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Survived By

Survived By Steam news

Human Head Studios | Dec 5, 2018 | game

Released

0players observed · 7 October 2026 - 17:44:09 UTC

ActionFree To PlayIndieMassively MultiplayerRPG

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score62% positive

Survived By news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score62% positive
  • Total reviews1,235
  • Release dateDec 5, 2018
  • DeveloperHuman Head Studios
  • PublisherDigital Extremes

Genres: Action, Free To Play, Indie, Massively Multiplayer, RPG

Company pages: Developer: Human Head StudiosPublisher: Digital Extremes

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Survived By Steam news

Survived By news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • A Message To Our Players - 19 March 2019

    After much deliberation and sadness, beginning today, we will be ceasing development of Survived By. We greatly appreciate the time you’ve spent playing Survived By since our launch in Closed Beta and all of the feedback you’ve provided. This decision hasn’t come easily. We still believe in the core idea of Survived By, but after careful consideration of the game’s progress since its inception, we feel we won’t be able to reach the vision we originally conceived. We plan to keep the Survived By servers up until April 19th, 2019 and disabling all in-game real money purchases later today. To anyone who has supported Survived By’s development, we’ll be giving full automatic refunds to everyone who has ever purchased items or packs in the coming weeks. Thank you all, Ancestors. --The Survived By team

  • Survived By Early Access Week 16+17 - 13 March 2019

    ***This patch contains a bug that causes a full set of thorns gear to drop from bosses and full drops on enemies, so we will be rolling back progress to this morning before the update. It is recommended that you do not log in and play, as that progress will be lost. I apologize for this inconvenience, stay tuned for updates.*** Gameplay The Druid's Bear Form attack no longer has a charge component. The attack is now a swipe that shoots 9 short-range projectiles in a half-circle formation, with a short delay between each. The closer you are to an enemy, the more bullets will hit it. (Visually, picture a clock with the first bullet firing at the 3, then 2, then 1, 12, 11, 10, and the last one firing in the 9 position.) Notifications for the Resurgence attacks have been updated to be more informative. Pings now send out a growing circle so that even if the location is not visible the direc…

  • Survived By Week 14 - 28 February 2019

    Gameplay Players can now form parties of up to 6 players Several new achievements, and their corresponding titles, have been added Bounty scrolls now point players towards a spawning location where they then spawn the target of the bounty Reduced the requirements for completing the T2 daily quest Fixed a bug where the client could freeze up temporarily (there may be others, but at least one was cleared out) Fixed an environment collision bug near a Teleport Shrine fort in the Weeping Fissures Fixed a bug where Kraken tentacles could disappear Fixed a bug where resurgence catapults were not always waking up properly Visuals Fixed a number of typos Clarified the requirements of the T7 daily quest The corrupted firesand resource node for the T6 daily quest is no longer covered in smoke Technical Several optimizations to performance, bandwidth and stability

  • Survived By Week 11 - 13 - 20 February 2019

    Gameplay The Bounty Board quests have been replaced with a Daily Quest system using the existing quest chains plus a number of new chains (one per tier). The new Quest Board, of which there is now one next to every Waypoint Shrine, will now provide directions to the local quest givers. The Influence of the Signs has been replaced with a Weekly Quest system. These quests can be accessed through the Objectives UI or through a NPC in the Tower settlement. Target values for come Challenges have been changed. Rewards for Challenges and Achievements must now be claimed. The Character UI has been updated, adding a link to Challenges and a unified inventory. The Crafting UI has been redone to increase usability. Multiple Relics can now be consumed at once. Added an option to disable screen shake when other characters die. Reduced the benefit of the Rationing Ancestral Legacy. The Berserker Ance…

  • Survived By Week 9 + 10 - 7 February 2019

    Editor’s Notes After releasing our preview we received feedback that our relic update needed some reworking. We also wanted to let you know that our crafting UI changes will not go live on Wednesday as planned - there was a delay in completing them and we want to have a little extra time to test them before they go live. Revised Relics Your first relic consumed will provide a major stat increase Reaching level 2 requires that you consume 5 more relics (provides the pre-patch equivalent of consuming one relic) Higher levels will require additional relics but the benefit of this update is that now you can keep consuming relics to get higher stats instead of the previous low cap By consuming a total of 40 relics, you will reach the equivalent of double the pre-patch stats cap from relics You can continue to gain greater power by leveling up your relic level to 99 Week 10 Hotfix 1 Fixed a b…

  • Offerings, Dangerous Chests, and Drop Rates - Oh My! - 15 January 2019

    Hello Ancestors, this week’s update features a few bigger changes in relation to materials, item recovery, dangerous chests, and more! We’ve listened to your feedback and are trying to work towards the following goals. Create a more fair path to item recovery Increase the value of high level crafting materials Increase more smoothly the rarity of materials earned over time Make dangerous chests more rewarding To that end, we’ve introduced a few changes. Item Recovery Changes Prior to this update, Ancestors could only pass one item for kin for free. We recognized there were concerns about how item recovery worked and hoped to address them. Now we’ve added a special item that you can use to recover your items upon death. Meet Offerings - a consumable that you can offer in exchange for a single piece of gear at death. Offerings are obtained by: Purchasing them from the Returner in the Towe…

