SPSTEAMPULSELIVE ANALYTICS
Skyclimbers

Skyclimbers Steam metadata

Paratope | Feb 3, 2017 | game

Released

0players observed · 22 September 2026 - 05:47:30 UTC

ActionRPGSimulationStrategyEarly Access

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)890
  • Revenue (VGI)No data available
  • Review score91% positive

Skyclimbers metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)890
  • Revenue (VGI)No data available
  • Review score91% positive
  • Total reviews11
  • Release dateFeb 3, 2017
  • DeveloperParatope
  • PublisherParatope

Genres: Action, RPG, Simulation, Strategy, Early Access

Company pages: Developer: ParatopePublisher: Paratope

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Skyclimbers Steam metadata

Skyclimbers metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/583750/metadata
Steam Communityhttps://steamcommunity.com/app/583750
PCGamingWiki search
IGDB searchSearch IGDB for Skyclimbers

Reviews, pricing, and metadata

Review summary

Positive

91% positive, 10 positive, 1 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Online PvP, Co-op, Online Co-op

Achievements

Not available

Platform releases
  • Steam 4 February 2017

Latest Steam announcements

  • Platform Update - 19 December 2023

    Hello Climbers, As you may know, Skyclimbers has pivoted to a 3rd person experience along with a visual and gameplay design overhaul. If you purchased a copy of Skyclimbers VR, the new version of the game has been added to your Steam library! - Skyclimbers is currently in Alpha, planned to reach Beta in mid-2024 - The Alpha is playable on Windows and Steam Deck We plan to reintroduce VR support for the new game direction eventually, though it is low priority. Standalone VR experiences within the Skyclimbers universe are also of interest to the dev team at some point. This store page and app ID will remain in your Steam library as playable with the last public build. Showcase of the Skyclimbers engine If you have any issues redeeming the new license, please contact [email protected] via email for assistance. From the team at Paratope, we greatly appreciate every customer who chose to s…

  • Our Kickstarter has been approved! - 10 November 2020

    You can follow the campaign using this link: KICKSTARTER PAGE Our Reward tiers will include: Discounted game keys Console release keys In-game exclusives Character plushies Original soundtrack Exclusive wallpapers Alpha testing keys And more!! Kickstarter will empower us to make the game of our dreams faster, while also engaging the community to build a product they love. For those looking for the updated Steam page, you can find it here! NEW STEAM PAGE - Paratope

  • Roadmap + New Store Page - 6 October 2020

    We are excited to showcase our new procedurally generated world full of new locations and characters! Miho in the plains biome: Mage class and Miho Vs Okamito: Procedurally generated forest and road: Yagi camp in the magma biome: The gloomy Drakonian coast: Drakonian Isles "Ocean Biome" 2020 has been a tough year for the dev team, with COVID 19 making a big impact on our ability to keep up with development and other expenses. Despite this we have pushed through, and are now closer than ever to bringing you an incredible gaming experience! Above is our primary roadmap, which outlines a kickstarter to expedite development and bring attention to the game, followed by closed alpha and beta testing. In addition to kickstarter, we will be launching a new Steam page, this way we can appear in the "upcoming releases" tab of steam. Don't worry, any current owner or beta tester of the game will r…

  • Draconian Kingdom Preview - Content Coming Soon! - 21 March 2020

    Introducing, the Draconian dynasty. A noble society of graceful warriors, and high intellectuals. They Inhabit the northern regions of Lithan, and take a sabertooth companion as their sigil. Within the great walls of their main City, Hi no Machi, the Raion is praised by statue and the banners hang from its highest peaks. A large courtyard sits within the center of the kingdom walls. Here fountains run fresh water to its citizens for drinking, and fields are open for common grounds. NPCs: Shown here are male and female civilians. They wander around the city and sometimes congregate in groups. In the future there will other types of NPCs, such as shopkeepers, tavern keeps, guards and more. They will be able to have conversations, with dialogue selections. NPCs will also interact with hostile and neutral AI. Classes: As with every race, you will be able to pick between three unique classes…

