changed in the game based on the early access player's feedback and suggestions! Lang French, German and Spanish are being added to the game and the final touches are in the way. I need greenlight for a few things but soon will have those i…

  • Ver 0.9 - Quest Tab, Tutorial improved - 3 December 2019

    Hi Pals! https://i.imgur.com/SOrIxDc.png Here we are another install of the series! And almost there the main new things are this: -The date is now (Mmm/Y) -Removed, achievements button on the main menu, fishing build -Padding on tutorial window -Tutorial arrows 3x bigger -Change Tutorial window area -Active tab on building window color changes and preselect depending on the type of building -Person window active tab like building menu -StandLamp is now Stand Lamp -Pause game on the space key -Water on fountains move more https://i.imgur.com/IdXXJsj.jpg Please keep the feedback coming! Keep it going, guys! Thanks for the awesome support! Cheers Dev https://i.imgur.com/4klTRSs.png

  • Final Release Date - Dec 19, 2019 - 13 August 2019

    Hi folks! Is being a tough one this, but after some much testing and talking to testers, peers, colleagues and some coworkers I have decided to postpone the launch date. Now the date will align by 4 days with the 3rd year anniversary the game was launch in Early Access. So the headline will read Sugarmill was 3 years on Early Access! The game is in version 0.7 and it doesn't feel right rushing it to v1.0. The game is coming along and the wishlist keeps growing, also the feedback loop is getting better as the game is progressing but still is not where I wanted to be. There are a few fundamental things I want to address in the game with this new wave of feedback. The release date for the game will be Dec 19th, 2019, 3 years and 4 days exactly after was released in EA! Thank you all awesome Sugarmillers and thanks for the support! Your help is always much appreciated and at the heart of th…

  • Ver 0.7 - Deutsche - Construction Queue - New Assets - Simple MOD - 11 July 2019

    Version 0.7 is here! - J! https://i.imgur.com/UccpWxW.png Hi all! A lot of work is being done to the game. The hood of the game was opened and changed to the core. Now the loading time from initial click to gameplay was cut in a half. Wow! I'm happy about it! I showed the game in my local city game dev meetup and I had a really good time and got many different insides and ideas to improve the game! I did so and I wish you love it. Please play the game and help by dropping a sentence letting me know how to improve it a bit more! https://i.imgur.com/KcH2G9O.jpg New Features: -Current Quest Tab One of the most asked features. The player will be aware all the time of the current quest -Construction queue The most asked feature buy the community. Now you can arrange the priority of constructions -Simple MOD Small experimental mod file -German Language Beta The game now is available on 3 lang…

  • Arrange Orders on Dock - 25 April 2019

    Hi Guys Working towards the final release. Which will be Sep 5th, 2019 So happy! In this new patch a few things under the hood All the colors and rendering pipe was changed and improved, therefore, the performance of the the game also gained some ground. Now you can arrange orders in the Dock! Now all GUI forms will have selected the 'Ok' button by default and stroking the key 'Enter' will trigger the button Also in the main menu, you can hit the key to continue a game or to start a new game A wave of new assets is coming to the game including the Sugarmill finally. We were once again not pleased with the way things were and we changed again. This will be the last change to it. New houses, the Sugarmill, new farm and new storage medium is the last brand new assets the game will get. Sugarmill Asset https://i.imgur.com/fygXUE0.jpg Cheers and happy! Dev Always quality over quantity

  • Version 0.6 - 27 December 2018

    https://i.imgur.com/3h6P1hD.png Hi Pals! Excited sharing with you a new milestone in the game yet. Today after a while I decided to keep walking towards them final release day. I have been focusing on the User Experience a lot, making the game intuitive and understandable for everyone is my biggest goal right now. In this version, you will find subtle changes all related to a better GUI, more intuitive system and in-game extra help to accomplish the task and be able to enjoy the game. I did address one bug in the work system in where workers were sometimes fired by mistake. That was more noticeable with the Dockers but that is being fixed. I did make the laying down of any maritime building more intuitive as a set warnings were added giving feedback to the user with the positioning of the building. https://i.imgur.com/Jv3n7cC.png Windows buttons are standard and share a common behavior.…

  • Patch notes - UX! - 15 December 2018

    https://i.imgur.com/D0CMVSl.jpg Hi Pals, here I will drop all the new stuff I have been adding to the game. Version 0.6 is coming Dec 27th! Also that day I will announce the final release date of the game! Really looking forward to it! Still munching at Unity and Visual Studio with Sugarmill but the finish line is getting closer. I'm in the last mile! Cheers guys!