  • Survived By Week 7 + 8 - 15 January 2019

    To be released at 11am CT on 1/16/19: Update: This build has been delayed, we'll update with an ETA as soon as possible! Update: the build will go live at 11AM CT on 1/17/19. Known issues: The first time you enter the store on the main menu, you won't be able to purchase anything. The in-game store still works, and the main menu store will work if it's returned to. This will be hotfixed. If you already completed all Rank IV challenges, you won't be able to earn Fragments - if this happened to you, reach out to us at www.survivedby.com/zendesk and we will reward your account with Fragments. There are two keys in the shop for unreleased raid dungeons - please don't purchase these, as there is no entrance and they won't work! These will be removed in a hotfix. Gameplay Recovering items on death now requires Offerings, which can be crafted or purchased with electrum Material drops now impro…

  • Gear Up for the Resurgence Event - 10 January 2019

    Note: This event begins with our update today at 12PM CST. The Chimera threaten the Waypoint Shrines and you must help defend them! Humanity has been forced to retreat to its final stronghold, the Tower. The Chimera and the Fury, recognizing the importance of the Waypoint Shrines, have decided to launch a final assault to wipe out humanity once and for all. It falls to you, Ancestors, to defend the Waypoint Shrines and protect the Tower. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31330602%2Fe9593213b3dfd0e4fa8600068009a8339d65aeb5.png Once the assault begins, there will be an announcement made in region chat whenever a Waypoint Shrine is under attack, as well as a Map marker to direct you to the Waypoint Shrine in need. Aft er the announcement is made, you will have 15 minutes to reach the Waypoint Shrine. Use this time to gather allies and prepare your defenses be…

  • Rollback Rewards - 9 January 2019

    Hello, Ancestors! I wanted to make sure that I followed up regarding our plans for those impacted by the rollback on December 28th. Our initial plan was to send all players impacted a combination of: 45 Bloodstone, 1000 Valr, 3X reward aura stones, 250 promotional electrum, and 5000 silver. After further evaluation (and wrangling an existing bug with sending Valr) we have increased the rewards and sent this reward out today to all players who logged in and lost progress as a result of the rollback on December 28th. -100 Bloodstone -1000 promotional electrum -10,000 silver This reward can be claimed at your mailbox in town. As always, we never want to roll back progress unless we have no other option, but we hope that this reward makes up for it. All the best, - The Survived By Team

  • Survived By Early Access Week 5+6 - 4 January 2019

    Gameplay The health of enemies in a dungeon will now scale the more players that enter that dungeon Updated the layout of the Well to provide more usable cover and remove the chains that were blocking movement Updated the layout of the Terrace to allow faster access to the hard mode dungeons Decreased the size of the resin pool the Hydra spawns in Improved error messaging on failed login Visual Holiday decorations removed Updated registration to indicate that the game account is tied to a player's Steam account Store UI has been updated for a more uniform appearance Additional settlement buildings have been added near the Waypoint Shrines NPC and boss dialog is now printed in the chat log When picking up silver, the amount obtained is now shown in a popup New in-game chat emojis added for the January Daily Rewards Fixed a bug with the fuse UI showing an incorrect value Fixed a bug where…

  • Auction House, Exchange, and Mail Temporarily Disabled - 28 December 2018

    Hello Ancestors! We deployed a Hotfix last night to address a major duplication incident. In order to protect our in-game economy and restore Auction House and Exchange listings, we rolled back progress to yesterday at 12:00PM CT and froze the ability to send in-game mail, use the Auction House and The Exchange. This is only a temporary solution. We will be revisiting the issue this morning. We thank you for your patience and understanding as we work to restore our economy and make sure that the Heartlands is a fair and balanced space for all players to enjoy. Please let us know if you have any questions.

  • Survived By Early Access Week 3+4 - 19 December 2018

    Gameplay Holiday Event Interact with the P.I.N.E. tree in the center of the Tower settlement once a day for a gift 6 new holiday skins 2 new holiday attachment sets 3 new projectile replacement consumables 3 holiday minions Limited chat messages to 256 characters Updated the T6 quest chain to use a small dungeon for the final boss encounter rather than spawning it in the Heartland Owl enemies now drop raw timber Fixed a bug where the buff crystals in the Conduit of Fire were not interactable Fixed a bug where you couldn't post Electrum to the Exchange if you didn't have any when you first logged in Fixed a bug where the Captain of the Guard was spawning a quest scroll at his old location Fixed a bug where the Tutorial wasn't always completing properly Fixed a bug where one of the crafting materials for Jet Visage was incorrect Fixed a bug where the T3 crafting materials were using raw m…

  • EA Week 2 - Hotfix 1 (First Economy pass and bug fixes) - 16 December 2018

    Hello Ancestors! We are currently deploying a Hotfix that contains the following: - Allow players to purchase up to 10 inventory slots with Bloodstone, in the Store and Treasure Hunter - The Exchange has received a location change and visual update to draw more attention and make its purpose clearer to players - The Returner is added to the list of important NPCs so new players know they can return items - (Community) Added Vault to game introduction for first time players - (Community) Updated the Craftsman's text for first time players - Improved The Tower layout to provide better flow for players - Auto Select Server now considers all numbered game servers within a player's region - Updated Ancestral Legacy menu and consume warning to only happen on first consume - (Community) Provided more Daily Rewards details for where to collect items - Show a message when the player tries to pur…

