Mashinky news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players37 · 5 October 2026 - 21:13:25 UTC
- SteamPulse tracked peak123
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score85% positive
- Total reviews2,788
- Release dateOct 6, 2018
- DeveloperJan Zelený
- PublisherJan Zelený
Genres: Indie, Simulation, Strategy, Early Access
Company pages: Developer: Jan ZelenýPublisher: Jan Zelený
Mashinky Steam news
Mashinky news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Fixes everywhere :) - 3 June 2026
Numbers in names - Station names uses modable suffixes instead of numbers - Routelist names uses "Line" instead of vehicle name (which was confusing after reassigning routelist or removing the train) Fixes for Tooltips - Fixed 274 missing tooltips - Fixed many wrongly assigned tooltips (bug #170) - Prolonged tooltip appear delay from 1s to 3s - Fixed bug #864: Wrong tooltips Fixes for Visual issues - Sometimes gaps between wagons and or locomotives - Wrong garbage range displayed over the station - Track end sometimes appeared on the wrong altitude - Exit icon in prompt when exiting from the app - Fixed bridge to station smooth transition (bug #178) - Select vehicle just by its 3D label renders its highlighted version properly - Fixed when train has red (invalid) path, it refreshes path every new tile instead of every junction (the result is the same, but it looks better, less confusing…
- New road vehicles & Christmas quest - 5 December 2025
Hello beloved community!Today, it is kind of content & content update :) I've been working for some time on pack of new road vehicles, and while preparing them for the release, holiday season came so I've also prepared new Christmas quest with Santa.Hope you will enjoy it! New road vehiclesAdded 13 New modern road vehicles including new double decker bus. These were the last missing road vehicles I've planned for the full game.Christmas questThere is a new Christmas quest, featuring 5 unique vehicle versions (reskins for goods delivering vehicles) and loco as a reward!Get on board a car for goods delivery, find Santa waiting at a station and give him a lift to any city station where he jumps out and light up the Christmas tree on city center.Repeat for as many cities as possible to get unique locomotive as a reward.I've added also 3D icon of Santa and the distance to him when in driver…
- Performance update - 27 September 2025
Hello beloved community!I have a rather boring update today :) It's mainly about the performance of the game engine. I focused on FPS at runtime, but I also significantly reduced the loading time! Due to huge changes in the codebase, it took quite a while, because we had to make sure everything works the way we want.Runtime optimizationsProbably the biggest performance boost comes from the switch from the old "agents search by track tiles" to graph-based search. Now the entire track system is divided into graph edges between any crossings, intersections, or track type changes. Any vehicle can very quickly check which path is best at each intersection, so it responds to signal states as it always does, but with less performance impact and without stuttering.Another big benefit is the new ability to move a vehicle by any distance in a single update. In previous versions, vehicles would mo…
- Modern aircrafts - 26 April 2025
Hello beloved community! Last several months, I was working on huge optimizations, but since those are not ready yet, I've prepared content update for you instead. It is one of the last 3 content updates I promised long time ago, before the game could be fully released. Update content: - 16 new aircraft (4 types) - Fixes & quality of life updates Those planes are dedicated to last eras of game progression, so it can be difficult to get them, but those are definitely worthy. Not only because of their higher speed, very low fuel consumption and capacity, but I love especially the design of the 2 most modern airplanes - Mican and Meda, designed by talented artist Vlastimil Müller, who named those concepts after his own children. I am sure you will love it too ;) Here you can check detailed change log: Modern aircraft Added 16 new aircraft (4 types with 4 different variants) Life quality Ad…
- Christmas quest - 14 December 2024
Hello beloved community! I accidentally rewrote the text of this update so it will remain a secret even for me :/ Backup, backup, backup :) Jan
- DEMO release - 1 November 2024
Hello beloved community! Today, I've released the DEMO! This free sample of our game features time-unlimited gameplay on the smallest (128*128), procedurally generated maps, and within the first era. You can choose from 4 different steam engines (+ 1 as a bonus on top), 11 train wagons and 8 road vehicles, which is actually more than the content of Early access released many years ago :)). Hopefully, it shows the potential of our game nicely! I also want to thank all of you for such an awesome long term support and undisputed help with development of the game Mashinky! If I may ask you for the big help today, please spread the word about the DEMO availability to your friends, so they can taste our game for free, too ;) Thanks a lot in advance. Have a great day! Best regards, Jan
- Drivers & Pilots - 21 September 2024
Hello beloved community! Today, I have something unexpected for you :) First vanilla people in the game! You should now see drivers and pilots taking care of your transport fleet. They will be there to help whenever the vehicle is on, not derailed/destroyed and you are not in the driver's seat. To be honest, I was a little worried about the result a while ago, so I don't promise you such an update. Creating a human being is always tricky due to performance risks or the uncanny valley, which is a problem with creepy looking virtual people. It's made even worse by the fact that I'm a programmer with very limited experience in creating virtual human beings, and also because of the intention to keep low polygons for such small models, as is typical for strategy games. In the end, I'm still not completely satisfied with the result, but I learned a lot while creating these drivers and pilots…