  • Sale: UX! - Français - French(Beta) - 13 October 2018

    Hi all This is the first sale of the year and the reason mainly is because I have worked really hard in this game for almost 4 years to be a really awesome and immersive experience. I had to step back and take a break and also, do to the exposition I have had to the game is hard to get out of the tunnel vision, so I'm trying all I can to see things with fresh eyes Anyways. I got some beta player playing the game and realized how far the interaction of the game was. So I decided to take a break because in my eyes everything was fine. And was not. I have said it before and will do it again the purpose of this game more than anything is to make people enjoy and have a good time making their small city. I want players to have fun and enjoyment with the game. And that will be my focus. Please be kind and patient as the game come along. The game has a solid gameplay in where many players have…

  • UX Update 2 - 7 October 2018

    https://i.imgur.com/w8ckRyA.png Hi SugarMillers! Yet more UX. The UX fixes and improvements will keep coming and will be the focus of my efforts for times to come. By all means feel free to drop any feedback at any time! Most Important issues addressed in this release: - All clickable Buttons have the same hover state - Tutorials arrows are bigger - New buttons that show a hover state: Quest, Help, Notifications, Clean, Hide, Our inv Help - Some hover states were yellow, fixed, all should be green - Hover state on a person on building menu fixed - Hovers fixed. Total/Adults/Kids. Show the ocean path - Hovers added. Current Speed. Town Name - Input windows centered - Standardized all hover small text - Standardized Building names, all decorations - Buildings Menu image fade border left Cheers guys and one more time! Can't believe the amazing support from you! Let keep this going! The sta…

  • UX Update - 22 September 2018

    https://i.imgur.com/9jsz8f7.jpg Hi Sugarmillers As I promised last month: Here it is an update of the game with a bunch of subtle but important changes in the GUI and UX. Most important: - Hover bar was buggy and now is fixed - Hover will follow mouse position - 'Pika' mentioned the big hover bar in the middle of the screen while playing, is being moved to the left side of the screen - All buildings that are not available were removed to avoid a clumsy feeling in the GUI - Help button in the right top corner has the correct icon - Few languages CamelCases were fixed - Dark box was added in the back of warnings so the user can have contrast and actually read. In the playtest player complaints about it. - KG now is kg - Started creating the structure to add new languages to the game Players are asking me if I would do ever a new sale. Next time I will update the game and do a sale! Also,…

Patch notes and updates

S.noRelease datePatch nameGID number
121 March 2020#StayHome2698159409981477383
24 March 2020Construction Visual Progress2579938650920942969
328 December 2019German Official Launch - Deutscher Offizieller Start2592316573880253728
411 July 2019Ver 0.7 - Deutsche - Construction Queue - New Assets - Simple MOD2436927798946809693
525 April 2019Arrange Orders on Dock2432417221735619330
627 December 2018Version 0.62417769111309994519
715 December 2018Patch notes - UX!3244179105165456225
81 April 2018New Assets & Port Reputation Score Changed4249665521686873498
914 January 2018Hoarding - Hot Fix4249665521686873560
1022 December 2017Version 0.5 is now available4249665521686873618
1120 December 2017Foresters fixed!4249665521686873695
123 December 2017GUI Fixes and More Decorations4249665521686873761
1323 November 2017New GUI!4249665521686873840
1416 November 2017Foresters Hot Fix and Improvements4249665521686873914
1513 November 2017Foresters/Wood Hot Fix4249665521686873982
167 November 2017New Asset4249665521686874066
1727 October 2017Halloween!4249665521686874175
1822 September 2017More Improvements and Achievements! (v0.4.0.17.09.22d.08.55.23)4249665521686874276
1919 September 2017Import orders fixed! (v0.4.0.17.09.19d.06.31.02)4249665521686874357
2015 September 201728th Quest Added (v0.4.0.17.09.15d.09.59.29)4249665521686874420

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID538990
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$7.99
Free to playNo
Discount0%
Original price USD$7.99
Current price USD$7.99
Release dateDec 19, 2019
DeveloperAatlantis Code
PublisherAatlantis Code
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent49%
Positive reviews39
Negative reviews40
Total reviews79
Steam recommendationsNot available
Achievements43
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/538990/

Short description

SugarMill comes to break the rules of village building simulation. Get ready to deal with food expiration, thirst, real-world measurements, and transportation of goods with horse-drawn carriages.

About this game

SugarMill is a sandbox village building game. The game happens in the early days when Europeans were settling in the Caribbean. It's heavy on person and buildings micromanagement. As well as an economical and trading aspect. The player starts with a few families and storage full of supplies, you will try to survive and thrive your settlement. You can build a port to import and export goods. However, there is an indicator called 'Port Reputation', this will dictate how often ships will visit your port. Also, pirates are around, if the 'Pirate Threat' indicator goes too high you will lose the game. The game brings many new and unique features to the genre, below is a list of the main ones: Main Features: Line production: To make a simple nail you need to mine ore, in the foundry melt the iron, and finally in the blacksmith make the nail. Or you can cheat if you got enough money, you can always buy the nail directly from a ship. Products expiration: Just like in real life, in this game every product expires. Some food items expire sooner than others. Thirst: People need to drink water to survive. One of the challenges of the game is to keep their thirst quenched. (In real life we can only survive 3 days without water) Measurements: Be ready to gather 300KG of wood, and some nails to build a shack. Can you guess how much is needed for a brick house? Horse Carriages: As the game has real measurements people can carry only so much. That's when horse-drawn carriages come into place. They carry a lot more, as a result, your economy gets boosted. A person in their best years might carry around 15KG, wheelbarrows closer to 60KG, but the smaller cart can carry 240KG. Usage of goods: Crates, barrels, wheelbarrows, carts, tools, cloth, crockery, furniture and utensils are all needed to do the traditional activities of a town. As these goods get used, they diminish, as a result, a person won't carry anything if there are no crates. Keep an eye on that ;) Happiness: People's happiness is influenced by various factors. Food variety, religion satisfaction, access to leisure, house comfort and education level. Also if a person has utensils, crockery and cloth will infl…

