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HYPERNOVA: Escape from Hadea

HYPERNOVA: Escape from Hadea Steam news

ActaLogic | Sep 6, 2017 | game

Released

0players observed · 25 September 2026 - 07:27:29 UTC

ActionStrategyTower DefenseRTSColorfulSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score80% positive

HYPERNOVA: Escape from Hadea news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score80% positive
  • Total reviews82
  • Release dateSep 6, 2017
  • DeveloperActaLogic
  • PublisherActaLogic

Genres: Action, Strategy

Company pages: Developer: ActaLogicPublisher: ActaLogic

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HYPERNOVA: Escape from Hadea Steam news

HYPERNOVA: Escape from Hadea news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Trading cards & less $! - 31 August 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29594493%2F72182793b0b84fc929e53c3eac7c8bcd8e3c1316.jpg Ello Earthlings! Wi crazy Hylians a bac wid an announcement. Firstly, wi hab added ten trading cards, five profile backgrounds an five emoticons tuh di game. An secondly, di price hav bin lowered tuh ah Kingston Town low fi ah fortnight! Wi a having ah dance yah suh hope yuh will join us! Bye! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29594493%2F039b257ea32e93dab227cc7922067e312d45ba29.png

  • A big update, #9, has been released! - 10 December 2018

    A good year after the original release and several updates and fixes later, we’re updating Hypernova: Escape from Hadea again, striving to make the game even better and more accommodating for new and returning players alike. Let’s see what we’ve cooked up this time. * A new color scheme We personally love the bold color scheme we used in Hypernova, and many players enjoy it as well, but we understand it may not be to everyone’s taste. So, we’ve changed it to something that we’re guessing might be more generally palatable. It’s a menu choice, so you can switch to a new, more subdued color scheme or keep the original one at any time. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29594493%2F80b5ea5d995abc48d17ac228245d5eacabd8e9bf.png * Gameplay changes We’re aiming to make Hypernova a bit more exciting, so we’ve adjusted a couple of parameters. Most importantly, we’ve i…

  • 30% off and update #8 - 6 April 2018

    So our RTS/TD blend we released last September has gotten a new lease of life these very days. It’s been put on sale and updated to version 1.8, and four more languages have been added: Russian, Spanish, Simplified Chinese and Traditional Chinese. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29594493%2F5beddde8448e44553dda7740ba99689c35b877d9.jpg Why not let sleeping dogs lie? We firmly believe HYPERNOVA truly is a quality and innovative game. It contains both RTS and tower defense gameplay – that’s why we’re boldly calling it “the original RTDS”. There’s heavy emphasis on resource management, tech tree research and light empire building. And it offers immense freedom since you can “park” your mothership pretty much anywhere on the colorful yet hostile moon, then expand without artificial constraints. Once on the ground, the game requires some serious thinking and st…

  • 30% off and update #8 - 6 April 2018

    So our RTS/TD blend we released last September has gotten a new lease of life these very days. It’s been put on sale and updated to version 1.8, and four more languages have been added: Russian, Spanish, Simplified Chinese and Traditional Chinese. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29594493%2F5beddde8448e44553dda7740ba99689c35b877d9.jpg Why not let sleeping dogs lie? We firmly believe HYPERNOVA truly is a quality and innovative game. It contains both RTS and tower defense gameplay – that’s why we’re boldly calling it “the original RTDS”. There’s heavy emphasis on resource management, tech tree research and light empire building. And it offers immense freedom since you can “park” your mothership pretty much anywhere on the colorful yet hostile moon, then expand without artificial constraints. Once on the ground, the game requires some serious thinking and st…

  • Update #7 released! - 3 January 2018

    The UPDATE #7 is out. Here is the changelog for v1.7: This time we are releasing a small/quick update for all players that might got stuck (or could get stuck in the future) in the Main Menu. Thanks for your help Thomas! ;) Bugfixes Fixed a bug that made the game unresponsive and stuck in the Main Menu: this could occur on some specific devices (display and/or GPU related) right after the game opened the Main Menu. You can recognize this bug if you see the “New Game” window with a small pop-up (Display aspect ratio list) over it. Enjoy the game with new improvements and changes! Thanks for your feedback and support! :)

  • Update #7 released! - 3 January 2018

    The UPDATE #7 is out. Here is the changelog for v1.7: This time we are releasing a small/quick update for all players that might got stuck (or could get stuck in the future) in the Main Menu. Thanks for your help Thomas! ;) Bugfixes Fixed a bug that made the game unresponsive and stuck in the Main Menu: this could occur on some specific devices (display and/or GPU related) right after the game opened the Main Menu. You can recognize this bug if you see the “New Game” window with a small pop-up (Display aspect ratio list) over it. Enjoy the game with new improvements and changes! Thanks for your feedback and support! :)

