- Beta Available - Larger Maps Update - 21 April 2026
Hi Everyone!Update Beta AvailableWe've got the beta version ready to try out for our upcoming Larger Maps Update. The main features in this update:'Extra Large' map sizeMany optimizations (many coming from our learnings working on Nova Roma)Note: The beta version of this update is a debug build, so you won't see the full impact of the optimizations until we switch to the final release version. That said, the worst of the hitching on huge maps should be much better even in the debug build.If you'd like, you can try it out now by switching to the beta branch (keep in mind there will be bugs and things to fix). Here's how: Right click on the game in the steam library Click properties, then choose 'Game Versions and Betas' Choose the next-version-preview branch Steam Reviews: Your Feedback Matters!If you haven't already, please consider leaving a Steam review. Even if it's a few sentences o…
- Hotpatch - version 123r6 - 22 May 2025
Fixes Fixed issue where the game could get in a bad state after evicting a dragon that was not at a building Fixed a load/save issue
- Hotpatch - version 123r5 - 14 May 2025
Quick Hotpatch Fixes/Improvements Increase dragon damage vs NPC kingdoms Fix DLC not working on mac
- Dragon Taming Update - Now Available! - 11 May 2025
Hi Everyone, We're excited to announce the big new update - Dragon Taming - is now available! This has been a popular community suggestion for a long time and we're happy to get it in the game. You can tame, raise, and care for dragons! Let's get into the changes: New Research In order to unravel the mysteries of the dragons, you'll need to research Dragon Husbandry in the great library. This will unlock all the buildings you need to make dragons valued members of your kingdom. Dragon Nest This provides a home for two dragons and one offspring. Add piles of gold here and the next time dragons arrive at your kingdom one may decide to settle at the nest. Workers here will collect food (pork and fish) to feed to the dragons. You can improve the conditions here with a connection to an aqueduct. This building also shows you all the information you need to make sure your dragons are well care…
- Dragon Taming - Beta Update - 26 March 2025
Hi Everyone, Quick update for you today, the beta version of our upcoming Dragon Taming Update has been available for testing for a little while now and we've been hard at work incorporating your feedback and fixing bug reports. If you haven't tried out the beta version and would like to test it, here's how: Right click on the game in the Steam library Click properties, then choose betas Choose the next-version-preview branch Progress Update We've been fixing bugs and tweaking and tuning the dragons, their upkeep, diet, damage, and how they integrate into the world. We set up gamepad controls for the dragon buildings so the new stuff in the update beta should be playable for Steam Deck now. We've also got the first pass on translations in for the new text. Finally, here's a preview of another new building - the Flight Training Course - it'll help keep your dragons happy, nimble, and the…
- Beta Available - Dragon Taming Update - 21 December 2024
Hope everyone is having a happy holiday so far! Update Beta Available We've got the beta version ready for the Dragon Taming update. There is a sticky thread in the forums where there's a more detailed list of all the new changes that are ready for testing, but here's a little preview of how bad a time you'll be able to give the vikings with dragons on your side: And you'll also need to keep your dragons clean: Of course, we'll do our usual big update post when the Dragon Taming Update is ready for final release. If you'd like, you can try it out now by switching to the beta branch (keep in mind there will be bugs and things to fix). Here's how: Right click on the game in the steam library Click properties, then choose betas Choose the next-version-preview branch No code is necessary, your game should automatically update once you switch. Everyone who has been playing on the alpha branc…
- Development Update - 3 August 2024
Hi Everyone! We are currently working on a big new content update. It focuses on something you folks have brought up a few times, but we weren't sure if it was possible. With a lot of hard work behind us and some left to go, we're pleased to announce the next update coming up will be ... Dragon Taming! Here's a preview of a couple of the new incoming buildings: Dragon Roost A 5x5 building that provides a potential home for two adult dragons and one offspring. If you place this building and add a tempting pile of gold, a dragon may choose to make this their home. If you care for them well and meet their needs they will defend not only their nest but your kingdom from invaders! Dragon Doctor A 3x3 building that provides critical care to your dragons. A tamed dragon can get pests and dirt in its scales and also needs its teeth cared for. The dragon doctors take care of this to make sure yo…
- Steam Deck Verified - 122r1 - 1 December 2023
Hi Everyone, Quick update for you today - we're excited to announce we're now Steam Deck Verified! The game should now run great, look great, and control great on the Steam Deck. While we've been focusing on the console ports for Kingdoms and Castles and on our new game Nova Roma, we've still been monitoring your feedback and bug reports and have implemented a bunch of much requested improvements and fixes. Improvements Allow carts and ships to deposit resources at stockpiles and docks even if those buildings have their desired amounts set to zero. Allow carts to pick up and drop off from swineherds and fishing huts Reduced cost of the Well Reduced cost of Transport Ship Increased radius of the Large Fountain In gamepad controls, disallow selecting empty tile when units are selected. Optimize catapult target finding Increase camera zoom range during map select Increase favor gained when…
- Nominate Kingdoms and Castles for the Steam Awards - 23 November 2023
Hi Everyone, Nominations for this year’s Steam Awards are underway and we’d like to ask for your support by nominating Kingdoms and Castles for the Labor of Love Award. We first launched Kingdoms and Castles in the summer of 2017 and in those six years we’ve continued to work on the game and improve it with lots of big updates. Compared to the original 2017 release, the game today has more than doubled in content. We've worked hard to incorporate lots of your feedback and suggestions into the game to make it the best it can be. We've been very grateful for your support over the years. There's certainly a lot of other deserving games for this award, so your nomination means a lot us. You can check the nominate button right here in this post if you'd like to consider us for the Labor of Love award. Until next time, -Pete, Michael, and Sam
- Hotpatch - version 121r4 - 4 July 2023
Added building name and size to hover info Added option to disable sending game crash data Reduced cost of archer school and barracks Small UI fix
- Hotpatch - version 121r3 - 3 July 2023
Fixed overlay and irrigation display being different for larger reservoir Fixed building info going of edge of screen on steam deck Removed ping to our old shopfiy store from when we were selling the dragon plushy
- Beloved Steam city builder knocks price alongside expansive new update - 18 June 2023
Medieval city-building game Kingdoms and Castles has just received a huge update while the brilliantly reviewed game is also part of a Steam sale , making now the perfect time for you to give it a try if you haven't already. So with the arrival of the Kingdoms and Castles Infrastructure and Industry update and 40% off on the game, there's no time like the present. Read the rest of the story... RELATED LINKS: Medieval city builder Kingdoms and Castles releases, enters Steam top sellers Kingdoms and Castles blends SimCity and Minecraft in a fantasy setting
- Kigndoms and Castles gets a nice update as devs announce new Rome-based city builder - 17 June 2023
It might be six years old, but indie city builder Kingdoms and Castles has gotten regular updates since it released in 2017, and this year's apparently going to be no exception. Just today an update released, the Infrastructure & Industry update, adding all manner of community-requested buildings to streamline the making and supplying in your kingdom... Read more.
