SPSTEAMPULSELIVE ANALYTICS
Colony Ship: A Post-Earth Role Playing Game

Colony Ship: A Post-Earth Role Playing Game Steam metadata

Iron Tower Studio | Nov 9, 2023 | game

Released

158players observed · 22 September 2026 - 03:09:20 UTC

RPGTurn-BasedTactical RPGChoices MatterCRPGSteam Store

  • Latest observed players158 · 22 September 2026 - 03:09:20 UTC
  • SteamPulse tracked peak1,002
  • Units sold (VGI)126,000
  • Revenue (VGI)$3,200,000
  • Review score88% positive

Colony Ship: A Post-Earth Role Playing Game metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players158 · 22 September 2026 - 03:09:20 UTC
  • SteamPulse tracked peak1,002
  • Units sold (VGI)126,000
  • Revenue (VGI)$3,200,000
  • Review score88% positive
  • Total reviews3,942
  • Release dateNov 9, 2023
  • DeveloperIron Tower Studio
  • PublisherIron Tower Studio

Genres: RPG

Company pages: Developer: Iron Tower StudioPublisher: Iron Tower Studio

Top Steam chartsTop 100 gamesGame directorySteam Store page

Colony Ship: A Post-Earth Role Playing Game Steam metadata

Colony Ship: A Post-Earth Role Playing Game metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/648410/metadata
Steam Storehttps://store.steampowered.com/app/648410/
Steam Communityhttps://steamcommunity.com/app/648410
PCGamingWiki search
IGDB searchSearch IGDB for Colony Ship: A Post-Earth Role Playing Game

Reviews, pricing, and metadata

Review summary

Very Positive

88% positive, 3,474 positive, 468 negative

Price and discount

$39.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Steam Cloud, Family Sharing

Achievements

70

Platform releases
  • Steam 6 April 2021

Latest Steam announcements

  • Future Plans V - The Setting - 18 September 2026

    The world is dying. Humanity has been wiped out twice, but like cockroaches, men keep coming back, weaker each time. Three city-states and five fledgling towns are all that remain. The primordial races that came long before men still dwell in the darkest corners of this Earth, serving gods as old as the world itself. Yet the dark void beyond this world is older still, and things that lurk in that darkness are drawn to the light cast by worlds crawling with life. * * * The Ur-Ghol dwelling in deep caves, close to mighty Dhargarak, the Great Father. When the world was young, his coils bound the molten heart of the earth and gave the world its form. Sea-dwelling folk serving their Great Mother Nghallorath, giver of fish and taker of sailors. When she rises, the waters will follow, drowning the world in her joy. Desert Ythlir worshipping the great goddess Ul'Zanir, the Maw Beneath the Sands…

  • There Be Monsters - 3 August 2026

    Welcome to Heralds' monster compendium. We now have 17 critters out of 30 planned, so today we’ll show you 5 creepy crawlies and share 3 uplifting tales of perseverance and hope. Hookworms A common cave worm that preys on oversized insects, from centipedes to unwary bipeds. Its hook-like beak is strong enough to punch through chitin and armor alike to reach the nourishing flesh beneath. A lone worm is rarely a threat, but a cluster can strip a caravan to the bone. Pit Terror They call 'em Pit Terrors and rightly so. Deep pits with rich ore, that’s where you’ll find ‘em. Some fools swear it's the ore they're after. I reckon it's the miners. Sit by a rich vein long enough and sooner or later dinner will come to you. One day a crew went down and never came back. The foreman sent us to find out why. Thought five armed men would be enough. Down we went, expecting one of these things to burst…

  • Localization & New Screens - 10 May 2026

    Colony Ship: We’re happy to report that the community localization for Simplified Chinese, German, Russian, Italian, and Czech is now complete. We’re very grateful to the players who helped us bring the game to much wider audiences. For now the new build is sitting on the Public Test branch, you can switch the builds by right-clicking on the game in your library and selecting Properties, then Game Versions & Betas. We hope the new players will enjoy the game and will be interested in our next project: Heralds of the Third Apocalypse: Lovecraftian bronze age populated by humans, non-men races, and eldritch horrors Semi-sandbox, roam anywhere but be aware that some dark corners of this land will be more dangerous than others Three mutually exclusive main questlines with plenty of choices, plus side quests and contracts. Over 60 feats (gain on level ups and earn in your adventures) support…

