SPSTEAMPULSELIVE ANALYTICS
PowersVR

PowersVR Steam metadata

PseudoGames | Oct 10, 2020 | game

Released

0players observed · 23 September 2026 - 10:10:31 UTC

ActionIndieSimulationVRSuperheroSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score59% positive

PowersVR metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score59% positive
  • Total reviews59
  • Release dateOct 10, 2020
  • DeveloperPseudoGames
  • PublisherPseudoGames

Genres: Action, Indie, Simulation

Company pages: Developer: PseudoGamesPublisher: PseudoGames

Top Steam chartsTop 100 gamesGame directorySteam Store page

PowersVR Steam metadata

PowersVR metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/589250/metadata
Steam Storehttps://store.steampowered.com/app/589250/
Steam Communityhttps://steamcommunity.com/app/589250
PCGamingWiki search
IGDB searchSearch IGDB for PowersVR

Reviews, pricing, and metadata

Review summary

Mixed

59% positive, 35 positive, 24 negative

Price and discount

$9.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Tracked Controller Support, VR Only, Family Sharing

Achievements

6

Platform releases

No data available

Latest Steam announcements

  • HOTfix 1.0.1 - 16 October 2020

    There's always an itch to immediately get back in there and keep improving once an update is launched. The release of Powers a week ago being no exception. But I decided, in the spirit of it's Early Access days to let feedback accumulate and accumulate it did. Almost immediately new bugs became known issues, and players way more experienced with VR today than they were back in the original 2017 release date started pointing out inconveniences and things they had grown accustomed to in other titles. With a few days worth of data and I'd like to offer up today's hotfix and patchnotes: FEATURES Stick rotation - You can now use the thumbstick/thumbpad on your controller to rotate 45 degress to the left or right. Simply tilt the thumbstick to one direction then press it or press on either side of your thumbpad (if using an HTC Vive). This new mechanic is now a part of the tutorial. Collectib…

  • PowersVR leaves Early Access - 10 October 2020

    Launch The time has come for PowersVR to leave Early Access and join the exclusive club of games that were actually released. After years of development and a...small...hiatus the latest and greatest update is now live. To celebrate the occasion a one week discount awaits those who still haven't joined in during Early Access. If you want to head straight into the action you can download it and play it immediately. If however you want to know what's new stick around. The Sandbox The hero of this update is ironically not a superhero at all, but instead the map where it all takes places. Hundreds of hours placing buildings, making systems and optimizations as well as creating unique zones to explore mean that Metropolis has now grown about 40 times of what it once was. Parks, residential and business areas as well as a few unique locations mean there's plenty to discover. With a large amou…

  • PowersVR will release on October 10th! - 27 September 2020

    Hi. Before I get into any type of details I'd like to announce that yes, PowersVR is finally defying the curse of the indie in Early Access and launching version 1.0 on October 10 2020. Ah yes 2020. This year has frankly been a lot. If there is one good thing it did for me, is created an enviornment in which I can once again spend hundreds of hours working on something I deeply care about. I don't want to make excuses. Work, life etc. are a factor yes, but I would like to apologize for the long wait, to those who believed in the project and backed it early on. This being my first major project would, hardly realized what I had gotten myself into until I was in too deep. Since the early days of the year I've slowly but steadily been making progress on PowersVR. The game took a different direction, and I hope it's not one which dissapoints. Now as we're nearing the aforementioned date, I'…

  • Happy birthday to PowersVR - 10 February 2018

    Well, it's been an year since I released PowersVR in Early Access and after a lot of back and forth and community feedback I feel like we're getting somewhere! If you've been following these posts you'll know that after the initial few content patches I've moved on to only working on the story mode, and while progress is slow, it's certainly happening. As maps get bigger and more detailed I've put in extra time to tinker with lighting and optimization. One of the problems with having cities is...well someone has to make the city, and that's quite the task for a one-man team. So I've been working on some tools and systems to make the endeavor a bit lighter. Using systems I've talked about before and some new ones I'm slowly getting comic book New York to feel more alive. Most notably I've recently finished a dynamic path system, where a street, or train tracks or anything similarly linea…