  • Update #6 Hypernova goes on Linux too! - 7 December 2017

    Finally, UPDATE #6 is out. Here is the changelog for v1.6: HYPERNOVA can be played also on Linux now! Gameplay The notification panel will now show idle Drillers The Armory can now directly print upgraded turrets (once unlocked) Faster turret printing for base turrets Bugfixes Minor fixes Other At the end of the game your score/time is displayed in the outro scene Localization fixes Enjoy the game with new improvements and changes! Thanks for your feedback and support! :)

  • Update #6 Hypernova goes on Linux too! - 7 December 2017

    Finally, UPDATE #6 is out. Here is the changelog for v1.6: HYPERNOVA can be played also on Linux now! Gameplay The notification panel will now show idle Drillers The Armory can now directly print upgraded turrets (once unlocked) Faster turret printing for base turrets Bugfixes Minor fixes Other At the end of the game your score/time is displayed in the outro scene Localization fixes Enjoy the game with new improvements and changes! Thanks for your feedback and support! :)

  • Update #5 available! - 18 October 2017

    Good news, UPDATE #5 is out. Here is the changelog for v1.5: Gameplay Improved visibility of resources (Omnifoam, Multicrete and Zapp) covered by fog Faster resource regeneration by up to 15% The number of flying slots is increased – base and upgraded Cribs capacity stats added to the progress window – shows the current total Cribs capacity including boosters Bugfixes Fixed a warning message when loading saved games made in versions prior to 1.3 Minor fixes Other Game console – sandbox mode commands enabled for all players (the score is not submitted to the leaderboard if the sandbox mode is activated!) Localization fixes Enjoy the game with new improvements and changes! Thanks for your feedback and support! :)

  • Update #5 available! - 18 October 2017

    Good news, UPDATE #5 is out. Here is the changelog for v1.5: Gameplay Improved visibility of resources (Omnifoam, Multicrete and Zapp) covered by fog Faster resource regeneration by up to 15% The number of flying slots is increased – base and upgraded Cribs capacity stats added to the progress window – shows the current total Cribs capacity including boosters Bugfixes Fixed a warning message when loading saved games made in versions prior to 1.3 Minor fixes Other Game console – sandbox mode commands enabled for all players (the score is not submitted to the leaderboard if the sandbox mode is activated!) Localization fixes Enjoy the game with new improvements and changes! Thanks for your feedback and support! :)

  • Update #4 out! - 3 October 2017

    Hello gamers, we are happy to announce that UPDATE #4 is out. Here is the changelog for v1.4: Gameplay Improved aiming and responsiveness for turrets. We removed some glitches and made aiming a bit faster for certain turrets. A minor improvement that could save a few seconds during fights ;) Changed the attack strategy for Droners – they now behave like all other turrets. Added a “click” sound when adding or removing structures from multiple selection. Added/fixed the voice clip for the final attack message Bugfixes (Rare bug) Fix for turrets that might temporary miss an enemy (Rare bug) Fix for waking up lairs and setting their state Solved UI bug during the landing stage Fix for UI when removing structures from multiple selection Fixed Trapper/Trap bug when the game is loaded just before the Trap lands on the Trapper Mothership is no longer shown locked in the Database window Other mi…

  • Update #4 out! - 3 October 2017

    Hello gamers, we are happy to announce that UPDATE #4 is out. Here is the changelog for v1.4: Gameplay Improved aiming and responsiveness for turrets. We removed some glitches and made aiming a bit faster for certain turrets. A minor improvement that could save a few seconds during fights ;) Changed the attack strategy for Droners – they now behave like all other turrets. Added a “click” sound when adding or removing structures from multiple selection. Added/fixed the voice clip for the final attack message Bugfixes (Rare bug) Fix for turrets that might temporary miss an enemy (Rare bug) Fix for waking up lairs and setting their state Solved UI bug during the landing stage Fix for UI when removing structures from multiple selection Fixed Trapper/Trap bug when the game is loaded just before the Trap lands on the Trapper Mothership is no longer shown locked in the Database window Other mi…

  • Update #3 just released! - 25 September 2017

    Hi everyone, we are happy to announce that UPDATE #3 is released. Here is the changelog for v1.3: Controls The option to toggle relocation mode with the right mouse click (default ON – can be changed in the options menu) The option to switch camera drag and rotate mouse key binding (default OFF – can be changed in the options menu) Gameplay improvements Fixycoil AUTO-REPAIR option. The Fixycoil now automatically repairs buildings in range when their health drops below 80%. Adjusted difficulty progression curves (second update). Solves some difficulty steps for extremely fast or extremely slow players. Additional creature strength property. The creatures are now resistant to specific turrets. The information about strength/weakness can be found in the Database window (Enemies section) and when a new enemy gets unlocked. Bugfixes Zapper animation fix (sometimes the Zapper skipped a shot)…

