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Xark

Xark Steam news

Spencer Malone | Coming soon | game

Released

0players observed · 28 February 2018 - 18:30:00 UTC

ViolentActionIndieRPGStrategy

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Xark news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
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  • Release dateComing soon
  • DeveloperSpencer Malone
  • PublisherSpencer Malone

Genres: Violent, Action, Indie, RPG, Strategy

Company pages: Developer: Spencer MalonePublisher: Spencer Malone

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

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Xark Steam news

Xark news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Release 0.1.14 - 4 June 2017

    It's a big one! Saves will be reset. 1) Added a new tutorial area that is outside the dungeon. Further work will be done on this 2) Major performance upgrades 3) Increased Unity version to 5.6.1 4) Levels will not load until all controllers are enabled to fix issues w/ item loading when controllers are disabled. More work to be done in the future. 5) Added a spirit that follows you around. This replaces the static invisible light that existed before. It'll bob, weave, and will act as a story teller in the future. 6) Decreased Goblin health across the board 7) Increased first bosses attack speed 8) Increased wand damage 9) Fixed up fireball visuals 10) Tweaked fog visuals 11) Stability fixes 12) Tweaked loading screen to reflect new controller requirements 13) At long last, truly fixed AI getting stuck. Known issues: 1) The map is dorked up a bit 2) Using a potion can save in such a way…

  • Release 0.1.14 - 4 June 2017

    It's a big one! Saves will be reset. 1) Added a new tutorial area that is outside the dungeon. Further work will be done on this 2) Major performance upgrades 3) Increased Unity version to 5.6.1 4) Levels will not load until all controllers are enabled to fix issues w/ item loading when controllers are disabled. More work to be done in the future. 5) Added a spirit that follows you around. This replaces the static invisible light that existed before. It'll bob, weave, and will act as a story teller in the future. 6) Decreased Goblin health across the board 7) Increased first bosses attack speed 8) Increased wand damage 9) Fixed up fireball visuals 10) Tweaked fog visuals 11) Stability fixes 12) Tweaked loading screen to reflect new controller requirements 13) At long last, truly fixed AI getting stuck. Known issues: 1) The map is dorked up a bit 2) Using a potion can save in such a way…

  • Release 0.1.13 - 29 May 2017

    1) Added fog 2) Make standard humans more "ghostly". More enemies will probably move in this direction with time 3) Fixed dangerous bug with misconfigured items that was causing corrupted saves 4) Improved aliasing for textures Sorry if progress is slow! Behind the scenes, I'm working on how to add story points and have it feel "right" in VR.

  • Release 0.1.13 - 29 May 2017

    1) Added fog 2) Make standard humans more "ghostly". More enemies will probably move in this direction with time 3) Fixed dangerous bug with misconfigured items that was causing corrupted saves 4) Improved aliasing for textures Sorry if progress is slow! Behind the scenes, I'm working on how to add story points and have it feel "right" in VR.

  • Xark Release 1.12 - 21 May 2017

    Sorry for the delay! Had some important life events that took priority, so work slowed on Xark. Changes: 1) Map generation bug squashing. No more mishaps with one way walls! 2) You can now interact with world objects while holding items. This means picking up consumables such as health or gold, and using exit ladders should all be possible while holding an item now. 3) Added the first boss 4) Added a wand (WIP). It's fairly simple for now, but provides a good base for future things 5) You now have to hold interact to swing your sword, and cannot block attacks while doing so. This is a balance change to help with it being to easy to accidentally block an attack while swinging wildly. Upcoming things: 1) Traps 2) Chests 3) In dungeon shops 4) Post-dungeon shops That list of 4 things will probably make up the last of the work on the "Alpha". After that, I'll begin work on turning this into…

  • Xark Release 1.12 - 21 May 2017

    Sorry for the delay! Had some important life events that took priority, so work slowed on Xark. Changes: 1) Map generation bug squashing. No more mishaps with one way walls! 2) You can now interact with world objects while holding items. This means picking up consumables such as health or gold, and using exit ladders should all be possible while holding an item now. 3) Added the first boss 4) Added a wand (WIP). It's fairly simple for now, but provides a good base for future things 5) You now have to hold interact to swing your sword, and cannot block attacks while doing so. This is a balance change to help with it being to easy to accidentally block an attack while swinging wildly. Upcoming things: 1) Traps 2) Chests 3) In dungeon shops 4) Post-dungeon shops That list of 4 things will probably make up the last of the work on the "Alpha". After that, I'll begin work on turning this into…

  • Release 0.1.11 - 22 April 2017

    1) Fixed up the shield+weapon collision stuffs. Weapons should no longer work from inside a shield 2) Removing dual wielding. Maybe this will return in some form later, but it's too strong for now. Trying to hold two weapons will cause one to be disabled. 3) Shields no longer cast shadows. 4) Fixed up the initial weapon being 10% too small. 5) You should be able to redo the training properly now. 6) Added a texture for the enemy weak spots. 7) Added an end of game message. It's nothing major, just wanted to alert people that they'd done it. 8) More loot drop fixes.

  • Release 0.1.11 - 22 April 2017

    1) Fixed up the shield+weapon collision stuffs. Weapons should no longer work from inside a shield 2) Removing dual wielding. Maybe this will return in some form later, but it's too strong for now. Trying to hold two weapons will cause one to be disabled. 3) Shields no longer cast shadows. 4) Fixed up the initial weapon being 10% too small. 5) You should be able to redo the training properly now. 6) Added a texture for the enemy weak spots. 7) Added an end of game message. It's nothing major, just wanted to alert people that they'd done it. 8) More loot drop fixes.