  • Happy birthday to PowersVR - 10 February 2018

    Well, it's been an year since I released PowersVR in Early Access and after a lot of back and forth and community feedback I feel like we're getting somewhere! If you've been following these posts you'll know that after the initial few content patches I've moved on to only working on the story mode, and while progress is slow, it's certainly happening. As maps get bigger and more detailed I've put in extra time to tinker with lighting and optimization. One of the problems with having cities is...well someone has to make the city, and that's quite the task for a one-man team. So I've been working on some tools and systems to make the endeavor a bit lighter. Using systems I've talked about before and some new ones I'm slowly getting comic book New York to feel more alive. Most notably I've recently finished a dynamic path system, where a street, or train tracks or anything similarly linea…

  • Progress report - A month on the pipeline - 11 October 2017

    Been a while since the last update. Work is progressing on the story mode and I wanted to let you know how it's going. Right now I've decided to make a complete playable level, just so I can implement most major systems that will be used in the story. It's one of the first levels in Act I and features some city exploration and combat. Different levels will feature different types of gameplay and this level in particular has a couple of wave defense segments. So some of the work I've done in the last month has involved both the Wave system and improvement for the game's AI. The first step was creating as many assets as I can to make the city feel believeable. Props, decals and buildings have been the focus for the last couple of weeks. In addition to that I've been creating outlines for early story cutscenes and storyboards for later ones. After the this level is complete I'll paint in t…

  • Progress report - A month on the pipeline - 11 October 2017

    Been a while since the last update. Work is progressing on the story mode and I wanted to let you know how it's going. Right now I've decided to make a complete playable level, just so I can implement most major systems that will be used in the story. It's one of the first levels in Act I and features some city exploration and combat. Different levels will feature different types of gameplay and this level in particular has a couple of wave defense segments. So some of the work I've done in the last month has involved both the Wave system and improvement for the game's AI. The first step was creating as many assets as I can to make the city feel believeable. Props, decals and buildings have been the focus for the last couple of weeks. In addition to that I've been creating outlines for early story cutscenes and storyboards for later ones. After the this level is complete I'll paint in t…

  • v 0.4.0 - Origins - 4 September 2017

    You guys know I'm just playin', when I give you update estimates right? No? Well I am. I've missed another deadline, but in my defense I'm quite bad with estimating, and the list of things I wanted to get done just kept growing. But enough of this directionless rant, let's get down to bussiness. After the 0.3.0 update I warned that my primary focus from now on would be work on the Story mode, while keeping the sandbox and challenges updated especially using systems and assets that I've made for the story mode. For the most part that's true, but there were a few things that I felt needed to be done and that's why today I'm releasing the Origins update. Note: Scroll to the bottom to see the full patch notes The first big addition is the Gallery - a new location accessible through the main menu. Here you can read the backstories of heroes you've unlocked in the Sandbox. Some are quite leng…

  • v 0.4.0 - Origins - 4 September 2017

    You guys know I'm just playin', when I give you update estimates right? No? Well I am. I've missed another deadline, but in my defense I'm quite bad with estimating, and the list of things I wanted to get done just kept growing. But enough of this directionless rant, let's get down to bussiness. After the 0.3.0 update I warned that my primary focus from now on would be work on the Story mode, while keeping the sandbox and challenges updated especially using systems and assets that I've made for the story mode. For the most part that's true, but there were a few things that I felt needed to be done and that's why today I'm releasing the Origins update. Note: Scroll to the bottom to see the full patch notes The first big addition is the Gallery - a new location accessible through the main menu. Here you can read the backstories of heroes you've unlocked in the Sandbox. Some are quite leng…

