SPSTEAMPULSELIVE ANALYTICS
TMM: Entourage

TMM: Entourage Steam news

Chocolate Ship Games | Aug 31, 2017 | game

Released

0players observed · 24 September 2026 - 07:11:44 UTC

CasualIndieStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score50% positive

TMM: Entourage news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score50% positive
  • Total reviews10
  • Release dateAug 31, 2017
  • DeveloperChocolate Ship Games
  • PublisherChocolate Ship Games

Genres: Casual, Indie, Strategy

Company pages: Developer: Chocolate Ship GamesPublisher: Chocolate Ship Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

TMM: Entourage Steam news

TMM: Entourage news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update to v1.50 - 7 July 2019

    Change log Game -Divided base camp into multiple smaller ones -Reduced size of buildings -Increased number of buildings which can be placed per camp per player -Added neutral hostile faction -Added units of neutral hostile faction which guard expansion camps -Killing neutral units reveal foundations to build upon below -Workers are no longer traded in for military units -Workers are now capped per region and drop-off buildings UI -Added support for FOW to minimap -Added various icons to minimap to guide players -Fixed some bugs for options menu -Polish

  • Update to v1.40 - 23 May 2019

    Change log Game -Added development age progression -Available Technology levels now depend on current development age -Integrated Order Map. Players may now give indirect orders to units in each sector of the map -Building supply has been removed from the game -General polish and updated game engine to latest engine version UI -Cleaned up ui a bit, making space for new ui elements and improved flow -Added support for Order Map

  • Update to v1.30 - 24 February 2019

    Game -Added three mounted units for each faction -Added a building to produce mounted units for each faction -Added base expansions to bases. Now every team’s base starts at level 1, after a while they level up and add more foundations and palisades to enhance gameplay. Each base levels up two times per match -General polish and updated game engine to latest version Aesthetics -Moved further into cartoon look Animations -Added missing animations Performance -Improved performance and reduced memory load a bit Bugfixes -Fixed a nasty bug which prevented the game from properly loading at startup -Minor fixes

  • Version 1.0.0 - 1 October 2018

    Change log Game -Free building placement system has been replaced with foundation system which offers building options to the player on click -Taking objectives provide foundations to the controlling team on the spot -Buildings can be upgraded several times -Produced units inherit the unit level of their producer -Higher unit levels improve hit points, armor and damage output -Players now can construct main tents which act as a drop-off point for resources and produce workers -Troops now require at least one worker unit to be traded in for the recruitment process -Player units spawn in the team’s base -Each base provides numerous foundations to each player in the team -Added another power fantasy: Titan (become a sword wielding giant for a short time) -Troops follow the player unit when they have reached a minimum head count to prevent trickling (and dying) -Polish across the board UI -…

  • Version 0.5.0 - 22 February 2018

    Change log Game -Hero units now inherit stats from other unit types -Set window mode to full screen by default -Convention: Unit names are now single word only -Changed a couple of unit names to conform to this convention -Added some checks to prevent incorrect building placement -Added attack boni vs other types to all units -Now preventing key clicks from opening windows which don‘t make sense for the current game mode Animations -Added some missing animations UI -Fixed a couple of bugs for tooltips -Now hiding buttons which are invalid for the current game mode -Re-added selection circles for the currently selected unit -Now showing unit stats and info for the currently selected unit Graphics -Changed some materials to prevent silhouettes from showing on some units when behind the weapon Known Issues -Sometimes units are not playing animations

  • Version 0.5.0 - 22 February 2018

    Change log Game -Hero units now inherit stats from other unit types -Set window mode to full screen by default -Convention: Unit names are now single word only -Changed a couple of unit names to conform to this convention -Added some checks to prevent incorrect building placement -Added attack boni vs other types to all units -Now preventing key clicks from opening windows which don‘t make sense for the current game mode Animations -Added some missing animations UI -Fixed a couple of bugs for tooltips -Now hiding buttons which are invalid for the current game mode -Re-added selection circles for the currently selected unit -Now showing unit stats and info for the currently selected unit Graphics -Changed some materials to prevent silhouettes from showing on some units when behind the weapon Known Issues -Sometimes units are not playing animations

