ROGUE SHIFT news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak3
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score82% positive
- Total reviews34
- Release dateFeb 9, 2023
- DeveloperFar-Flung Games
- PublisherFar-Flung Games
Genres: Action, Adventure, Indie, RPG
Company pages: Developer: Far-Flung GamesPublisher: Far-Flung Games
ROGUE SHIFT Steam news
ROGUE SHIFT news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Release Notes - v1.0.11 [QoL + fixes] - 16 March 2023
Improvements When playing Final Stand or Escape solo, the enemy wave countdown will now pause while you are shopping. Updated the description of Story Mode to reflect recent changes. Fixes The tutorial message explaining level-up, now correctly shows the level-up bar and shortcut button in the UI.
- Release Notes - v1.0.10 [Story mode changes + QoL + fixes] - 13 March 2023
Story mode update (see *TLDR) Story mode now has a lot more spare lives per run, but you get a score penalty each time you lose a life. You can therefore maximize your score by not dying. Improvements There is now a Graphics setting, "Minimize when focus lost", that can be disabled to keep the game window visible when you alt-tab away from the game. The XP multiplier based on difficulty level has been removed, mainly to make Casual difficulty feel less like a punishment, and more like a valid choice. Max co-op player count has been increased to 4. Fixes Fixed an issue where the Gun for Hire perk would apply and give you credits each time you respawn, instead of only at the end of each combat encounter. Fixed the energy bridge in the main base in story chapter 1 so that it uses the updated visuals just like the other energy bridges. *TLDR Story mode update Background: All the game modes…
- Release Notes - v1.0.9 [Healing overhaul + inventory changes + balance + fixes] - 5 March 2023
Healing overhaul Healing now works the same way across all game modes. You can buy or find Nano-Meds and keep them in your inventory in all modes. You can see how many you have in the HUD, and use the indicated Heal button to use one to heal yourself. The auto-heal feature still works before: a Nano-Med will automatically be used from you inventory to prevent a death-blow, but the healing amount will be reduced (penalty). Inventory consistency Your inventory and the inventory UI now works the same way across all game modes. Your inventory now has limited space in Final Stand and Escape modes, just like Story mode. You can extend the capacity by buying Nano-storage items from the shop and via the Optimized Storage Perk. Due the the changes in the healing system, the inventory across all modes is purely informational now. You cannot do anything there. Balance There were some discrepancies…
- Release Notes - v1.0.8 [Perks + balance + fixes] - 26 February 2023
New Perks Sensible Saver - At the start of each wave, earn 5% interest on your Credits if your balance is below 3000 (Final Stand and Escape modes). Gun For Hire - Earn 50 Credits at the end of each enemy wave. Shop Hacker - Get a 5% discount at shops and a 5% chance to pay nothing at all. Fixes Fixed an issue with the traversable pipe in Story Chapter 3, which cause your character to get stuck if you attempted to interact with the far end of the pipe. Fixed exploit - after initiating a reload, you could quickly swap to another weapon and back to avoid the reload delay. Fixed a spelling error in the hint about co-op spare lives ("slive" -> "alive"). Balance Weapon buff: Hammer (spread fire). It now fires 5 projectiles instead of 4. This gives it a DPS that is significantly higher than the Vengeance, and you get the same total damage out of one energy clip (400). Also, with the spread sh…
- Release Notes - v1.0.7 [small hotfix] - 18 February 2023
Fixed an issue where if you "stored" several Level-ups before finalizing (choosing Perks), the Perk selection would not properly randomize between each pick.
- Release Notes - v1.0.6 [small hotfix] - 17 February 2023
Fixed an issue where some barrels would go underground (Final Stand mode, Research Facility map). This caused aiming to go crazy, with the character trying to aim straight down into the ground at certain locations.
- Release Notes - v1.0.5 [QoL + fixes] - 17 February 2023
Improvements Shift ability (a.k.a. blink) - you can no longer Shift into insta-kill destinations such as into lava, through a laser gate or off a cliff. It might still be possible to fall off a cliff if you Shift extremely close to the edge onto a steep slope. XP progress toward your character's next level is now shown in the level bar - this applies to the HUD, the in-game character screen and the pre-game character select screen. Ammo items (Ballistic Cartridge, Heavy Ballistic Cartridge, Energy Cartridge, Rockets, Fuel) now include a list of weapons to which they apply, shown in the first line of the description. Sand Bugs (small enemies) will no longer avoid the Scorcher flames when they are close to you and you are spraying flames over their heads. Weapon upgrades can now be done by clicking the upgrade tile (type/level), instead of first clicking the tile and then clicking a separ…
- RELEASE NOTES - v1.0.4 - 12 February 2023
Improvements Select from 4 random Perks when you level up, instead of 3. Fixes Fixed Perk randomization. It got stuck on the same set, so that after selecting your perk, the unchosen ones would appear again at the next level-up.
