King of the World news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak4
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score83% positive
- Total reviews135
- Release dateOct 22, 2018
- DeveloperContec Games
- PublisherContec Games
Genres: Free To Play, Indie, Strategy
Company pages: Developer: Contec GamesPublisher: Contec Games
King of the World Steam news
King of the World news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Announcing Ludus Magnatus: Gladiator Manager Simulator - 19 November 2025
I am very pleased to finally announce my second game! This time around taking you to an alternative Ancient Rome, where Gladiator matches is an established sport. If this sounds like something up your alley, you can find the steampage for it below:
- New update is out! - 17 April 2023
Hello everyone, New update is here! We felt the game could use a little bit of work and that the old menu has become rather outdated - Hope you enjoy :) -Completely reworked the main menu as well as adding better support for 2K and 4K monitors -Added daily rewards which can be earned by playing and winning (50 Gems and 50 DG) -Reduced memory and filesizes of several large textures -Fixed an issue with 2 Anti-alias systems being used at the same time -Added new Contec Games Logo Video -Fixed CPU issues in the main menu for high-end machines (VSync was having a hard time limiting your FPS lol)
- The Campaign is now fully voice acted! - 15 May 2021
Hello all, In this update the campaign has been the primary focus, we felt for a while it was a bit rough around the edges so it was time to touch it up a bit :) -Added voice over to the tutorial (technically this was done in a previous un-announced patch) -Fixed some typos in the tutorial -Added voice acting to all the campaign cutscenes -Added new unit lines for the Main character, Boba & Tobias -Refined the intro for chapter 1 -Changed the skybox in chapter 1 -Fixed the objective in chapter 1 -Fixed the animated portrait of the main character in chapter 4 -In Chapter 3 all the enemy bots are now correctly on the same team -The over all difficulty of chapter 3 has been increased -Decreased the victory objective in chapter 3 from 26 to 21 minutes. -Bots will now correctly use their starting units in Chapter 3 -Fixed some invisible units in Chapter 3 -Increased brightness in Transylvani…
- All content is now available for everyone! - 17 February 2021
Hello everyone, Before going forward and explaining what we've got for you this time around, we want to explain the thought process behind it. A while ago we made the game "semi" "free to play", by opening up the matchmaking to everyone, but having the campaign, map editor and custom games locked behind the definitive edition. It seemed to confuse players more than it did good, and at the same time we really just want people to enjoy what we've created more than earning a bit extra. So the definitive edition has been retired and from this day all content is now available to everyone! With this decision we of course didn't want to make the people that supported us and bought the definitive edition (you got this if you bought the original game once it was pay to play as well) to feel cheated. So we brainstormed a bit, and believe we came up with a very good solution! With this completely…
- New update is out! - 24 January 2021
Hello all, First of all we hope you've all had a happy new year, and wish you nothing but success in 2021. Before we get to the patch notes we want to highlight something very special. Because in December 2020 one of our players reached the incredible feat of getting 1000 wins in the game! So a huge congratulations from us to: Zombis Killer 1, we're extremely proud to have created something which you've dedicated so much of your time to! In spirit of this we also wanna highlight the following players for all reaching 100 or more wins, well done guys! De.Wehrmacht Mesomush Harlock Huly62 Henrosdorp Warrax Cliffordgreen T3Z I Trivium Gorkoula And now without further ado here's the patch notes: -Fixed edge cases where the post game stats wouldn't show for the campaign. -Fixed chapter 4’s minimap. -Fixed chapter 4 prisoners’ minimap sprites showing incorrectly. -You can now go over the popu…
- Halloween is here! - 19 October 2020
Hello everyone, This year our Halloween event has coincided with one of our largest updates so far, so quite a lot of fixes and new additions. -Added new Halloween map "Transylvania" -In-game unit portraits are now animated -Profile tab in the menu has been overhauled -Fixed Tutorial achievement not always unlocking properly -Fixed that everyone got the eliminated message when a bot was eliminated -Medics no longer heal boats and tanks by default -Added new tech Field Repairs (allows medics to repair tanks and boats.) -Added a tech tree level requirement text -If a unit is moving when you start entrenching they will now stop -Redid particles for the 25g mages -Firepoint of British Sniper has been adjusted -Added a few more details to the menu chat -Fixed that afk'ing for too long in the chapter 2 intro cutscene could make the start button dissapear -Gave the profile tab an experience ba…
