- Massive performance gains, cargo presets and more now available in v1.2! - 9 March 2020
Thanks to some clever use of multithreading in our main simulation loops we have huge performance gains to share! The game is smoother and will run better for much longer than before. It's rare that there are performance enhancements this substantial to share, and we're so very excited that we're bringing this to you all. However, that's not the only thing 1.2 is bringing. A feature that many people have requested is a way for players to be able to save their favorite ship loadouts between games. Now you can do just that! There are simple-to-use buttons in the order ship screen that save and load your current cargo ratios. Left click an available button (uncolored) to save your current loadout, right click to clear the saved loadout. Another big addition are drone indicators in planet view. Now you can easily see when a planet is accepting or sending drones for each individual cargo. Th…
- Massive Performance Gains Coming Soon! - 9 January 2020
If any of you have had the pleasure of dealing with Whiskers on the forums or Discord, he is one of the most dedicated and intelligent people I've ever come across. This game and I are blessed to have him on this team. He's come across a new Unity multithreading technique that he's implemented and has resulted in enormous gains in performance. Our next patch will include this and a few other fixes and features. If you're adventurous now you can opt-in to the "pre-release" beta branch to test the improvements for yourselves! Also included in this patch are performance enhancements for various UI screens and AI logic. Along with the ability to save cargo loadouts so you can configure new ships with just one click! There are also plenty of other small UI improvements, translation fixes, and squashed bugs. We are incredibly excited about this release! Hopefully you have a chance to test out…
- Patch notes for v1.1.2, Added configurable dilithium fuel loading amount - 4 December 2019
We're back with another small update! This adds one new feature and corrects some bugs from the 1.1 patch that released last week. Please continue to leave any bug reports or suggestions in the Steam forums or on our discord and we will do our best to correct these in a timely manner! Thank you all for your continued support. November 30, 2019, v1.1.2 PATCH NOTES: -Added Dilithum fuel load amount rule to route stops -Fixed ignore reorder button being hidden when ordering new rockets -Fixed order ship screen bounding box issue -Fixed mp clients having the wrong number of passengers on planets -Updated translations sheet
- Generation ships, warpgates, new techs and more, v1.1 released! - 21 November 2019
After some serious delays (thank you for your patience) we have finished putting together all the new content and features for our v1.1 patch! We're very excited to bring this to everyone. While not the highlight of the patch, you'll definitely notice a host of balance changes when first booting up the game again, we think you'll find these changes enhance the mid-game gameplay quite a lot and allow you to explore that portion of the game in more detail, which we've heard lots of complaints about prior to this patch. The biggest changes to ITC in 1.1 are the addition of generation ships and warp gates. These both enhance the late game substantially. Generation ships will spawn for interstellar colonies with very high habitability and high water availability. Carrying 100 million passengers, they instantly create a new interstellar hub, adding an entirely new dynamic to the interstellar…
- v1.1 coming soon! Also, some modding available before end of the year - 14 September 2019
I hope everyone had a wonderful summer! We've been putting the finishing touches on the newest content patch and are playtesting it in advance of its release in a week or two. Full patch notes will be released alongside the patch, but I thought I would give everyone a taste of what to expect with this big patch! Firstly we've added warpgates! These are a really interesting new feature that will allow players to jump between systems quickly instead of having to use the old warp drive to move. They can only be built around gas giants as they rely on the intense gravity of these planets to function! This means gas giants have even more utility now. You only need one per system and ships will use the gates whenever possible. They still spend dilithium fuel when they jump, it is just now a much quicker journey. The second big feature is a bevy of new late game techs! Including the aforementi…
- Progress on fixing launch issues & v1.0.4 PATCH NOTES - 30 June 2019
Hi everyone, I really want to stress how thankful we are for the reception we have gotten through full launch. We know that it hasn't been all roses though. Lots of you have very valid complaints, mostly about the user interface. We have addressed a LOT of those concerns over the past month. Everything from scaling and tutorial issues to data presentation quirks has been adjusted to make the game more palatable for you. Chris spent a ton of time combing through all the posts, reviews, and discord chats.. compiling all the feedback into a massive spreadsheet. He then used this to prioritize things that came up most frequently. By far the biggest complaints were about the UI. We grossly underestimated how negatively people felt about the UI in early access and we apologize, but I think we've made very big improvements!! If you haven't' checked the game out since it launched in May, have a…
- Lots of UI and QOL improvements and 5 new techs! v1.0.3 PATCH NOTES - 25 June 2019