  • Future Plans IV - Design Update - 10 April 2026

    It’s been 14 months since we've started working on the next project. The main difference between then and now is the clarity (and a growing pile of different assets). We started with a vague idea – a game inspired by Battle Brothers, the way AoD was inspired by Fallout, meaning not a clone – then started defining the systems and game flow, and the original concept started (and will continue) changing and evolving with every iteration, taking very clear and hopefully distinctive form. If you’re wondering about the design process, vague doesn’t mean that we didn’t know what kind of game we wanted to make. It means that we didn’t have the answers to a million questions: Relationship between weapons and attacks and their properties. In AoD, for example, weapons’ bonuses were very minimalistic, defined mainly by the weapon skill (all weapons of the same type had the same passive effect that…

  • Future Plans III (and first screens) - 24 December 2025

    We’re 10 months into the new project. The game starts taking shape and now we can share early screenshots with you. At this stage, they are proof of concept at best, rough and unpolished, but we’ve always built our games in the open, with our community, and we welcome your thoughts. This community represents our biggest audience and your buy-in is critical to the game's success and our survival. Heralds might not be Colony Ship 2, but our worldbuilding, complex combat, and multi-path design remain at the heart of this project. Heralds will have a lot of creatures, big and small, ranging from humanoid non-men (the old races different for each region; no, no elves and dwarves) to massive mammoth-like beasts and anything in between, like the summoned tentacles above. While the focus is on combat, you won't fight the elder gods (on account of you being an insignificant insect) but there wil…

  • Vagrus - The Riven Realms “At the Heart of Ruin” Expansion is Live Now - 22 October 2025

    Vagrus: The Riven Realms is an award-winning, turn-based, open-world dark fantasy strategy-RPG set in a deeply immersive world shaped by over two decades of tabletop roleplaying. Developed by Lost Pilgrims, a team who built their own setting – the Riven Realms – through countless DnD-style campaigns, the game features over 2.5 million words of story-driven, lore-heavy, richly-branching narrative that captures the spirit of classic tabletop adventures. In the game, the player takes the role of a vagrus - a sort of a caravan leader who makes a living in a strange and dangerous dark fantasy world by leading a traveling company on all kinds of ventures.Lost Pilgrims have just posted a huge announcement on their Steam development blog about releasing their second expansion of Vagrus – At the Heart of Ruin along with a Ruinous Supporter Pack – on Steam and various console platforms. This expa…

  • Future Plans, Part II - 26 August 2025

    Click here to read Part I.It's been 6 months since we started working on the next project. We'll have to reevaluate the situation by the end of the year, but right now the future looks a little bit brighter. Here's a short update:Setting - good progress, evolving fast, loving it personally.Systems - the first iteration is done (on paper, the full implementation would take at least 2 years); while this is merely the first step and the final iteration would look like a distant cousin, this first step is important as it's like creating coherent order (where everything makes sense and works together) out of chaos of different ideas. Combat - we have a rough prototype that looks good (maybe even surprisingly good) with the placeholders (as we don't have any assets yet, which is the real tragedy here).World Map - unlike our previous games, the worldmap is a massive playable level and thus som…

  • April 27th Update - 27 April 2025

    - Optimized performance inside Hydro Green camp. - Improved PC walking animation. - Party members now walk when the PC is walking. - Improved several dialogue cameras. - Fixed typos.

  • Visual Improvements - 13 April 2025

    Before switching to the new project, we went over Colony Ship one last time to see what else we can improve and add: Improved visuals in the Pit, Hydroponics, and Mission Control Minor visual pass across the board Arena crowd during matches Animated Hydroponics' bioreactor (quite a difference) Improved camera in certain dialogue interactions More civilian animations More interactions and dialogue options A stealth option to escape the detention centre A colorblind mode for the stealth mode (sorry it took so long) Party members' gear comparison when trading New NPC portraits, including monks and mutants New combat tracks Balance improvements and fixes Further optimization New details and lighting, before: After: To new players, we hope you'll enjoy the game. To 'old' players, as always, thank you for your faith and support over the years.