Supported languages

English * , French, German, Spanish - Spain, Spanish - Latin America * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
29Steam Trading Cards
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $7.99
  • Highest observed: $7.99

SugarMill's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $7.99, the highest is $7.99, and the first visible tracked price is $7.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

SugarMill's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $7.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $7.99. The latest run records $7.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $7.99
  • Current list price: $7.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records SugarMill at $7.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$7.99$7.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $7.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$7.99$7.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $7.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$7.99$7.99No discountSteam Store

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GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS245,43121 September 2026 - 23:04:39 UTC399,748Not availableBULKHEAD
Bongo Cat137,30422 September 2026 - 00:03:12 UTC193,859108,446Marcel Zurawka, Julius Krüger
Project Zomboid46,03021 September 2026 - 23:58:29 UTC122,811467,999The Indie Stone
VRChat40,83921 September 2026 - 23:53:27 UTC74,217261,953VRChat Inc.
EA SPORTS FC™ 2639,51613 September 2026 - 07:03:57 UTC159,35063,186EA Canada, EA Romania
Stardew Valley35,00921 September 2026 - 23:48:24 UTC236,6141,016,067ConcernedApe
War Thunder30,10521 September 2026 - 23:58:14 UTC125,317781,076Gaijin Entertainment
RimWorld21,59222 September 2026 - 00:27:38 UTC95,851239,107Ludeon Studios
The Sims™ 421,41422 September 2026 - 00:20:38 UTC96,185193,399Maxis
Hearts of Iron IV21,36421 September 2026 - 23:55:51 UTC93,196366,107Paradox Development Studio
Garry's Mod19,08522 September 2026 - 00:09:18 UTC73,7501,258,308Facepunch Studios
Once Human19,08221 September 2026 - 22:42:27 UTC231,343179,110Starry Studio

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2368,70322 September 2026 - 00:28:28 UTC1,291,3282,758,031Valve
Slay the Spire 243,94722 September 2026 - 00:03:41 UTC574,638199,438Mega Crit
Baldur's Gate 343,91722 September 2026 - 00:07:42 UTC875,343836,282Larian Studios
Arena Breakout: Infinite22,79422 September 2026 - 00:03:56 UTC65,94478,112Morefun Studios
RimWorld21,59222 September 2026 - 00:27:38 UTC95,851239,107Ludeon Studios
Hearts of Iron IV21,36421 September 2026 - 23:55:51 UTC93,196366,107Paradox Development Studio
Black Desert19,84122 September 2026 - 00:08:17 UTC59,91792,632Pearl Abyss
Once Human19,08221 September 2026 - 22:42:27 UTC231,343179,110Starry Studio
Sid Meier’s Civilization® VI19,00021 September 2026 - 23:53:19 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Football Manager 2618,45422 September 2026 - 00:03:11 UTC82,75035,608Sports Interactive
Total War: WARHAMMER III17,61522 September 2026 - 00:04:09 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS245,43121 September 2026 - 23:04:39 UTC399,748Not availableBULKHEAD
Valheim144,90321 September 2026 - 23:57:02 UTC498,478533,888Iron Gate AB
Bongo Cat137,30422 September 2026 - 00:03:12 UTC193,859108,446Marcel Zurawka, Julius Krüger
TBH: Task Bar Hero68,62521 September 2026 - 23:48:13 UTC546,13043,714Nugem Studio, Tesseract Studio
Rust58,19622 September 2026 - 00:29:48 UTC259,6461,359,516Facepunch Studios
Palworld49,54521 September 2026 - 23:58:20 UTC2,101,535451,088Pocketpair
Project Zomboid46,03021 September 2026 - 23:58:29 UTC122,811467,999The Indie Stone
Slay the Spire 243,94722 September 2026 - 00:03:41 UTC574,638199,438Mega Crit
Wallpaper Engine42,27822 September 2026 - 00:17:29 UTC150,2711,008,495Wallpaper Engine Team
Geometry Dash39,00921 September 2026 - 23:53:38 UTC108,707590,977RobTop Games
Stardew Valley35,00921 September 2026 - 23:48:24 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

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