  • Co-op, 20x Map, Companions and Much More On the Way! - 11 January 2020

    A happy new year and welcome to an all new Sky Climbers... This past year has been one of many ups and downs, but it taught us so much. We realized we weren't doing justice to our vision of Sky Climbers, not in the state it existed in previously. Outdated assets, design modalities and code were holding us back, along with an increasingly-obsolete game engine. Rebuilding wasn't easy, and it is already allowing us do things more impressive than ever before. The playable map is now 20x the previous size and performant enough to run even on mobile devices!! The game is 100% open world, with every surface explorable. A dynamic lighting system, active day and night cycles, weather events and a world that is alive beyond the player. Multiplayer Co-op One of the many requested features, time and time again, has been multiplayer support. The new version of Sky Climbers is being designed for coop…

  • Patch 2.2.0 - 25 November 2019

    Hey everyone, The long-awaited 2.2.0 update is here, and is taking the game into a new direction... Welcome to the beginnings of a new open-world map, based on fresh design principals. The focus of this update is the new opening area, but the entire map will follow suit over the course of several updates. Existing gameplay will be partially maintained, and emphasis will instead be placed upon emergent systems and replayable content. The new emergent gameplay loop consists of resource gathering, cooking and exploration. The next set of significant additions to this loop will be hunting and combat encounters. The map will be littered with interactable relics and temples to provide new abilities, or challenges. This isn't an easy shift in design, but it is something many of you have expressed a strong desire for. It is about time we listened! Now for the goods: Fixed Ability saving Quest s…

  • Patch 2.1.3 Major Bug Fixes - Temple Preview - 1 November 2019

    Hey everyone, Today we are releasing some MAJOR bug fixes with regard to respawn and falling through the map. You will also get a preview of the new temple dungeons with an updated lobby scene! Expect the full playable temples next friday, and if you are in the discord ask us about play testing today! Now for the goods: Fixed: Respawning in air Falling through a crate Respawn breaks save location Locomotion modes enabled on event triggers Falling through map at end of chapter 1 Added: New lobby scene Joystick manipulation of telekinesis Shrine event names New event pad for the Elder sequence Jump SFX In Progress: Two Temple dungeons Akata behavior saving Moving platforms Food to eat Updated inventory Quest journal Day Night Cycle Epilogue area Bow and Arrow combat Enemy Ai behaviors Zipline FX Climbable tree Cloth physics Large new open world area Hunting Stealth New NPC - The Devs

  • Patch 2.1.2 - 19 October 2019

    Hey everyone, Here is some concept art for the "Mozukai" which are a race of wood elves found in regions of Chapter 2. You will see these creatures in combat scenarios, and are defined as witches by the other natives. This week has a light public patch, however internally we have multiple prototypes that will roll out to public for next weeks patch! Now for the goods: Fixed: Monument Blast FX lineup Finding ways out of map in the owl trial Finding ways out of the map in boar trial Added: Music event when coming down steps from elder New event symbol for elder event Guiding wisp for the parkour section after the pond Vines on the door New animations when completing the Kommo quest In Progress: Improved door sequence Two Temple dungeons Akata behavior saving Moving platforms Food to eat Updated inventory Quest journal Day Night Cycle Epilogue area Bow and Arrow combat Enemy Ai behaviors Z…

  • Patch 2.1.1 - 11 October 2019

    Hey everyone, We have decided to go with a new schedule: Patch every Friday, with testing taking place on Wednesday. This way we can have a clear cut off for new features within the development cycle. Now for the goods: Fixed: GPU instancing on various materials All rocks updated to new collision system Overall collision performance cost reduced Tent collision Tutorial boundaries Bee hive physics update Akata straying from path to the shrine Akata falling off the nav mesh Akata getting stuck under the nav mesh Horned owl is floating in second and third location Kommo awareness distance Added: The owl will now look at you directly Rock walls around the owl trial More terrain cleanup around the owl trial Extended render distance Platforms for the levitation crate to avoid falling into it Different trees for the lower elevations that match higher elevations In Progress: Improved door seque…

