SPSTEAMPULSELIVE ANALYTICS
M.E.R.C.

M.E.R.C. Steam metadata

TinyMob Games | Jan 17, 2017 | game

Released

0players observed · 23 September 2026 - 02:08:23 UTC

ActionIndieStrategyEarly AccessReal Time TacticsSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)1,800
  • Revenue (VGI)$27,793
  • Review score63% positive

M.E.R.C. metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)1,800
  • Revenue (VGI)$27,793
  • Review score63% positive
  • Total reviews60
  • Release dateJan 17, 2017
  • DeveloperTinyMob Games
  • PublisherTinyMob Games

Genres: Action, Indie, Strategy, Early Access

Company pages: Developer: TinyMob GamesPublisher: TinyMob Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

M.E.R.C. Steam metadata

M.E.R.C. metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/555010/metadata
Steam Storehttps://store.steampowered.com/app/555010/
Steam Communityhttps://steamcommunity.com/app/555010
PCGamingWiki search
IGDB searchSearch IGDB for M.E.R.C.

Reviews, pricing, and metadata

Review summary

Mixed

63% positive, 38 positive, 22 negative

Price and discount

$19.99

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Online PvP, Co-op, Online Co-op

Achievements

59

Platform releases
  • Steam 17 January 2017

Latest Steam announcements

  • Build (1.3.4) - New Update Now Available! - 4 May 2017

    OVERVIEW This is a smaller update that includes the ability to train your existing units with a new class. There are three additional sub-classes which are Tech Specialist, Medic and Commando. The cost to train a unit is either 10,000 Credits for their first sub class and 15,000 Credits for their second sub-class. While a unit is in training they cannot be used in missions. It takes 7 days for a unit to complete their training. That’s right, in the future, you can be a medic with only 7 days training. WHAT’S NEW IN 1.3.4: Training of Additional Classes 3 new sub-classes, which are Tech Specialist, Medic and Commando. Cost to train a unit in their first sub-class is 10,000 Credits. Cost to train a unit in their second sub-class is 15,000 Credits. You can train as many units as you like, but they will not be available for missions while in training. Training takes 7 days to complete - it’…

  • Build (1.3.4) - New Update Now Available! - 4 May 2017

    OVERVIEW This is a smaller update that includes the ability to train your existing units with a new class. There are three additional sub-classes which are Tech Specialist, Medic and Commando. The cost to train a unit is either 10,000 Credits for their first sub class and 15,000 Credits for their second sub-class. While a unit is in training they cannot be used in missions. It takes 7 days for a unit to complete their training. That’s right, in the future, you can be a medic with only 7 days training. WHAT’S NEW IN 1.3.4: Training of Additional Classes 3 new sub-classes, which are Tech Specialist, Medic and Commando. Cost to train a unit in their first sub-class is 10,000 Credits. Cost to train a unit in their second sub-class is 15,000 Credits. You can train as many units as you like, but they will not be available for missions while in training. Training takes 7 days to complete - it’…

  • Build (1.3.1) - New Update Now Available! - 15 March 2017

    OVERVIEW This is a smaller update that includes Steam Achievements and optimizations to side mission levels. Our goal for the Sprawl rooftop levels was to increase the performance and raise the frame rate. You should see an improvement when playing these rooftop levels. In addition, we’ve added some more content to the rooftop levels to provide a greater amount of variability. WHAT’S NEW IN 1.3.1: Steam Achievements Steam Achievements are now live, offering both visible and hidden achievements to unlock. Side Mission Optimizations Performance improvements made to the Sprawl rooftop procedural levels. Additional Sprawl rooftop areas to explore. WHAT’S COMING NEXT: We’re currently working on a feature to allow players to train their mercenary units with new sub-classes. So players can choose if they wish to upgrade their existing 1-star unit to a 2-star unit, for example. We’re also rebal…

  • Build (1.3.1) - New Update Now Available! - 15 March 2017

    OVERVIEW This is a smaller update that includes Steam Achievements and optimizations to side mission levels. Our goal for the Sprawl rooftop levels was to increase the performance and raise the frame rate. You should see an improvement when playing these rooftop levels. In addition, we’ve added some more content to the rooftop levels to provide a greater amount of variability. WHAT’S NEW IN 1.3.1: Steam Achievements Steam Achievements are now live, offering both visible and hidden achievements to unlock. Side Mission Optimizations Performance improvements made to the Sprawl rooftop procedural levels. Additional Sprawl rooftop areas to explore. WHAT’S COMING NEXT: We’re currently working on a feature to allow players to train their mercenary units with new sub-classes. So players can choose if they wish to upgrade their existing 1-star unit to a 2-star unit, for example. We’re also rebal…