- The third pack of vehicles - 7 April 2024
Hello beloved community! I released the third vehicle pack today! This time you can choose from 16 new trucks or buses in the game! We now have a total of 37 vehicles available. The new pack addresses some of your transportation needs in era 3, 4, and also 5, so you'll now be able to transport things like limestone, steel, or cement. To this day, a truck for the delivery of sand was also missing. As always, there are minor improvements and bug fixes, so hopefully the gameplay will now be even smoother and more stable. Detailed changelog: 3rd era Blitz truck for Goods Blitz truck for Sand Blitz truck for Mail 4th era Bach 302 Bus Zilon truck for Logs Zilon truck for Wood planks Zilon truck for Steel Trambus truck for Coal Trambus truck for Crude oil Trambus truck for Sand 5th era Metropolitan Bus Wack truck for Coal Wack truck for Iron ore Wack truck for Steel Wack truck for Limestone An…
- Christmas event - 19 December 2023
Hello respected community! Just a smaller holiday update, but hope you will enjoy it as you do every year :) Obviously It is the Christmas quest with unique task and unique reward. We were thinking about this year's challenge to use some of the new features like airports and planes and finally decided to fly Santa again with some kind of delivery mission. There was quite a mystery (and a bit of stress from my point of view :) ) this year. The release of the Christmas mod ended up being way more spontaneous and hectic. Here is the reason behind it: - Several weeks ago, we prepared the mod at our internal branches and continue to test and polish it. - Meanwhile, out of nowhere, several players reported crashes, but mysteriously on the public branch, where the last update added planes in October :) Nothing changed since that day, and basically no crashes reported until December 17th. - For…
- Airports & Airplanes - 10 October 2023
Hello respected community! Finally, airports and aircrafts landed into our game! It has been a ride, but although there are still some isseues toaddress in upcoming days, I'm happy to welcome all of you aboard! Please keep in mind, that this is only first pack of planes available, more will come hopefully soon (for later eras). Here is a changelog: Airplanes & Airports Added new transport vehicle type - Airplanes Added ground infrastructure - old and new airport facilities Airplanes There are currently 17 planes in the game (more will come later) You can transport limited cargo types by airplanes (passengers, mail, goods and food) It is quite expensive way to transport passengers / cargo, but it can be extremly fast Planes can smartly plan their path from one airport to another, and on the airport itself You can manage airports in routelist, add air waypoints or even use specific runway…
- Borderless rendering, improved driver mode and bugfixes - 5 August 2023
Hello respected community! Today I have just a small update. While working on airports and planes, I have generally improved the game, fixed bugs, optimized the engine and added some new rendering features. Borderless window rendering Long time requested feature is finally in Mashinky. You can choose borderless rendering and launch the game without changing the monitor resolution, as well as seamlessly switch between Mashinky and other desktop applications. In order to be able to choose the resolution again even when using a borderless window, I refactored the engine's render pipeline a bit so that the render resolution can be decoupled from the window size. Additionally, I modified the UI to always render at native resolution. This way, you can reduce the resolution on weaker hardware while maintaining a crisp and readable user interface. Drive mode improved I also tried to improve the…
- Planes in internal testing. - 25 June 2023
Hello respected community! It's been too long since the last post, I deeply sorry for such communication silence and huge thanks for your patience. The work on planes advanced a lot since the last post, yet there are some bugs to be fixed and flaws to be polished. I am finally almost satisfied with the AI movement on the ground, so we advanced this version to internal testing. Airports & Planes in Mashinky We are currently testing very promissing version of planes movement over the air and especially logic on airports. Movement over the air is quite simplified, obstacle-awareness including hills, buildings and trees, changing altitude in circles when needed, curves with the same radius as trains on the ground etc). On the ground, the sitation is a bit more challenging to implement. Player can build his airport tile by tile, using airport stands, hangars, taxi ways, runways and airport b…
- Santa's list - 23 December 2022
Hello respected community! Just a small update to hopefully make your day better :) I've just released one special update today. Holidays are coming and winter nights are prolonging, I think we all have a great opportunity to enjoy some magic in our game. So, there is a new Santa quest! Several children in the game are missing from Santa's list. Lets hope we still have some time to fix this, and ensure that every single child, especially those living out of towns in poor old houses will have truly happy Merry Christmas. Hurry up to find Santa somewhere on the map and fill his (route)list with poor buildings all over the map! And to be honest, such an update with identifiable flying objects can help me test some basic functionality of one of the next big updates ;) Vouchers For the very last minute gifts, I just want to kindly offer you the possibility to get your gift voucher and steam…
- Garbage Feature & Content update - 19 October 2022
