- Update 5 - Dynamic Blood, Smoother Weapon Handling & More - 11 September 2026
We’ve just released a new update for The Living Remain, bringing a major visual upgrade to combat alongside more reliable weapon handling, quality of life improvements, and bug fixes.Dynamic Blood and DamageDynamic blood is something we began developing some time ago but never had the opportunity to fully realize, until now.Previously, the undead displayed blood in a limited number of predefined locations when shot. We’ve completely replaced that system with dynamic blood and damage effects. Wounds now appear where your shots actually land, making every encounter feel more responsive, impactful, and unpredictable.More Reliable Weapon HandlingWe’ve refined how weapons are grabbed and transferred between hands. Accidental grabs with your opposite hand while attempting to reload have been eliminated, resulting in smoother and more dependable weapon handling during intense encounters.Improv…
- Update: Audio, Subtitle, Visuals, and Interaction Improvements - 25 June 2026
A new patch for The Living Remain is now available! This update brings a fresh round of polish and bug fixes aimed at making the world of The Living Remain feel smoother, more immersive, and more consistent from start to finish. We’ve addressed a variety of issues related to subtitles, audio behavior, object interaction, and texture quality. Update NotesFixed subtitle issues for some dialogueCorrected audio mixing issues affecting enemy growls, physics impacts/falls, weapon handling, and doorsFixed an issue where audio settings were not initializing correctly on level loadsFixed a sewer-level bug where battle music could sometimes continue playing for the rest of the levelIncreased texture resolution for select textures Fixed an issue where some physics objects were not grabbable We’re always working to improve the experience and appreciate everyone who continues to play, report issues,…
- TRANSLATION / LANGUAGE REFRESH - 6 September 2025
We’ve just rolled out a refresh to all supported translations!Our original localization relied heavily on automated translation tools, which unfortunately led to some awkward or unnatural phrasing. Based on community feedback, we’ve gone back and reworked all 9 supported languages to provide a smoother, more natural experience.While this update represents a significant improvement, we know it may not be perfect. As a two-person team, our goal is to keep making progress step by step and we’ll continue refining with your feedback.🌍 Updated languages include:EnglishSpanishFrenchGermanItalianPortuguese (Brazilian)RussianJapaneseSimplified ChineseThis refresh should make dialogue and menus feel clearer and more immersive across the board. If you notice areas that can still be improved, we’d love to hear from you! Your input directly helps us polish The Living Remain for players worldwide.Th…
- New Capsule Art & Screenshots - 19 May 2025
🚨 Big changes are here… and more are coming🚨 We’ve just revealed brand new capsule art and screenshots designed to better reflect the intense, emotional journey that awaits in our VR campaign. Why the change? Because we’re always listening. Improving. Evolving — not just the gameplay, but how the game feels, looks, and connects. This is just the start. New content is in the works — and we can’t wait to share more soon. We know some were hoping for a new mode or major content drop — and trust us, we’re building toward that. Big things are coming! But today, we’re celebrating progress: New art New polish Realistic gun mechanics A full campaign Help us grow, and watch what comes next! -Five Finger Studios
- The Living Remain 1.0 – Leaving Early Access! - 27 March 2025
Survivors, The time has come! After years of hard work, countless late nights, and an unwavering passion for crafting an unforgettable VR experience, The Living Remain is officially leaving Early Access!🎉 This journey began as a dream—just the two of us, husband and wife, pouring everything we had into creating a thrilling action-adventure VR game. We’ve tackled every challenge, from developing immersive mechanics to fine-tuning every detail, all to bring you a game that we’re truly proud of. And now, thanks to your support, feedback, and patience, we’re making that dream a reality. What’s New? This major update brings several exciting enhancements and crucial fixes to ensure a smoother, more immersive experience. Enhancements A switch to OpenXR. This brings a major performance boost for some users. It took a lot of effort, but we wanted to make sure that we exited Early Access with st…
- BIG NEWS! The Living Remain is Leaving Early Access on March 27, 2025! - 18 February 2025
