First update - bug fixes — Stolen Steel VR Steam update #560867

-Weapon ribbon particles now get skipped when whooshes get skipped, so shouldn't get ribbon effects on teleport -Weapons without owners now won't do...

Steam App
Stolen Steel VR (588340)
Event type
patch note
Published
26 February 2017 - 23:42:41 UTC
Source
steam_community_announcements
-Weapon ribbon particles now get skipped when whooshes get skipped, so shouldn't get ribbon effects on teleport -Weapons without owners now won't do damage if they were last dropped more than 2 seconds ago (should fix the occasional issue where a sword lying on the ground does damage to somebody). -Weapons now skip hits for a bit after AI picks them up (because there is a positional snap that can count as a hit against the player.) -Held swords should no longer get stuck on each other when teleporting while dual wielding. -Made sword velocities a bit more forgiving (i.e. you need to swing/stab less hard to get a hit) -On Vive, picking up weapons now works by holding the trigger down, rather than pressing once to pick up and again to drop/throw. If this fatigues your trigger finger, you can use the menu button on the Vive controller to lock the held weapon to your hand. While it's locked,...

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