Thank you to everyone for our great launch! We've got a nice big patch for everyone. This includes a ton of fixes that have been requested by the community over the past month. Lots of UI and quality of life improvements, some exploit fixes and much more! After this patch, we will be working on more new content and a larger patch. We're thinking of adding some victory conditions and a proper end to the game (you can still continue playing if you wish of course) along with adding warp gates to the game as an extremely late-game tech. I hope this sounds interesting to everyone and I would love to hear your feedback on these ideas! -Added 5 new techs, thruster efficiency 3 and drone efficiency 1 to 5 -Added civil war random event, increases demand for weapons or medicine -Added game speed 5 -Added over 200 missing strings to improve translation coverge (more to come!) -Added cross filterin…
- Short term roadmap, v1.0.2 released!, New player experience improvements and more! - 8 June 2019
Today we're putting out a patch which hopefully helps the new player experience a bunch along with addressing some bugs people have run into. There's lots of good stuff in here, but our favorite (and the most noticeable change) is the resize, move and help handles on all the UI windows! This should make things easier on new players struggling to see something in the UI. The patch notes are below, and we hope everyone enjoys the new changes! We want to take a few moments to talk about the future development of Interstellar Transport Company. We will continue supporting this game for years and working on new content, optimizations, and other features for as long as we are able and wanted to share some of our plans with you all. We've decided on a few things we want to add in the next couple of content patches. We would also love to hear your ideas on this and for further future developmen…
- v1.0.1 released, 6 new techs, UI & tutorial improvements and more; 15k sales! - 27 May 2019
Thank you all so much for all the support you've shown us, and thank you for your confidence as we work through some of these launch week growing pains! We have now sold over 15,000 copies of Interstellar Transport Company which is good news! We are so excited that we will be able to continue improving and building on this game! We have been listening and working vigorously to get some of these issues taken care of. A lot of people have been having UI issues, especially scaling issues. We have made some changes to address these. Also, please remember that you can scale individual UI windows by holding the right mouse button over the window and dragging to scale up or down. We have also heard the problems with the tutorials, we've made some changes that should improve that, and included links to the official video tutorial I made for the launch. Hopefully, people find that useful! I pref…
- All systems go! ITC launches out of Early Access, v1.0 is live! - 24 May 2019
Thank you! I just got done hitting the big green button after working on Interstellar Transport Company for 3 years. It's an amazing feeling to be here and we are so incredibly grateful that we've had so much support and feedback from you all along the way. We definitely couldn't have made this as great a product as it is without a lot of your help! Also, We are not finished, and this is not the end for this game! We still have plans to add more content and continue improving it. We would love to hear your feedback on where you want us to take it from here. Need Help? Firstly before I go into the patch notes, I know there will be some people who pickup this game and are all like "so... how do I play this??" No worries! I stayed up until 4am last night making you a video tutorial Tutorial ːsteamhappyː It's quite informative, and even if you get through the first 10 minutes, it should giv…
- Full Launch v1.0 coming May 24th! - 1 May 2019
We're so excited to announce that Interstellar Transport Company is launching out of Early Access on May 24th 2019! After almost two years of development in early access we have come a LONG way! We couldn't be more thrilled with our progress and we couldn't be more excited to see where this goes from here. We expect full launch to be huge for ITC based on how well the game has been received lately by new players and how much development has gone into it over the past couple of years. We've accomplished a lot since launching into EA, some of the bigger achievements are below: Autonomous Distribution Networks really streamline the mid and late game, allowing you to focus on the big picture instead of micromanaging many hundreds of ships. Tech tree / research system really gives you more decisions and control over how your company develops. We've fixed the major balance and performance iss…
- It's drone time! v0.5.0 patch released - 29 April 2019
This is a BIG patch! We've been working tirelessly to get this one polished up and out to you all. There's so many improvements and the game has really took another big step up in quality overall. Mid and late game are hugely more playable with the addition of the autonomous distribution networks and much improved AI. To use distribution drones you will need to turn a gate into a Distribution Hub on the planet you want to source cargo from. On the planets you will be receiving cargo upgrade one of your owned spaceport gates to a Distribution Receiving Center. If they are within range of eachother, drones will start moving cargo autonomously from the hub to the receiving center(s). Level1 Hubs only are able to supply a planetary system (a planet and it's moons) Level2 Hubs can supply any planetoid within 3AU. Level3 Hubs can supply any planetoid in its star system. Below are the patch no…
- Autonomous transportation patch coming by end of April - 26 March 2019
This patch has taken months longer than anticipated, but we are finalizing the main autonomous transportation mechanics now. Soon we will be doing intensive playtesting and polishing. We will be releasing the patch by the end of April, hopefully within the next few weeks! This will really make the game a lot more playable in mid- and late game, we can't wait to get it out to everyone! Stay tuned in the coming weeks for news on a full launch date as well! Thank you to everyone for your continued support and patience.
