s&box news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players474 · 5 October 2026 - 20:35:15 UTC
- SteamPulse tracked peak4,709
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score61% positive
- Total reviews7,849
- Release dateApr 28, 2026
- DeveloperFacepunch Studios
- PublisherFacepunch Studios
Genres: Action, Adventure, Casual, Indie, Racing
Company pages: Developer: Facepunch StudiosPublisher: Facepunch Studios
s&box Steam news
s&box news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- s&box открыла бесплатный доступ до 5 октября в честь гранд-финала Game Jam - 3 October 2026
s&box открыла бесплатный доступ до 5 октября. Поводом стал гранд-финал Game Jam, но заглянуть в платформу стоит и тем, кто просто хочет посмотреть, что она собой представляет: за время конкурса там появилось более 400 игр. Сейчас в финале Game Jam остались две игры, которые борются за призовой фонд в 50 тысяч фунтов. Победителя объявят в субботу, 3 октября. Проголосовать может каждый, кто сыграет в обе работы. Финалисты: GAMMA TEAM от Solo Queue — кооперативная игра о спасении ценностей в Чернобыльской зоне отчуждения. Команда работает на компанию, которую интересует только выполнение квоты: нужно проникнуть в Зону, собрать всё, что удастся, выжить среди мутантов и вынести тела погибших. Это первый проект Solo Queue, полностью созданный во время джема. Разработчики уже планируют новые локации, монстров, ветвящиеся подземелья, а также поддержку контроллеров и Steam Deck. RUN IT AGAIN от…
- s&box Free Play Weekend and Game Jam Grand Finals! - 2 October 2026
Free WeekendTo celebrate the Game Jam grand final, s&box is free to play from Friday 2nd (6PM BST) to Monday 5th October.Over 400 games were made for the jam in three weeks, so many awesome unique experiences. If you've been curious about s&box, this is the best time to jump in. Play the finalists, dig through the entries, and vote for the one you think deserves to win.Game Jam Grand FinalsOur third Game Jam is down to its last two games. The theme is "One More Round", the prize pool is £50,000, and from over 400 entries, two finalists are now going head to head. Everyone who plays gets a vote, and the winner is crowned on Saturday 3rd October. First place takes £20,000, second takes £10,000.Play both, then vote for the one you want to win.GAMMA ☢ TEAM by Solo QueueA co-op salvage game set in the Chernobyl Exclusion Zone. You and your crew work for a company that only cares about one th…
- Neck & Neck - 29 September 2026
A new update has been released, you can view the full changes on our blog post.https://sbox.game/news/update-26-09-29Game Jam: Final FourRoundabout has been eliminated and earns 5th place for £5000.Four finalists remain, the next round of votes is now open.Citizen 2.0I've updated the citizen. They now have a default non frowny face and they can have a neck.We have sliders to alter other aspects of the body like their chest, waist, neck, and nose size. You can choose their eye colour too. So if you liked having no neck, you can bring that back with a slider.Let me be honest here. I love the citizen, I love how he looks, I love that he has no neck. But the feedback we've consistently got is that people hate them. They hate everything about them. So we're going to fidget around and change things to see if we can change that. We're going to keep trying to make it work a bit longer, we're go…
- This Is My Jam. - 22 September 2026
A new update has been released, you can view the full changes on our blog post. https://sbox.game/news/update-26-09-22 Game Jam Progress The Game Jam is 19 days in and we've had over 200 entries. I think we're all pretty stunned by the quality of some of these entries.. and it's really obvious that we should have done a Jam 6 months ago. We'll definitely be making this a regular thing from now on. This is the first run of this nomination and vote system, so we're dealing with things in the background and fixing it on the road. There are always going to be little things that pop up and we are being as reactive as we can. Nominations will close this Sunday and the most nominated games will enter the voting phase. At that point it's a knockout every day. The community will vote on each game, and the one with the lowest vote count will be eliminated. The votes will be reset, and we'll vote…
- s&box from Facepunch gets a price cut and more improvements - 16 September 2026