  • Version 0.4.5 - 3 February 2018

    Change log Animations -Changed which animations are played by different units and at different speeds UI -Fixed a bug which prevented icons from being destroyed on game over Game -Fixed some minor bugs Version 0.4.4 UI -Added hero portraits to the minimap -Updated text elements of the options menu for better readability Known Issues: Some dropdown menus may act weird

  • Version 0.4.5 - 3 February 2018

    Change log Animations -Changed which animations are played by different units and at different speeds UI -Fixed a bug which prevented icons from being destroyed on game over Game -Fixed some minor bugs Version 0.4.4 UI -Added hero portraits to the minimap -Updated text elements of the options menu for better readability Known Issues: Some dropdown menus may act weird

  • Version 0.4.3 - 22 January 2018

    Change Log UI -Fixed an issue which culled text in the game over score sheet Game -Improved load times -Added checks to prevent important objects from being created in the void

  • Version 0.4.3 - 22 January 2018

    Change Log UI -Fixed an issue which culled text in the game over score sheet Game -Improved load times -Added checks to prevent important objects from being created in the void

  • Version 0.4.2 - 18 January 2018

    Change log Open Battle -Added ~20 maps UI -Changed appearance of minimap to only show walkable areas -Aligned minimap to camera rotation -Fixed some tooltips (i.e. skills) -Added colors for hero units on minimap -Changed local hero color to white -Reduzed size of minimap icons and made them less intrusive Game -Minor bugfixes -Minor code cleanup -Reduced the number of props visibile at all times -Performance improved

  • Version 0.4.2 - 18 January 2018

    Change log Open Battle -Added ~20 maps UI -Changed appearance of minimap to only show walkable areas -Aligned minimap to camera rotation -Fixed some tooltips (i.e. skills) -Added colors for hero units on minimap -Changed local hero color to white -Reduzed size of minimap icons and made them less intrusive Game -Minor bugfixes -Minor code cleanup -Reduced the number of props visibile at all times -Performance improved

  • Version 0.4.1 - 3 January 2018

    Change log Game -Fixed a bug which caused the map the be really dark at the start of the match UI -Fixed a bug which caused some sprites to appear white -Changed positioning of morale text a bit

  • Version 0.4.1 - 3 January 2018

    Change log Game -Fixed a bug which caused the map the be really dark at the start of the match UI -Fixed a bug which caused some sprites to appear white -Changed positioning of morale text a bit

  • Version 0.4.0 - 1 January 2018

    Change log Campaigns -Added campaigns to all game modes which use named maps (all competitive modes and new Stronghold) Stronghold -Players now start in a corner of the map -Objectives are created closeby which need to be captured and held for some time -After that time, your team scores -New objectives are created further away -Score until no more objectives are created -Added 140 new maps to support the new release Morale -Added a morale system -A player kill increases your morale by a small amount -Death decreases your morale by a big amount -Gain kill participation by staying in the general vicinity of the victim Terrain -Increased heightmap resolution to support the new maps -Fixed a bug when generating terrains Gunship -Added 4 autonomous weapons to the gunship -Players may change the loadout of the gunship at anytime UI -Added kill messages -Made improvements to readability of te…

  • Version 0.4.0 - 1 January 2018

    Change log Campaigns -Added campaigns to all game modes which use named maps (all competitive modes and new Stronghold) Stronghold -Players now start in a corner of the map -Objectives are created closeby which need to be captured and held for some time -After that time, your team scores -New objectives are created further away -Score until no more objectives are created -Added 140 new maps to support the new release Morale -Added a morale system -A player kill increases your morale by a small amount -Death decreases your morale by a big amount -Gain kill participation by staying in the general vicinity of the victim Terrain -Increased heightmap resolution to support the new maps -Fixed a bug when generating terrains Gunship -Added 4 autonomous weapons to the gunship -Players may change the loadout of the gunship at anytime UI -Added kill messages -Made improvements to readability of te…

