- A new ARPG in the UDS universe is coming! - 4 August 2025
As you know I always regretted not building UDS VR further. But since last year I started a new company and am building an ARPG in the same universe! For those interested in the new upcoming game. Here’s the second deep dive into Under a Desert Sun: Seekers of the Cursed Vessel! Catch a glimpse of the action, lore, and new features in development. 🗓️ Early Access October 2025 🛒 Wishlist now: https://store.steampowered.com/app/3273880 💬 Join the Discord: https://discord.gg/g5fK7Df Thanks for sticking with the Under a Desert Sun journey—more soon!
- Don't forget! A new game is coming! - 28 June 2025
As many of you know I love the universe I created and it pained me deeply when I had to stop development of the VR game.Now a few years later I started a full time game company and am building an ARPG in the same universe! Check it out: Under a Desert Sun: Seekers of the Cursed Vessel.The trailer:Kind regards!
- Scope reduction Under a Desert Sun - 21 August 2023
Dear everyone, Since 2017 I've been working on this project with the hope of building a cool VR game with cool mechanics, a horde mode, flightmode and including a singleplayer experience. It's been a long journey and one where I've learned a lot! As most of you have noticed I've had a hard time polishing and finishing the first singleplayer chapter. This is due to the fact that making VR game is quite complex. With the limiting time I have working on this and the encreasing complexity coming with every bit of the singleplayer I've decided to scrap the singleplayer. In coming updates I will most likely remove the singleplayer maps and will remove any promises of this coming from the steampage. This also means that once that update is done I will tone down development of Under a Desert Sun VR. For everyone allong for the ride thank you! All the feedback has been greatly appreciated! I'd l…
- Startup and cleanup - 22 June 2023
Mainly adding artwork and small nice transitions to things so everything looks a bit more pollished. For example loading screens use nice artwork now: Also added an important painting of our best friend: More soon! Build will be live in the next few hours. Kind regards, Ray
- Under a Desert Sun: it's time for Bullettime!! - 3 August 2022
Hi everyone! I just Pushed bullettime to the main branch. You can try it in horde mode by grabbing the orb from your wrist and throwing it so it breaks or by shooting it! Bullettime trailer! Kind regards, Raymond
- Under a Desert Sun: Upcoming update - Bullettime!! - 13 April 2022
It's already usable in the beta but soon I will push my new bullettime mechanic! See the movie for some info! Bullettime trailer! Kind regards, Raymond
- Under a Desert Sun Beta 2.0: Sandbox update! - 6 April 2022
Hi there, This update is huge! Next to a whole bunch of new enemies the biggest change is the addition of being able to swap enemies in Hordemode maps. From now on you can swap enemies in maps! This means that you can now change up which enemies you fight during horde mode. A much requested feature. Want to fight mummies and soldiers? Go ahead! Want to only fight bugs? Why not!? To change things up is pretty simple, just change the enemy toys on the level picker and they'll be featured in the map you load. New enemies and sound improvements BigBoy! Wasp and Weaver! Spidermummy! In addition I also added more ambient sound and sounds to enemies to make them feel a bit more real. Lastly I updated the airbase map Kind regards, Ray
- Under a Desert Sun: Upcoming update news - 16 March 2022
Hi there, Wanted to update and hopefully get feedback on some stuff. So first two gifs are new enemies that I will try and add soon to the game. The first one is a BigBoy mummy that pukes and explodes on death (Not very original but very fun to have in a VR game). THe second is a spidermummy that spits projectiles and does massive damage up close. You can't see it very well but these dude is huge! I also want to make the hordemode more dynamic so I am working on a system where you can change up the enemies in a map using metal toy versions of the enemies. So if you'd like to just fight flying bugs in a map, just put em in using the metal toys on the map platform changing the spawns immediatly etc. Hoping people will like this. Once this is done btw I will continue work on map 3 of the singleplayer. Kind regards, Raymond
- Under a Desert Sun: 1.53 Beta, New enemies, and improvments - 22 February 2022
