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Foreveracers

Foreveracers Steam news

SuperSmashingGreat Games | Mar 29, 2018 | game

Released

0players observed · 22 September 2026 - 16:40:03 UTC

ActionCasualIndieRacingSports

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score81% positive

Foreveracers news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score81% positive
  • Total reviews26
  • Release dateMar 29, 2018
  • DeveloperSuperSmashingGreat Games
  • PublisherSuperSmashingGreat Games

Genres: Action, Casual, Indie, Racing, Sports

Company pages: Developer: SuperSmashingGreat GamesPublisher: SuperSmashingGreat Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Foreveracers Steam news

Foreveracers news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Foreveracers will be removed from sale on 30th November - 26 November 2021

    Hi, Following on from the announcement that we are shutting down Super Smashing Great Games, it's now been confirmed with Steam that Foreveracers will be removed from sale on 30th November 2021. We know there were some requests for a discount, however we are not using the shutdown as a sales tactic and we didn't want to do anything to encourage people to buy a game that won't be supported moving forward. We also don't think it's fair on those that have bought the game recently. Therefore we won't be doing a late sale, and would rather people don't buy the game than pick it up as a sale item without being fully aware of the situation. We would just like to reiterate our thanks and appreciation to those that have bought and played the game, and supported us over the years. While the game has been far from succesful in terms of sales, in many ways it has exceeded our expectations. It's jus…

  • End of the road for Super Smashing Great Games and Foreveracers - 29 October 2021

    Unfortunately we have had to make the decision to shutdown Super Smashing Great Games. A combination of the impact of the pandemic, low sales and other life issues getting in the way means we've had neither the time to commit to updating Foreveracers or building new projects, nor the funds to keep the company going. As part of this process, Foreveracers will shortly be removed from sale on Steam. For those that had previously bought the game, you will retain access as is normal on Steam. Also the online network service used for the multiplayer has been prepaid and so you should be able to enjoy the multiplayer with friends for years to come. We'd just like to thank everyone who has bought and played the game. Although far from a big commercial success, we exceeded our own expectations just to have so many people buy and enjoy the game. We're gutted to have to end it this way but simply…

  • Version 1.2 and Free Weekend - 21 March 2019

    The update is just bug fixes, ready for the free weekend and 50% discount sale

  • Update 1.11 - 17 January 2019

    Hello. Version 1.11 of Foreveracers is now available. This latest update sees the addition of a new race challenge. This grand tour race is unlocked once you complete a lap of each of the core and hidden tracks. It can only be accessed via a challenge (rather than just driving up to it) because of the length and nature of the route, crossing over other start lines etc. There are also additional bug fixes and tweaks - mainly just resolving some issues that could crop up with AI drivers when the 'master' client doesn't join in a challenge. Happy Racing! Super Smashing Great Games

  • Update 1.1 fixes - 24 December 2018

    Hi, We've pushed a couple of fixes since the main 1.1 update. There are some tweaks to improve AI getting stuck in some scenarios, but main issues addressed are: Fixing the bug that caused a lap time of zero seconds to be recorded when a challenge is issued in a specific circumstance Addressed the default resolution bug that was affecting some Linux users - this seems to be a Unity issue but our fix should hopefully prevent it happening. Merry Christmas all! Seasons Greetings, Super Smashing Great Games

  • Update v1.1 - 19 December 2018

    Hello and welcome to the latest update to Foreveracers. For those that have been with us for a while, thanks for your patience. The major addition to this version is that of AI drivers. You can have AI drivers when playing offline or online (the choice of having the AI drivers is down to the 'master' client when online, and can be turned on/off in the options menu mid-game). When online, the AI players will supplement the number of drivers to help keep you company until more human players join in! As more people join, the number of AI drivers will drop to keep a balance between number of cars, and human rivalry! The AI aren't meant to be perfect racers, we want them to crash and wobble and make mistakes, but we will be continuing to refine them moving forward. We have also added music to the game. This is just to help provide a bit of atmosphere as you drive around, and the music will f…

  • Update v1.0.7 - 27 July 2018

    It's finally out! Sorry for the delays, there were some technical issues holding it up, but hopefully they're all resolved now. The changes here are mainly 'under the hood', there's no specific gameplay additions. In saying that, we hope the changes can help improve the experience for all players. There are two main areas we've been working on: Firstly, we have been working on optimising performance, and our tests indicate a big step up in framerate. We've also implemented an all new 'input' system, to better handle various joypads and control systems. With this, we've also added a new 'controls' section to the options where you can rebind the controls to your own personal preference. If you have any thoughts, or experience any issues with this update, please let us know.