  • Future Plans - 24 February 2025

    As you probably know, our next project will not be a full-scale RPG (like Age of Decadence and Colony Ship). If it's the first time you're reading about it, here's why: Colony Ship sold well (for an obscure indie RPG), but not enough to pay for a more ambitious and complex sequel. The plan was not to do another story on the same ship, but to continue the story after planetfall. Such a game - such a new world with everything that entails - would have required a bigger team and a much bigger budget. We simply don't have the resources to undertake that now, but hopefully we can come back to it later. So we're in a situation where we can 'go the distance' and handle a 4-5 year long project, provided we keep the costs low and focus on combat, i.e. a complex tactical RPG. We know that some people will be disappointed, but it's either that or shutting down for good. So let's roll the dice one…

  • Spare a nomination, guv'nor - 28 November 2024

    If you’ve enjoyed our game and the countless hours we've poured into making it better, we’d be honored if you’d consider nominating us for the Labor of Love category. This game has been a true passion project—seven years in development and a year of post-release updates and improvements. Everything we did was driven by our love for the subgenre and our amazing community. Thank you for your support.

  • Anniversary Update - 11 November 2024

    It’s been a year since release, so let’s roll out an anniversary update and celebrate: Improved visuals in the Habitat, Factory, Maintenance, Heart, and Shuttle Bay More exploration and interactions New and expanded dialogues New music tracks and portraits New inventory filters Balance improvements and fixes To new players, we hope you'll enjoy the game. To 'old' players, thank you for your faith and support over the years. You helped us realize our dream and we’ll always be grateful to you.

  • July 3rd Update - 3 July 2024

    - Improved visuals in Habitat residential areas, added more interactions. - Faction slides images improvements. - Blue hair is clearly blue. - Increased resistances of enemies in the faction rooftop defense fight. - Tweaked Mathias and Garret equipment and level on the final fight. - Added video to the death timer tutorial. - Polished several dialogue interactions in the habitat. - Fixed wrong weapon skills on faction rooftop defense fight enemies. - Fixed hydro red door missing when loading a save from the main menu. - Fixed characters entering the reactor without the hazmat suit when they had it equipped. - Fixed issue with grey crate in the armory not being visible in the first visit. - Penetration Mod vs Creatures now applies to all party members.

  • So You Want to Be a Hero - 26 June 2024

    Welcome to the 4th (and the biggest) 'ask and you shall receive' content update since release. Some of you wanted to go out with a bang, so we added a 'war hero' ending and a tough-as-nails (and completely optional) fight to go with it. Tell your faction leader that you don't want a desk job and he'll hook you up. Other players asked for more exploration in Hydroponics Red (the Red Zone). Now they can enjoy new areas, interactions, and fights. We also added 3 new implant upgrades, a new music track for the mutant town, reworked the pulse grenade based on your feedback, improved several locations (the visuals), added new dialogues, and enabled custom portraits. Now you can finally play the game as Sailor Cyber Moon, so there's no excuse not to play anymore.

  • April 24th Update - 24 April 2024

    - Improved walking civilians animation when turning around, and added more variety. - Fixed not being able to report to Carlos on CH3 that you killed Morgan. - Fixed potential issue with Warring Kingdom quest door not properly closing if player is right next to it. - Fixed potential issue with Morgan quest door not properly closing if player is right next to it. - Minor text fixes.

  • General Improvements - 20 April 2024

    It’s been six months since Colony Ship was released and three years since we launched on Early Access. It wasn’t an easy journey and we’re grateful for the overwhelming support and encouragement we’ve received at every step of the way. We’ll continue improving the game throughout 2024 and making your experience aboard Starfarer more enjoyable and memorable. This update (the seventh since release) adds: Improved Heart location (new quests and events) Improved ‘rooftop’ and ‘train station’ levels New and expanded dialogues New weapons and portraits More interactive events New world map Minor fixes and improvements

  • Feb 26th Update - 26 February 2024

    - Fixed not being able to ask the mutant trader about the rifle after the first dialogue. - Fixed civilians walking in place when loading a save on the same map in the middle of combat. - Fixed Hargrave having two energy SMGs. - Fixed some lockpick checks in hydroponics giving less LP than intended. - Fixed minor issues with dialogues.

