- Update to v1.50 - 7 July 2019
Change log Game -Divided base camp into multiple smaller ones -Reduced size of buildings -Increased number of buildings which can be placed per camp per player -Added neutral hostile faction -Added units of neutral hostile faction which guard expansion camps -Killing neutral units reveal foundations to build upon below -Workers are no longer traded in for military units -Workers are now capped per region and drop-off buildings UI -Added support for FOW to minimap -Added various icons to minimap to guide players -Fixed some bugs for options menu -Polish
- Update to v1.40 - 23 May 2019
Change log Game -Added development age progression -Available Technology levels now depend on current development age -Integrated Order Map. Players may now give indirect orders to units in each sector of the map -Building supply has been removed from the game -General polish and updated game engine to latest engine version UI -Cleaned up ui a bit, making space for new ui elements and improved flow -Added support for Order Map
- Update to v1.30 - 24 February 2019
Game -Added three mounted units for each faction -Added a building to produce mounted units for each faction -Added base expansions to bases. Now every team’s base starts at level 1, after a while they level up and add more foundations and palisades to enhance gameplay. Each base levels up two times per match -General polish and updated game engine to latest version Aesthetics -Moved further into cartoon look Animations -Added missing animations Performance -Improved performance and reduced memory load a bit Bugfixes -Fixed a nasty bug which prevented the game from properly loading at startup -Minor fixes
- Version 1.0.0 - 1 October 2018
Change log Game -Free building placement system has been replaced with foundation system which offers building options to the player on click -Taking objectives provide foundations to the controlling team on the spot -Buildings can be upgraded several times -Produced units inherit the unit level of their producer -Higher unit levels improve hit points, armor and damage output -Players now can construct main tents which act as a drop-off point for resources and produce workers -Troops now require at least one worker unit to be traded in for the recruitment process -Player units spawn in the team’s base -Each base provides numerous foundations to each player in the team -Added another power fantasy: Titan (become a sword wielding giant for a short time) -Troops follow the player unit when they have reached a minimum head count to prevent trickling (and dying) -Polish across the board UI -…
- Version 0.5.0 - 22 February 2018
Change log Game -Hero units now inherit stats from other unit types -Set window mode to full screen by default -Convention: Unit names are now single word only -Changed a couple of unit names to conform to this convention -Added some checks to prevent incorrect building placement -Added attack boni vs other types to all units -Now preventing key clicks from opening windows which don‘t make sense for the current game mode Animations -Added some missing animations UI -Fixed a couple of bugs for tooltips -Now hiding buttons which are invalid for the current game mode -Re-added selection circles for the currently selected unit -Now showing unit stats and info for the currently selected unit Graphics -Changed some materials to prevent silhouettes from showing on some units when behind the weapon Known Issues -Sometimes units are not playing animations
- Version 0.5.0 - 22 February 2018
Change log Game -Hero units now inherit stats from other unit types -Set window mode to full screen by default -Convention: Unit names are now single word only -Changed a couple of unit names to conform to this convention -Added some checks to prevent incorrect building placement -Added attack boni vs other types to all units -Now preventing key clicks from opening windows which don‘t make sense for the current game mode Animations -Added some missing animations UI -Fixed a couple of bugs for tooltips -Now hiding buttons which are invalid for the current game mode -Re-added selection circles for the currently selected unit -Now showing unit stats and info for the currently selected unit Graphics -Changed some materials to prevent silhouettes from showing on some units when behind the weapon Known Issues -Sometimes units are not playing animations
- Version 0.4.5 - 3 February 2018
Change log Animations -Changed which animations are played by different units and at different speeds UI -Fixed a bug which prevented icons from being destroyed on game over Game -Fixed some minor bugs Version 0.4.4 UI -Added hero portraits to the minimap -Updated text elements of the options menu for better readability Known Issues: Some dropdown menus may act weird
- Version 0.4.5 - 3 February 2018
Change log Animations -Changed which animations are played by different units and at different speeds UI -Fixed a bug which prevented icons from being destroyed on game over Game -Fixed some minor bugs Version 0.4.4 UI -Added hero portraits to the minimap -Updated text elements of the options menu for better readability Known Issues: Some dropdown menus may act weird
- Version 0.4.3 - 22 January 2018
Change Log UI -Fixed an issue which culled text in the game over score sheet Game -Improved load times -Added checks to prevent important objects from being created in the void
- Version 0.4.3 - 22 January 2018
Change Log UI -Fixed an issue which culled text in the game over score sheet Game -Improved load times -Added checks to prevent important objects from being created in the void
- Version 0.4.2 - 18 January 2018
Change log Open Battle -Added ~20 maps UI -Changed appearance of minimap to only show walkable areas -Aligned minimap to camera rotation -Fixed some tooltips (i.e. skills) -Added colors for hero units on minimap -Changed local hero color to white -Reduzed size of minimap icons and made them less intrusive Game -Minor bugfixes -Minor code cleanup -Reduced the number of props visibile at all times -Performance improved
