SugarMill news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score49% positive
- Total reviews79
- Release dateDec 19, 2019
- DeveloperAatlantis Code
- PublisherAatlantis Code
Genres: Indie, Simulation, Strategy
Company pages: Developer: Aatlantis CodePublisher: Aatlantis Code
SugarMill Steam news
SugarMill news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- German, French, and Spanish! - 10 September 2020
v1.2.1 is here First Localization Package! German, French, and Spanish languages are added to the game! Small issues were fixed! Hope you all enjoy it! Cheers Dev
- Version 1.2: Heavy Hauler, UI - 7 May 2020
https://i.imgur.com/bFvzETS.jpg Hi all! Hope you are all taking care of yourself Here we are with the help of many putting this version 1.2 together, so you can enjoy it This version brings many small improvements and has included features requested by you https://i.imgur.com/uem3be8.jpg Oh, by the way, you can go to our official website and check another event we created for this launch Make sure to check out new Videos on Youtube Please keep being so awesome Sugarmillers! Cheers Dev https://i.imgur.com/At56Tqd.jpg
- StayHome 3 - 8 April 2020
https://i.imgur.com/qCGf0bX.png Hi all New Patch: -Many bugs fixed -Few new features added -UI adjusted and improved -Buildings get built 3x faster now -Time Achievements fixed Please stay at home! Thanks to the community! You guys rock! Raw: +Time achievement only on game +5 Test +Options Menu +Resolution has thing on top +All dropdowns should close when mouse leaves +Buildings get built really slow was often very close to fall asleep cause i couldn´t do anything... Even you push the gamespeed to highest (10x) it takes soooo long before you can build something new. +Now they are built 3x faster +Increase wood prod +Building Window +People tile, +none, on hover show hover green all img +Products tile +no tile +Quest Window +Tiles +Color +Hover +Padding +Must be a full img +Padding on right desc too much +y spacing +Show_Invent_Item_Small_Med_3_Text 2(Clone) +Padding +PersonTile +ShowPat…
- StayHome 2 - 5 April 2020
StayHome #2 https://i.imgur.com/qCGf0bX.png New Patch: As you guys ask: -Now roads can be removed -Import and Export orders can be placed in the same window! -Achievements can be reset Many other small fixes Please stay at home! Together we can win this! Raw dev notepad .txt file: 45 Roads: +Fix bug loading saved road +15 Select +Hide all pertinent tabs: inv, prod, stat +Should get selected if clicked when a Building is selected +Perfect selection of roads +15 Destroy +15 check Save Loads +40 Orders Window +10 Add to order 1 button +Clarify: Import orders have precedence +Test +Make ini pos real +Add xOff, yOff, update in real time so it works perfect forever x 220 y -22 +20 Reset Achievement, the Options window +20 Checkbox will show reset achievement +Docks will load Orders tab right away +Add Order Our Inventories Height +Tutorial, and Quests adjusted +Fix Arrows on tuto +Test +Show…
- #StayHome - 21 March 2020
https://i.imgur.com/qCGf0bX.png #StayHome 30% of infections are from asymptomatic people. The virus can last on a surface up to 3 days. Share the word. Be a container, not a spreader. #StayHome. We can do this together. You can make a big difference. We can do this together. #BeSafe. #WorkFromHome Spanish Beta is in! +New School +2 new icons and banners +I.Can.service +Init Space +NaN +: and space after +Building GUI people names start +TradesSchool all word together +esp Beta added +for all lang: "None" on PersonBuildingDetailTile, stems from ShowAPersonBuildingDetails +fix all possible string issues can find +follow Languages.cs trail +overall people need +overall service +people in this building +space in btw Please pls! Por favor! Per favore! If you are a content create please help spread the word! If you can read this, please help! and spread the word! #StayHome https://i.imgur.com…
- Sugarmill's 1.1 ver - 12 March 2020
https://i.imgur.com/6499Al9.jpg Hey folks Version 1.1 of Sugarmill is here this time bringing a few new goodies and fixing other bugs. https://i.imgur.com/rpFgpOl.png -Night toggle - new The most asked feature across the v1.0 was that. Players want to have control over the night cycle and that's exactly what I did! It is all working. https://i.imgur.com/qRXQK0d.png -Remember camera speed - new 2nd most asked Feedback was having the camera speed be remembered so people can be adjusted and leave it as it is! All done https://i.imgur.com/35ZETdX.png -Construction Visual Progress - new 3rd most asked. Now you will see visual progress as a building is being built. https://i.imgur.com/ywNGNI8.png https://i.imgur.com/kl2dJWd.png -New Asset This a goodie from our artist. He is getting so good! Wanna say this time around this building is a complete one, has walls, doors, and windows that can be…
- Construction Visual Progress - 4 March 2020
https://i.imgur.com/Y3bAGOr.png Hi Pals preparing for next update here are some fixes: -Buy region text - fixed -Type on feedback bug - fixed -Speed controls block if input locked - fixed -Remember camera speed - new -Construction Visual Progress - new Also now all buildings will show visual progress as they get built Cheers Dev