- Bugfix patch 0.4.1 - 28 December 2018
I hope everyone is having a good time with the new tech-tree system! We have a smaller patch to fix some issues with 0.4.0. We will now be starting on the autonomous transport system which I can't wait to get into the game! I really think it will take ITC to the next level. Patch notes for today's patch below: December 27, 2018 v0.4.1 PATCH NOTES: -Medicine will now be given priority over other cargoes of same slot when its price is higher. -New Cochin ships now have exhaust trails. -Passenger icons are now white and much more visible in planet window. -Added a few new tutorial popups -Lowered brightness of class M4 planets -Fixed problems with Cert research for B3, C4, WC2 -Pressing esc now properly unpauses the game when exiting the menu. -research station text and tooltips corrected. -Fixed a game crash having to do with Robotics production on Mars. -Fixed a bug causing subsidizing i…
- Merry Christmas! Research / Tech Tree patch 0.4.0 now live! - 24 December 2018
We hope everyone is having a great time with family and friends for the holidays! We would like to add to the cheer with a Christmas gift of our own. Patch 0.4.0 is now live! This patch has a lot of great additions and changes. Including our research and tech tree systems which changes fundamentally how the game progresses and gives players another fun way to manage the development path of their companies. You must now construct research centers, which are orbiting facilities, and spend research points to gain access to new ships, efficiency upgrades to your ships, different buildings, and even a way for you to gain goods from newly subsidized industries. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29541510%2F6b76aa3789d1c09fff06dd4c9e49feaaa1409729.jpg We've added three new ships from a new manufacturer "Cochin". All three of these ships are late-game heavy haulers…
- Updates on next patch - 25 November 2018
Hi all, wanted to give a quick update with the status of our next patch. We are already more than a month behind schedule and honestly it will probably be another month before the patch is ready. It will include the following things: -New tech tree system, ships, tech upgrades, industries, buildings etc... will now unlock via a research system. -Research stations which generate research points. These will be orbital facilities that will only generate 100% of their potential output when placed around a planet class that doesn't already have a station. These are also upgradeable. -New tutorial system based on "hints" during real gameplay instead of separate tutorials. -Bankruptcy will now work differently. We've actually finished most of this, however AI needs to know how to use the techtree system which is quite a big undertaking and we haven't yet started on the new tutorial system whic…
- 1yr, 10k sales! A look at how far we've come and updated roadmap. - 24 September 2018
Wow, I can't believe it's been over a year since we first released Interstellar Transport Company to early access! It honestly seems like just a few months ago. We're also extremely happy to say we've made over 10,000 sales of our game with a very good 85% review rating on Steam. All of this is a magical feeling for us! Thank you so much to everyone for your support, encouragement, and appreciation of our game. While it wasn't enough for us to quit our day jobs and focus all of our time on the game, we have been able to get a ton of content and systems added to ITC since launch. I just wanted to take a moment and go through some of what we added since August 16th, 2017. We've fixed the major balance and performance issues found at launch. Multiplayer is no longer a "stutterfest", it feels just like playing singleplayer but 10x better with human opponents. Give it a try if you haven't al…
- Reworked UI visuals! 0.3.5 patch available now! - 23 August 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29541510%2F05ee3305770181d122d1aad766b210800a82bb52.jpg It's been a long time coming, but we finally reworked the UI visuals and boy does it look better!!! Not only has everything been reskinned we completely redid the window sizes, got rid of the borders around windows, fixed transparency issues, created new icons, made a new main toolbar etc... It really helps to be able to enjoy the game when you're not fighting against the user interface so much! I hope everyone enjoys and I would love to hear what you think. Plenty of other changes in this patch as well including a bug we missed for the AI from last week's patch. 0.3.5 PATCH NOTES: -Completely reskinned the User Interface. -New windows with less transparency, no borders. -New fogged transparency on windows. -New more modern menu bar and menu buttons -Less words, more…
- Lots of AI changes, better readability on tooltips, MP lobby changes and more! v0.3.4 PATCH NOTES - 17 August 2018
-AIs have a completely reworked ship selection method. -AIs now will expand routes more aggressively. -AI sends more passengers than before. -AI will reduce ships and remove / buy gates more logically than before. -AI no longer buys 2nd gate when expanding a spaceport. -Tooltips are much more readable now. -Planet development should get stuck at 99.9% much less often now. -Added more AI companies to predefined games. -Fixed building shuttle service step in tutorial 3 and other various tutorial issues -Fixed supplemental video tutorial not playing. -Slowed colonization rates a bit. -Active MP games are shown but greyed out in the browse games list. -Milestone text sized up. -Lobby passwords now work. -Search lobby no longer disappears. -Updated Unity to 2018.2 -Fixed Linux double input bug Patch will be live in about an hour. Enjoy and please let us know if you run into any troubles!! I…
- v0.3.3 New reputation system! - 6 June 2018
As discussed briefly in our development roadmap, the reputation system in Interstellar Transport Company needed some love. It was just too confusing, too many variables at play, not transparent enough, and the 2.5% penalty when constructing a building was frustrating to players. All of this has changed! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29541510%2Ffdc68687ef1eb1d5e008da52184cb0aa74b8b36d.png As shown in the screenshot above, you can now easily see exactly what modifies your reputation. The calculations have been simplified and modified, the 2.5% reputation penalty removed and reputation is slightly more impactful to fare prices etc... I think you will all really like these changes! In addition we've changed the way colonization occurs. You will now notice faster colonization when there are more companies in the game and early game colonization has been gua…