To our amazing community, First and foremost, thank you. Your support, feedback, and passion have been invaluable on this journey. When we first launched The Living Remain in Early Access, we had a vision of the game we wanted to create—but it was your input that helped shape it into what it is today. Over the years, we've worked tirelessly to enhance the game, rolling out numerous updates, improvements, and bug fixes to refine the experience. And now, the time has finally come: The Living Remain will be leaving Early Access on March 27, 2025! But we’re not stopping there. We have one final update planned for launch, bringing even more polish and improvements. And beyond that, we’re already working on another post-release update that will introduce new content—more details on that will come later. At the same time, we’ve been hard at work on something else: bringing The Living Remain to…
- June Fixes - 27 June 2024
This month's enhancements include a few fixes and some enhancements. We are actively working on bringing the game out of Early Access! Stay tuned! Added two new zombie textures Fixed issue with serialization for auto grab Updated luminosity of all zombie textures making them more visible in dark areas Increased the lighting resolution for a few scenes Rebalance some of the audio
- Visual Enhancements and Quality of Life Adjustments - 10 May 2024
This release addresses some small issues and introduces some visual enhancements to the beginning of the game in several areas. Reworked the dirt lot area by adding in much more detailed textures and geometry Increased texture quality for various items and areas Added volumetric lighting to the starting warehouse Made hip holsters much more forgiving when placing or removing pistols Increased the dead zone for thumb sticks to prevent unintentional walking BEFORE AFTER
- May Bug Fixes - 5 May 2024
Fixed bug in gun section of tutorial that prevented progression Fixed issue where bullets would not respawn when needed to pass area Updating lighting for the dirt lot area Optimized physics in the beginning of the game Fixed issue for walking in water on some Quest 3 headsets
- Official bHaptics Support - 15 April 2024
🎉 Exciting News 🎉 We're thrilled to announce that a brand new update is now live, and it brings a whole new level of immersion to your VR experience with bHaptics support! Now, every action you take in The Living Remain will be felt like never before, thanks to the integration of bHaptics technology. From the subtle vibrations of footsteps to the exhilarating feedback of intense combat, every moment is now more lifelike and immersive than ever. We've worked hard to ensure that this update not only enhances your gameplay but also adds a new layer of realism that truly transports you into the heart of the game's world. Huge shout out to the bHaptics team for working with us and making this possible! If you haven't tried out bHaptics and/or want to know more about it. Visit them at bHaptics Website Thank you for your continued support, and we can't wait to hear your feedback on this exci…
- Bug Fixes & Optimizations - 22 October 2023
Hey everyone! We have been working on some new things, but we had to drop an update to address some issue with players and the Quest 3 headset. This update fixes all movement issues. This update addresses a variety of issues and contains some optimizations. Bugs Fixed issue with Meta Quest 3 headsets not able to get past tutorial. Fixed issue with weapons sometimes not saving to inventory. Fixed issue with some doors getting stuck on player body. Fixed issue with some subtitles not showing correctly. Fixed some lighting issues in the dirt lot level. Fixed lighting issue in main factory. Fixed issue with hand disappearing if two handed weapon we held at foregrip. Optimizations Performed an optimization pass in the main factory Reduced the memory footprint for a few levels
- Bug Fixes - 26 August 2023
This is a patch to fix some bugs that have been discovered since the last release. Bugs Fixed subtitles rendering incorrectly in tutorial during blackness Fixed knife not always penetrating skull of ragdolls Fixed underwater effects not always working correctly Fixed physics issue with ragdolls and water Fixed controller hint text not being shown is proper language Fixed Index controllers not showing up in tutorial Fixed Game Credits not showing correctly Fixed some menu items not aligned correctly in some languages Enhancements Replaced a few lower resolution textures/models for higher ones in office Changed watch to show a home icon instead of text for better accessibility Adjusted the lighting in the dirt lot scene to be properly aligned with shadows Increased SFX volume of audio in some levels Adjusted fly trails to allow it to always render correctly in different levels Adjusted li…
- Subtitles & Localization Support - 17 August 2023
Hey everyone! We are happy to announce that subtitles and localization have been added to the latest update for The Living Remain, available now. To add on to the excitement, The Living Remain is now 35% off! We wanted to make sure even more people can play the game so this new update contains language support for a number of languages and subtitles for all of them. Thanks so much for your support as we continue to enhance the game and add more content! Enhancements Language Support for Spanish (Spain), French, German, Chinese (Simplified), Portuguese, Korean, Japanese, Italian Subtitles for all supported languages Adjusted pistol grips so they are completely lined up with the controllers Game difficulty can now be chosen whenever you start the game from the main menu Updated shader for fly trails so they are more visible Minor optimizations for a few of the later levels Bug fixes Fixed…
