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M.E.R.C.

M.E.R.C. Steam news

TinyMob Games | Jan 17, 2017 | game

Released

0players observed · 23 September 2026 - 11:38:51 UTC

ActionIndieStrategyEarly AccessReal Time TacticsSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score63% positive

M.E.R.C. news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score63% positive
  • Total reviews60
  • Release dateJan 17, 2017
  • DeveloperTinyMob Games
  • PublisherTinyMob Games

Genres: Action, Indie, Strategy, Early Access

Company pages: Developer: TinyMob GamesPublisher: TinyMob Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

M.E.R.C. Steam news

M.E.R.C. news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Build (1.3.4) - New Update Now Available! - 4 May 2017

    OVERVIEW This is a smaller update that includes the ability to train your existing units with a new class. There are three additional sub-classes which are Tech Specialist, Medic and Commando. The cost to train a unit is either 10,000 Credits for their first sub class and 15,000 Credits for their second sub-class. While a unit is in training they cannot be used in missions. It takes 7 days for a unit to complete their training. That’s right, in the future, you can be a medic with only 7 days training. WHAT’S NEW IN 1.3.4: Training of Additional Classes 3 new sub-classes, which are Tech Specialist, Medic and Commando. Cost to train a unit in their first sub-class is 10,000 Credits. Cost to train a unit in their second sub-class is 15,000 Credits. You can train as many units as you like, but they will not be available for missions while in training. Training takes 7 days to complete - it’…

  • Build (1.3.4) - New Update Now Available! - 4 May 2017

    OVERVIEW This is a smaller update that includes the ability to train your existing units with a new class. There are three additional sub-classes which are Tech Specialist, Medic and Commando. The cost to train a unit is either 10,000 Credits for their first sub class and 15,000 Credits for their second sub-class. While a unit is in training they cannot be used in missions. It takes 7 days for a unit to complete their training. That’s right, in the future, you can be a medic with only 7 days training. WHAT’S NEW IN 1.3.4: Training of Additional Classes 3 new sub-classes, which are Tech Specialist, Medic and Commando. Cost to train a unit in their first sub-class is 10,000 Credits. Cost to train a unit in their second sub-class is 15,000 Credits. You can train as many units as you like, but they will not be available for missions while in training. Training takes 7 days to complete - it’…

  • Build (1.3.1) - New Update Now Available! - 15 March 2017

    OVERVIEW This is a smaller update that includes Steam Achievements and optimizations to side mission levels. Our goal for the Sprawl rooftop levels was to increase the performance and raise the frame rate. You should see an improvement when playing these rooftop levels. In addition, we’ve added some more content to the rooftop levels to provide a greater amount of variability. WHAT’S NEW IN 1.3.1: Steam Achievements Steam Achievements are now live, offering both visible and hidden achievements to unlock. Side Mission Optimizations Performance improvements made to the Sprawl rooftop procedural levels. Additional Sprawl rooftop areas to explore. WHAT’S COMING NEXT: We’re currently working on a feature to allow players to train their mercenary units with new sub-classes. So players can choose if they wish to upgrade their existing 1-star unit to a 2-star unit, for example. We’re also rebal…

  • Build (1.3.1) - New Update Now Available! - 15 March 2017

    OVERVIEW This is a smaller update that includes Steam Achievements and optimizations to side mission levels. Our goal for the Sprawl rooftop levels was to increase the performance and raise the frame rate. You should see an improvement when playing these rooftop levels. In addition, we’ve added some more content to the rooftop levels to provide a greater amount of variability. WHAT’S NEW IN 1.3.1: Steam Achievements Steam Achievements are now live, offering both visible and hidden achievements to unlock. Side Mission Optimizations Performance improvements made to the Sprawl rooftop procedural levels. Additional Sprawl rooftop areas to explore. WHAT’S COMING NEXT: We’re currently working on a feature to allow players to train their mercenary units with new sub-classes. So players can choose if they wish to upgrade their existing 1-star unit to a 2-star unit, for example. We’re also rebal…

