SPSTEAMPULSELIVE ANALYTICS
Stolen Steel VR

Stolen Steel VR Steam news

Impromptu Games | Feb 22, 2017 | game

Released

0players observed · 24 September 2026 - 08:58:31 UTC

ViolentActionCasualIndieSimulationSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score55% positive

Stolen Steel VR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score55% positive
  • Total reviews49
  • Release dateFeb 22, 2017
  • DeveloperImpromptu Games
  • PublisherImpromptu Games

Genres: Violent, Action, Casual, Indie, Simulation

Company pages: Developer: Impromptu GamesPublisher: Impromptu Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Stolen Steel VR Steam news

Stolen Steel VR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Eggplant Update Released - 13 March 2017

    There's a new update today! We hope you like it. There's a new level, and the game now has STEAM TRADING CARDS and emoticons and all that good stuff. Patch notes: -New arena, Street. You can switch between arenas using the piece of paper labelled "TOUCH TO CHANGE LEVEL", at the start of each area. -You can now distract unaware guards with sounds - breaking bottles, noises from weapons, etc. -Added sliceable eggplants. Eggplants can be used as a weapon, but do not do very much damage unless it's a stealth kill in which case eggplant is just as effective at killing someone as a sword, as in life. -Fixed some issues where you could teleport inside walls etc -Increased hand overlap collider size so it's easier to pick things up now -Fixed an issue where npcs were frequently disarming the player -Fixed some issues with locking weapon not unlocking it when weapon dropped -Fixed a situation wh…

  • Eggplant Update Released - 13 March 2017

    There's a new update today! We hope you like it. There's a new level, and the game now has STEAM TRADING CARDS and emoticons and all that good stuff. Patch notes: -New arena, Street. You can switch between arenas using the piece of paper labelled "TOUCH TO CHANGE LEVEL", at the start of each area. -You can now distract unaware guards with sounds - breaking bottles, noises from weapons, etc. -Added sliceable eggplants. Eggplants can be used as a weapon, but do not do very much damage unless it's a stealth kill in which case eggplant is just as effective at killing someone as a sword, as in life. -Fixed some issues where you could teleport inside walls etc -Increased hand overlap collider size so it's easier to pick things up now -Fixed an issue where npcs were frequently disarming the player -Fixed some issues with locking weapon not unlocking it when weapon dropped -Fixed a situation wh…

  • There's a new level in beta - 11 March 2017

    It's not out yet, but you can try it by opting into the beta branch named "aubergine", and then finding the piece of paper marked "touch to change level". Feedback welcome, especially bugs! This build also includes various bug fixes and so on.

  • There's a new level in beta - 11 March 2017

    It's not out yet, but you can try it by opting into the beta branch named "aubergine", and then finding the piece of paper marked "touch to change level". Feedback welcome, especially bugs! This build also includes various bug fixes and so on.

  • First update - bug fixes - 27 February 2017

    -Weapon ribbon particles now get skipped when whooshes get skipped, so shouldn't get ribbon effects on teleport -Weapons without owners now won't do damage if they were last dropped more than 2 seconds ago (should fix the occasional issue where a sword lying on the ground does damage to somebody). -Weapons now skip hits for a bit after AI picks them up (because there is a positional snap that can count as a hit against the player.) -Held swords should no longer get stuck on each other when teleporting while dual wielding. -Made sword velocities a bit more forgiving (i.e. you need to swing/stab less hard to get a hit) -On Vive, picking up weapons now works by holding the trigger down, rather than pressing once to pick up and again to drop/throw. If this fatigues your trigger finger, you can use the menu button on the Vive controller to lock the held weapon to your hand. While it's locked…

  • First update - bug fixes - 27 February 2017

    -Weapon ribbon particles now get skipped when whooshes get skipped, so shouldn't get ribbon effects on teleport -Weapons without owners now won't do damage if they were last dropped more than 2 seconds ago (should fix the occasional issue where a sword lying on the ground does damage to somebody). -Weapons now skip hits for a bit after AI picks them up (because there is a positional snap that can count as a hit against the player.) -Held swords should no longer get stuck on each other when teleporting while dual wielding. -Made sword velocities a bit more forgiving (i.e. you need to swing/stab less hard to get a hit) -On Vive, picking up weapons now works by holding the trigger down, rather than pressing once to pick up and again to drop/throw. If this fatigues your trigger finger, you can use the menu button on the Vive controller to lock the held weapon to your hand. While it's locked…

Patch notes and updates

S.noRelease datePatch nameGID number
113 March 2017Eggplant Update Released75838332269567609
213 March 2017Eggplant Update Released4249665521687167332
327 February 2017First update - bug fixes4249665521687167454

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