- RELEASE NOTES - v1.0.3 - 12 February 2023
Balance For each run, Story mode now gives +2 spare lives for Hard, and +4 spare lives for Casual. Other modes are as before. The Psionic Cell cost of Overdrive has been increased from 1,2,3 to 2,4,6 (Lv1, Lv2 and Lv3). Improvements Perk - "Daze Mod - Targeting". Now targets large enemies instead of small enemies, with a +3s time bonus. Added a main menu hint (right-hand panel) explaining that you have infinite respawns in co-op, so long as someone is still alive. Proxy Mine improvement It was tricky to avoid taking hits from your own mines in the heat of battle, so the following adjustments have been made: Activation time (before trigger is possible) increased from 0.5s to 0.8s. Trigger time (explosion delay after triggered) increased from 0.25s to 0.4s. Fixes Spelling mistake of Perk - "Orb Magent" -> "Orb Magnet".
- RELEASE NOTES - v1.0.2 - 10 February 2023
Improvements Click once to unlock Psionics without having to first click the checkbox, then click the Unlock button. Info description on the Psionics unlock screen to explain that Psionics are reset with each run. Click once to purchase something in the shop, instead of selecting the item and then clicking the Purchase button. Added Australia to the manually selectable co-op regions.
- ROGUE SHIFT Full Release v1.0 - 9 February 2023
Since the initial Early Access release on Sep 7, 2021, we have released over 35 incremental updates, along the way responding to valuable player feedback and fixing many bugs. Our first full release build, v1.0.1, is out now. Although it's taken a little longer than planned to leave Early Access, we've managed to add many small, but important, quality of life improvements. We have reached our objective to include 3 story chapters, and refined our other gameplay modes and maps to be as action-packed and intense as possible. If you've tried Rogue Shift in the past and you are wondering exactly what has changed since then, you can see our full history of release notes here, documenting hundreds of fixes and improvements, alongside regular content updates and new features: Release notes history
- ROGUE SHIFT is leaving Early Access - 23 January 2023
Since the initial Early Access release on Sep 7, 2021, we have released over 35 incremental updates, along the way responding to valuable player feedback and fixing many bugs. Although it's taken a little longer than initially planned, we've managed to add many small, but important, quality of life improvements. We have reached our objective to include 3 story chapters, and refined our other gameplay modes and maps to be as action-packed and intense as possible. If you've tried Rogue Shift in the past and you are wondering exactly what has changed since then, you can see our full history of release notes here, documenting hundreds of fixes and improvements, alongside regular content updates and new features: Release notes history For those already familiar with the latest Early Access build: when v1.0 comes out on Feb 9, you can try Story Chapter 3 for the first time. Chapter 3 changes…
- RELEASE NOTES - v0.2023.002 - 7 January 2023
Fixes Fixed the portal rendering during cutscenes being dimmed out and not propertly showing the remote world. Improvements Now showing the character class helmet on the character select screen for better visualisation when selecting your character. Now showing a once-off pop-up message on the Game Mode Select screen, to inform the player that Story Mode includes a tutorial (solo only). Changes Updated the Early Access main menu pop-up message to mention the release date of v1.0. Updated the description of Story Mode to mention manual inventory management.