  • Patch 2.1.0 - 3 October 2019

    Hey everyone, Today we have a patch for some big fixes, including a re-designed menu system, an auto save system, re designed gameplay, and lots of new graphics improvements. Cloth in Action Fixed Tent geometry artifacts Global cloth physics system Joystick/touchpad movement Telekenisis when moving Analog rotation with move in place Kommo navigation around his domain Kommo getting stuck on feeding area Feeding area not obvious Telekinesis line of sight Save manager Reduced navigation interference for Akata Made it easier to trigger purr behavior Akata Smoother transition between states Akata "sitting" Akata disappearing for the second trial 1.8 trial re designed Improved tent collision Archway glowing unnaturally Respawn mechanism Menu selection not saved in overworld Added Tent cloth simulation which reacts to the player Camera effects when user steps into fire Joystick tilt control (f…

  • Massive Patch 2.1.0 Releasing Tomorrow! - 1 October 2019

    Hey Everyone We want to start off with a huge thank you for the ongoing positive feedback and support we have been getting from curators, players, and reviewers. We have been working really hard the last month in order to nail down core issues. Many of these are deep and required us to uncover old issues in order to fix them. Again we thank you for the patience and hope you can hold out one more day! The changelog will reflect four major categories - Menu system - Saving/respawn system - Graphics - Playability - The Devs

  • Patch 2.0.6 - Improved Pathfinding - 1 September 2019

    Hey Everyone! Many users made us aware of Akata's inconsistent pathfnding. We hope that this patch resolves his inconsistent traversal! Fixed: Improved Akata's pathfinding Guiding wisp audio distortion Wind shrine audio distortion Navigation boundaries for AI Wind fx zones for the owls trial Music events for the owl trial Birds nest where the berry key items are located Melodic placement for climbing sfx Better balance for sfx and music when climbing Akata bark sounds more like a fox In Progress: Saving breaks locomotion Save management Expanded menu (new game, load game, exit button, loading control scheme from save file) Analog movement improvements OpenVR dll purge Inventory tutorial Known Issues: Analog movement currently has issues on slopes Saving system can break locomotion Saving system can break portal The owl trial can also break locomotion Button mapping inconsistencies on kn…

  • 20% Sale Starts Tomorrow! - Patch 2.0.5 - 31 August 2019

    We decided to delay the full release until we have more time to fix bugs and polish the gameplay. But we are going on a 20% sale tomorrow!!! First of all, thank you to everyone that has playtested, filled out questionnaires, and given us feedback through discord. It would have been impossible to get this far without you and we really appreciate it. Now time for the details: Fixed: Akata getting stuck on the stairs Aakta stuck on the jump platforms Saves not carrying over Bridge collisions cause jittery footsteps Spawning portal in overworld AI and animal collisions Recursive load screen returning to menu Dialogue box clipping Flipped joystick / joypad controls Added: The final room Final evolution sequence Exit sequence Credit sequence Door animations and sfx New easter egg area beyond the desert plains Destructible wall sfx More reverb zones More AI such as boar, elk, moths, and birds…

  • Patch 2.0.4 - Game Save and Load - 30 August 2019

    Hey everyone, Counting the hours till release! This patch brings some hefty bug fixes, saving / loading and polish. Fixed: - Player and AI collision - Audio delays - Bird scatter radius - Recursive load screen when exiting game and reentering - Game crash on scene reload - Akata getting stuck on stairs - Portal tutorial text Added: - Reverb zone in Zone 1.2 - Save / Load functions - Game data local persistence - Updated lobby music track See you at release! Best, The Devs

  • Patch 2.0.3 - Almost There! - 29 August 2019

    Hey everyone, It's t-minus 1 day. Hope you're excited. In the meanwhile, here are some bug fixes to tide you over... Fixed: - Miscellaneous collision issues - Inventory pouch rotation speed - Disappearing inventory objects - Falling through the terrain when jumping - Zipline haptic bug - Zipline can be ridden upwards - Unable to destroy destructible walls - Unable to spawn portal in main scene - Unable to spawn portal without pressing the menu button - Getting stuck at the bottom of stairs Added: - Wind vfx and sfx in Zone 1.6 - Vegetation in Zone 1.6 - Player will respawn after falling through terrain - Atmospheric vfx in lobby - Sfx (including footsteps) and reverb zone in lobby - Updated menu sfx See you at release! Best, The Devs