  • Release 0.1.10 - 20 April 2017

    Yey, 10 public releases! This one is all about the bugs. 1) Fixed a regression with the hub world not responding well to trackpads. 2) Fixed the weapon trails to work even after opening/closing menus. 3) Fixed item drops. Consumables should drop properly again, and you should only get a maximum of one item per item type. 4) Some graphical tweaks

  • Release 0.1.10 - 20 April 2017

    Yey, 10 public releases! This one is all about the bugs. 1) Fixed a regression with the hub world not responding well to trackpads. 2) Fixed the weapon trails to work even after opening/closing menus. 3) Fixed item drops. Consumables should drop properly again, and you should only get a maximum of one item per item type. 4) Some graphical tweaks

  • Release 0.1.8 - 17 April 2017

    1) Added some early particle effects for hitting enemies weak spots 2) Touched up swinging code so that your movement isn't taken into effect 3) Added a swiping trail behind your weapon. This'll let you know when your weapon is actually taking effect.

  • Release 0.1.8 - 17 April 2017

    1) Added some early particle effects for hitting enemies weak spots 2) Touched up swinging code so that your movement isn't taken into effect 3) Added a swiping trail behind your weapon. This'll let you know when your weapon is actually taking effect.

  • Release 0.1.8 - 17 April 2017

    1) Fixed dynamic shadows 2) Upgrading Unity versions

  • Release 0.1.8 - 17 April 2017

    1) Fixed dynamic shadows 2) Upgrading Unity versions

  • Release 0.1.7 - 16 April 2017

    1) Rebalanced weapon sharpness to be reasonable levels. You should have to really swing to get the sword swing to register. 2) Added item destruction. Cutting in game objects will slice them into pieces, and doing that to container objects will cause them to sometimes drop items. 3) Added a "swing" noise. Not 100% finished with this, but it's a key part of the sharpness balancing. If you can't hear the swinging noise, you won't deal damage. 4) Fixed NPC pathing issues. They can walk through doorways now, and should be less confused by objects. 5) Added boards which occasionally block doors. They can be cut up to get through.

  • Release 0.1.7 - 16 April 2017

    1) Rebalanced weapon sharpness to be reasonable levels. You should have to really swing to get the sword swing to register. 2) Added item destruction. Cutting in game objects will slice them into pieces, and doing that to container objects will cause them to sometimes drop items. 3) Added a "swing" noise. Not 100% finished with this, but it's a key part of the sharpness balancing. If you can't hear the swinging noise, you won't deal damage. 4) Fixed NPC pathing issues. They can walk through doorways now, and should be less confused by objects. 5) Added boards which occasionally block doors. They can be cut up to get through.

  • Release 0.1.6 - 14 April 2017

    ** Warning! This will cause a save reset!** 1) Removed prior defensive stats. 2) Added Dexterity, which slows down enemy attacks 3) Every level now grants you 10 extra HP 4) Added more helper text in hand held menus.

  • Release 0.1.6 - 14 April 2017

    ** Warning! This will cause a save reset!** 1) Removed prior defensive stats. 2) Added Dexterity, which slows down enemy attacks 3) Every level now grants you 10 extra HP 4) Added more helper text in hand held menus.

  • Release 0.1.5 - 14 April 2017

    1) Potions! There's six of them. Here's how it works: Each potion type is given a random color at the start of each game. Each potion type's name and description is hidden from you until you drink one Not all potions are good, none are going to kill you instantly. Some example potions: A) Gives you full health B) Sets you to half health (even if you had more) C) Blinds you D) Speeds up time, making it harder to block and react. This system will probably be used for 2-3 other upcoming consumables. 2) Moved to Steam Audio for sound processing. So nice. 3) Increased drop rates of items 4) You can no longer attack through a shield. Doing so will disable your weapon. 5) Added a wide variety of sounds. Some placeholders, some not. Most of the 8 bit-esque sounds are placeholders. Track upcoming changes / suggest things / report bugs here: https://waffle.io/SpencerMalone/Xark

  • Release 0.1.5 - 14 April 2017

    1) Potions! There's six of them. Here's how it works: Each potion type is given a random color at the start of each game. Each potion type's name and description is hidden from you until you drink one Not all potions are good, none are going to kill you instantly. Some example potions: A) Gives you full health B) Sets you to half health (even if you had more) C) Blinds you D) Speeds up time, making it harder to block and react. This system will probably be used for 2-3 other upcoming consumables. 2) Moved to Steam Audio for sound processing. So nice. 3) Increased drop rates of items 4) You can no longer attack through a shield. Doing so will disable your weapon. 5) Added a wide variety of sounds. Some placeholders, some not. Most of the 8 bit-esque sounds are placeholders. Track upcoming changes / suggest things / report bugs here: https://waffle.io/SpencerMalone/Xark

Patch notes and updates

S.noRelease datePatch nameGID number
14 June 2017Release 0.1.144249665521686912558
229 May 2017Release 0.1.134249665521686912614
321 May 2017Xark Release 1.124249665521686912678
422 April 2017Release 0.1.114249665521686912739
520 April 2017Release 0.1.104249665521686912807
617 April 2017Release 0.1.84249665521686912873
717 April 2017Release 0.1.84249665521686912944
816 April 2017Release 0.1.74249665521686913011
914 April 2017Release 0.1.64249665521686913065
1014 April 2017Release 0.1.54249665521686913131
1111 April 2017Release 0.1.44249665521686913197
1210 April 2017Release 0.1.34249665521686913262
139 April 2017Release 0.1.24249665521686913333
148 April 2017Release 0.1.14249665521686913391

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