Hello dearest community! Today Mashinky got an unexpected update and was expanded with waste management. What had started as a side idea to support the upcoming 7th era, has quickly become a fully functional and balanced update, and we had so much fun testing it. The idea was simple - to create some twist, some cargo that is treated differently than all other types of cargo. In this case, the cargo "Garbage" is produced by each building on the last level (skyscrapers), and it has a negative effect: Filling the station with it turns off the production rule of these buildings (they will stop generating passengers). You need to transport this cargo away from the cities and get rid of it somehow. You cannot remove the garbage easily, but you may either - transport it far from town centers and use landfills (station upgrade) - extend the Coal power plant with the Waste burner so you can burn…
- Multiplayer - 11 April 2022
Hello dearest community! Mashinky is being upgraded with the Multiplayer Update today! WATCH THE TRAILER After several months in open beta testing, Multiplayer is finally available for everyone in default game version. You can start a new game for up to 8 players now. Companies and players are decoupled in the game logic, so you can join other players in their companies or start your own anytime through the gameplay. Multiple companies can cooperate on quests (some quests are shared by design), fight for resources, or cooperate on supplying the industry buildings and split the rewards. You can also protect your company by password, so no one can join your transport imperium freely. You can also share your whole rail network with another company or set boundaries by placing owner-only signal. Companies have their performance ratings, which show on the score board (including detailed grap…
- War in Ukraine - 2 March 2022
Hello dearest community! For the past few days, I have also been following the news of the horrific act of Putin's aggression in Ukraine, the shelling of civilian buildings, hospitals and the threat of weapons of mass destruction. I feel sadness and deep respect for the Ukrainians, who are heroically fighting against the numerical superiority. I was in this beautiful country a few years ago, walked for 2 weeks in their charming mountains, met friendly people and tasted their excellent cuisine. They have a lot to fight for. I feel also sad for these unnecessary losses on Russian side. War should never be the answer in a civilized society. Last weekend, I sent 2 months of average income from the Russian and Belarusian regions to Člověk v tísni (People in Need), a non-profit organization that will use the money to help the most vulnerable people in Ukraine. I condemn the Russian invasion o…
- Just a bunch of fixes - 12 February 2022
Hello awesome community! After latest performance update, I've realised there were accidentally several new bugs added as well. Right after incoming reports, I started to work on these issues and keep releasing fixes once I finished each of them. So, after one week, I decided to write down more details to let you know about all these small recent updates: What has been fixed: Fixed pass destination functionality, visible destinations in stop window, several related optimizations Fixed ghost trains (dislocated train and icon) Fixed overflowing stations with cargo / people Fixed unlock new era payment stored properly in save file Fixed draining of cargo when rating drops to zero. Caused by hidden feature cargo rating in cases where rating drops to zero. This fix also heals broken savefiles on load. Fixed town growing ability Fixed coming of passengers / mail to stations even before first…
- Performance update & Quality of life - 6 February 2022
Hello respected community! I have been fixing multiplayer bugs on experimental branch, adding new stuff and focused also on performance. Since those improvements are not related only to multiplayer, I've prepared build to share them with you today, even before MP release. This update introduces: Huge improvement of general engine and game performance (including loading times) New faces for director of your company, including women Quality of life - adding list of crashed vehicles, list of favourite vehicles (together with route lists) so you can buy them by a single click in depots Fixes Performance update I would say I really enjoyed getting back to optimizations for a while, and although there is still some space for future improvements, I am pretty happy with the current state. I've also focused on 4x game speed, because most of you are using this feature and also performance issues…
- Xmas event - 23 December 2021
Hello respected community! I was unable to resist to do one more update. This one introduces Xmas event into the game (both for Multiplayer beta testing and for public branch). You can gather presents 🎁 in Toyshop (sawmill upgrade) Furniture workshop (toolworks upgrade) Factory and deliver them by special wagons and road vehicles to city centers to get 🚂 secret reward once per 5 city centers stocked 😉 Event starts now and ends on 31st of January. Hope you will enjoy this holiday season limited reward. Have a great holiday season and wish you all the best and happy new year! Best, Jan
- Multiplayer Open Beta testing - 18 December 2021
Hello respected community! First of all, I would love to thank you all for such patience. I wanted to release multiplayer in October, but we kept finding more and more issues and some of them were quite serious. I forgot all my plans and just focused on fixing and finishing the first version of fully functional multiplayer as fast as possible. At the end, it took more than two more months, but today I am finally allowing all of you (at least those brave enough:) ) to switch to Experimental branch and join our open beta multiplayer testing. I would be very thankful for any feedback or issues reporting. We have great and growing discord community page for this, here is the invitation https://discord.gg/jeYGjCES. I will do my best to be there as much as possible and working on any needed fixes meantime. So, what is in today's open multiplayer beta? Connection & Server You can play as group…
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