- New tutorial and more! - 5 August 2020
Hello everyone, For this update we've remade the tutorial as it was one of the first things we created years ago, hence it was quite outdated and probably didn't give the best first impression to new players. -Remade the tutorial -Fixed the US Mortar animations -Fixed Heavy Orcs weird attack animation glitching -Fixed US tanks animations -Fixed the range of the medieval archers tech (it was wrongly set to increase by 5 instead of 2 per level) -Fixed a bug where the splash damage tech would stop working if you researched techs after it. -Fixed a bug where you couldn't join a custom game after leaving a campaign match -Queued matches no longer break if the first player to join the queue closed their game as it was starting -Added a message to the in game chat when a player gets eliminated -Added a select border for the selected skin -Self destruct tech can now be researched correctly -Add…
- Some balance changes and fixes before the tournament! - 24 July 2020
Hi guys, some balance changes and fixes before our tournament tomorrow. Patch notes: -Fixed US Officer animations -Decreased mortar explosives tech to be 10/20/30% Splash damage and reduced range from 4 to 3 -Fixed a bug where units on boats wouldn't die right away when the boat got destroyed -Fixed medics being able to heal boats and tanks when using a skin -Units that die on boats can now self destruct -Fixed a bug where you sometimes couldn't get your campaign rewards
- Patch 2.75 - 21 July 2020
Patch notes: -Fixed a bug where you could control units that were not currently selected -Fixed the selection tool not deselecting other units if the mouse ends over the ui -Fixed a bug where you could select objects more than once -Added shift deselecting towers/banners
- Fixed critical error - 19 July 2020
-Fixed an error that prevented new players from starting the game
- Reconnecting and upcoming tournament! - 17 July 2020
Hi guys, We're hosting a tournament next Saturday, so if you want to test your skills against some of the very best players now is the time! The tournament rules are the following: 1 vs 1 Map pool is: Ireland & Middle east. Europe for the final All armies and techs allowed (Except for final where each player will have 1 ban) Matches are best of 1 Depending on the number of signups we'll also be adding a cash prize. Signup is open for everyone and can be done through the following link: https://challonge.com/KOTW07 And now to today's patch notes: -Fixed Heavy orc attack animation -Fixed Barbarian Mage animations -Added reconnecting -Reconnecting and disconnecting now show in the chat -Fixed a bug where units couldn’t patrol after attacking a unit -Units now patrol in formation
- Update 07-07-2020 - 7 July 2020
Patch notes: -Fixed soviet medic animations (No more moonwalking) -Fixed resolution settings not saving unless in fullscreen -Fixed techs showing as researched by the wrong player on clients -Fixed some techs not working on units built after the tech is researched -Added ireland to the matchmaking pool -The victory and defeat music will now be playing again -Units no longer play the on move sound while already moving -Did some minor menu UI changes -Scholars in the campaign now play the heal animation more than once -Extended the buff buttons’ graphic duration -Reduced the HP of fanatics from 2200 to 1750 -Rooms now have optional passwords -The max population now increases when a bot is eliminated
- New techs for the new units - 26 June 2020
Patch notes: Added 6 new techs: Deadshot - Gives Snipers a chance to do a critical strike Perfect Planning - Increases range and duration of Officer buffs Experimental Alchemy - Increase the damage of mages Keepers of Justice - Increases the chance for Paladins' block to trigger Enforcing your rule - Spawn an additional enforcer Larger Explosives - Increase the damage and range for the Fanatic's self-destruct -Fixed Viking cavalry build button -Added a paticle effect for Paladin's block -Removed minimum attack range for mages -Decreased enemy looking distance to match range of mages -Kevlar tech now also affects Snipers and Officers -Adjusted Firepoint of Mages -Fixed a typo regarding 2 regions both named Monaghan in Ireland -Aligned the checkered border in chapter 1 -Added a loading screen failsafe incase not all players connect -Fixed a bug where the game would close in the loading sc…
- Hotfix 11-06-2020 - 11 June 2020
Hello everyone, We discovered a bug with the leaderboard when people used some special characters in their name. To fix this we had to "reset" it. However no reason to worry once you play a single game you will get your old score back and be shown there once again :) Here's the patch notes: -Fixed a bug that towers in Japan couldn't be multi targetted by double clicking -Snipers no longer gain the tech perks of infantry -Fixed a server crash that was caused by too many different skins playing at once -Fixed a bug where you couldn't load any recent campaign saves -Fixed an edge case where if you had a specific string of characters in your steam name anyone you play with would have their save file corrupted -Fixed that sniper attack animations would only play 2 times when attacking a new target -Fixed a few tank animations -Fixed some units never stopping the run animation when spawned fr…