  • September Update 1 - 21 September 2017

    Change log (v.0.3.0) Multiplatform release: Added executables for Mac and Linux Added 2 new coop gamemodes: Open Battle and Corridor Battle Added a melee unit Open Battle (Coop) -Huge open space map with a couple of palisades scattered around the map creating chokepoints and lanes -Control the flow of battle and outplay your opponent to win -Production is disabled Corridor Battle (Coop) -Stretched area with two teams placed at opposite ends -Classic tug of war -Production is disabled Maps -Added secondary maps to all game modes which support unit production -Secondary maps act like home maps for a team and may be entered and exited by clicking on a position on the minimap -Added links between main map and secondary maps at specific points, usually at team starting positions Units -Added a close combat unit to all factions equipped with a shield and relatively high health pool, causing s…

  • September Update 1 - 21 September 2017

    Change log (v.0.3.0) Multiplatform release: Added executables for Mac and Linux Added 2 new coop gamemodes: Open Battle and Corridor Battle Added a melee unit Open Battle (Coop) -Huge open space map with a couple of palisades scattered around the map creating chokepoints and lanes -Control the flow of battle and outplay your opponent to win -Production is disabled Corridor Battle (Coop) -Stretched area with two teams placed at opposite ends -Classic tug of war -Production is disabled Maps -Added secondary maps to all game modes which support unit production -Secondary maps act like home maps for a team and may be entered and exited by clicking on a position on the minimap -Added links between main map and secondary maps at specific points, usually at team starting positions Units -Added a close combat unit to all factions equipped with a shield and relatively high health pool, causing s…

  • Update to v.0.2.0 - 30 June 2017

    Change log Maps -Added 155 new maps to competitive game modes CTF -Reintroduced the game mode Objectives -Increased their radius to make them more responsive AI -Fixed a couple of bugs across the board -We are now telling the AI which objectives are more important than others UI -Added an ingame event log which shows the most important events as they occur, also color-coded -Made several changes to the score sheet including better tooltips, actual teams in the match and color matching Misc -Established a common map size for all current game modes and maps

  • Update to v.0.2.0 - 30 June 2017

    Change log Maps -Added 155 new maps to competitive game modes CTF -Reintroduced the game mode Objectives -Increased their radius to make them more responsive AI -Fixed a couple of bugs across the board -We are now telling the AI which objectives are more important than others UI -Added an ingame event log which shows the most important events as they occur, also color-coded -Made several changes to the score sheet including better tooltips, actual teams in the match and color matching Misc -Established a common map size for all current game modes and maps

Patch notes and updates

S.noRelease datePatch nameGID number
17 July 2019Update to v1.502436926440603764098
223 May 2019Update to v1.402408775863520343315
324 February 2019Update to v1.302480825216199669920
422 February 2018Version 0.5.04249665521686983943
53 February 2018Version 0.4.54249665521686984001
622 January 2018Version 0.4.34249665521686984059
718 January 2018Version 0.4.24249665521686984122
83 January 2018Version 0.4.14249665521686984186
91 January 2018Version 0.4.04249665521686984240
1021 September 2017September Update 14249665521686984297
1130 June 2017Update to v.0.2.04249665521686984357
1223 June 2017Update to v.0.1.94249665521686984422
1322 June 2017Update to v.0.1.84249665521686984478
1421 June 2017Update to v.0.1.74249665521686984534
155 June 2017Update to v.0.1.64249665521686984593
1631 May 2017Update to v.0.1.54249665521686984657
1731 May 2017Update to v.0.1.44249665521686984725
188 May 2017Update to v.0.1.34249665521686984803
1924 April 2017Update to v.0.1.24249665521686984860

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