- Bug Fixes - 21 June 2023
Fixed issue with guns causing and issue with hand physics under certain conditions. Some other small issues in the starting level
- Full Index / Windows Mixed Reality Support and More! - 19 June 2023
This update was a long time coming. After many months of hard work, it’s finally here! To say it was a lot of work is an understatement. We ripped out our old interaction systems and built in a new enhanced version. This alone was a ton of work as it touches almost every system within the game. This new version is more advanced and makes interacting within the world much more enjoyable and realistic. In addition we updated the version of the engine we run on and implemented some new features to enhance the game. We also updated some models and enhanced textures for some objects within the game. MAJOR FEATURES * Official Index Support - This will include full finger tracking for Index players. * Official Windows Mixed Reality Support - Full support for WMR. * Improved interaction with the world - We have completely redesigned the interaction system to allow more grips to be placed on ite…
- Beta Testing - 3 May 2023
The update is finally complete! We had a major scare where we almost lost core source code due to hard drive failure, setting us back 3 weeks! Fortunately, we were able to recover everything…that could have taken a terrible turn! We started beta testing, so if anyone is interested in playing the game with this new update please join our DISCORD for further instructions. Thank you all for your continued support and patience! We’ll put out another post once we’re ready to go live with this update.
- Quick Update - 4 February 2023
We've been receiving a lot of inquiries about the status of our current major update and wanted to give you a quick update on our progress. We're excited to announce that we're getting closer to completion and are in the final stages of development. We're now looking for a few testers who own an Index headset and knuckles controllers, as well as a Windows Mixed Reality headset. If you're interested in helping us test the update, please reach out to us on Discord https://discord.gg/g7vYGudHF3. We're happy to report that we've overcome most of the technical hurdles we've faced and can see the light at the end of the tunnel. Thank you for your patience and support, and stay tuned for further updates
- Current Progress - 5 September 2022
It's been a while since we posted, so we wanted to give everyone more information regarding the next update that we are working on. As we mentioned, it will be a major update that will bring full Index controller support, a lot of quality of life changes to the game, new features, improved physics, and an upgraded interaction system. It has been taking a bit to get it all done, we've had to dig deep into various systems within the game and pretty much gut them and replace them with the new systems. We are so far making good progress, but because it such a fundamental change to the game, it takes time...a lot of time. We knew this going into this change that it would be a lot of work (actually a ton of re-work!), but we want to continue to develop the game and bring more content. This sets us up to do that as it will allow us to have a much more solid foundation to move forward with. Bel…
- Major Update Coming - 4 July 2022
Hey Everyone, Hope you’re enjoying your 4th of July weekend! We have been pretty quiet recently and for a good reason. We have had quite a few changes in the last couple of weeks. If you don’t know already, we are a husband and wife dev team…and my partner/wife just gave birth to our son a couple of weeks ago. So a new addition to the team! With that said, we have been quite busy. But very excited to also let you all know that we are still hard at work and working on a major update! And yes, this will include full Index Controllers support with finger tracking. We will also include a HUGE amount of refinements and fixes. Too many to list here...but over the course of the next few weeks, we will be giving more information. This update will take a bit of time, and we are committed to make it happen as soon as we can. As always, thank you for your understanding and continued support! Steve…
- Update 3: Slight CPU increase and Bug Fixes - 1 June 2022
This update contains a small optimization that should increase performance and contains bug fixes discovered by the community. Players should see a slight performance increase. This is especially noticable on computers that have slower CPU's. Enhancement Updated M9 textures Bug Fixes Fixed issue with the undead going through closed doors in various locations Fixed issue with first rush not completing under certain instances Fixed issue with player able to walk into cabinets in the main factory level Fixed grab indicator for some items in suburb level Fixed issue with Knife attachment appearing in early level Fixed audio issue with conveyor belts