- Version 0.4.2 - 18 January 2018
Change log Open Battle -Added ~20 maps UI -Changed appearance of minimap to only show walkable areas -Aligned minimap to camera rotation -Fixed some tooltips (i.e. skills) -Added colors for hero units on minimap -Changed local hero color to white -Reduzed size of minimap icons and made them less intrusive Game -Minor bugfixes -Minor code cleanup -Reduced the number of props visibile at all times -Performance improved
- Version 0.4.1 - 3 January 2018
Change log Game -Fixed a bug which caused the map the be really dark at the start of the match UI -Fixed a bug which caused some sprites to appear white -Changed positioning of morale text a bit
- Version 0.4.1 - 3 January 2018
Change log Game -Fixed a bug which caused the map the be really dark at the start of the match UI -Fixed a bug which caused some sprites to appear white -Changed positioning of morale text a bit
- Version 0.4.0 - 1 January 2018
Change log Campaigns -Added campaigns to all game modes which use named maps (all competitive modes and new Stronghold) Stronghold -Players now start in a corner of the map -Objectives are created closeby which need to be captured and held for some time -After that time, your team scores -New objectives are created further away -Score until no more objectives are created -Added 140 new maps to support the new release Morale -Added a morale system -A player kill increases your morale by a small amount -Death decreases your morale by a big amount -Gain kill participation by staying in the general vicinity of the victim Terrain -Increased heightmap resolution to support the new maps -Fixed a bug when generating terrains Gunship -Added 4 autonomous weapons to the gunship -Players may change the loadout of the gunship at anytime UI -Added kill messages -Made improvements to readability of te…
- Version 0.4.0 - 1 January 2018
Change log Campaigns -Added campaigns to all game modes which use named maps (all competitive modes and new Stronghold) Stronghold -Players now start in a corner of the map -Objectives are created closeby which need to be captured and held for some time -After that time, your team scores -New objectives are created further away -Score until no more objectives are created -Added 140 new maps to support the new release Morale -Added a morale system -A player kill increases your morale by a small amount -Death decreases your morale by a big amount -Gain kill participation by staying in the general vicinity of the victim Terrain -Increased heightmap resolution to support the new maps -Fixed a bug when generating terrains Gunship -Added 4 autonomous weapons to the gunship -Players may change the loadout of the gunship at anytime UI -Added kill messages -Made improvements to readability of te…
- September Update 1 - 21 September 2017
Change log (v.0.3.0) Multiplatform release: Added executables for Mac and Linux Added 2 new coop gamemodes: Open Battle and Corridor Battle Added a melee unit Open Battle (Coop) -Huge open space map with a couple of palisades scattered around the map creating chokepoints and lanes -Control the flow of battle and outplay your opponent to win -Production is disabled Corridor Battle (Coop) -Stretched area with two teams placed at opposite ends -Classic tug of war -Production is disabled Maps -Added secondary maps to all game modes which support unit production -Secondary maps act like home maps for a team and may be entered and exited by clicking on a position on the minimap -Added links between main map and secondary maps at specific points, usually at team starting positions Units -Added a close combat unit to all factions equipped with a shield and relatively high health pool, causing s…
- September Update 1 - 21 September 2017
Change log (v.0.3.0) Multiplatform release: Added executables for Mac and Linux Added 2 new coop gamemodes: Open Battle and Corridor Battle Added a melee unit Open Battle (Coop) -Huge open space map with a couple of palisades scattered around the map creating chokepoints and lanes -Control the flow of battle and outplay your opponent to win -Production is disabled Corridor Battle (Coop) -Stretched area with two teams placed at opposite ends -Classic tug of war -Production is disabled Maps -Added secondary maps to all game modes which support unit production -Secondary maps act like home maps for a team and may be entered and exited by clicking on a position on the minimap -Added links between main map and secondary maps at specific points, usually at team starting positions Units -Added a close combat unit to all factions equipped with a shield and relatively high health pool, causing s…
- Update to v.0.2.0 - 30 June 2017
Change log Maps -Added 155 new maps to competitive game modes CTF -Reintroduced the game mode Objectives -Increased their radius to make them more responsive AI -Fixed a couple of bugs across the board -We are now telling the AI which objectives are more important than others UI -Added an ingame event log which shows the most important events as they occur, also color-coded -Made several changes to the score sheet including better tooltips, actual teams in the match and color matching Misc -Established a common map size for all current game modes and maps
- Update to v.0.2.0 - 30 June 2017
Change log Maps -Added 155 new maps to competitive game modes CTF -Reintroduced the game mode Objectives -Increased their radius to make them more responsive AI -Fixed a couple of bugs across the board -We are now telling the AI which objectives are more important than others UI -Added an ingame event log which shows the most important events as they occur, also color-coded -Made several changes to the score sheet including better tooltips, actual teams in the match and color matching Misc -Established a common map size for all current game modes and maps