  • World Introduction + Patch 2.0.2 - 28 August 2019

    https://www.youtube.com/watch?v=TWAeoRPGGgM Hey guys, This is an introduction to the game universe along, with some behind the scenes action. You will get to see how we go through our concept process, and get a glimpse of content from the upcoming release this Friday! Here are the notes: Fixed: - River incomplete - Getting stuck under waterfall - Reduced jump velocity to balance things - Tree collision not high enough - Zipline collision - Checkpoint collisions - Pressure plate collision/physics - Elk collision - Food items not recognized by kommo - Akata navigation to the shrine - Music triggers wait until last track ends - Quality settings better reflect performance thresholds - Tutorial UI redesigned to be more user friendly - Sound controls in lobby Added: - Pointer to tutorial - More micro ai entities around the map - Joystick input - Gaze or controller based movement option Huge t…

  • Hotfix 2.0.1 - 24 August 2019

    Good Afternoon Today we have a quick hotfix for last night’s update. The biggest missing feature was environment SFX, including wind and forest sounds. Here are the notes: Fixed: - Environment sound FX not audible due to priority levels - Updated quality settings - Collision detection on the trees - Collision detection on the archways - Prevent cheating in the levitation trials - Prevent cheating through pressure gates - Some of the bugs have already been fixed i will archive them Until next time - The Devs

  • Patch 2.0.0 Bridge Update - 23 August 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27699592%2F18747f58d21e87e1df6cb6ff9989afc468fdaeda.png Good evening, Tonight we are finally replacing the main build as we are narrowing down on release and things are really polishing up. This is the bridge between now and full release being ready... Please note: Saving system is still in progress, and you will not be able to open the gates to the cave. Joystick movement is also in the works still. Added: - Wind zones - Elder event VFX - Monument VFX - Underwater VFX - Water splash SFX - Elder SFX - Pathway SFX - Underwater SFX - Bird SFX - Pressure plate SFX - Pressure door SFX/VFX - Climbing VFX feedback and SFX - More AI creatures - Improved event system - More footsteps - Music cues - Kommos theme - New elk footsteps - Reverb zones - Clearer pathways - Petting behavior for Akata - Akata purrs - Akata tail wag - Hiero…

  • Beta Branch is Live! - 31 July 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27699592%2F6ac0697a17595df37672857f6b93fdc4a4cfa68d.png Hey Everyone, We have decided to postpone the full release until our closed beta comes to an end. Last week we opened submissions to the beta and have already gotten a great amount of feedback and bug reports for us to work with. If you already own the game you can access the beta branch by doing the following: https://i.imgur.com/2ItmwDK.png https://i.imgur.com/2bzql34.png Wait for the beta to download before launching the game. Here is the change-log for those participating in the beta: Beta Version 1.2 Fixed: Main menu buttons are now more sensitive Fixed player getting forcefully pushed away in main menu Removed climbing and telekinesis from tutorial scene to not confuse users (moved to their respective shrines) Improved Akata’s lead behavior Cleaned up terrain ge…

  • Full Release - This July! - 19 July 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27699592%2Fc8681f3dfb6d5b0ac4068a12ecb60ffb83542aba.png Hey everyone We are excited to announce the long-awaited update is coming at the end of this month! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27699592%2Fc6cba3a0a82e28ade49828144d46840d92d8913a.png It will replace the current game build and include all the new content we have been teasing since Dreamhack Sweden earlier this year. This update is massive, enough to warrant a full release and will bring us out of early access. You can expect to see this new content in its full glory on July 29th: our current launch date. "There will be a sale price as well" https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27699592%2F3f19ead89ab6ff2d8bd8f162fcc23a38be3e4fbf.png In addition to releasing a new version of the base game, this release wil…