  • A tactical RPG on its own EA journey - Cyber Knights: Flashpoint - 23 February 2024

    Colony Ship wouldn’t be here without all of you who supported us in Early Access. It’s a huge help to indie devs, and a unique opportunity to shape a game and see it evolve. Cyber Knights: Flashpoint is a squad tactics heist RPG by the Trese Brothers that started Early Access in October and I think is worth checking out. They’ve been getting some fantastic reviews comparing it to games like XCOM, Shadowrun, and Invisible Inc. It’s less of a cRPG than Colony Ship, but much more of one than most XCOM-likes, with squad member backstories and character-driven storylines playing a big role in the missions you can take on. Like Colony Ship, it has in-depth combat and character build systems. It’s not possible to do total pacifist playthroughs but they do have extensive stealth and hacking options; you can go full ninja, guns blazing, or anywhere in between. Enemy units are independent, so you…

  • First Companions Update - 19 February 2024

    The first update of 2024 is focused on the party members (we expanded the existing conversations where appropriate and added new ones). We'll continue adding more conversations throughout this year, but we don't want to overdo, so we'll go step by step and evaluate your feedback after each update. Other notable changes: - improved visuals in several areas - improved journal entries - minor balance changes (Controlled and Focused Bursts, Annihilator, energy SMG magazine size) - new implant upgrade (Stress Response: when HP drop to 13 or less, Action Points +4, Evasion +12) - bug and typo fixes - engine optimization if you're an existing player we'd like to thank you for your support and assure that we'll keep improving the game throughout 2024 and pay close attention to your feedback. If you're just discovering the game and wondering if it's for you, try the demo first or watch one of th…

  • Quality of Life update - 21 December 2023

    The first major update is now live. It adds many ‘quality of life’ improvements requested by the players: Customizable difficulty (for players who thought that playing on Underdog was too hard and playing on Hero mode was too easy) Animation speed slider (for players who wanted to speed up combat and stealth; you can set up it for all characters or enemies only) Follow and focus camera options Walking/running toggle Different inventory grid options Chapter ending slides Improved font readability (work in progress) Improved the help screen When leaving the Pit and the Habitat, listed quests that will be auto-resolved, giving you a chance to go back and finish them When fixing Romeo, listed the missing parts Numerous minor improvements, balance changes, and fixes. Thank you again for your support. Happy New Year to you and your families.

Patch notes and updates

S.noRelease datePatch nameGID number
127 April 2025April 27th Update1797820624559970
23 July 2024July 3rd Update5842939267331070657
324 April 2024April 24th Update5759616966660962255
426 February 2024Feb 26th Update5728086065197954385
522 November 2023Update Notes for Nov 225382426458974957166
614 November 2023Update Notes for Nov 135302486388014774913
710 November 2023Update Notes for Nov 105302486388002390967
89 November 2023Update Notes for Nov 9 - Release Version5302486387998240344
911 October 2023Update Notes For Oct 115246188851832640002
108 July 2023Factory Hotfix5124582150165161871
111 May 2023Update notes for May 1, 20235133583642666534321
128 February 2023Update notes for Feb 8, 20235036749277226195757
134 August 2022More ECLSS Tweaks and Fixes4598757090451170726
144 August 2022Minor ECLSS Update4598757090448341910
1527 February 2022Update notes for Feb 27, 20224246335832519779337
1615 December 2021Update notes for Dec 15, 20214224937392748128936
1715 November 2021November Update4971406207533204309
1820 September 2021Mission Control Turrets Fix5418383147749931397
1919 September 2021Update notes for Sep 18, 20215418383147744404333
2023 July 2021Update notes for Jul 23, 20214038024692291268900

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID648410
Live current players158
SteamPulse tracked peak1,002
Live count (today's peak floor)158
Price$39.99
Free to playNo
Discount0%
Original price USD$39.99
Current price USD$39.99
Release dateNov 9, 2023
DeveloperIron Tower Studio
PublisherIron Tower Studio
Owners estimatedNot available
SteamSpy owner estimate minimum200,000
SteamSpy owner estimate maximum500,000
Review typeVery Positive
Positive review percent88%
Positive reviews3,474
Negative reviews468
Total reviews3,942
Steam recommendations4,125
Achievements70
Average playtime forever3,487 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/648410/

Short description

Colony Ship is a turn-based, party-based role-playing game set aboard a generation ship launched to Proxima Centauri. The game features a detailed skill-based character system, multiple ways to handle quests, choices & consequences, and branching dialogue trees.