Facepunch are trying desperately to pull in more players for their game creation platform s&box, with a permanent price cut now live. Read the full article here: https://www.gamingonlinux.com/2026/09/s-box-from-facepunch-gets-a-price-cut-and-more-improvements/
- Update 26.09.15 - 15 September 2026
A new update has been released, you can view the full changes on our blog post. https://sbox.game/news/update-26-09-15 Painter `Painter` is a small utility struct that replaces `HudPainter` and the panel rendering system. It's now used to render the whole panel system and you can use it to render things like UI, HUDs, panels and world panels manually using a common sense API.Shapes are generally SDF rendered so they are totally antialiased and beautiful. We have the ability to draw Arcs, Arrows, Bezier Lines, Capsules, Circles, Credcents, Crosses, Hearts, Lines, Poly Lines, Polygons, Quads, Rects, Rings, Stars, Ticks and Triangles.. We support a bunch of different strokes. Inside, center and outside. Solid, dashed, dotted.. And fill can be a color, an image, a radial gradient, a linear gradient or a conic gradient.. Line rendering supports different miters, including bevel and round, wi…
- Update 26.09.08 - 8 September 2026
A new update has been released, you can view the full changes on our blog post.https://sbox.game/news/update-26-09-082D Physicss&box now has 2D physics, powered by Box2D (yes, like Box3D). Switch the physics mode in your scene settings and bodies will simulate in the XY plane, using the same physics components and APIs you already know instead of having a 2D and 3D API split.Open VideoGame JamThe Game Jam III has begun with a prize pool of £50,000. The theme is ONE MORE ROUND and submissions end on Fri 25 SepWe've integrated it into the platform menu where entries are playable and voteable by the community. The structure is there for future game jams now, we can let the community run some, we can reward items for them, etc.Goodbye YogaWe've been using Yoga as our UI layout engine from the start, what this does is take all your HTML & CSS and decides where on the screen it has to go, the…
- Game Jam III - 4 September 2026
This is our third game jam. This time we have a £50,000 total prize fund up for grabs. The way our jams run have now changed. On the 4th September we'll announce the theme and you can submit your games. Users will be able to nominate your game. On the 28th September the 5 games with the most nominations will go into the finals. Each day the one with the fewest votes will drop out until there are two left. The grand final will put them both head to head. Everyone will vote for which one they want to win and the jam winner will be crowned.The theme is: ONE MORE ROUND.Prizes£20,000£10,000£8,000£7,000£5,000The best game of the jam, decided by everyone who plays it.RulesOne submission per personTeam entries are fine, but only one person can submitYou must have the right to use all content in your entryYou are welcome to use any content from facepunch's workshopThis should be a new creation,…
- s&box from Facepunch now has Native Linux support on Steam - 2 September 2026
After a short Beta release, Facepunch have now updated s&box on Steam to provide Native Linux support. Read the full article here: https://www.gamingonlinux.com/2026/09/s-box-from-facepunch-now-has-native-linux-support-on-steam/
- Update 26.09.01 - 1 September 2026
A new update has been released, you can view the full changes on our blog post. https://sbox.game/news/update-26-09-01 New Main Menu I am aware that us re-doing the menu is a meme at this point, but the main menu has once again been rebuilt. The common complaint we get is that there are no good games. I think there are good games but we're not sufficiently putting them in front of people. Their instinct is the click on the server browser and find games there, which is the wrong way to do things in s&box, so we've removed the server browser. This redesign puts games front and center. We're trying to show you more games that you might like and showing you exactly what they look like by playing videos. There is also music. This music is temporary. It's there to encourage us to replace it. This does come with a new `Game.Music` API and a `MusicComponent` that will make it easier for everyon…
- s&box, the game creation platform from Facepunch now has a Linux Beta - 28 August 2026
Facepunch have announced they plan official Linux support for their Source 2 powered game creation platform, s&box, with an initial Beta out now. Read the full article here: https://www.gamingonlinux.com/2026/08/s-box-the-game-creation-platform-from-facepunch-now-has-a-linux-beta/
