SPSTEAMPULSELIVE ANALYTICS
Depth of Extinction

Depth of Extinction Steam metadata

HOF Studios | Sep 27, 2018 | game

Released

0players observed · 23 September 2026 - 15:35:29 UTC

IndieRPGStrategyRogue-liteTurn-Based TacticsSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)6,078
  • Revenue (VGI)$78,819
  • Review score75% positive

Depth of Extinction metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)6,078
  • Revenue (VGI)$78,819
  • Review score75% positive
  • Total reviews208
  • Release dateSep 27, 2018
  • DeveloperHOF Studios
  • PublisherHOF Studios

Genres: Indie, RPG, Strategy

Company pages: Developer: HOF StudiosPublisher: HOF Studios

Top Steam chartsTop 100 gamesGame directorySteam Store page

Depth of Extinction Steam metadata

Depth of Extinction metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/636320/metadata
Steam Storehttps://store.steampowered.com/app/636320/
Steam Communityhttps://steamcommunity.com/app/636320
PCGamingWiki search
IGDB searchSearch IGDB for Depth of Extinction

Reviews, pricing, and metadata

Review summary

Mostly Positive

75% positive, 155 positive, 53 negative

Price and discount

$14.99

Platforms

Windows, Mac, Linux

Categories

Single-player, Steam Achievements, Full controller support, Steam Trading Cards, Camera Comfort, Color Alternatives

Achievements

53

Platform releases
  • Steam 27 September 2018
  • Xbox 3 June 2020
  • PlayStation 11 June 2020

Latest Steam announcements

  • 55.3 - A fix to the last fix - 13 June 2022

    In the last update (55.2) I fixed an issue where a follower could get stuck trying to pick up loot in a location "boxed in" by cover. Then it was reported that in fact, it wasn't fixed, but i just allowed them to teleport to the loot but they couldn't get out. Now that problem should be resolved. I also noticed that the wrong ammo icons were appearing on weapons and ammo/etc items so that is resolved.

  • 55.2 - Even More Bug Fixes! - 19 May 2022

    ​Hey all, I'm back with some more bug fixes that have been reported. Let's get right to it: Merchant screen "Tier" display on some items was not showing up correctly Combined Arms was activating after a "return fire" from an enemy on an overwatch During a Run n Shoot, if the character spotted an enemy, an extra action point was being granted Sometimes followers trying to retrieve an item that is blocked by cover were getting stuck. Swapping controllers during gameplay was resulting in UI input not working One other note: Enemy movement is still occasionally causing a soft lock. I couldn't nail down what was causing this but i made sure that the bug reporting button was accessible (it was actually disabled during enemy turn whoops) so if anyone sees the issue, please let me know with a bug report!

  • Build 55.1 - More Bug fixes! - 14 April 2022

    HI, all, continuing the trend for Build 55, I have some more bug fixes. Here's the notes for the first update to catch you up first. In 55.1 we have: When zoomed out on some levels at certain resolutions, the screen would shake when moving the camera. Now the screen movement will lock in a direction that is entirely contained in the viewport, which should prevent this sort of thing. On the Sub capture mission, if the party gets down to one character then the mission is a failure (even when one gets revived). fixed this to not fail the mission but not allow it to be completed if you are down to one character which allows for revives to happen. Changing the input bindings in some cases was resulting in them not being saved. I made a change that should resolve this even though I'm not 100% sure of how the issue was happening i did have an example so i'm fairly sure this is fixed now. I'm s…

  • Build 55: Bug Fixes! - 27 March 2022

    Welcome to Build 55! I'll probably do a few more updates to this build over the next month. More on that below but first here's the change log for 55.0.0 Fixed the annoying "auto revive" soft lock issue many of you have reported. This was a tricky one to figure out but it ended up being a pretty small fix once i zeroed in on the case where the error was happening. Using the active skill Boost Aim in conjunction with a Grenade Launcher was not giving the anticipated bonus to damage. This has been resolved! Grenades were not able to do critical damage. This has also been resolved and they should now inherit the attackers critical chance (and any bonuses) For future Build 55 updates, i am considering a few things: Some work on the enemy AI which i have been talking about and working on for a while but have just not made sufficient progress to result in an actual update. Will take another l…

  • Small bug fix for windowed issue - 16 October 2021

    An issue was reported affecting users playing in windowed mode causing delays in the turn changing.