About this game

It is the Year of Our Lord 2754… You will never feel the sun’s warmth under a blue sky, never hear the wind in the branches of a tree, and never swim in the ocean, all because you had the misfortune to be born on the Ship, chained to a fate you didn’t choose. You have never seen Earth and you’ll never see Proxima Centauri either. You’re doomed to live and die on the Ship in the name of the Mission, like your father before you, like his father before him. The Ship is old. She had already been twenty years in service when she was rechristened Starfarer - a pretty name for a retrofitted interplanetary freighter. No one is certain the Ship will actually reach its destination, and nobody much cares, since no one alive now will live to see it. Might as well get on with your life and try to make the best of it. Colony Ship is an isometric, party-based RPG inspired by Heinlein’s Orphans of the Sky. Your character's world is a “generation ship,” a massive spacecraft on a centuries long voyage to colonize a distant planet. The Ship's original government has been disbanded following a violent mutiny and you must negotiate a treacherous path among your fellow passengers and the contentious factions striving to dominate the Ship. Your choices will determine who your friends and enemies are. Your adventure starts in the Pit - a sprawling heap of vacant cargo containers slowly getting filled up with those who couldn't afford to stay in the Habitat or needed to get away from its bosses and factions. Out here, folks live free and die fast... You open your eyes to a grey hull-metal ceiling, one panel of which flickers yellow, indicating dayshift. You overslept, not that it matters. With a grunt you roll off your stained mattress and open the "window" to let some fresh air in. Like everything else around here, fresh is relative. The Ship does its best to recycle air and water, but cargo holds aren’t high on Her priority list. You breathe in metal and burning oil and look up. Four of the bridge's six projectors are still operational, shining dully down on the container towers of Cargo Hold 3, better known as the Pit, the Free City. Calling the Pit a city is a bit of a stretc…

Supported languages

English, Italian, German, Czech, Russian, Simplified Chinese, Ukrainian

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Atos criminosos Violência Linguagem imprópria
steam germany16Drastische Gewalt Alkohol / Tabak Derbe Sprache
igrs18Kekerasan Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $39.99
  • Highest observed: $39.99

Colony Ship: A Post-Earth Role Playing Game's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $39.99, the highest is $39.99, and the first visible tracked price is $39.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Colony Ship: A Post-Earth Role Playing Game's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $39.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $39.99. The latest run records $39.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $39.99
  • Current list price: $39.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Colony Ship: A Post-Earth Role Playing Game at $39.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$39.99$39.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $39.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$39.99$39.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $39.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$39.99$39.99No discountSteam Store

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TBH: Task Bar Hero75,31022 September 2026 - 06:26:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Aniimo75,28622 September 2026 - 06:40:16 UTC111,475Not availablePawprint Studio
Rust49,73522 September 2026 - 07:54:51 UTC259,6461,359,516Facepunch Studios
Palworld44,78922 September 2026 - 08:52:44 UTC2,101,535451,088Pocketpair
Warframe36,70622 September 2026 - 06:26:53 UTC181,509676,031Digital Extremes
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
PAYDAY 231,57222 September 2026 - 06:26:55 UTC247,628672,146OVERKILL - a Starbreeze Studio.
Project Zomboid30,86022 September 2026 - 06:26:53 UTC122,811467,999The Indie Stone
Monster Hunter Wilds29,97922 September 2026 - 06:26:53 UTC1,179,869317,835CAPCOM Co., Ltd.
Baldur's Gate 327,36122 September 2026 - 06:26:52 UTC875,343836,282Larian Studios

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