  • Progress report - Building buildings - 13 August 2017

    I'm working on a 0.4.0 release which implements some important gameplay changes, as well as brings a bunch of assets into the game, but that's at least a week away so I wanted to catch everyone up on what I'm up to exactly. First of all, I've been doing work specific to the Story Mode. I'm not gonna talk about it much to avoid spoiling something, but I've evaluated all segments of the story and have worked on the ones that I'm sure I wanna have, and ignored ones that might be rewritten or removed in favor of more sensible segments. Right now Story Mode work mostly consists of drawing the comicbook panels that will be used for the cinematics and is something I do to unwind from other work, as they are the least priority item on the list. Moving on - assets! Almost anything in the game can be considered an asset, but when I say assets I mostly mean 3D models or 2D drawings. I've been maki…

  • Progress report - Building buildings - 13 August 2017

    I'm working on a 0.4.0 release which implements some important gameplay changes, as well as brings a bunch of assets into the game, but that's at least a week away so I wanted to catch everyone up on what I'm up to exactly. First of all, I've been doing work specific to the Story Mode. I'm not gonna talk about it much to avoid spoiling something, but I've evaluated all segments of the story and have worked on the ones that I'm sure I wanna have, and ignored ones that might be rewritten or removed in favor of more sensible segments. Right now Story Mode work mostly consists of drawing the comicbook panels that will be used for the cinematics and is something I do to unwind from other work, as they are the least priority item on the list. Moving on - assets! Almost anything in the game can be considered an asset, but when I say assets I mostly mean 3D models or 2D drawings. I've been maki…

  • v0.3.6 Patch notes - Where do you think you're going? - 31 July 2017

    Another day, another patch brought on by the object pooling system. I promise you, it's worth it, but as it stands, pooled objects that were supposed to be attached, would appear in seemingly random location when reactivated. The issue was brought to my attention after users noticed the minigun floating around the map after switching to a different power and back to Alloy. The same thing happened to Shield Maiden's shield. Well, that's the main reason you're getting 0.3.6 early, but not the only thing included in this update. If you've read previous announcement, you might know that (as with a lot of superhero themed media) PowersVR's story mostly takes place in New York. This suggests a busy city, with many buildings and streets, and while I have been slowly churning out 3D models to populate the sandbox, I hadn't actually considered that New York has it's own aesthetic. Luckily for me…

  • v0.3.6 Patch notes - Where do you think you're going? - 31 July 2017

    Another day, another patch brought on by the object pooling system. I promise you, it's worth it, but as it stands, pooled objects that were supposed to be attached, would appear in seemingly random location when reactivated. The issue was brought to my attention after users noticed the minigun floating around the map after switching to a different power and back to Alloy. The same thing happened to Shield Maiden's shield. Well, that's the main reason you're getting 0.3.6 early, but not the only thing included in this update. If you've read previous announcement, you might know that (as with a lot of superhero themed media) PowersVR's story mostly takes place in New York. This suggests a busy city, with many buildings and streets, and while I have been slowly churning out 3D models to populate the sandbox, I hadn't actually considered that New York has it's own aesthetic. Luckily for me…

  • v0.3.5 Patch notes - Object Sink - 27 July 2017

    Another quick update. The main reason I'm publishing this one is a major fix for an issue I noticed recently. If you've been reading these announcements, you'll know that I put in an object pooling system in the game. This lets the game reuse objects without creating/deleting them, which improved performance a lot especially when projectiles are introduced. Well after some testing I realized that despite the game running fairly smootly, it wasn't thanks to my new system. The system didn't work at all! I was still spawning/despawning everything. A day later I had a fix lined up, but since it wasn't so critical I decided to beef up the update with something else too. While I was fidgeting with some settings I noticed the menus looked outdated and oddly designed. As if they were being drawn to have something underneath all buttons rather than for visibility, clarity and aesthetics. I've ma…

  • v0.3.5 Patch notes - Object Sink - 27 July 2017

    Another quick update. The main reason I'm publishing this one is a major fix for an issue I noticed recently. If you've been reading these announcements, you'll know that I put in an object pooling system in the game. This lets the game reuse objects without creating/deleting them, which improved performance a lot especially when projectiles are introduced. Well after some testing I realized that despite the game running fairly smootly, it wasn't thanks to my new system. The system didn't work at all! I was still spawning/despawning everything. A day later I had a fix lined up, but since it wasn't so critical I decided to beef up the update with something else too. While I was fidgeting with some settings I noticed the menus looked outdated and oddly designed. As if they were being drawn to have something underneath all buttons rather than for visibility, clarity and aesthetics. I've ma…

