- Steam App
- Mashinky (598960)
- Event type
- patch note
- Published
- 18 January 2018 - 11:34:08 UTC
- Source
- steam_community_announcements
Hello respected community! I've spent last few days trying to figure out why bigger map's performance is GPU-bound and having low fps. The reason seems to be more complex, but I identified one issue with distant terrain rendering and fixed terrain smooth geometrical loding "geomorphing" as well as lowered distance according to camera altitude. This gives you extra 15-20% of speed in cases where camera is in realistic mode close to the ground. Not much, but the game is even faster when low graphics settings used. Other than this, there are few fixes, some 3D assets improvements and last but not least, there is one new song! And this one is really fantastic (kudos to Slikk Tim!) Full changelog Added: New song Added: New HQ graphics Added: New Refinery graphics Added: Terrain far clipping according to altitude (performance) Modified: Script - 15 years to third epoch Modified: Shadow refresh...