- RELEASE NOTES - v0.2023.001 - 2 January 2023
Content A new map for Final Stand mode: Research Facility. Mode changes Survival mode (previously Doomed mode, which has the large 8-zone map called Edge of Doom) has now been reworked to fall under Final Stand mode. This means that Final Stand now includes 2 single-zone maps, as well as the 8-zone map from before. Nothing has really changed in terms of the underlying modes and their rules, it is just how it is presented in the UI now, all under the banner of Final Stand. Fixes The Psionic Diversity achievement will now correctly unlock when you unlock all Psionics on your character. Improvements Suit Cooler can now be purchased in gameplay modes other than Story. All maps now have hover descriptions telling you a little bit more about the map. Changes Changed the achievement image for Brutal Boss. Changed some achievement descriptions slightly. Chapter 3 improvements and fixes Please n…
- RELEASE NOTES v0.2022.018 - 20 December 2022
Balance With the Infected Guards now having bright laser beams giving away their approach, their attack range and movement speed have been increased slightly to compensate (they were far too easy to avoid). Improvements When attempting to Shift, but the target is blocked, a red exclamation icon will now be shown at the blocking location. Fixes Fixed an issue where the default laser pistol would hit the player instead of shooting ahead. Now correctly hiding the Power Core quantity info in the HUD while not in active gameplay (for example, a message box is showing).
- RELEASE NOTES - v0.2022.017 - 18 December 2022
Improvements Infected Guard enemies now have red laser aim beams so that you can see them coming. Infected Guard enemies will no longer instantly aim onto the player character's position. There is now a smoothed aiming update toward the targeted player character. Environmental heat damage and cold damage (extreme temperatures) will ignore your character's shield. The Thermal Regulator item is now back in the game, renamed to Suit Cooler. It can be purchased at any shop. Fixes Fixed an issue where the character could walk out of bounds over steep terrain. Fixed Shift targeting consistency when aiming off a cliff or drop - it will now always allow you to Shift in such a case. Fixed a Shift targeting issue where it was not possible to Shift onto a nearby ledge or floor that is slightly elevated in relation to the character's position. Elite Sentries will now trigger proxy mines even when t…
- RELEASE NOTES - v0.2022.016 - 25 October 2022
Improvements Character select screen - now shows an image representing each difficulty level you select. Character select screen - a clearer warning is displayed to explain the restrictions of Casual difficulty level. Character select screen - tweaked the background and panels so the UI looks better. Balance Tweaked the started stats of the Scout class so that we don't have 3 different classes starting with Psi Lv1. Slightly increased the rate at which your score multiplier drops while you are not getting any kills. Achievement Changes and Fixes Renamed "Doomed" mode to "Survival" mode in Achievement descriptions. Reduced the Brutal Survivor Achievement requirement from 16 waves to 8 waves. The Survivor, Ultimate Survivor and Brutal Survivor Achievements can now also be unlocked in Final Stand mode. Fixed the Survivor, Ultimate Survivor and Brutal Survivor Achievements so they cannot be…
- RELEASE NOTES v0.2022.015 - 23 October 2022
New Content New mode - Final Stand - survive as long as you can against escalating waves of enemies in a single zone. New enemy - Drone (robotic flying enemy) Improvements and Tweaks Indicator is shown as "CRIT" when an enemy takes a Critical Hit. Power Core count is now shown in the HUD. This makes it easier to see if you can activate a device before trying to interact with the device. Reduced the size of teleporters. Slightly raised camera height (explore / combat) Energy bridges are less transparent and a bit darker. Moved a spotlight in Story mode that was causing enemies to get stuck sometimes. Added a spawn particle effect to supply crates, mainly to make spawning of supply crates look better in Final Stand. Doomed Mode renamed to Surival Mode. Added health drops to random loot distribution in Surival mode. When a defence turret is destroyed, the attached power generator is now sw…
- Mini hotfix - 1 October 2022
Ground decals were disabled by accident, making the entire game look boring. Now fixed!
- RELEASE NOTES - v0.2022.014 - 30 September 2022
New Perks Defensive - Maximum Shield +10. Spartan - Shield recharges slowly when you stand still during combat (aiming and shooting allowed). Energy Redirect - +10% energy weapon damage, but -10 maximum Shield. Incendiary Rounds - Ballistic weapon hits have a 10% chance to set enemies on fire. Unstable Barrels - Barrels explode instantly from the slightest damage. Barrel Shield - Explosive barrels do not reduce your Shield. Optimized Storage - +25 inventory capacity (Story mode only). Perk changes "Dome Mode - Auto" - Dome now triggers automatically when you take a hit and your health drops below 25 (the low health alarm threshold), rather than when your health drops below 50%. "Rage" - this perk now activates when your health drops below 25 (the low health alarm threshold), instead of below 10%. "Rage" - due to the new lower threshold of activation, it now gives +50% damage instead of…
Patch notes and updates
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