  • v0.3.4 Patch notes - Polishing - 23 July 2017

    With my current focus being on the story mode, it's easy to forget that the game is out, even if it's in Early Access. That's why I took this weekend to fix some outstanding issues with the game as well as do some polishing such as improving performance, size and art quality. One thing I tackled this weekend, and think will pay off in the long run is proper Steam integration. It took some tries, but the game now features it's first set of achievements. They're all related to gathering heroes in the sandbox, but many more will come especially with the story mode. This now opens up the door for things such as Cloud saves, Trading cards and rewards. Since they're non-critical to the completion of the game I'll tackle them when I need a rest from doing other things. I'm also quite pleased with the lighting in this build. More so than previous versions where you could see artificats and oddl…

  • v0.3.4 Patch notes - Polishing - 23 July 2017

    With my current focus being on the story mode, it's easy to forget that the game is out, even if it's in Early Access. That's why I took this weekend to fix some outstanding issues with the game as well as do some polishing such as improving performance, size and art quality. One thing I tackled this weekend, and think will pay off in the long run is proper Steam integration. It took some tries, but the game now features it's first set of achievements. They're all related to gathering heroes in the sandbox, but many more will come especially with the story mode. This now opens up the door for things such as Cloud saves, Trading cards and rewards. Since they're non-critical to the completion of the game I'll tackle them when I need a rest from doing other things. I'm also quite pleased with the lighting in this build. More so than previous versions where you could see artificats and oddl…

  • v0.3.3 Patch notes - D'oh - 21 July 2017

    That's the effect of under-testing for ya. A couple of days ago I released a sligtly dated version of the game without realizing it. This rendered almost all combat heroes in the game unuseable. I've now remedied my mistake and even squeezed in the rework of Alloy and Ruby. Realistically their bullets just got swapped, but it was an important change, from a balance and fun perspective. Alloy should now be much more fun and skill-based to use, while getting hits with Ruby's finger gun revolver is easier than before. The rest you can read in the patch notes: GENERAL * Fixed issues Fuego, Professor Hex, Dark Prinxess, Hiroku and Ruby, where they couldn't deal damage to enemies. * Implemented new projectile system for all projectiles in game - Better performance - More consistent behaviour - Easier to work with for future projectiles - Better physics ALLOY * Alloy's bullets are no longer hi…

  • v0.3.3 Patch notes - D'oh - 21 July 2017

    That's the effect of under-testing for ya. A couple of days ago I released a sligtly dated version of the game without realizing it. This rendered almost all combat heroes in the game unuseable. I've now remedied my mistake and even squeezed in the rework of Alloy and Ruby. Realistically their bullets just got swapped, but it was an important change, from a balance and fun perspective. Alloy should now be much more fun and skill-based to use, while getting hits with Ruby's finger gun revolver is easier than before. The rest you can read in the patch notes: GENERAL * Fixed issues Fuego, Professor Hex, Dark Prinxess, Hiroku and Ruby, where they couldn't deal damage to enemies. * Implemented new projectile system for all projectiles in game - Better performance - More consistent behaviour - Easier to work with for future projectiles - Better physics ALLOY * Alloy's bullets are no longer hi…

  • v0.3.2 Patch notes - Age of Sandboxtron - 19 July 2017

    A bit later than promised, but I've finally wrapped up the changes for the latest patch. If you've already read the previous progress report, you'll know that this patch brings some important systems to the table. Since there aren't too many patch notes to speak of, I'll talk a bit more in-depth about all the changes. Just to have something colorful here's a concept for a melee villain called Malware. Since I decided to go with super strength for the melee combat in the game, Malware slowly morphed into Ruby. Ruby, alongside the other ballistic hero - Alloy will be undergoing slight reworks in the next patch. The highlight of this update however is the new AI system that I've put into place. Many of you have rightfully noted that the robots that infest the sandbox are simply way too dumb, unresponsive and generally don't pose much of a threat. This update aims to not only target these p…