Patch notes and updates

S.noRelease datePatch nameGID number
125 November 2019Patch 2.2.02468465044729779956
231 August 201920% Sale Starts Tomorrow! - Patch 2.0.52415540140461671103
330 August 2019Patch 2.0.4 - Game Save and Load2415540140457965403
429 August 2019Patch 2.0.3 - Almost There!2415540140455498653
528 August 2019World Introduction + Patch 2.0.22415540140451740521
624 August 2019Hotfix 2.0.12416665403777947743
723 August 2019Patch 2.0.0 Bridge Update2416665403772015672
831 July 2019Beta Branch is Live!2412159905923210009
929 November 2018DreamHack Sweden - Best In VR/AR Award2415515408470629686
1014 November 2017Monthly Update: October 2017 Lithan Beta Branch 1.04249665521687140405
1110 October 2017Hotfix Patch 1.3.24249665521687140472
1210 October 2017Hotfix Patch 1.3.22145261379800414127
136 October 2017Monthly Update: September 2017 Patch 1.3.14249665521687140539
1422 August 2017Patch 1.3.0 User Experience Upgrade + Dev Update4249665521687140676
155 August 2017Patch 1.2.2 Bug Fixes4249665521687140741
162 August 2017Patch 1.2.1 Sound Bugs Fixed4249665521687140815
1731 July 2017Patch 1.2.0 Oculus Rift + Touch Support4249665521687140883
1815 July 2017Patch 1.1.5 New Visuals and Back End Oculus Progress4249665521687140954
1913 July 2017Patch 1.1.4 Terrain Engine Overhaul/Bug Fixes4249665521687141031
204 July 2017Pull Beam mechanics enhancement4249665521687141171

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID583750
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateFeb 3, 2017
DeveloperParatope
PublisherParatope
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent91%
Positive reviews10
Negative reviews1
Total reviews11
Steam recommendationsNot available
AchievementsNot available
Average playtime forever348 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Build your kingdom, choose your class, and evolve your companion in this city building/open-world action RPG that takes place in a procedurally generated anime-themed metaverse.

About this game

Build your kingdom Realtime base building Chop trees and mine for stone Villagers will spawn in your stronghold Manage game currency and resources for your kingdom Choose your class Pick from one of three unique classes Each has its own unique skill tree and statistics Unique class armor and weapon sets Survive Fight against mob enemies in groups or alone Farm or hunt resources to battle hunger Build barracks and command units to defend your kingdom Evolve your companion Choose one of three unique elemental starters Mix and match with your class to create unique combos Use your companion in realtime combat Explore The procedurally generated game world provides infinite possibilities Discover new biomes each with its own fauna and flora Uncover an ancient story embedded into the world

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
9Co-op
38Online Co-op
28Full controller support
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Skyclimbers's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Skyclimbers's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Skyclimbers at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

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7Once Human15,24422 September 2026 - 07:06:46 UTC231,343
8Human Fall Flat1,09622 September 2026 - 03:39:41 UTC127,516
9Total Football Online12422 September 2026 - 05:28:22 UTC932

Related Steam games by tag and genre

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2537,21122 September 2026 - 08:15:02 UTC1,818,3689,826,471Valve
Dota 2431,09222 September 2026 - 08:13:34 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS309,08222 September 2026 - 08:13:35 UTC3,236,0272,744,193PUBG Corporation
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Apex Legends™99,09522 September 2026 - 07:36:12 UTC624,4731,047,228Respawn
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
Aniimo75,28622 September 2026 - 06:40:16 UTC111,475Not availablePawprint Studio
Team Fortress 255,51622 September 2026 - 07:34:29 UTC253,2251,230,475Valve
Delta Force54,63922 September 2026 - 07:52:03 UTC246,418192,933Team Jade
Rust49,73522 September 2026 - 07:54:51 UTC259,6461,359,516Facepunch Studios
Marvel Rivals44,37222 September 2026 - 07:02:12 UTC642,333409,518NetEase Games
Palworld43,60122 September 2026 - 07:40:27 UTC2,101,535451,088Pocketpair