  • Bug fix update to Build 54 - 4 October 2021

    Hi everyone! I thought I had resolved the overlay grid disappearing issues but have gotten a few reports of another case I must have missed. I still can't reproduce it exactly but I see the error in my logs, so i did some minor refactoring to try to resolve it. We'll have to see if this does it. Full change list - Overlay grid still not appearing every once in a while so did a small refactor of the code to try to fix it - Firing on an enemy in low alert with the Wrecker's area aiming could kill the enemy without alerting the other memebers of the pod - Cancel button on the control remapping screen was not being translated - A few things on the main menu were not updating when the language was changed - Updated Icelandic and finally added Alliat to the credits for his work on translating it

  • Bug fixes Update plus adding Icelandic language! - 20 September 2021

    We're still interested in bringing new languages to Depth of Extinction. Community member Alliat was kind enough to volunteer to do the Icelandic translation for the game. If you are interested in doing (or contributing to) a community translation, please join our Discord and request the translator role! Thanks so much to all our community translators for helping us expand the audience that can play Depth of Extinction. Right now we also have Japanese (thanks Kui), German (thanks Barba-Q), Spanish (thanks Emanuel) and Simplified Chinese (thanks xiaojinzhu) and we would love to add more. New Stuff Added Icelandic language (thanks to our community translator Alliat) Added a new Raider boss for the insane missions in the Cultists area Default action for follower characters in defensive mode changed to Defend instead of Overwatch Bug Fixes Fixed a bug that results in a soft lock when a char…

  • Small Balancing Update - 6 May 2021

    In the Localization Update, I added a "secondary enemy" faction to each area. Unfortunately, I should have tested that just a bit more because the "easy" and "medium" Cultists were a bit too hard for most players at the early stages of the game. It's certainly interesting letting you get a peek at them but I nerfed the enemy stats and weapons slightly so that it's a more realistic challenge. Also included in this update is a new music player on the music tab. That tab is now added to more screens and you can change the track that is playing by clicking/selecting the track of your choice. A second click will open a link to buy/download the track directly from the artist.

  • Localization Update is LIVE! - 21 April 2021

    Hi all, welcome to the Localization Update (aka Build 53) of Depth of Extinction! Highlights are full translations into Spanish, German, Chinese and Japanese as well as quite a few new “quality of life” features and lots of small balancing changes and bug fixes. This was a huge update as I had to touch every system in the game to fully localize it and the final translation size was almost 25,000 words! If you have played DOE, then you know it is a very text heavy game so this won’t surprise you. I had to make a few edits to get the word count to a more reasonable size but it is very close in content to the English version. New Features Added a key binding menu in the Controls tab. This should let you rebind most keyboard shortcuts in the game. Sorry, but haven't got support for gamepad/joystick remapping yet. This could be in a future update. When a dead character is revived they will i…

  • Build 53.9: Adding Spanish and announcing Chinese - 24 March 2021

    Yet another update in the ongoing Build 53 and localization project is in the beta branch! I have some exciting news in the latest update (53.9) as Spanish is now an official language. I got the first version from the translator today so please let me know if you see any issues so i can get them resolved before the official launch of Build 53 (SOON!). Another bit of news: Simplified Chinese is now confirmed as our next language. It will be about a month before we will get that in so it probably won’t be available at the Build 53 launch though we will have an update with it (and whatever bugs people find). Here’s the rest of the change log for 53.9 Added re-bindings for camera movement (so you can change it from WASD) A long time bug was found and fixed! the opening encounters for the enemy class objectives were not being fired. A bug causing some inconsistent behavior for the “area aimi…