  • Build (1.2.2) - New Update Now Available! - 4 March 2017

    OVERVIEW We have some major enhancements in this latest release. First, and most important, as mentioned in the previous release notes, we’ve revamped unit abilities. You’ll now have more choice when upgrading your unit’s abilities. However, for existing saved games, you will need to re-spend your unit’s ability points again. This will take a little time for you to update all your units again but we felt it would be far more frustrating if we auto-spent all those abilities points for you. You should not lose any of your unit’s ability points. For more information, please read below. WHAT’S NEW IN 1.2.2: Unit Abilities All Trait Trees have been updated (Assault, Sniper, Heavy, Engineer, Tech Specialist, Medic & Commando) to have 3-branches for you to unlock. New Traits have been added such as Stun Grenade, Taunt and Combat Drugs. Enhancements to traits such as Hacker/Utility Drone, Suppr…

  • Build (1.2.2) - New Update Now Available! - 4 March 2017

    OVERVIEW We have some major enhancements in this latest release. First, and most important, as mentioned in the previous release notes, we’ve revamped unit abilities. You’ll now have more choice when upgrading your unit’s abilities. However, for existing saved games, you will need to re-spend your unit’s ability points again. This will take a little time for you to update all your units again but we felt it would be far more frustrating if we auto-spent all those abilities points for you. You should not lose any of your unit’s ability points. For more information, please read below. WHAT’S NEW IN 1.2.2: Unit Abilities All Trait Trees have been updated (Assault, Sniper, Heavy, Engineer, Tech Specialist, Medic & Commando) to have 3-branches for you to unlock. New Traits have been added such as Stun Grenade, Taunt and Combat Drugs. Enhancements to traits such as Hacker/Utility Drone, Suppr…

  • Build (1.1.11) - New Update Now Available! - 25 February 2017

    OVERVIEW Introducing campaigns and rooftop levels for side missions. We’ve also made a bunch of smaller tweaks and changes to the game. WHAT’S NEW IN 1.1.1: Campaigns x2 campaigns added: Silent Spearhead & Delta Warden. Campaign rewards. Playable in co-op multiplayer. Rooftop Side Missions Explore the rooftops of Sprawl with new side mission environments. WHAT TO EXPECT IN NEXT UPDATE: Below is a list of items that we’re currently working on for the next update. We’ve continued to get great feedback on things you’d like to see and where you feel improvements need to be made. Please keep that feedback coming. Revamped Unit Abilities tech-trees and interface. Ability to train units with a new ability. New traits such as Stun Grenade, Taunt, Combat Drugs Changes to traits such as EMP Grenade, Proximity Mine, Hacker/Utility Drone etc. New mission objectives such as Destroy/Disable objects.…

  • Build (1.1.11) - New Update Now Available! - 25 February 2017

    OVERVIEW Introducing campaigns and rooftop levels for side missions. We’ve also made a bunch of smaller tweaks and changes to the game. WHAT’S NEW IN 1.1.1: Campaigns x2 campaigns added: Silent Spearhead & Delta Warden. Campaign rewards. Playable in co-op multiplayer. Rooftop Side Missions Explore the rooftops of Sprawl with new side mission environments. WHAT TO EXPECT IN NEXT UPDATE: Below is a list of items that we’re currently working on for the next update. We’ve continued to get great feedback on things you’d like to see and where you feel improvements need to be made. Please keep that feedback coming. Revamped Unit Abilities tech-trees and interface. Ability to train units with a new ability. New traits such as Stun Grenade, Taunt, Combat Drugs Changes to traits such as EMP Grenade, Proximity Mine, Hacker/Utility Drone etc. New mission objectives such as Destroy/Disable objects.…

  • Build (1.1.10) - New Update Now Available! - 17 February 2017

    OVERVIEW We’ve added a bunch of new features and we plan to do a quick additional update in the following days, which will introduce campaigns and roof-top levels for side missions. In this first update, we’ve implemented a free-look camera system. This is still work-in-progress with some further work needed to improve it further. We’ve also added a mini-map, which makes navigating mission levels a lot easier. The one item we haven’t addressed is the tactical pause feedback that we’ve had. We do like the pause feature we currently have in the game (activated by pressing SPACEBAR). This feels like it’s working well so we haven’t implemented a full tactical pause system. WHAT’S NEW IN 1.1.10: New Mini-Map The missions now provide a mini-map to help guide players through the slums of Sprawl. You can still use the Objective Tracker feature by pressing the “O” key (default binding). Free Loo…