- Bug Bounty Program - 22 February 2020
https://i.imgur.com/B244jLP.png Hi Pals! Thanks for all the help and feedback we will like to announce we will be launching a Bug Bounty Program and once again will need all your help and cooperation! The game has come so far and still will go even further! In the upcoming updates, we will roll this program! Please keep pouring all the feedback and help through our channels! Feedback is always welcome! Thanks, many dear SugarMillers! Don't stop moving! It is harder to hit a moving target! And keep the SugarMill going, we can't stop now! Cheers Dev
- Free DLC and Version 1.1 Coming Mar 12th 2020 - 26 January 2020
https://i.imgur.com/3LV74yA.png J! Guys. Thanks for all the awesome support and feedback! This is just the beginning. Lots to fix, after that more to come. Sugarmill will keep moving ahead Let's keep Sugarmilling! Cheers Dev https://i.imgur.com/ITSfUWG.png
- German Official Launch - Deutscher Offizieller Start - 28 December 2019
German Translation is here Hi guys Thanks to Karsten Eidner the German translation is done. He got all done. I want to mention that he runs a Youtube channel: https://www.youtube.com/channel/UClVwM5bqspp8J_i4cemfumA/featured?disable_polymer=1 And a german website on video game news http://shadowxx-gaming.de/ Thanks very much, Karsten this only happen because of you! Also, we have in a new building: The Jewelry In the next updates will be integrated into the game completely Dev Keep SugarMill going :) A million Thanks to all!!
- Sugarmill Version 1.0 Is Here - 19 December 2019
https://i.imgur.com/yo576OW.png Word of thanks! First of all, let me give a huge shoutout to the incredible support this community has provided to the game. We had a lot of feedback! It was awesome to interact with the players and sometimes achieving feedback or bug reports in less than an hour felt like we were working Wow The Excitement is massive can't believe after so long I can finish the game. I'm now a seasoned Developer and Game Developer lol. Being doing this for a while wow! I can't believe it! GUI A lot of changes in the GUI of the game. All the reports, inventories and the Main menu is being overhauled and revised Tweaks A few things were changed in the game based on the early access player's feedback and suggestions! Lang French, German and Spanish are being added to the game and the final touches are in the way. I need greenlight for a few things but soon will have those i…
- Ver 0.9 - Quest Tab, Tutorial improved - 3 December 2019
Hi Pals! https://i.imgur.com/SOrIxDc.png Here we are another install of the series! And almost there the main new things are this: -The date is now (Mmm/Y) -Removed, achievements button on the main menu, fishing build -Padding on tutorial window -Tutorial arrows 3x bigger -Change Tutorial window area -Active tab on building window color changes and preselect depending on the type of building -Person window active tab like building menu -StandLamp is now Stand Lamp -Pause game on the space key -Water on fountains move more https://i.imgur.com/IdXXJsj.jpg Please keep the feedback coming! Keep it going, guys! Thanks for the awesome support! Cheers Dev https://i.imgur.com/4klTRSs.png
- Final Release Date - Dec 19, 2019 - 13 August 2019
Hi folks! Is being a tough one this, but after some much testing and talking to testers, peers, colleagues and some coworkers I have decided to postpone the launch date. Now the date will align by 4 days with the 3rd year anniversary the game was launch in Early Access. So the headline will read Sugarmill was 3 years on Early Access! The game is in version 0.7 and it doesn't feel right rushing it to v1.0. The game is coming along and the wishlist keeps growing, also the feedback loop is getting better as the game is progressing but still is not where I wanted to be. There are a few fundamental things I want to address in the game with this new wave of feedback. The release date for the game will be Dec 19th, 2019, 3 years and 4 days exactly after was released in EA! Thank you all awesome Sugarmillers and thanks for the support! Your help is always much appreciated and at the heart of th…
- Ver 0.7 - Deutsche - Construction Queue - New Assets - Simple MOD - 11 July 2019
Version 0.7 is here! - J! https://i.imgur.com/UccpWxW.png Hi all! A lot of work is being done to the game. The hood of the game was opened and changed to the core. Now the loading time from initial click to gameplay was cut in a half. Wow! I'm happy about it! I showed the game in my local city game dev meetup and I had a really good time and got many different insides and ideas to improve the game! I did so and I wish you love it. Please play the game and help by dropping a sentence letting me know how to improve it a bit more! https://i.imgur.com/KcH2G9O.jpg New Features: -Current Quest Tab One of the most asked features. The player will be aware all the time of the current quest -Construction queue The most asked feature buy the community. Now you can arrange the priority of constructions -Simple MOD Small experimental mod file -German Language Beta The game now is available on 3 lang…