Hi everyone, So the new enemies are ready for everyone to try. You can find them in the two most new horde mode maps. I wanted to add a bit more variety when fighting the undead in hordemode. Therefore I'm working on 2 new types of enemies that both are projectile based. In other words, they shoot jucky stuff at you from afar;) I've also made the blimb in the airplane maps a bit more active. They now shoot at you! Lastly I made a whole slew of improvements on the bullet stuff and soldiers so you'll probably find that behaving a bit better too! I plan to add these pretty soon so keep an eye out for the next update. Kind regards, Raymond
- Under a Desert Sun 1.51: New enemies incoming - 17 February 2022
Hi everyone, Just wanted to update you on some stuff I am working on: I wanted to add a bit more variety when fighting the undead in hordemode. Therefore I'm working on 2 new types of enemies that both are projectile based. In other words, they shoot jucky stuff at you from afar;) I plan to add these pretty soon so keep an eye out for the next update. Kind regards, Raymond
- Under a Desert Sun Beta 1.5 - 8 February 2022
Hi everyone, So the moment has come that I feel that the beta for the single player campaign can finally be played by everyone. In this release the first two short chapters can be played titled Search and Escape. You reach the second chapter by finishing the first and the level cube for the first map can be found in the main lobby. Keep in mind these chapters are still in beta and feedback and bug-reports are greatly appreciated. Further big stuff A new hordemap (Ethereal) I've added a new horde map. This one contains fast moving enemies in a weird otherworldly place. Horde mode now has gun buying, a roguelike feature Yup, you can no longer use all guns. You need to spend hard earned points to buy them. Choose wisely as the points are deducted from your highscore. Are you going to buy that handcannon? Or keep shooting with what you have? Small improvements Most guns now have a brightend…
- Under a Desert Sun Beta 0.75 - 9 August 2021
Hi everyone, Like before I've not been able to work on the SP map so no updates on that for now. Instead I've opted to add more functionality and other small bits in this update with the biggest addition being several new enemies and enemy types. New monsters & Boss fights I've added several new monsters to all wavemaps. Some will randomly spawn and others will visit you on the third round as boss fights. The bosses are obviously quite hard to kill. Let me know what you think in the comments! New starting area I've created the final starting area. Previously I used maps I worked on as temporary starting areas. This starting area is the final an true starting area of the game. And yes, it's an airship with your own personal plane and dog. Epic? Yes. New rifle - M1 Carbine The M1 Carbine was a weapon I just did not want to miss in Under a Desert Sun. I've added it to the game. Let me know…
- Under a Desert Sun B0.65 - 11 June 2021
Hi everyone, This update contains several things, for an update on how our Baby Arthur is doing, scroll to the end! New wavemap While working on the single player I acquire new props and things all the time. The effort it takes to get the first SP map ready is quite massive for me as a lone developer and testing the whole ordeal also is quite a feat. I realise that it's just not fun to have big dry spells in between. As it will still take some time for me to add the first single player chapter to the game I thought I'd once in a while add a new wavemap using the new models/props I acquire. This is quite simple to do as the technology for wavemaps is just there, all I need to do is build a cool map and publish it. New blood impacts Living Nazi's and undead Nazi's have new more realistic blood impacts. Before I was using some standard assets in unity to just have the idea of blood impacts…
- Under a Desert Sun B0.60 - 19 May 2021
Hi everyone, Here again an update with small content improvements that actually come from my work on the SP. Once again there are several performance improvements which I hope you notice. Furthermore the following additions have been made: Chambered bullets Guns now have a properly chambered bullet. I know it would be even more realistic if a bullet flies out if there already is a bullet chambered. However I've chosen to not do this for now for comfort reasons. I might change this in the final run as I have the code ready to also discard full bullets if users find that cool. Let me know on discord or the comments what your opinion is on this! Living enemies update I've updated behaviour and animations on the living enemies (The bad dudes with guns ;)). Before they would angle in weird angles when you'd get to close. Now they have a more natural aiming angle in all cases. They also try t…
- Short update on sp! - 28 April 2021
Hi everyone! Just a short update. Work on sp is still in the testing phase and I try and add to it and fix bugs every day. With the help of a few testers I try and do passes through the map in which I improve stuff every time. It really comes down to testing allot now and if you think you can help let me know! Maybe get a free key for it! Join the discord if you would like to participate! Kind regards, Raymond