  • Update v 1.0.6 - 22 June 2018

    The latest update is now live. There are two main gameplay additions. Firstly, there's an optional new 'stabilized' handling mode. This is a smoother, less wobbly mode for those that don't enjoy or just struggle with the default twitchy wobbly handling. It's still wobbly, just not so easy to tip over all the time in certain vehicles. There is a slight trade off in performance when using this method, to counter it being easier to keep the car on the road. Hopefully this should balance out nicely so that those using stabilized will be competitive, but those that master the original handling method will still be able to get the ultimate times. You choose the handling method each time you change car, making it easy to toggle and experiment with both methods. We'll be monitoring the results in the leader board, tracking which method is used, to check things seem fair. Secondly there is now a…

  • Update v1.0.5 and IndieSelectE3 - 6 June 2018

    We're pleased to announce that the latest update for Foreveracers is available now. This is just in time for IndieGamerChick's #IndieSelectE3 event which will feature Foreveracers, starting from 4pm PDT this Friday 8th June! See here for details on that - https://twitter.com/IndieGamerChick/status/1003560275511947264 The main gameplay feature update is that new camera views are now available - there are four views in total. You can specify a view from within the graphics options menu, or in game press the 'V' key to cycle through the options, or press 1-4 to jump to a specific view. Available views are: chase cam (default), in car, bonnet and overhead. The 'look around' controls (right stick on joypad) have also been improved to be smoother, as has the animation on the steering wheel. Most of the other changes are under the hood, with the main thing being that the whole project has been…

  • Update v1.0.4 - 28 April 2018

    A new update is out for Foreveracers. This includes: Custom race challenge - set track, car type, time of day and laps Camera options to help those with motion sickness - FOV and lock camera tilting Introductory message to help new players New track reset options (return to last good checkpoint, or jump to spawn location for the active track) Tweaked vehicle display order and descriptions to help new players pick suitable vehicles. Happy driving!

  • Update v1.0.2 - 7 April 2018

    Hi, Another update is now live on steam - you will see version 1.0.2 in the main menu once updated. If you already have steam open, then exit and restart steam and it should pick up the update immediately. This update addresses some more minor issues and fixes. The main updates are: Smoothed out the road for a couple of corners that were causing the sportscar to 'snag' on the road. Slightly widened opening corners on mountain circuit. Slightly sped up reset to track during race challenges. Suppress 'changed car' messages if players are just changing back to same car/colour/location. Press 0 (zero) to 'reset to spawn'...this is for players focusing on time trials - when not in a challenge, pressing zero will cause your car to reset back to the spawn position for the current circuit. If you spot any other issues please let us know. Happy driving!

  • Update v1.0.2 - 7 April 2018

    Hi, Another update is now live on steam - you will see version 1.0.2 in the main menu once updated. If you already have steam open, then exit and restart steam and it should pick up the update immediately. This update addresses some more minor issues and fixes. The main updates are: Smoothed out the road for a couple of corners that were causing the sportscar to 'snag' on the road. Slightly widened opening corners on mountain circuit. Slightly sped up reset to track during race challenges. Suppress 'changed car' messages if players are just changing back to same car/colour/location. Press 0 (zero) to 'reset to spawn'...this is for players focusing on time trials - when not in a challenge, pressing zero will cause your car to reset back to the spawn position for the current circuit. If you spot any other issues please let us know. Happy driving!

  • Update v1.0.1 - 3 April 2018

    Hi, The first post-release update should now be live. You'll be able to tell that you have it as it will show version 1.0.1 in the bottom right of the main menu screen - if you don't have it you should get it when you next restart steam. This update just addresses a few minor issues and requests from the first few days, there are no gameplay expansions in this update. Here's a quick summary of the main fixes: Recent chat history displays when text box is open Distinguish between chat messages and notifications (such as player changing car etc.) Alternate keyboard 'button' bindings for handbrake, horn and lights - players can now use 'space', ',' and '.' for those actions too - this will hopefully be helpful for those where using arrows + ctrl or alt were causing problems! Default race win awarded if only 1 player left after all other players quit race challenge. 'Q' key no longer instan…