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero75,31022 September 2026 - 06:26:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Aniimo75,28622 September 2026 - 06:40:16 UTC111,475Not availablePawprint Studio
Rust49,73522 September 2026 - 07:54:51 UTC259,6461,359,516Facepunch Studios
Palworld43,60122 September 2026 - 07:40:27 UTC2,101,535451,088Pocketpair
Warframe36,70622 September 2026 - 06:26:53 UTC181,509676,031Digital Extremes
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
PAYDAY 231,57222 September 2026 - 06:26:55 UTC247,628672,146OVERKILL - a Starbreeze Studio.
Project Zomboid30,86022 September 2026 - 06:26:53 UTC122,811467,999The Indie Stone
Monster Hunter Wilds29,97922 September 2026 - 06:26:53 UTC1,179,869317,835CAPCOM Co., Ltd.
Baldur's Gate 327,36122 September 2026 - 06:26:52 UTC875,343836,282Larian Studios

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
VRChat40,00422 September 2026 - 06:26:53 UTC74,217261,953VRChat Inc.
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
Project Zomboid30,86022 September 2026 - 06:26:53 UTC122,811467,999The Indie Stone
War Thunder29,47922 September 2026 - 06:26:53 UTC125,317781,076Gaijin Entertainment
RimWorld21,06422 September 2026 - 06:26:58 UTC95,851239,107Ludeon Studios
Hearts of Iron IV20,80622 September 2026 - 05:40:05 UTC93,196366,107Paradox Development Studio
Don't Starve Together20,69822 September 2026 - 07:21:20 UTC122,662531,182Klei Entertainment
Mount & Blade II: Bannerlord17,72222 September 2026 - 07:58:17 UTC248,034297,199TaleWorlds Entertainment
7 Days to Die17,66322 September 2026 - 01:46:12 UTC124,449398,822The Fun Pimps
EA SPORTS FC™ 2617,48722 September 2026 - 06:36:42 UTC159,35063,186EA Canada, EA Romania

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2431,09222 September 2026 - 08:13:34 UTC1,291,3282,758,031Valve
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Baldur's Gate 327,36122 September 2026 - 06:26:52 UTC875,343836,282Larian Studios
Sid Meier’s Civilization® VI21,40222 September 2026 - 04:05:15 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
RimWorld21,06422 September 2026 - 06:26:58 UTC95,851239,107Ludeon Studios
Hearts of Iron IV20,80622 September 2026 - 05:40:05 UTC93,196366,107Paradox Development Studio
Don't Starve Together20,69822 September 2026 - 07:21:20 UTC122,662531,182Klei Entertainment
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Mount & Blade II: Bannerlord17,72222 September 2026 - 07:58:17 UTC248,034297,199TaleWorlds Entertainment
Black Desert17,69022 September 2026 - 07:48:03 UTC59,91792,632Pearl Abyss
7 Days to Die17,66322 September 2026 - 01:46:12 UTC124,449398,822The Fun Pimps
Total War: WARHAMMER III17,48022 September 2026 - 01:22:42 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Palworld43,60122 September 2026 - 07:40:27 UTC2,101,535451,088Pocketpair
VRChat40,00422 September 2026 - 06:26:53 UTC74,217261,953VRChat Inc.
Project Zomboid30,86022 September 2026 - 06:26:53 UTC122,811467,999The Indie Stone
Path of Exile 226,11522 September 2026 - 06:26:53 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended16,58722 September 2026 - 03:33:13 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle13,26822 September 2026 - 05:39:48 UTC27,916111,695Afterthought LLC
R.E.P.O.12,11822 September 2026 - 04:01:00 UTC266,908420,693semiwork
BeamNG.drive10,66222 September 2026 - 03:32:01 UTC44,232392,944BeamNG
RuneScape: Dragonwilds10,03322 September 2026 - 07:24:39 UTC39,10324,686Jagex Ltd

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