- Under a Desert Sun B0.32 - Ammo and holster changes and various improvements and - 27 March 2021
I am releasing another update changing things a bit further to improve playability * Addition * I've pushed a small extra update adding: - empty hand animations, the hand now bends fingers when you push buttons when your hand is empty - bolt improvement on all guns, you can now hold the bolt in a backward position by keeping it pulled back. Before the bolts would auto snap back. I found this annoying. * End of addition * Changed Ammo and gun holsters Ammo will be on your back from now on (Similar to some other VR Games) making room for a gun holster on each hip. I did this for the single player especially allowing you to store at least 2 weapons and have your hands free if needed. Please check the tutorial before playing to get a feel for how this works Further improvements on the new gun types The sawed-off and revolver should feel even smoother now. Tutorial Update on the tutorial wit…
- Under a Desert Sun - Weapon improvements and further development SP! - 17 March 2021
Hi everyone, In this bigger update several items come together. As usual they are mostly results from the development on the single-player that I release early as they can be used in the wave-maps and test-maps of the current state of the game as well. Controller update With help from a tester, thanks Greg, and some advice from a fellow dev, thx thomas!, I've been able to set a new profile specifically for knuckle controllers. As some of you know the knuckles would work less well with my game compared to other controllers. The new profile fixes this by setting some default settings to work better with knuckles. From now on the following should work better on Index/knuckles: You squeeze less hard to grab things (I still recommend setting the grabbing options to "grab" instead of toggle in the menu for knuckle controllers) before you'd really have to hold on tight to keep things in your h…
- New Revolver and improved weapon mechanics - 4 March 2021
Hi everyone! In this update I add a few functionalities mainly aimed towards improving and adding guns. These improvements were made during the development of the SP demo as usuall and as they can be used in any map I always try and release them early. The patch contains: A new weapon type: the revolver: What is interesting about this new type is that it actually contains a slew of new technology for me to create all sorts of new weapons like sawed off shotguns and alike. Improved mag animations: Mag's reduce per bullet if bullets are visible: Lastly this patch also transitions the game to Unity version 2019.4.lts. I will release these additions somewhere within the next few days and will make sure the revolver is in every wave map! If you like what you see of have a suggestion for other weapons, leave a comment in the comments! Or even better, join the discord: https://discord.gg/g5fK7…
- Under a Desert Sun - Cool updates and fixes due to SP development - 12 February 2021
Hi everyone, Work on the singleplayer demo is going great. I've had the pleasure of being able to test the first draft of the first chapter with two testers who've been giving me valuable feedback. This helps me greatly in making a SP experience that works well and plays well. Ow and,,if you're here to ask..how's the little dude doing..just scroll to the end :P During development I sometimes make fixes and this patch is just that. Fixes due to me going trough the SP or the testers going trough the sp and finding stuff we can fix not just for the SP but the game in general. The patch contains the following: - Fixed snapturn - there is no more delay when wanting to snapturn. - improved Anti Aliasing, using a different method with far superior effect. Try it! - improved some movement behaviour - it should be slightly more smooth now - improved the loby and several other area's in terms of…
- Under a Desert Sun - Performance update - 2 January 2021
Hi everyone, In the last few weeks I've focused on some emergency performance improvement. There seemed to be some problems with performance that I just didn't want to avoid until after the SP demo/sliver release. I've done the following - restructured lighting and reduced amount of realtime lights - added baked lighting - changed the render mode. This took a bit of work as allot of assets needed to be adjusted. I've just released this so leave a comment in the comment if you see any visual glitched that were not there before! Thanks in advance! Stay safe everyone and let me know what you think in the comments! Ray