- Infrastructure & Industry Update - Now Available! - 17 June 2023
Hi Everyone! Thanks for your patience, the Industry & Infrastructure Update is out now on the main branch! Our last major update (War & Diplomacy) was focused on combat and interaction with the AI. For this update we've focused back on the city building and economy! It's got a bunch of new stuff folks have been requesting. Let's get right to the notes! Large Treasure Room This is a 2x1 structure (shown on the right) that houses a bit more gold than two small treasure rooms. You can place them adjacent to small treasure rooms to make some creative building shapes (shown on the left). Large Produce Storage This is another 2x1 structure, which can store more fruit than two small produce storages. This brings fruit storage closer to parity with the grain storage buildings. Large Iron Mine This is a 3x3 structure that sits completely on top of an iron deposit. It produces more iron than 3 sm…
- Infrastructure & Industry Update - Beta Now Available! - 23 December 2022
Hi Everyone, Hope everyone is having a happy holiday so far. We've got the beta available for the next update - Industry & Infrastructure! We've got a sticky thread in the forums where there's a more detailed list of all the new changes that are ready for testing, but here's a little preview of just a few of the things you can look forward to: Large Iron Mine Large Treasure Room And more! Here's a recap of the dev stream we did showing off all the new stuff for this update: Of course, we'll do our usual big update post when the Infrastructure & Industry Update is ready for final release. If you'd like, you can try it out now by switching to the beta branch (keep in mind there will be bugs and things to fix). Here's how: Right click on the game in the steam library Click properties, then choose betas Choose the next-version-preview branch No code is necessary, your game should automatica…
- Hotpatch - version 120r4 - 9 December 2022
Tweak dragon difficulty Improve doctor healing algorithm to work better on large cities Fixed case where ship could get an invalid building destination Added wage information to building info highlight in the build menus Improved text readability on Steam Deck Fixed building info highlight going off screen on Steam Deck
- Hotpatch - Version 120r3: - 26 November 2022
Better messaging when manors are out of charcoal and very unhappy Siege dragons don't clump up so much Restored spawning of the small dragons Fixed issue where vikings could steal gold after being killed Fixed weird behavior with the 'random' check mark for spawning AIs in map select Fixed visual issue where fishmongers showed in some cases they were search for wheat, even though they actually weren't
- Development Update - 24 November 2022
Hi Everyone, We've got another update on the way! Based on your feedback and ideas, it will feature some much requested new buildings. Here's a preview of two of them: Large Quarry A 3x3 building that sits on top of a stone deposit. Produces more stone than two quarries, but requires more workers and needs tools to function. Good for boosting mid to late game stone production. Large Charcoal Maker A 2x2 building that produces more charcoal than 4 small charcoal makers, but requires more workers and has a higher up front construction cost. We'll have more to preview soon! Until next time, - Pete, Michael & Sam
- Hotpatch - Version 120r2 - 14 November 2022
Changed cart and transport ship behavior to not drop resources on the ground if the drop off storage is full. Instead the goods will stay on the ship or cart. Changed oculus controllers select action to use "A" button instead of trigger Added Mixed Reality Motion controller SteamVR bindings Added Vive Cosmos controller SteamVR bindings Added missing translation for VR orbit tutorial Improved VR pivot pointer visuals when very close to the ground Fixed issue where you couldn't put troops on ships in VR (changed VR unit selection to select action and movement to be cancel action - on Vive this means separate triggers) Removed VR controller vibration during movement tutorial Updated VR pivot mode to be easier to keep active while gripping
- VR Support - Now Available - 3 November 2022
VR Support is now available! If you want to play in VR mode, just plug in your headset and start up SteamVR and the game will automatically launch into VR mode. SteamVR must be running first for the game to detect you want to start in VR. You can start a new game or play an existing one. Note that performance in VR can be an issue depending on the city size and your computer's specs. It's a pretty neat feeling to watch dragons fly by or stand in your city in VR. You can zoom out and build your city from above, or shrink down and view things from the perspective of a villager. Thanks to everyone who tested VR support! If you don't have a VR headset or you don't want to play in VR, don't worry! This is a completely optional way to play. Why VR? VR Support was promised as a stretch goal during our original crowd-funding campaign for the game. It is important to us to follow through and thi…