Patch notes and updates

S.noRelease datePatch nameGID number
116 October 2020HOTfix 1.0.15422856308614967684
24 September 2017v 0.4.0 - Origins4249665521687173385
331 July 2017v0.3.6 Patch notes - Where do you think you're going?4249665521687173509
431 July 2017v0.3.6 Patch notes - Where do you think you're going?2093463643467888879
527 July 2017v0.3.5 Patch notes - Object Sink4249665521687173565
627 July 2017v0.3.5 Patch notes - Object Sink2093463643453541252
723 July 2017v0.3.4 Patch notes - Polishing4249665521687173627
823 July 2017v0.3.4 Patch notes - Polishing2079952210080612473
921 July 2017v0.3.3 Patch notes - D'oh4249665521687173692
1021 July 2017v0.3.3 Patch notes - D'oh2079952210069941421
1119 July 2017v0.3.2 Patch notes - Age of Sandboxtron4249665521687173760
1219 July 2017v0.3.2 Patch notes - Age of Sandboxtron2079952210062626093
1329 June 2017v0.3.1 Patch notes - The update this forum deserves4249665521687173881
1429 June 2017v0.3.1 Patch notes - The update this forum deserves2564086801862521823
1523 June 2017v0.3.0 Patch notes - Rising Sun update4249665521687173938
1623 June 2017v0.3.0 Patch notes - Rising Sun update2564086801838841112
174 May 2017v0.2.2 Patch Notes - Enter the (Oculus) Rift4249665521687174122
184 May 2017v0.2.2 Patch Notes - Enter the (Oculus) Rift1869401952296886710
1926 April 2017v0.2.1 Patch Notes - Holy glitch, Nightwatcher!4249665521687174188
2026 April 2017v0.2.1 Patch Notes - Holy glitch, Nightwatcher!1858142318024230259

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID589250
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateOct 10, 2020
DeveloperPseudoGames
PublisherPseudoGames
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent59%
Positive reviews35
Negative reviews24
Total reviews59
Steam recommendationsNot available
Achievements6
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/589250/

Short description

Play with iconic superpowers from comic books! PowersVR puts you in control of a group of superheroes, each with their own unique and colorful personality and ability. Collect them all, complete challenges and test out your powers!

About this game

PowersVR lets you be the caped crusader from comic books. Featuring a cast of colorful heroes, you'll get to test out their unique superpowers in Metropolis. Compete in challenges, unlock all superpowers, fight enemies and discover hidden collectibles. With more heroes and challenges yet to come! Metropolis City is a giant VR sandbox, filled with interesting locations and enemies to face. Follow the beams of light to discover new heroes with all new abilities, some beams will lead you to a challenge. Have the right hero? A section of the map becomes an isolated activity in which you compete for a high score! Secret collectibles are scattered in every nook and cranny, gathering them will unlock all sorts of artwork in the Gallery.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
52Tracked Controller Support
54VR Only
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslViolência fantasiosa
steam germany6Fantasy-Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

PowersVR's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

PowersVR's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records PowersVR at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$9.99$9.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2782,43123 September 2026 - 10:40:11 UTC1,818,368
2Dota 2499,01523 September 2026 - 10:37:59 UTC1,291,328
3Mechabellum1,92223 September 2026 - 06:47:20 UTC5,341
4Party Animals6,40323 September 2026 - 09:52:24 UTC57,806
5Realm of Ink44823 September 2026 - 04:10:28 UTC6,799
6下一站江湖Ⅱ19423 September 2026 - 10:32:25 UTC4,637
7Conqueror's Blade1,72323 September 2026 - 10:11:27 UTC18,921
8Once Human14,65323 September 2026 - 09:23:50 UTC231,343