- Arrange Orders on Dock - 25 April 2019
Hi Guys Working towards the final release. Which will be Sep 5th, 2019 So happy! In this new patch a few things under the hood All the colors and rendering pipe was changed and improved, therefore, the performance of the the game also gained some ground. Now you can arrange orders in the Dock! Now all GUI forms will have selected the 'Ok' button by default and stroking the key 'Enter' will trigger the button Also in the main menu, you can hit the key to continue a game or to start a new game A wave of new assets is coming to the game including the Sugarmill finally. We were once again not pleased with the way things were and we changed again. This will be the last change to it. New houses, the Sugarmill, new farm and new storage medium is the last brand new assets the game will get. Sugarmill Asset https://i.imgur.com/fygXUE0.jpg Cheers and happy! Dev Always quality over quantity
- Version 0.6 - 27 December 2018
https://i.imgur.com/3h6P1hD.png Hi Pals! Excited sharing with you a new milestone in the game yet. Today after a while I decided to keep walking towards them final release day. I have been focusing on the User Experience a lot, making the game intuitive and understandable for everyone is my biggest goal right now. In this version, you will find subtle changes all related to a better GUI, more intuitive system and in-game extra help to accomplish the task and be able to enjoy the game. I did address one bug in the work system in where workers were sometimes fired by mistake. That was more noticeable with the Dockers but that is being fixed. I did make the laying down of any maritime building more intuitive as a set warnings were added giving feedback to the user with the positioning of the building. https://i.imgur.com/Jv3n7cC.png Windows buttons are standard and share a common behavior.…
- Patch notes - UX! - 15 December 2018
https://i.imgur.com/D0CMVSl.jpg Hi Pals, here I will drop all the new stuff I have been adding to the game. Version 0.6 is coming Dec 27th! Also that day I will announce the final release date of the game! Really looking forward to it! Still munching at Unity and Visual Studio with Sugarmill but the finish line is getting closer. I'm in the last mile! Cheers guys!
- Sale: UX! - Français - French(Beta) - 13 October 2018
Hi all This is the first sale of the year and the reason mainly is because I have worked really hard in this game for almost 4 years to be a really awesome and immersive experience. I had to step back and take a break and also, do to the exposition I have had to the game is hard to get out of the tunnel vision, so I'm trying all I can to see things with fresh eyes Anyways. I got some beta player playing the game and realized how far the interaction of the game was. So I decided to take a break because in my eyes everything was fine. And was not. I have said it before and will do it again the purpose of this game more than anything is to make people enjoy and have a good time making their small city. I want players to have fun and enjoyment with the game. And that will be my focus. Please be kind and patient as the game come along. The game has a solid gameplay in where many players have…
- UX Update 2 - 7 October 2018
https://i.imgur.com/w8ckRyA.png Hi SugarMillers! Yet more UX. The UX fixes and improvements will keep coming and will be the focus of my efforts for times to come. By all means feel free to drop any feedback at any time! Most Important issues addressed in this release: - All clickable Buttons have the same hover state - Tutorials arrows are bigger - New buttons that show a hover state: Quest, Help, Notifications, Clean, Hide, Our inv Help - Some hover states were yellow, fixed, all should be green - Hover state on a person on building menu fixed - Hovers fixed. Total/Adults/Kids. Show the ocean path - Hovers added. Current Speed. Town Name - Input windows centered - Standardized all hover small text - Standardized Building names, all decorations - Buildings Menu image fade border left Cheers guys and one more time! Can't believe the amazing support from you! Let keep this going! The sta…
- UX Update - 22 September 2018
https://i.imgur.com/9jsz8f7.jpg Hi Sugarmillers As I promised last month: Here it is an update of the game with a bunch of subtle but important changes in the GUI and UX. Most important: - Hover bar was buggy and now is fixed - Hover will follow mouse position - 'Pika' mentioned the big hover bar in the middle of the screen while playing, is being moved to the left side of the screen - All buildings that are not available were removed to avoid a clumsy feeling in the GUI - Help button in the right top corner has the correct icon - Few languages CamelCases were fixed - Dark box was added in the back of warnings so the user can have contrast and actually read. In the playtest player complaints about it. - KG now is kg - Started creating the structure to add new languages to the game Players are asking me if I would do ever a new sale. Next time I will update the game and do a sale! Also,…
Patch notes and updates
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