  • Update #3 just released! - 25 September 2017

    Hi everyone, we are happy to announce that UPDATE #3 is released. Here is the changelog for v1.3: Controls The option to toggle relocation mode with the right mouse click (default ON – can be changed in the options menu) The option to switch camera drag and rotate mouse key binding (default OFF – can be changed in the options menu) Gameplay improvements Fixycoil AUTO-REPAIR option. The Fixycoil now automatically repairs buildings in range when their health drops below 80%. Adjusted difficulty progression curves (second update). Solves some difficulty steps for extremely fast or extremely slow players. Additional creature strength property. The creatures are now resistant to specific turrets. The information about strength/weakness can be found in the Database window (Enemies section) and when a new enemy gets unlocked. Bugfixes Zapper animation fix (sometimes the Zapper skipped a shot)…

  • Update #2 just released! - 15 September 2017

    Hello everyone, we are happy to announce that UPDATE #2 is ready. Here is the changelog for v1.2: Controls Increased max zoom out (second update) Gameplay improvements Added the option to pause the game when windows are opened. New players defaults: progress pause ON, research pause ON, database pause ON Existing players defaults: progress pause OFF, research pause OFF, database pause ON This option can be changed by the player at any time. The Mothership will now produce very small amounts of resources on Easy and Normal difficulty level – one more option to recover from certain troubles. Adjusted difficulty progression curves (first part). Solves some difficulty steps for extremely fast or extremely slow players. Less population required for the first, second and third energy upgrade. Some initial researches in the tech tree will need less time to research Faster building printing Fas…

  • Update #2 just released! - 15 September 2017

    Hello everyone, we are happy to announce that UPDATE #2 is ready. Here is the changelog for v1.2: Controls Increased max zoom out (second update) Gameplay improvements Added the option to pause the game when windows are opened. New players defaults: progress pause ON, research pause ON, database pause ON Existing players defaults: progress pause OFF, research pause OFF, database pause ON This option can be changed by the player at any time. The Mothership will now produce very small amounts of resources on Easy and Normal difficulty level – one more option to recover from certain troubles. Adjusted difficulty progression curves (first part). Solves some difficulty steps for extremely fast or extremely slow players. Less population required for the first, second and third energy upgrade. Some initial researches in the tech tree will need less time to research Faster building printing Fas…

  • Update #1 just released! - 8 September 2017

    Hello everyone, good news for you - the first update is out now addressing some issues and additional improvements. Here is the changelog for v1.1: Controls New options to rebind camera movement keys (Main menu) Additional bindable keys (Insert, Del, Home, End, PgUp, PgDown) Slightly increased max zoom out (first update) Gameplay Upgraded Vigilant capable of showing/discover basic 3 resources, even covered by fog Automatic influence panel toggle - in relocation mode (on/off option) Less population required for the first energy upgrade Added Mission goals info even if you do not start with the tutorial Some tutorial improvements Some more resources at start Bugfixes A rare but possible glitch using the printer (Mothership, Armory, Printer) Added a missing tooltip Side panel with warnings could not open in time under specific conditions Other minor issues found Graphics Landing sequence v…

  • Update #1 just released! - 8 September 2017

    Hello everyone, good news for you - the first update is out now addressing some issues and additional improvements. Here is the changelog for v1.1: Controls New options to rebind camera movement keys (Main menu) Additional bindable keys (Insert, Del, Home, End, PgUp, PgDown) Slightly increased max zoom out (first update) Gameplay Upgraded Vigilant capable of showing/discover basic 3 resources, even covered by fog Automatic influence panel toggle - in relocation mode (on/off option) Less population required for the first energy upgrade Added Mission goals info even if you do not start with the tutorial Some tutorial improvements Some more resources at start Bugfixes A rare but possible glitch using the printer (Mothership, Armory, Printer) Added a missing tooltip Side panel with warnings could not open in time under specific conditions Other minor issues found Graphics Landing sequence v…

  • The HYPERNOVA is coming! - 6 September 2017

    Can you save the Scynthians from certain oblivion? Try it now!

  • The HYPERNOVA is coming! - 6 September 2017

    Can you save the Scynthians from certain oblivion? Try it now!

Patch notes and updates

S.noRelease datePatch nameGID number
110 December 2018A big update, #9, has been released!2416641943186388444
26 April 201830% off and update #84249665521687562460
33 January 2018Update #7 released!4249665521687562562
47 December 2017Update #6 Hypernova goes on Linux too!4249665521687562679
518 October 2017Update #5 available!4249665521687562784
63 October 2017Update #4 out!4249665521687562896
725 September 2017Update #3 just released!4249665521687562991
815 September 2017Update #2 just released!4249665521687563101
98 September 2017Update #1 just released!4249665521687563218

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