  • DOE 53.8 Update is now live in the beta branch - 15 March 2021

    Another update to Depth of Extinction is live in the beta branch here on Steam! This one is mostly bug fixes but i also wanted to let everyone know we will be getting an official Spanish version to join German and Japanese! change log - bug allowing characters inflicted with a status (like bleeding) to then pass it on in their attacks is fixed - Turrets no longer appear on platform missions - Continue box gets a confirmation popup when you could retry to make sure its clear you will lose characters - bug causing main menu slowdown on title scene fixed - Some minor controller only issues fixed (inventory panel and follow mode config) - More missing translations fixed - Updated German, Japanese and Spanish (coming soon as an official language)

  • 53.7.2: A few bug fixes - 2 March 2021

    Hi all, We had a few bugs sneak through in the 53.7 update but had some players report one and we saw the other in the logs. Here's the full change log: - If system language was set to an unsupported language, text was set to blank values everywhere. - Some cases where maps were not generated properly due to the new secondary enemy change Please let us know if you spot other issues!

  • 53.7: Mixing enemies up some! - 27 February 2021

    Another update to DOE Build 53 is now in the beta branch on steam with a few nice changes. I think the German and Japanese translations are pretty much done now but I'll be waiting a few weeks to make them live to see if anything else shakes out. The most significant other change this week is adding a "secondary" enemy faction to each area that will appear occasionally on the maps. Should force you to mix up your tactics in some battles as you'll be facing different enemies and also add some interesting challenges. Full change log: Secondary enemy faction can appear in Stronghold and Mini Boss map nodes Binding to control, shift, command and alt is now easier (previously had to hold the key for 3s) It's now more clear when a control binding is not editable Confirm and alert modals now stand out more from the backgrounds Machine translations are only available on itch and won't appear as…

  • Build 53 Beta: Adding Translations into 9 languages! - 20 January 2021

    I’m back with the first preview of Build 53! This is an early preview, as Build 53 will probably not be available for some time on all platforms and in fact, I haven’t even set the final scope for it yet. I wanted to release this first preview early because it has a really huge feature that many of you have asked for: translations in nine different languages English, German, Russian, Spanish, French, Portuguese, Italian, Chinese, Japanese The caveat is that because the game’s text is so huge (almost 2000 strings and over 10,000 words) that I had to do this first pass on the translation using Google Translate. As you can imagine, this will result in many things not making sense as context is very important in a game. I don’t have the funds to invest in translating into all the languages I would like to support, so I am hoping that the community will be able to help fix problems with spec…

  • Bug fixes - 1 October 2020

    Hi all, We've got an update that solves a lot of bugs reported over the last few months! 52.12.1 Change log: Added a camera zoom keyboard shortcut and listed it in the help Several "unable to click" on enemy targets issues resolved Grenade launcher hit chance was lower in some cases than what was displayed in the HUD Merchant inventories in some cases were too repetitive Hidden UI buttons could respond to mouse clicks Soft lock on the map if a save was triggered on an exit or entrance node Several encounter typos fixed Several encounter outcomes that made no sense were re-written Softlock when setting the follow mode leader to the character who entered the sub on a sub recovery mission Character skills that disabled after moving were broken and always being granted

  • 52.11: Bug fixes and Nanites Updated - 15 June 2020

    Hi all. I know I said I wasn't going to make any further changes to Build 52, but DOE was part of the excellent Bundle for Racial Equality and Justice over on itch.io and we had a massive influx of new players. As usual, this shook out a lot of new bugs plus some interesting suggestions. As always, we'd love to get your feedback and bug reports. You can also join our Discord if you want to chat about the game with other players or the devs. I'll summarize what's been updated since my last post below: New Features Updated Nanite item descriptions to make it more clear that they only affect the equipped character. These are like auto injectors your character would place on their arms so they can't really be used on another character. Blitz Nanites now will add "Quick Draw" (firing doesn't end turn) for two turns and decrease hit chance. An upgraded version is available later in the game t…

