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1812: The Invasion of Canada

1812: The Invasion of Canada Steam news

HexWar Games | Aug 4, 2017 | game

Released

0players observed · 24 September 2026 - 18:19:47 UTC

StrategyTurn-BasedTurn-Based StrategyBoard GameHistoricalSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score49% positive

1812: The Invasion of Canada news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score49% positive
  • Total reviews41
  • Release dateAug 4, 2017
  • DeveloperHexWar Games
  • PublisherHunted Cow Games

Genres: Strategy

Company pages: Developer: HexWar GamesPublisher: Hunted Cow Games

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1812: The Invasion of Canada Steam news

1812: The Invasion of Canada news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Game Update 4.2.2: Movement Fix - 30 August 2026

    Commanders, Game Update 4.2.2 is now available. This small update fixes an issue that could cause a computer-controlled army to move one territory farther than its movement card allowed while advancing towards a distant control point. Please let us know if you encounter any further issues with the game and we'll get them fixed asap!

  • Hotfix 4.2.1: Battle Dice Fix - 26 August 2026

    Commanders, Hotfix 4.2.1 is now available. This update fixes an issue that could prevent newly rolled battle dice from being counted, causing combat to repeat instead of advancing normally. Every battle die is now read correctly and play proceeds as expected after each roll. Please let us know if you encounter any further issues with the game and we'll get them fixed asap!

  • Major Update 4.2.0 - 24 August 2026

    Commanders, Update 4.2.0 is here, bringing a new way to step back from the front line and understand the whole campaign: the Strategic Overview. Open it at any point during play to see the complete 1812 battlefield in one clean, full-screen view. No more hunting around the board to find a distant army or work out who holds a key part of the map—the bigger picture is now always one click away. Map Find every army across the campaign and compare the forces gathering on each front. Clear markers make it easy to spot where the next attack may come from and where your own line is weakest. Cities Locate every key city instantly and see which side currently controls it. It is a fast way to identify objectives, exposed positions, and the places most likely to decide the campaign. Control Read territorial control across every colony area at a glance. The full-map view makes advances, contested g…

  • Game Update v4.1.2 - 19 August 2026

    A small update is now available.Fixed a rare battle softlock where overlapping physical dice could assign the Militia flee result to a British die.

  • Game Update v4.1.1 - 18 August 2026

    Two small fixes in this update: Corrected the 1812 scenario setup. Fort Erie now starts with the intended 2 British, 2 Canadian, and 1 Native American unit, while Fort George has its correct starting forces. Fixed the Truce victory condition. The British side must now play the British, Canadian, and Native American Truce cards before the game can end.

  • Game Update v4.1 - 13 August 2026

    We've just fixed a couple of bugs that made there way into the previous update: Fixed the green and red region highlights used when placing and moving troops. Fixed the missing numbers on the fled-unit counters.

  • Game Update 4.0 - 7 August 2026

    Engine and compatibility Updated the game to a much newer version of the Unity engine. Computer opponent The computer opponent has been improved across the board, and Easy, Normal, and Hard now each offer a clearly different challenge. The computer now places enlistments and returning fled units where they count: defending an objective it is scoring, contesting one of yours, or holding a muster area. The computer no longer misjudges the odds when retaking its own territory. It assumed the defender always rolls first, when the first roll belongs to the side whose homeland the battle is fought in. Fixed the computer misplaying its cards: moving more armies than a card allowed, over-planning War Hawks and wasting the surplus, and spending Fife and Drum without using the extra movement it grants. Hard now judges whether an attack is worth making by weighing the two forces directly, rather t…

  • Update v1.2 - 8 August 2017

    In this latest update we have fixed an issue with the Canadian Militia cards in the 1812 scenario. ~ The HexWar Games Team

  • Update v1.2 - 8 August 2017

    In this latest update we have fixed an issue with the Canadian Militia cards in the 1812 scenario. ~ The HexWar Games Team

  • Update v1.1 - 7 August 2017

    We've just updated the game with the following fixes: Fixed an issue with the game manual showing. Fixed an issue with the text on the "General Brock" card. Fixed an issue with the "General Brock" card so that it now works correctly (Canadian Militia ignore flee). Fixed the "Publication Ban" card so that it now lets you place additional fled units in Rome after the card has been played. Fixed an issue with cities/forts name toggle. Fixed an issue which could cause the incorrect units to be placed during the Enlistments phase. Fixed the Enlistments for American Regulars so 3 are now placed in Albany instead of 2. Fixed the "Ambush" card so that it now correctly lets the British have the first turn in battle after assigning the 2 hits to the American side. We hope you're enjoying the game! :) ~ The HexWar Games Team

  • Update v1.1 - 7 August 2017

    We've just updated the game with the following fixes: Fixed an issue with the game manual showing. Fixed an issue with the text on the "General Brock" card. Fixed an issue with the "General Brock" card so that it now works correctly (Canadian Militia ignore flee). Fixed the "Publication Ban" card so that it now lets you place additional fled units in Rome after the card has been played. Fixed an issue with cities/forts name toggle. Fixed an issue which could cause the incorrect units to be placed during the Enlistments phase. Fixed the Enlistments for American Regulars so 3 are now placed in Albany instead of 2. Fixed the "Ambush" card so that it now correctly lets the British have the first turn in battle after assigning the 2 hits to the American side. We hope you're enjoying the game! :) ~ The HexWar Games Team

Patch notes and updates

S.noRelease datePatch nameGID number
130 August 2026Game Update 4.2.2: Movement Fix1842212951307797
226 August 2026Hotfix 4.2.1: Battle Dice Fix1842212951295335
319 August 2026Game Update v4.1.21841579228662746
418 August 2026Game Update v4.1.11840944183787618
513 August 2026Game Update v4.11840944183777847
68 August 2017Update v1.24249665521686978558
77 August 2017Update v1.14249665521686978620

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