  • Progress on Economy and Server Feedback - 14 December 2018

    Edit: The post originally indicated that "The Returner is added to the list of important NPCs so new players know they can return items with Bloodstone." This is not in the latest design, the Returner still charges Electrum. The post has been updated accordingly. Edit 2: The original post did not include that "The bug where Ancestral Legacies were incorrectly displayed as "claimed" by another character has been fixed​​​​​​​." The post has been updated to reflect this. Edit 3: Update: We found an unexpected bug in our hotfix build that will need to be remedied before we can send it out - the hotfix mentioned below will be delayed until tomorrow. Hello Ancestors, Earlier this week we told you that we were listening and are working towards addressing your concerns. We’ve made progress but there’s still plenty of work to be done and fixes to be made. Here’s where we are at and where we’re g…

  • We're Listening. Our Next Steps! - 11 December 2018

    Greetings, Ancestors! First and foremost, thank you from all of us at Human Head and Digital Extremes. The interest in Survived By has been great (our servers would say it’s been a little TOO great...) and we’re committed to shaping this game with the community. Top Issues We are currently looking at the following key issues we keep seeing discussed on our Forums, Discord and Steam Forums: Connection/Login Issues Missing Steam Pack Items Loss of progression Ancestral Legacy bugs like cards still assigned to dead character and cannot be consumed Progression stops such as can't proceed after death screen These are top priorities for us, and our teams are working diligently to solve them. Although we do not have an exact time or date for these fixes, we wanted to be transparent with the community that we know they’re pain points, and we appreciate you sticking with us through Early Access.…

  • EA Week 1 - Hotfix 4 - 9 December 2018

    Hello Ancestors - we will be taking down our servers in 20 minutes and deploying a hotfix to improve server stability, performance, and optimization. Please log out to save your progress! We estimate that servers will be down for 30 minutes. This hotfix should also ensure that there is no more lost progress on player accounts. We have been paying close attention to the feedback we've received on our microtransaction/economy systems and are taking it very seriously - we are currently reviewing several options that we hope will drastically improve this experience. Thank you for your patience.

  • Early Access Week 1 - Hotfix 3 - 8 December 2018

    Hello Ancestors, We`re continually working on making improvements to the game and are actively listening to all your feedback. We released a hotfix that made the following changes: Increasing player inventory by 10! Server stability and performance improvements Fixed a bug where the second reward from the daily rewards couldn't be claimed Fixed a bug where Ancestral Legacies were not always being awarded from Achievement completion Thank you for your continued support as we make changes and we hope to see you in the Heartlands. - The Survived By Team

  • Known Login/Connection Issues - 7 December 2018

    Hello Ancestors, We had an exciting announcement at The Game Awards tonight that brought in a flood of excited new players - we are aware of the related server and registration issues and we're working hard to resolve them. We will post an update as soon as we're able. Hope to see you all in the Heartlands very soon! Thank you all for your patience. Our servers are taking damage - but just like the characters in our game, we'll come back even stronger. -The Survived By Team

  • Welcome to Early Access! - 7 December 2018

    Welcome, Ancestors - we’re officially in Early Access! Thank you to all of our Alpha and Beta testers who joined us for our soft launch, reported bugs, and cheered us to the finish line. For those who are coming back to celebrate Early Access with us, Redshell was removed in our Alpha. Thank you to all of the community members who alerted us to this issue - Redshell will not be re-added to the game at any point. Stay tuned for a special developer stream this Friday at 3PM CT, where Creative Director Ryan Jackson and Community Manager Katherine Stull will showcase the new features associated with Early Access, preview upcoming events, and reveal our plans for the future. Much like the Ancestors in game, our Beta trailer has come back even stronger in Early Access - be sure to check out our new animated reel and share it with your friends in Battle. Thank you all for helping make Survived…

  • Now Available on Steam Early Access - Survived By - 6 December 2018

    Survived By is Now Available on Steam Early Access! Survived By is a free-to-play online bullet-hell style roguelite where permadeath is just the beginning...

Patch notes and updates

S.noRelease datePatch nameGID number
113 March 2019Survived By Early Access Week 16+172539373912623887286
228 February 2019Survived By Week 142534869043304715669
320 February 2019Survived By Week 11 - 132480825216185996521
47 February 2019Survived By Week 9 + 102461683368385395655
515 January 2019Survived By Week 7 + 82711631078233028860
64 January 2019Survived By Early Access Week 5+62417770561715151291
719 December 2018Survived By Early Access Week 3+42417769111280529342
816 December 2018EA Week 2 - Hotfix 1 (First Economy pass and bug fixes)3244179105169271009
99 December 2018EA Week 1 - Hotfix 42416641943181417849
108 December 2018Early Access Week 1 - Hotfix 32416641943180187873

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