  • Definitive Edition Updates Roundup and Console Launch! - 22 May 2020

    We've made a lot of updates to DOE over the last month since the Definitive Edition launched. These are all a part of Build 52.10 which I've been posting about in the forums so some of this you may have seen before. I'm also excited to announce that the console edition of Depth of Extinction is coming soon! I'm a first time console developer with the crazy idea of trying to launch the game on all of those platforms at once. This would not have been possible without the help of my friends over at Finite Reflection taking the reins on the XBOX and PS4 version (check out their amazing game TwinCop). Here's the launch schedule for console and links if you are interested. June 3 - XBox One June 4 - Nintendo Switch™ June 11 - PlayStation 4 - TBA As promised, here's the change log for Build 52.10: The player team can now spawn on the south side of the "over sea platforms" missions State now sa…

  • Definitive Edition Available Now! - 2 April 2020

    We've spent the last six months almost completely overhauling the game, so much so that we are proud to say this is the "definitive" version of Depth of Extinction. There are several new enemies, a new character class, some new mechanics, lots of UI and tactical polish and we've squashed all of the annoying bugs (that we knew about at least). If you only ever played the launch version (or maybe never played) then I think you will be pleasantly surprised by all the changes made since then. Key Features Removed the initiative system completely Moved to the more familiar player/enemy turns with free switching between characters. This was not the original vision for the game but the feedback suggested this was what players preferred. Added Stealth and Ambushes Enemies now have a lower visible range to allow for positioning your troops before waking up a pod. Any characters on overwatch when…

  • First Build 52 preview is in the beta branch! - 21 February 2020

    Hi all, sorry for the delay but i have the first Build 52 beta build up for anyone who is interested in taking a look. There are a LOT of changes in this one, some even to the core elements of the game. It's all around feedback that I've been given on Steam and other stores, plus what's come from alpha testers I have let play it over the last few months. I'll warn you that it will work best to start a new game right now. Before i make it live, I'll clean up a few of the details that make an old save have some minor issues. Your old save should play fine if you want but any active objective might be a little flaky. I'll get another post out with a complete list of changes and gifs showing things in action but for now I'll just list out the major changes and bug fixes that are in Build 52: Major changes: Added a Stealth mechanic to the game . Enemies have a lower visible range to allow fo…

  • Build 51.5: more bug fixes! - 30 September 2019

    I've fixed a few more issues that have been reported over the last few weeks with Build 51. Thanks so much for all the Bug Reports in game and posts on the forum. I'm very appreciative of the help in finding these issues and glad I could get them fixed. Please let me know if you find more! Build 51.5.1 patch notes Black screen appearing on mission retry Blind characters couldn't reload or fire at all in spite of the hit details saying they had a small chance to hit Character switching UI element appearing on enemy turn if before a player character Characters constantly popping up and down when in cover Could not pass through door into hostage room Other possible door issues resolved Put Out Fire button enabled when on "extra" action (like Hit and Run, etc) When sub moves, map node flags should disappear Only display the item filters on a merchant if you have more than 8 items On mission…

Patch notes and updates

S.noRelease datePatch nameGID number
113 June 202255.3 - A fix to the last fix4480532686361985044
219 May 202255.2 - Even More Bug Fixes!4292505348826505469
314 April 2022Build 55.1 - More Bug fixes!5493837466479266411
427 March 2022Build 55: Bug Fixes!4258723269519053550
516 October 2021Small bug fix for windowed issue4698935641763436512
64 October 2021Bug fix update to Build 543938951840894809695
76 May 2021Small Balancing Update4072920612502234737
824 March 2021Build 53.9: Adding Spanish and announcing Chinese4026754911339865836
915 March 2021DOE 53.8 Update is now live in the beta branch5556851879150179510
102 March 202153.7.2: A few bug fixes4060529371721489108
1127 February 202153.7: Mixing enemies up some!4060529371710528700
1230 September 2019Build 51.5: more bug fixes!2422298078099229829
138 June 2019Build 50 Bug fixes2411028931148244988
145 June 2019Controller Support, Enemies and Effects2411028931137479538
1511 February 2019Color Blind Mode and Bug Fixes2461683368400463162
164 February 2019Build 49: Optimizations, Bug fixes and Feedback2461683368374374738