- Another hotfix - 9 June 2020
-Fixed Standard infantry being spawned in T-pose for 0.1 seconds -Fixed Standard infantry textures would once in a while flicker for a second -Restored old post processing for some maps -Fixed the stationary graphics on infantry entrenchment -Fixed units getting stuck when packing up entrenchment -Fixed the "player has disconnected" function not getting properly called, resulting in the game thinking the match had ended -Fixed a bug that if a certain amount of ongoing games were running, a new one wouldn't start through the matchmaking
- Hotfix 08/06/2020 - 8 June 2020
-Reduced fanatic droids explosion damage and range from 200 to 150 and 8 to 6 -Fixed fanatic droid attack/explosion animation (had been switched around) -Fixed Dark elf mage animations -Paladins will no longer be instantly built -Fixed server connections failing if you didn’t connect fast enough. -Fixed server connections failing if you failed to connect once before. -Fixed the population counter keeping your population from the last match -Fixed the match start countdown -Fixed a server crash that was caused by bots building boats before the players -Fixed the change army buttons showing when free teams was disabled
- King of the World is back! - 5 June 2020
First of all we'd like to apologize for this update taking so long. When we started King of the World some of you might remember we used the P2P Networking using the now deprecated UNET. It turned out that just wasn't suited for RTS games, and we were never really satisfied with units often being desynced which we feel ruined the experience. So we decided it was time to just start from fresh and redo all the networking, to build up a good base going forward. At the time we obviously didn't know it would pretty much mean redoing the whole game all over, as a ton of things just broke both due to the networking but also updating the engine. Nonetheless we finally feel we're ready to show you all what we've been up to, so without further ado here's the patch notes: New units: Sniper unit Has a longer range than the mortar but a slower attack speed Officer unit Has three buffs for nearby all…
- Patch 2.3 is out! - 10 May 2019
Hey everyone, in this update we've got quite a bunch of nice balance changes and Quality of Life improvements you guys have been asking for. Here's the patch notes: -Completely reworked the tech tree -Fixed menu armies’ weapons rotation -Increased tanks base hp and dmg by 400 and 20 respectively -Decreased hp and dmg of heavy infantry to 720 and 35 -Made some smaller changes to the level portraits borders -Fixed the Royal Guard trucks scaling -Increased mortars damage from 20 to 25 -Increased archers damage from 14 to 20 -Reaching rank 1 didn’t unlock the Grand emporer border automatically -Make the leaderboard show in pages -Fixed mortars in the tutorial would start in a t-pose -Reduced the time it takes to connect to a match by 20 seconds -Added a select all banners button -Added timestamps to chat -Added a servertime in the global chat
- Patch 2.2 is live! - 4 April 2019
So we've got something nice for you guys in this update that we've seen quite the request for! Here's the patch notes: -Made it possible to right click move units on the minimap and use the attack move ability on the minimap -Fixed cutscenes and the waterfall in chapter one not setting to the players sfx volume -Boats were sometimes causing an error when loading a unit -Got rid of the discord button text and moved the button into the menu panel -Decreased medic heal amount by 10 -Decreased medic health by 50 -Increased medic heal refresh rate by 0.5 second -Fixed a bug where sometimes boats wouldn’t unload units -Lowered the time it takes to start a match by 15 seconds
- King of the World will become Free-to-play the 29th of March! - 17 March 2019
https://media.giphy.com/media/13crnHDGq9zH0XTR8q/giphy.gif As you can probably read from the title King of the World is going free-to-play the 29th of March. This is something we have considered for some time and we felt now the game is in a good state and we want more people to enjoy what we've spent 2½ years developing. It is no secret the game never achieved a large enough audience to reach even close to the potential we feel the multiplayer has, hopefully going free to play will bring in that audience. We also want to thank everyone that has supported and bought the game through these years, and we don't feel it would be fair if free players gained access to everything the people that paid for it has. So here's how we're going to do it: The base game will become free, and we're going to release a DLC named "Definitive Edition" which will have the same pricing and feature all the cur…
Patch notes and updates
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