  • Build (1.2.2) - New Update Now Available! - 4 March 2017

    OVERVIEW We have some major enhancements in this latest release. First, and most important, as mentioned in the previous release notes, we’ve revamped unit abilities. You’ll now have more choice when upgrading your unit’s abilities. However, for existing saved games, you will need to re-spend your unit’s ability points again. This will take a little time for you to update all your units again but we felt it would be far more frustrating if we auto-spent all those abilities points for you. You should not lose any of your unit’s ability points. For more information, please read below. WHAT’S NEW IN 1.2.2: Unit Abilities All Trait Trees have been updated (Assault, Sniper, Heavy, Engineer, Tech Specialist, Medic & Commando) to have 3-branches for you to unlock. New Traits have been added such as Stun Grenade, Taunt and Combat Drugs. Enhancements to traits such as Hacker/Utility Drone, Suppr…

  • Build (1.2.2) - New Update Now Available! - 4 March 2017

    OVERVIEW We have some major enhancements in this latest release. First, and most important, as mentioned in the previous release notes, we’ve revamped unit abilities. You’ll now have more choice when upgrading your unit’s abilities. However, for existing saved games, you will need to re-spend your unit’s ability points again. This will take a little time for you to update all your units again but we felt it would be far more frustrating if we auto-spent all those abilities points for you. You should not lose any of your unit’s ability points. For more information, please read below. WHAT’S NEW IN 1.2.2: Unit Abilities All Trait Trees have been updated (Assault, Sniper, Heavy, Engineer, Tech Specialist, Medic & Commando) to have 3-branches for you to unlock. New Traits have been added such as Stun Grenade, Taunt and Combat Drugs. Enhancements to traits such as Hacker/Utility Drone, Suppr…

  • Build (1.1.11) - New Update Now Available! - 25 February 2017

    OVERVIEW Introducing campaigns and rooftop levels for side missions. We’ve also made a bunch of smaller tweaks and changes to the game. WHAT’S NEW IN 1.1.1: Campaigns x2 campaigns added: Silent Spearhead & Delta Warden. Campaign rewards. Playable in co-op multiplayer. Rooftop Side Missions Explore the rooftops of Sprawl with new side mission environments. WHAT TO EXPECT IN NEXT UPDATE: Below is a list of items that we’re currently working on for the next update. We’ve continued to get great feedback on things you’d like to see and where you feel improvements need to be made. Please keep that feedback coming. Revamped Unit Abilities tech-trees and interface. Ability to train units with a new ability. New traits such as Stun Grenade, Taunt, Combat Drugs Changes to traits such as EMP Grenade, Proximity Mine, Hacker/Utility Drone etc. New mission objectives such as Destroy/Disable objects.…

  • Build (1.1.11) - New Update Now Available! - 25 February 2017

    OVERVIEW Introducing campaigns and rooftop levels for side missions. We’ve also made a bunch of smaller tweaks and changes to the game. WHAT’S NEW IN 1.1.1: Campaigns x2 campaigns added: Silent Spearhead & Delta Warden. Campaign rewards. Playable in co-op multiplayer. Rooftop Side Missions Explore the rooftops of Sprawl with new side mission environments. WHAT TO EXPECT IN NEXT UPDATE: Below is a list of items that we’re currently working on for the next update. We’ve continued to get great feedback on things you’d like to see and where you feel improvements need to be made. Please keep that feedback coming. Revamped Unit Abilities tech-trees and interface. Ability to train units with a new ability. New traits such as Stun Grenade, Taunt, Combat Drugs Changes to traits such as EMP Grenade, Proximity Mine, Hacker/Utility Drone etc. New mission objectives such as Destroy/Disable objects.…

  • Build (1.1.10) - New Update Now Available! - 17 February 2017

    OVERVIEW We’ve added a bunch of new features and we plan to do a quick additional update in the following days, which will introduce campaigns and roof-top levels for side missions. In this first update, we’ve implemented a free-look camera system. This is still work-in-progress with some further work needed to improve it further. We’ve also added a mini-map, which makes navigating mission levels a lot easier. The one item we haven’t addressed is the tactical pause feedback that we’ve had. We do like the pause feature we currently have in the game (activated by pressing SPACEBAR). This feels like it’s working well so we haven’t implemented a full tactical pause system. WHAT’S NEW IN 1.1.10: New Mini-Map The missions now provide a mini-map to help guide players through the slums of Sprawl. You can still use the Objective Tracker feature by pressing the “O” key (default binding). Free Loo…