  • Update v1.0.1 - 3 April 2018

    Hi, The first post-release update should now be live. You'll be able to tell that you have it as it will show version 1.0.1 in the bottom right of the main menu screen - if you don't have it you should get it when you next restart steam. This update just addresses a few minor issues and requests from the first few days, there are no gameplay expansions in this update. Here's a quick summary of the main fixes: Recent chat history displays when text box is open Distinguish between chat messages and notifications (such as player changing car etc.) Alternate keyboard 'button' bindings for handbrake, horn and lights - players can now use 'space', ',' and '.' for those actions too - this will hopefully be helpful for those where using arrows + ctrl or alt were causing problems! Default race win awarded if only 1 player left after all other players quit race challenge. 'Q' key no longer instan…

  • Post Release Update - 31 March 2018

    Thank you! And thank you again! The launch has went really well, and we just want to first thank all you players that have bought, played and supported the game. So far things seem to be going pretty smoothly as far as the game itself, and any bugs or issues that are stopping players having fun. The main issue so far is a text input bug with Linux users, causing their typing in the text chat to add multiple letters to each key press. We're looking into this, but believe it's a bug in this version of unity, rather than a game specific thing. Obviously we want to address it asap, but we also don't want to rush updating to a beta unity version (which apparently fixes it) during the launch period...so hopefully the linux players will put up with this until we can sort it. Other than that, we've had some great ideas and suggestions, but no real problems have been reported for players having…

  • Post Release Update - 31 March 2018

    Thank you! And thank you again! The launch has went really well, and we just want to first thank all you players that have bought, played and supported the game. So far things seem to be going pretty smoothly as far as the game itself, and any bugs or issues that are stopping players having fun. The main issue so far is a text input bug with Linux users, causing their typing in the text chat to add multiple letters to each key press. We're looking into this, but believe it's a bug in this version of unity, rather than a game specific thing. Obviously we want to address it asap, but we also don't want to rush updating to a beta unity version (which apparently fixes it) during the launch period...so hopefully the linux players will put up with this until we can sort it. Other than that, we've had some great ideas and suggestions, but no real problems have been reported for players having…

  • Ready To Launch - 28 March 2018

    Just a quick note to say that everything is still on schedule for launch tomorrow. Thanks again for the support, and all of you that have added the game to your wishlist. We'll be around playing the game through the evening after launch, and will hopefully get to race with some of you then. Obviously one of the big problems with a small indie game focused on multiplayer, will be getting enough people playing the game so that there's always others online at the same time as you. Realistically, we know there will be times when players will end up playing alone, and that's why we tried to design it so that playing solo online is seamless while you wait for someone to join. What we plan to do to try to help is to schedule regular community events, just set times where if people can try to make it, there will be others there to join with. As much as possible, we will be joining in these sess…

  • Ready To Launch - 28 March 2018

    Just a quick note to say that everything is still on schedule for launch tomorrow. Thanks again for the support, and all of you that have added the game to your wishlist. We'll be around playing the game through the evening after launch, and will hopefully get to race with some of you then. Obviously one of the big problems with a small indie game focused on multiplayer, will be getting enough people playing the game so that there's always others online at the same time as you. Realistically, we know there will be times when players will end up playing alone, and that's why we tried to design it so that playing solo online is seamless while you wait for someone to join. What we plan to do to try to help is to schedule regular community events, just set times where if people can try to make it, there will be others there to join with. As much as possible, we will be joining in these sess…

  • Preparing for Launch - 19 March 2018

    10 days to go! Just a quick update to let you know that everything is still on course for release day. In fact, the hardest thing now is resisting the temptation to just press the release button early! :) We also just wanted to thank all of you who have added the game to your wish-list. We're already passed 3 figures on that front, and while that may be small fry for many games, it's hugely encouraging for us. Thanks for taking the time to read this, and checking out our game. We're looking forward to racing against you one day! :) best regards, SuperSmashingGreat Games

  • Preparing for Launch - 19 March 2018

    10 days to go! Just a quick update to let you know that everything is still on course for release day. In fact, the hardest thing now is resisting the temptation to just press the release button early! :) We also just wanted to thank all of you who have added the game to your wish-list. We're already passed 3 figures on that front, and while that may be small fry for many games, it's hugely encouraging for us. Thanks for taking the time to read this, and checking out our game. We're looking forward to racing against you one day! :) best regards, SuperSmashingGreat Games

Patch notes and updates

S.noRelease datePatch nameGID number
117 January 2019Update 1.112426778849015254905
224 December 2018Update 1.1 fixes2417769111297980238
319 December 2018Update v1.12417769111281520399
47 April 2018Update v1.0.24249665521686923578
53 April 2018Update v1.0.14249665521686923642

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