- Update 26.08.05 - 5 August 2026
A new update has been released, you can view the full changes on our blog post. https://sbox.game/news/update-26-08-05 Main Menu Changes The front page of the main menu isn't doing it's job, it should be getting you into a game you're interested in as easy as possible. I've made a few changes this week, and we'll keep changing it until it's useful. Friends List The friends list got a couple of upgrades this week as it was looking dated. Party members are grouped in the list and you can invite users to your game / party straight from the row. Open Video Streamer Mode We've added a Streamer Mode setting to the platform. When enabled, everyone (yourself included) will be given a generic anonymous name along with a procedurally generated profile picture. Please note that this won't work for all games out of the box, so developers can check `Preferences.StreamerMode` to ensure they will neve…
- Update 26.07.22 - 22 July 2026
A new update has been released, you can view the full changes on our blog post. https://sbox.game/news/update-26-07-22 AnimGraph 2 We've released the first version of AnimGraph 2 onto a separate branch on Steam this week. We invite developers to try it out and provide feedback in its early stages. You can get access by switching to the animgraph2 branch. Set to GameObject Bounds You can now make Box Colliders instantly fit the bounds of the attached GameObject. This can be done via a button in the inspector or in code :) Open Video Edge Loop Cut You can now do loop cuts with the edge cut tool. Open Video Selection Bounds Toggle There is now more information given to you, you can see edge lengths and vertex distance. Edge Path Extrude You can now extrude a selected edge along another edge, allowing for quick trims. Open Video Find / Replace Materials A new utility in the mapping tools, y…
- Update 26.07.15 - 15 July 2026
A new update has been released, you can view the full changes on our blog post. https://sbox.game/news/update-26-07-15-4d62b783 Talking NPCs Adds subtitles and lip sync to sound files. This is kind of how HL2 did it, except better. Open Video Sound Import Settings Adds import-time processing options to sound compiles, driven from the sound's `.meta` and applied by the native sound compiler: Force Mono — averages all channels down to oneTrim Silence — strips leading/trailing samples below a thresholdNormalize Loudness — surfaces the existing (previously unexposed) LUFS normalization, targeting -16 LUFSGain (dB) — fixed volume adjustment, ±24dB All are no-ops unless set, so existing content compiles byte-identical. Loop points are resolved after trimming so they land on the timeline the user authors against in the sound editor. Changing a setting saves the `.meta` and force-recompiles the…
- Update 26.07.08 - 8 July 2026
A new update has been released, you can view the full changes on our blog post.https://sbox.game/news/update-26-07-08AddonsPreviously, you were able to publish a single asset to our workshop, you'd be able to add code and use your own components. However, you weren't able to use the game's code, just stuff from the engine. This week, we've added support for these addons to target games. In your addon, you must set the "Target/Parent Game" field in Project Settings to make use of this. This should really increase the capabilities for community addons and we're hoping to see that with Sandbox Game in the coming weeks.MCP ServerThe s&box editor now has a MCP server. The server allows stuff like Claude to talk directly to the editor. This isn't adding an annoying AI assistant chat box to the editor. It's totally invisible unless you're already using AI and want it to be able to communicate…
- Update 26.06.24 - 24 June 2026
A new update has been released, you can view the full changes on our blog post. https://sbox.game/news/update-26-06-24 More Discovery The menu home page has been updated with a couple of discovery moves. First of all we have a social feed on the right. This will show your friends interactions with the game (if you have any, and if their profile is not set to private in Steam). Then we have a spotlight on the top left, where we can highlight one or two games. We plan to use this to highlight new and under-appreciated games. I struggled with the games tab, because you'd click on it and you'd see the most popular games, which I feel encourages stagnation. What should we default that to? New games? Trending? There's arguments for and against everything and I don't know if people know how to change the order. So now when you click on Games it'll show a bunch of different categories that we c…