  • Build (1.1.10) - New Update Now Available! - 17 February 2017

    OVERVIEW We’ve added a bunch of new features and we plan to do a quick additional update in the following days, which will introduce campaigns and roof-top levels for side missions. In this first update, we’ve implemented a free-look camera system. This is still work-in-progress with some further work needed to improve it further. We’ve also added a mini-map, which makes navigating mission levels a lot easier. The one item we haven’t addressed is the tactical pause feedback that we’ve had. We do like the pause feature we currently have in the game (activated by pressing SPACEBAR). This feels like it’s working well so we haven’t implemented a full tactical pause system. WHAT’S NEW IN 1.1.10: New Mini-Map The missions now provide a mini-map to help guide players through the slums of Sprawl. You can still use the Objective Tracker feature by pressing the “O” key (default binding). Free Loo…

  • Build (1.1.8) - New Update Now Available! - 31 January 2017

    OVERVIEW This update includes a bunch of improvements and updates to the game that are listed in detail below. In addition, we’ve been fixing a bunch of issues based on your feedback and our own internal testing. While this release provides a strong improvement on our initial launch, the following update will include some major features, content and improvements so please take a look at what to expect in the following update below. IMPORTANT Please note that our next release, due in approximately two weeks time, will have some major updates, which is what we’ve been working on alongside this current update. We wanted to spend more time adding updates and content that responds directly to feedback from the community. A list is provided at the bottom of these release notes. WHAT'S NEW IN 1.1.8: New Starting Units When starting a new game, player will be given 6 units instead of 4. Units w…

  • Build (1.1.8) - New Update Now Available! - 31 January 2017

    OVERVIEW This update includes a bunch of improvements and updates to the game that are listed in detail below. In addition, we’ve been fixing a bunch of issues based on your feedback and our own internal testing. While this release provides a strong improvement on our initial launch, the following update will include some major features, content and improvements so please take a look at what to expect in the following update below. IMPORTANT Please note that our next release, due in approximately two weeks time, will have some major updates, which is what we’ve been working on alongside this current update. We wanted to spend more time adding updates and content that responds directly to feedback from the community. A list is provided at the bottom of these release notes. WHAT'S NEW IN 1.1.8: New Starting Units When starting a new game, player will be given 6 units instead of 4. Units w…

  • Build (1.1.4) - 17 January 2017

    OVERVIEW Welcome to our Alpha release of M.E.R.C. - a real-time, squad-based, strategy game. So where are we at in our development phase? The level of polish and completion of games released via Early Access varies greatly. For M.E.R.C., we’re at Alpha. We have our core gameplay integrated, but needs refinement and additional layers of AI, both in terms of the player’s units and NPC’s behavior. Levels need to go through an additional layer of dressing and polish both visually and balancing. We also have an introduction to the metagame, which includes Unit Management, Unit Upgrades, Equipment Upgrades and our global threat and reputation system. We have co-op multiplayer implemented so players can battle alongside each other in both story-based and side missions. The first user-experience needs further refinement and communication, in general, needs a major update. The meta-game, in part…

  • Build (1.1.4) - 17 January 2017

    OVERVIEW Welcome to our Alpha release of M.E.R.C. - a real-time, squad-based, strategy game. So where are we at in our development phase? The level of polish and completion of games released via Early Access varies greatly. For M.E.R.C., we’re at Alpha. We have our core gameplay integrated, but needs refinement and additional layers of AI, both in terms of the player’s units and NPC’s behavior. Levels need to go through an additional layer of dressing and polish both visually and balancing. We also have an introduction to the metagame, which includes Unit Management, Unit Upgrades, Equipment Upgrades and our global threat and reputation system. We have co-op multiplayer implemented so players can battle alongside each other in both story-based and side missions. The first user-experience needs further refinement and communication, in general, needs a major update. The meta-game, in part…

  • APCs. Because ... awesome! - 28 December 2016
  • APCs. Because ... awesome! - 28 December 2016
  • When it's about to go bananas - 25 December 2016

    and you're one man down ...

  • When it's about to go bananas - 25 December 2016

    and you're one man down ...

  • Snow for the holidays! - 24 December 2016

    Hey Folks! Check out this in-game shot of M.E.R.C. Happy Holidays!

  • Snow for the holidays! - 24 December 2016

    Hey Folks! Check out this in-game shot of M.E.R.C. Happy Holidays!