Related Steam games by tag and genre

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2782,43123 September 2026 - 10:40:11 UTC1,818,3689,826,471Valve
Dota 2516,73123 September 2026 - 10:41:01 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS317,09323 September 2026 - 10:37:59 UTC3,236,0272,744,193PUBG Corporation
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Apex Legends™114,19923 September 2026 - 08:59:38 UTC624,4731,047,228Respawn
Aniimo86,70023 September 2026 - 08:59:39 UTC111,475Not availablePawprint Studio
Valheim73,65723 September 2026 - 08:59:38 UTC498,478533,888Iron Gate AB
Delta Force59,06723 September 2026 - 08:59:39 UTC246,418192,933Team Jade
Rust52,57223 September 2026 - 08:59:39 UTC259,6461,359,516Facepunch Studios
Team Fortress 250,37923 September 2026 - 08:59:40 UTC253,2251,230,475Valve
Palworld43,66323 September 2026 - 08:59:40 UTC2,101,535451,088Pocketpair
The Binding of Isaac: Rebirth40,70523 September 2026 - 08:59:40 UTC156,156391,633Nicalis, Inc., Edmund McMillen

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat154,67623 September 2026 - 08:59:38 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
TBH: Task Bar Hero77,74923 September 2026 - 08:59:39 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine75,81823 September 2026 - 10:26:52 UTC150,2711,008,495Wallpaper Engine Team
Valheim73,65723 September 2026 - 08:59:38 UTC498,478533,888Iron Gate AB
Rust52,57223 September 2026 - 08:59:39 UTC259,6461,359,516Facepunch Studios
Slay the Spire 249,41823 September 2026 - 09:44:36 UTC574,638199,438Mega Crit
Palworld43,66323 September 2026 - 08:59:40 UTC2,101,535451,088Pocketpair
Stardew Valley37,37523 September 2026 - 08:59:40 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Project Zomboid29,95023 September 2026 - 10:12:12 UTC122,811467,999The Indie Stone
Terraria24,21823 September 2026 - 10:20:23 UTC486,9181,521,492Re-Logic

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat154,67623 September 2026 - 08:59:38 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
War Thunder39,35523 September 2026 - 09:32:19 UTC125,317781,076Gaijin Entertainment
Stardew Valley37,37523 September 2026 - 08:59:40 UTC236,6141,016,067ConcernedApe
VRChat33,54523 September 2026 - 08:59:40 UTC74,217261,953VRChat Inc.
Graveyard Keeper 232,55923 September 2026 - 08:59:41 UTC32,559Not availableLazy Bear Games
Project Zomboid29,95023 September 2026 - 10:12:12 UTC122,811467,999The Indie Stone
Hearts of Iron IV27,18623 September 2026 - 09:24:53 UTC93,196366,107Paradox Development Studio
RimWorld23,92223 September 2026 - 10:26:48 UTC95,851239,107Ludeon Studios
Football Manager 2622,97523 September 2026 - 08:59:42 UTC82,75035,608Sports Interactive
Don't Starve Together21,29823 September 2026 - 10:00:33 UTC122,662531,182Klei Entertainment
Euro Truck Simulator 219,57523 September 2026 - 10:36:39 UTC73,289940,058SCS Software

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Valheim73,65723 September 2026 - 08:59:38 UTC498,478533,888Iron Gate AB
Slay the Spire 249,41823 September 2026 - 09:44:36 UTC574,638199,438Mega Crit
Palworld43,66323 September 2026 - 08:59:40 UTC2,101,535451,088Pocketpair
VRChat33,54523 September 2026 - 08:59:40 UTC74,217261,953VRChat Inc.
Project Zomboid29,95023 September 2026 - 10:12:12 UTC122,811467,999The Indie Stone
Path of Exile 229,15123 September 2026 - 08:59:41 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended14,35323 September 2026 - 03:45:31 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle13,15023 September 2026 - 05:54:22 UTC27,916111,695Afterthought LLC
BeamNG.drive11,33523 September 2026 - 10:12:17 UTC44,232392,944BeamNG
RuneScape: Dragonwilds10,61623 September 2026 - 10:13:24 UTC39,10324,686Jagex Ltd
R.E.P.O.7,42023 September 2026 - 08:30:16 UTC266,908420,693semiwork

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