- Update 26.06.17 - 17 June 2026
A new update has been released, you can view the full changes on our blog post.https://sbox.game/news/update-26-06-17Mini MotorsWe're going to be making a bunch of small scoped, polished, fun games. The first of many is Mini Motors - we've worked on this as a small team of a few people over the last 2 weeks, start to finish.Mini Motors is a top down arcade racer which includes a bunch of maps, cars, pickups, achievements and leaderboards, where you can compete for the fastest lap times. You can also play against bots! The objective here is to provide nice polished experiences for players but also to provide a learning resource in many ways to developers: the code is open-source to use as an example, and we've created tutorials based on the game on how to use the stats system, build ghost recordings and replay support.Removed Code ArchivesIn previous versions we supplied a code archive w…
- Update 26.06.10 - 11 June 2026
A new update has been released, you can view the full changes on our blog post. https://sbox.game/news/update-26-06-10 Reward Changes The random drop reward system was pretty opaque. You didn't know why you didn't get your drop, you didn't know how close you were, you didn't know what you needed to do. So I've added a progress thing to the menu to make that more clear. That should make things a lot clearer. Once you open your reward you'll be presented with three skins and be able to choose one of them to keep, for free. Right now you need to play for 30 minutes on 7 days (they don't have to be consecutive), play 4 games you haven't played before (for at least 2 minutes) and unlock 6 achievements. These seem like obtainable goals and all stuff that should happen naturally through regular play. Unboxing Once you are eligible for a Reward, you get a nice little box containing 3 options fo…
- Update 26.06.03 - 3 June 2026
A new update has been released, you can view the full changes on our blog post.https://sbox.game/news/update-26-06-03Package FlairThe package tiles can now show more information about the package. by overlaying an icon on top. We're calling these flair, like in Office Space. Right now we supply these types of flair:Workshop Approved - a clothing item that has been acceptedUpdated Since Played - this game or map has been updated since you last played itFavourite - you have favourited this package.Contest Winner - this package won a prize in a Game JamThis is a system I am hoping we'll be able to expand in a few different ways in the future.Change ListsWe figured out that change lists are pretty important when it comes to games and maps. If you play a game that you like then when you're not playing it you're probably waiting for it to update. So we need to be better at showing you the gam…
- Update 26.05.27 - 27 May 2026
A new update has been released, you can view the full changes on our blog post.https://sbox.game/news/update-26-05-27Changelog🎁 AddedRuntime mesh morphs API - `Mesh.AddMorph()` lets you add morph targets (position and normal deltas) to meshes at runtimeMesh to model dialog now shows options for configuring collision when converting meshesMirror tool can now be repositioned after placing, similar to the clipping toolBounding box snapping - bounding boxes now snap to grid by default`ResourceWriter.AddExternalReference` for referencing external resources (e.g. materials from model resources)Model inspector has useful info about meshes`DragEvent` constructor is now public, allowing custom input systems to forward drag events through the UI pipeline. Thanks @dictateurfou!Viewport background color is now customizable in editor preferences. Thanks @boxrocket6803!Cursor page rework in project…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 22 May 2026 | Small Update 26.05.20b | 1833334318571538 |
| 2 | 7 May 2026 | Small Update 26.05.06a | 1832065502812720 |
| 3 | 17 April 2026 | Hotfix 26.04.15a | 1830163047259552 |
| 4 | 20 March 2026 | s&box - 26.03.18 Hotfix | 1827626365758336 |
| 5 | 12 November 2025 | Update 25.11.12 | 1816215235352053 |
| 6 | 22 October 2025 | Update 25.10.22 | 1814309641412969 |
| 7 | 15 October 2025 | Update 25.10.15 | 1813674388905588 |
| 8 | 8 October 2025 | Update 25.10.08 | 1813041031176169 |
| 9 | 1 June 2025 | Minor Patch - 01/06 | 1800991756414199 |
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