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID636320
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$14.99
Free to playNo
Discount0%
Original price USD$14.99
Current price USD$14.99
Release dateSep 27, 2018
DeveloperHOF Studios
PublisherHOF Studios
Owners estimatedNot available
SteamSpy owner estimate minimum50,000
SteamSpy owner estimate maximum100,000
Review typeMostly Positive
Positive review percent75%
Positive reviews155
Negative reviews53
Total reviews208
Steam recommendations175
Achievements53
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/636320/

Short description

Explore a flooded world and save humanity from a terrible threat in this turn based, tactical RPG with roguelike elements

About this game

In a flooded future world rife with violence, rumors of killer machines have spread far and wide. As a number of factions emerge – violently vying for power – you become the sole defender of humanity’s last standing government. Only you can create the ultimate squad and save humanity in this turn based, tactical RPG with roguelike elements. GAME FEATURES Explore a sunken world and build your own story Familiar tactical options with a few new twists including action refunds, stealth positioning and ambushes Create the ultimate squad from 10 different character classes including the brand new SABOTEUR Outfit your team with 115 different weapons, armor, and items Fight 30+ unique enemies from 5 factions Position your team and then get the kill with stealth WHAT HAS CHANGED SINCE LAUNCH? The game had some issues at launch but has had six major updates since then to directly address much of the feedback in that initial wave of reviews. Significantly reduced the game length to make it less of a grind Stealth and enemy ambushes, plus a new class (Saboteur) to take advantage Free switching between characters More maps that require different tactics Over powered skills and combos were rebalanced More weapons, effects and death animations More story cutscenes and a "proper" ending Refined the existing enemies and created a few new ones Full controller support Localization into Spanish, German, Chinese, Japanese Additional options, including Color Blind mode Increased turn speed and reduced friction in many of the menus Casual mode for those that felt the original game was too punishing Many more changes in direct response to player feedback

Supported languages

English * , German, Japanese, Spanish - Spain, Simplified Chinese, Spanish - Latin America, Icelandic * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
29Steam Trading Cards
67Camera Comfort
66Color Alternatives
68Custom Volume Controls
78Adjustable Difficulty
76Mouse Only Option
74Playable without Timed Input
55DualShock Controller Support
56DualShock Controller Support
57DualSense Controller Support
58DualSense Controller Support
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Violência fantasiosa
steam germany6Fantasy-Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $14.99
  • Highest observed: $14.99

Depth of Extinction's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $14.99, the highest is $14.99, and the first visible tracked price is $14.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Depth of Extinction's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $14.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $14.99. The latest run records $14.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $14.99
  • Current list price: $14.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Depth of Extinction at $14.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$14.99$14.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $14.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$14.99$14.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $14.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$14.99$14.99No discountSteam Store

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Baldur's Gate 345,31123 September 2026 - 16:34:50 UTC875,343836,282Larian Studios
Football Manager 2637,31423 September 2026 - 18:33:14 UTC82,75035,608Sports Interactive
Hearts of Iron IV29,06623 September 2026 - 21:31:31 UTC93,196377,014Paradox Development Studio
Arena Breakout: Infinite28,79923 September 2026 - 21:21:36 UTC65,94478,112Morefun Studios
Age of Empires II: Definitive Edition24,45423 September 2026 - 19:58:51 UTC38,725176,988World's Edge, Forgotten Empires, CaptureAge, Tantalus Media, Wicked Witch
Sid Meier’s Civilization® VI23,70623 September 2026 - 08:59:42 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
RimWorld23,68523 September 2026 - 20:28:47 UTC95,851239,107Ludeon Studios
Mount & Blade II: Bannerlord22,98623 September 2026 - 11:23:39 UTC248,034297,199TaleWorlds Entertainment
Black Desert20,73423 September 2026 - 20:37:40 UTC59,91792,632Pearl Abyss
Total War: WARHAMMER III19,96123 September 2026 - 11:36:19 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive

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