Patch notes and updates

S.noRelease datePatch nameGID number
14 May 2017Build (1.3.4) - New Update Now Available!4249665521686974668

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID555010
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$19.99
Free to playNo
Discount0%
Original price USD$19.99
Current price USD$19.99
Release dateJan 17, 2017
DeveloperTinyMob Games
PublisherTinyMob Games
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent63%
Positive reviews38
Negative reviews22
Total reviews60
Steam recommendationsNot available
Achievements59
Average playtime forever24 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/555010/

Short description

Experience non-stop, real-time tactical combat with a 4-person squad. Upgrade and recruit units, enhance special abilities, while acquiring better weapons and gear. Take your toughest recruits into action in single player or co-op multiplayer and save humanity from the suppressive Manta force.

About this game

Welcome to Neotopia – the last city standing. Riddled with corruption and greed of corporations, the city is divided. The forces of Manta have destabilized progress toward sustainability. Your mission, commander, is to recruit, train, and deploy a squad of elite mercenaries and neutralize the Manta threat. Don’t shit the bed. Step into the world of non-stop, real-time tactical strategy engagements with a 4-person squad. Upgrade and recruit units, learn and enhance special abilities, while acquiring better weapons and gear. Take your toughest and bravest recruits into action in co-op multiplayer and save humanity from the suppressive Manta force. Control your mercenary squad as a 4-person team – advance units, take cover, designate units to engage with special abilities. For seriously tricky tactical firefights, break the squad into 2-person pods - Alpha and Bravo and wreak havoc. Team up with other players in co-op multiplayer action. Combine forces by taking your best two units into battle with their best units. Play through story missions, campaigns and side missions together to take down the uprising of Manta. The Sprawl is a mysterious cyberpunk world, with new dangers around every corner. Anticipate and conquer challenges by managing the composition of your team based on the needs of missions, including unit capability, strength and special ability. Successful missions will be rewarded with financial bonuses and increased reputation. Use the rewards wisely to enable optimal progress for your troops. Your merc squad will encounter many extreme challenges. Train your units to take on Manta with multiple unit classes– Assault, Sniper, Heavy & Engineer. Further specialize the units with sub-classes such as Medic, Hacker, etc. and take them into battle to gain XP and Skill Points to unlock more special abilities.

Supported languages

English * , French * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
9Co-op
38Online Co-op
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $19.99
  • Highest observed: $19.99

M.E.R.C.'s USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $19.99, the highest is $19.99, and the first visible tracked price is $19.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

M.E.R.C.'s tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $19.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $19.99. The latest run records $19.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $19.99
  • Current list price: $19.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records M.E.R.C. at $19.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$19.99$19.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $19.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$19.99$19.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $19.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$19.99$19.99No discountSteam Store

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Valheim131,53423 September 2026 - 02:56:05 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero60,80622 September 2026 - 23:54:25 UTC546,13043,714Nugem Studio, Tesseract Studio
Slay the Spire 254,77323 September 2026 - 01:57:03 UTC574,638199,438Mega Crit
Wallpaper Engine52,41123 September 2026 - 02:02:58 UTC150,2711,008,495Wallpaper Engine Team
Palworld48,73823 September 2026 - 03:43:43 UTC2,101,535451,088Pocketpair
Rust47,91623 September 2026 - 02:50:21 UTC259,6461,359,516Facepunch Studios
Project Zomboid45,38323 September 2026 - 02:23:18 UTC122,811467,999The Indie Stone
Stardew Valley38,83823 September 2026 - 01:35:48 UTC236,6141,016,067ConcernedApe
Geometry Dash37,02422 September 2026 - 22:22:31 UTC108,707590,977RobTop Games
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Valheim131,53423 September 2026 - 02:56:05 UTC498,478533,888Iron Gate AB
Slay the Spire 254,77323 September 2026 - 01:57:03 UTC574,638199,438Mega Crit
Palworld48,73823 September 2026 - 03:43:43 UTC2,101,535451,088Pocketpair
VRChat48,27522 September 2026 - 17:27:51 UTC74,217261,953VRChat Inc.
Project Zomboid45,38323 September 2026 - 02:23:18 UTC122,811467,999The Indie Stone
Path of Exile 240,86022 September 2026 - 21:33:06 UTC578,562209,717Grinding Gear Games
RuneScape: Dragonwilds22,71723 September 2026 - 03:44:24 UTC39,10324,686Jagex Ltd
The Isle15,55522 September 2026 - 21:55:48 UTC27,916111,695Afterthought LLC
ARK: Survival Ascended14,35323 September 2026 - 03:45:31 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
R.E.P.O.14,05823 September 2026 - 02:06:15 UTC266,908420,693semiwork
Schedule I11,11323 September 2026 - 02:37:45 UTC455,652297,022TVGS

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