  • Build (1.1.10) - New Update Now Available! - 17 February 2017

    OVERVIEW We’ve added a bunch of new features and we plan to do a quick additional update in the following days, which will introduce campaigns and roof-top levels for side missions. In this first update, we’ve implemented a free-look camera system. This is still work-in-progress with some further work needed to improve it further. We’ve also added a mini-map, which makes navigating mission levels a lot easier. The one item we haven’t addressed is the tactical pause feedback that we’ve had. We do like the pause feature we currently have in the game (activated by pressing SPACEBAR). This feels like it’s working well so we haven’t implemented a full tactical pause system. WHAT’S NEW IN 1.1.10: New Mini-Map The missions now provide a mini-map to help guide players through the slums of Sprawl. You can still use the Objective Tracker feature by pressing the “O” key (default binding). Free Loo…

  • Build (1.1.8) - New Update Now Available! - 31 January 2017

    OVERVIEW This update includes a bunch of improvements and updates to the game that are listed in detail below. In addition, we’ve been fixing a bunch of issues based on your feedback and our own internal testing. While this release provides a strong improvement on our initial launch, the following update will include some major features, content and improvements so please take a look at what to expect in the following update below. IMPORTANT Please note that our next release, due in approximately two weeks time, will have some major updates, which is what we’ve been working on alongside this current update. We wanted to spend more time adding updates and content that responds directly to feedback from the community. A list is provided at the bottom of these release notes. WHAT'S NEW IN 1.1.8: New Starting Units When starting a new game, player will be given 6 units instead of 4. Units w…

  • Build (1.1.8) - New Update Now Available! - 31 January 2017

    OVERVIEW This update includes a bunch of improvements and updates to the game that are listed in detail below. In addition, we’ve been fixing a bunch of issues based on your feedback and our own internal testing. While this release provides a strong improvement on our initial launch, the following update will include some major features, content and improvements so please take a look at what to expect in the following update below. IMPORTANT Please note that our next release, due in approximately two weeks time, will have some major updates, which is what we’ve been working on alongside this current update. We wanted to spend more time adding updates and content that responds directly to feedback from the community. A list is provided at the bottom of these release notes. WHAT'S NEW IN 1.1.8: New Starting Units When starting a new game, player will be given 6 units instead of 4. Units w…

  • Build (1.1.4) - 17 January 2017

    OVERVIEW Welcome to our Alpha release of M.E.R.C. - a real-time, squad-based, strategy game. So where are we at in our development phase? The level of polish and completion of games released via Early Access varies greatly. For M.E.R.C., we’re at Alpha. We have our core gameplay integrated, but needs refinement and additional layers of AI, both in terms of the player’s units and NPC’s behavior. Levels need to go through an additional layer of dressing and polish both visually and balancing. We also have an introduction to the metagame, which includes Unit Management, Unit Upgrades, Equipment Upgrades and our global threat and reputation system. We have co-op multiplayer implemented so players can battle alongside each other in both story-based and side missions. The first user-experience needs further refinement and communication, in general, needs a major update. The meta-game, in part…

  • Build (1.1.4) - 17 January 2017

    OVERVIEW Welcome to our Alpha release of M.E.R.C. - a real-time, squad-based, strategy game. So where are we at in our development phase? The level of polish and completion of games released via Early Access varies greatly. For M.E.R.C., we’re at Alpha. We have our core gameplay integrated, but needs refinement and additional layers of AI, both in terms of the player’s units and NPC’s behavior. Levels need to go through an additional layer of dressing and polish both visually and balancing. We also have an introduction to the metagame, which includes Unit Management, Unit Upgrades, Equipment Upgrades and our global threat and reputation system. We have co-op multiplayer implemented so players can battle alongside each other in both story-based and side missions. The first user-experience needs further refinement and communication, in general, needs a major update. The meta-game, in part…

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  • When it's about to go bananas - 25 December 2016

    and you're one man down ...

  • When it's about to go bananas - 25 December 2016

    and you're one man down ...

  • Snow for the holidays! - 24 December 2016

    Hey Folks! Check out this in-game shot of M.E.R.C. Happy Holidays!

  • Snow for the holidays! - 24 December 2016

    Hey Folks! Check out this in-game shot of M.E.R.C. Happy Holidays!

Patch notes and updates

S.noRelease datePatch nameGID number
14 May 2017Build (1.3.4) - New Update Now Available!4249665521686974668

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